space-game001/resources/shaders/spark.vertex
Vladislav Khorev d1cab1f3b3 refactoring
2026-01-09 22:33:46 +03:00

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attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
uniform mat4 ProjectionModelViewMatrix;
void main()
{
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}