space-game001/src/network/LocalClient.h
2026-02-05 13:29:21 +06:00

37 lines
1016 B
C++

#pragma once
#include "NetworkInterface.h"
#include <queue>
namespace ZL {
class LocalClient : public INetworkClient {
private:
std::queue<std::string> messageQueue;
public:
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void Send(const std::string& message) override;
bool IsConnected() const override { return true; }
int GetClientId() const override { return 1; }
std::vector<ProjectileInfo> getPendingProjectiles() override;
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
return std::unordered_map<int, ClientStateInterval>();
}
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
return {};
}
std::vector<DeathInfo> getPendingDeaths() override {
return {};
}
std::vector<int> getPendingRespawns() override {
return {};
}
};
}