space-game001/src/MenuManager.h
2026-04-01 12:03:16 +03:00

88 lines
2.2 KiB
C++

#pragma once
#include "render/Renderer.h"
#include "Environment.h"
#include "render/TextureManager.h"
#include "UiManager.h"
namespace ZL {
extern const char* CONST_ZIP_FILE;
enum class GameState {
MainMenu,
AboutMenu,
ShipSelectionSingle,
ShipSelectionMulti,
Connecting,
ConnectionFailed,
Gameplay,
GameOver,
HelpScreen,
ConnectionLost
};
class MenuManager {
protected:
Renderer& renderer;
/*
// Pre-loaded UI roots (loaded once in setupMenu)
std::shared_ptr<UiNode> mainMenuRoot;
std::shared_ptr<UiNode> aboutMenuRoot;
std::shared_ptr<UiNode> shipSelectionRoot;
std::shared_ptr<UiNode> connectingRoot;
std::shared_ptr<UiNode> connectionFailedRoot;
std::shared_ptr<UiNode> gameplayRoot;
std::shared_ptr<UiNode> gameOverRoot;
std::shared_ptr<UiNode> helpScreenRoot;
std::shared_ptr<UiNode> connectionLostRoot;
// Stored for multiplayer retry
std::string pendingMultiNick;
int pendingMultiShipType = 0;
GameState state = GameState::MainMenu;
// State transition methods
void enterMainMenu();
void enterAboutMenu();
void enterShipSelectionSingle();
void enterShipSelectionMulti();
void enterConnecting();
void enterConnectionFailed();
void enterGameplay();
void enterGameOver(int score);
void enterHelp();
void enterConnectionLost();
*/
public:
UiManager uiManager;
MenuManager(Renderer& iRenderer);
//void setupMenu();
/*
// Returns true for states where Space should render and run (Gameplay, GameOver, ConnectionLost)
bool shouldRenderSpace() const;
GameState getState() const { return state; }
// Called by game events
void showGameOver(int score);
void showConnectionLost();
void notifyConnected();
void notifyConnectionFailed();
// Callbacks set by Game/Space
std::function<void()> onMainMenuEntered;
std::function<void()> onRestartPressed;
std::function<void(float)> onVelocityChanged;
std::function<void()> onFirePressed;
std::function<void()> onTakeButtonPressed;
std::function<void(const std::string&, int)> onSingleplayerPressed;
std::function<void(const std::string&, int)> onMultiplayerPressed;
std::function<void()> onShowPlayersPressed;
std::function<void()> forceSetupSpaceUICallback;*/
};
} // namespace ZL