space-game001/aaaa

20 lines
368 B
Plaintext

//----------- Vertex shader
attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionModelViewMatrix;
void main()
{
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}
//------------- Fragment shader
In windows it is ok. In linux, error: Failed to compile fragment shader code!