24 lines
620 B
Plaintext
24 lines
620 B
Plaintext
attribute vec3 vPosition;
|
|
attribute vec2 vTexCoord;
|
|
attribute vec3 vNormal;
|
|
|
|
varying vec2 texCoord;
|
|
varying vec4 fragPosLightSpace;
|
|
varying vec3 fragNormal;
|
|
varying float fogDistance;
|
|
|
|
uniform mat4 ProjectionModelViewMatrix;
|
|
uniform mat4 ModelViewMatrix;
|
|
uniform mat4 uLightFromCamera;
|
|
uniform vec3 uPlayerEyePos;
|
|
|
|
void main()
|
|
{
|
|
vec4 eyePos = ModelViewMatrix * vec4(vPosition, 1.0);
|
|
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
|
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
|
texCoord = vTexCoord;
|
|
fragPosLightSpace = uLightFromCamera * eyePos;
|
|
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
|
}
|