space-game001/defaultHideCam.fragment
Vladislav Khorev d414505d15 Make hole
2025-03-02 14:33:54 +03:00

61 lines
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uniform sampler2D Texture;
varying vec2 texCoord;
varying vec3 vWorldPos;
uniform vec3 eyePos; // Позиция камеры
uniform vec3 targetPos; // Цель камеры
void main()
{
/*
float maxDistance = 2000;
float alpha = 0.0;
vec4 color = texture2D(Texture, texCoord);
vec3 dir = targetPos - eyePos;
float dirLengthSq = dot(dir, dir);
if (dirLengthSq > 0.0)
{
vec3 objToEye = vWorldPos - eyePos;
float t = dot(objToEye, dir) / dirLengthSq;
if (t >= 0.0 && t <= 1.0)
{
vec3 projection = eyePos + t * dir;
vec3 delta = vWorldPos - projection;
float distSq = dot(delta, delta);
if (distSq < maxDistance * maxDistance)
{
//color.a *= alpha; // Применяем прозрачность
color.rgb = vec3(1,0,0);
}
}
}
*/
vec4 color;
vec3 dirToCamera = normalize(eyePos - targetPos);
vec3 dirToVertex = normalize(vWorldPos - targetPos);
float dotProduct = dot(dirToCamera, dirToVertex);
float distanceX = abs(vWorldPos.x);
float distanceZ = abs(vWorldPos.z);
float distanceToCamera = length(vWorldPos - targetPos);
if ((distanceX > 750 || distanceZ > 750) && (dotProduct > 0.93))
{
//color.rgba = vec4(1,0,0,1);
discard;
}
else
{
color.rgb = texture2D(Texture, texCoord).rgb;
//color.rgb = vec3(clamp(vWorldPos.z/500, 0, 1), 0, 0);
color.a = 1;
}
gl_FragColor = color;
}