space-game001/md3test.cpp
2025-02-23 15:44:28 +03:00

380 lines
12 KiB
C++

#include "md3test.h"
#include "Renderer.h"
//Saving debug information to a log file
void abc(const char* str)
{
/*
FILE* fp = fopen("output.txt", "a+");
fprintf(fp, "%s\n", str);
fclose(fp);*/
}
long filesize(FILE* stream)
{
long curpos, length;
curpos = ftell(stream);
fseek(stream, 0L, SEEK_END);
length = ftell(stream);
fseek(stream, curpos, SEEK_SET);
return length;
}
//---------------------------------------------------------------------------
class CMD3
{
public:
char m_md3FileName[MAX_FILENAME_LENGTH];
stMD3Header m_md3Header;
stBoneFrame* m_pBoneFrame;
stTag* m_pTags;
stMesh* m_pMeshes;
std::vector<ZL::VertexDataStruct> modelData;
//-----------------------------------------------------------------------
//
// Loads model from a .md3 file
//
//-----------------------------------------------------------------------
bool LoadModel(const char* filename)
{
char buf[256];
FILE* fp = fopen(filename, "rb");
if (fp == NULL)
{
abc("unable to open file");
return false;
}
// Lets get the size of this md3 file
int md3filesize = filesize(fp);
fseek(fp, 0L, SEEK_SET);
if (strlen(filename) > 255)
{
sprintf(buf, "filename is longer than %d", MAX_FILENAME_LENGTH);
abc(buf);
return false;
}
// copy name
strcpy(m_md3FileName, filename);
sprintf(buf, "MD3 FileName: %s", m_md3FileName);
abc(buf);
sprintf(buf, "FileSize: %d", md3filesize);
abc(buf);
abc("\n~~MD3 Header~~\n");
// read header
fread(&m_md3Header, 1, sizeof(stMD3Header), fp);
// log debug information to file
sprintf(buf, "ID %c%c%c%c", m_md3Header.ID[0], m_md3Header.ID[1], m_md3Header.ID[2], m_md3Header.ID[3]);
abc(buf);
sprintf(buf, "Version: %d", m_md3Header.Version);
abc(buf);
sprintf(buf, "FileName: %s", m_md3Header.Filename);
abc(buf);
sprintf(buf, "numBoneFrames: %d", m_md3Header.numBoneFrames);
abc(buf);
sprintf(buf, "numTags: %d", m_md3Header.numTags);
abc(buf);
sprintf(buf, "numMeshes: %d", m_md3Header.numMeshes);
abc(buf);
sprintf(buf, "numMaxSkins: %d", m_md3Header.numMaxSkins);
abc(buf);
sprintf(buf, "ofsFrames: %d", m_md3Header.ofsFrames);
abc(buf);
sprintf(buf, "ofsTagStart: %d", m_md3Header.ofsTagStart);
abc(buf);
sprintf(buf, "ofMeshSurfaces: %d", m_md3Header.ofMeshSurfaces);
abc(buf);
sprintf(buf, "ofEndOfFile (Filesize): %d", m_md3Header.ofEndOfFile);
abc(buf);
if (strcmp("IDP3", m_md3Header.ID) == NULL)
{
sprintf(buf, "Incorrect File Format 'Incorrect ID' ie. ('IDP3')");
abc(buf);
}
// Allocate memory for all or bones/tags/etc
m_pBoneFrame = new stBoneFrame[m_md3Header.numBoneFrames];
m_pTags = new stTag[m_md3Header.numBoneFrames * m_md3Header.numTags];
m_pMeshes = new stMesh[m_md3Header.numMeshes];
// Lets seek to the start of the bone frames & read boneframe
fseek(fp, m_md3Header.ofsFrames, SEEK_SET);
fread(m_pBoneFrame, 1, m_md3Header.numBoneFrames * sizeof(stBoneFrame), fp);
sprintf(buf, "\n~~~~BoneFrames: %d~~~~~~", m_md3Header.numBoneFrames);
abc(buf);
for (int i = 0; i < m_md3Header.numBoneFrames; i++)
{
abc("#");
sprintf(buf, "mins[%.1f,%.1f,%.1f]", m_pBoneFrame[i].mins[0], m_pBoneFrame[i].mins[1], m_pBoneFrame[i].mins[2]);
abc(buf);
sprintf(buf, "maxs[%.1f,%.1f,%.1f]", m_pBoneFrame[i].maxs[0], m_pBoneFrame[i].maxs[1], m_pBoneFrame[i].maxs[2]);
abc(buf);
sprintf(buf, "Position[%.1f,%.1f,%.1f]", m_pBoneFrame[i].Position[0], m_pBoneFrame[i].Position[1], m_pBoneFrame[i].Position[2]);
abc(buf);
sprintf(buf, "Scale[%.1f]", m_pBoneFrame[i].Scale);
abc(buf);
sprintf(buf, "Creator[%s]", m_pBoneFrame[i].Creator);
abc(buf);
}
// Seek to start of tags and read them all in
fseek(fp, m_md3Header.ofsTagStart, SEEK_SET);
fread(m_pTags, 1, m_md3Header.numBoneFrames * m_md3Header.numTags * sizeof(stTag), fp);
sprintf(buf, "\n~~~~Tags: %d~~~~~~", m_md3Header.numTags);
abc(buf);
for (int i = 0; i < m_md3Header.numTags; i++)
{
abc("#");
sprintf(buf, "Name[%s]", m_pTags[i].Name);
abc(buf);
sprintf(buf, "Position[%.1f,%.1f,%.1f]", m_pTags[i].Position[0], m_pTags[i].Position[1], m_pTags[i].Position[2]);
abc(buf);
sprintf(buf, "Rotation[%.1f,%.1f,%.1f][...][...]", m_pTags[i].Rotation[0][0], m_pTags[i].Rotation[0][1], m_pTags[i].Rotation[0][2]);
abc(buf);
}
int meshOFS = m_md3Header.ofMeshSurfaces;
for (int j = 0; j < m_md3Header.numMeshes; j++)
{
stMesh* pMesh = &m_pMeshes[j];
stMeshHeader* pMeshHeader = &(pMesh->MeshHeader);
fseek(fp, meshOFS, SEEK_SET);
// Seek to the start of the mesh data and read it all in
fread(pMeshHeader, 1, sizeof(stMeshHeader), fp);
// Read in all the sub parts of the mesh data
{
fseek(fp, meshOFS + pMeshHeader->ofsTriangles, SEEK_SET);
pMesh->pTriangle = new stTriangle[pMeshHeader->numTriangles];
fread(pMesh->pTriangle, 1, pMeshHeader->numTriangles * sizeof(stTriangle), fp);
fseek(fp, meshOFS + pMeshHeader->ofsSkins, SEEK_SET);
pMesh->pSkins = new stSkin[pMeshHeader->numSkins];
fread(pMesh->pSkins, 1, pMeshHeader->numSkins * sizeof(stSkin), fp);
fseek(fp, meshOFS + pMeshHeader->ofsTexVector, SEEK_SET);
pMesh->pTexCoord = new stTexCoord[pMeshHeader->numVertexes];
fread(pMesh->pTexCoord, 1, pMeshHeader->numVertexes * sizeof(stTexCoord), fp);
fseek(fp, meshOFS + pMeshHeader->ofsVertex, SEEK_SET);
pMesh->pVertex = new stVertex[pMeshHeader->numVertexes];
fread(pMesh->pVertex, 1, pMeshHeader->numVertexes * sizeof(stVertex), fp);
}
meshOFS += pMeshHeader->ofsEndMeshSize;
}//End for meshes
modelData.resize(m_md3Header.numMeshes); // !!! Load the mesh actually
sprintf(buf, "\n~~~~Mesh Surfaces: %d~~~~~~", m_md3Header.numMeshes);
abc(buf);
for (int j = 0; j < m_md3Header.numMeshes; j++)
{
abc("#");
stMesh* pMesh = &m_pMeshes[j];
stMeshHeader* pMeshHeader = &(pMesh->MeshHeader);
sprintf(buf, "ID [%c%c%c%c]", pMeshHeader->ID[0], pMeshHeader->ID[1], pMeshHeader->ID[2], pMeshHeader->ID[3]);
abc(buf);
sprintf(buf, "Name [%s]", pMeshHeader->Name);
abc(buf);
sprintf(buf, "flags [0x%.2X]", pMeshHeader->flags);
abc(buf);
sprintf(buf, "numMeshFrames [%d]", pMeshHeader->numMeshFrames);
abc(buf);
sprintf(buf, "numSkins [%d]", pMeshHeader->numSkins);
abc(buf);
sprintf(buf, "numVertexes [%d]", pMeshHeader->numVertexes);
abc(buf);
sprintf(buf, "numVertexes [%d]", pMeshHeader->numVertexes);
abc(buf);
sprintf(buf, "ofsTriangles [%d]", pMeshHeader->ofsTriangles);
abc(buf);
sprintf(buf, "ofsSkins [%d]", pMeshHeader->ofsSkins);
abc(buf);
sprintf(buf, "ofsTexVector [%d]", pMeshHeader->ofsTexVector);
abc(buf);
sprintf(buf, "ofsVertex [%d]", pMeshHeader->ofsVertex);
abc(buf);
sprintf(buf, "ofsEndMeshSize [%d]", pMeshHeader->ofsEndMeshSize);
abc(buf);
// Mesh Triangles
for (int i = 0; i < pMeshHeader->numTriangles; i++)
{
stTriangle* pTri = &(pMesh->pTriangle[i]);
sprintf(buf, "Triangle [%d,%d,%d]", pTri->Vertex[0], pTri->Vertex[1], pTri->Vertex[2]);
abc(buf);
}
// Mesh Skins
for (int i = 0; i < pMeshHeader->numSkins; i++)
{
stSkin* pSkin = &(pMesh->pSkins[i]);
sprintf(buf, "Skin:Name [%s]", pSkin->Name);
abc(buf);
sprintf(buf, "Skin:Index [%d]", pSkin->index);
abc(buf);
}
for (int i = 0; i < pMeshHeader->numVertexes; i++)
{
stTexCoord* pTex = &(pMesh->pTexCoord[i]);
sprintf(buf, "TexCoord:Index [%.1f,%.1f]", pTex->Coord[0], pTex->Coord[1]);
abc(buf);
}
for (int i = 0; i < pMeshHeader->numVertexes; i++)
{
stVertex* pVert = &(pMesh->pVertex[i]);
sprintf(buf, "Vertice:Vertex [%d,%d,%d]", pVert->Vertex[0], pVert->Vertex[1], pVert->Vertex[2]);
abc(buf);
}
//!!! Load the mesh actually:
for (int i = 0; i < pMeshHeader->numTriangles; i++)
{
stTriangle* pTri = &(pMesh->pTriangle[i]);
stVertex* pVert0 = &(pMesh->pVertex[pTri->Vertex[0]]);
stVertex* pVert1 = &(pMesh->pVertex[pTri->Vertex[1]]);
stVertex* pVert2 = &(pMesh->pVertex[pTri->Vertex[2]]);
ZL::Vector3f v0;
v0.v[0] = pVert0->Vertex[0];
v0.v[1] = pVert0->Vertex[1];
v0.v[2] = pVert0->Vertex[2];
modelData[j].PositionData.push_back(v0);
ZL::Vector3f v1;
v1.v[0] = pVert1->Vertex[0];
v1.v[1] = pVert1->Vertex[1];
v1.v[2] = pVert1->Vertex[2];
modelData[j].PositionData.push_back(v1);
ZL::Vector3f v2;
v2.v[0] = pVert2->Vertex[0];
v2.v[1] = pVert2->Vertex[1];
v2.v[2] = pVert2->Vertex[2];
modelData[j].PositionData.push_back(v2);
stTexCoord* pTex0 = &(pMesh->pTexCoord[pTri->Vertex[0]]);
stTexCoord* pTex1 = &(pMesh->pTexCoord[pTri->Vertex[1]]);
stTexCoord* pTex2 = &(pMesh->pTexCoord[pTri->Vertex[2]]);
ZL::Vector2f t0;
t0.v[0] = pTex0->Coord[0];
t0.v[1] = pTex0->Coord[1];
modelData[j].TexCoordData.push_back(t0);
ZL::Vector2f t1;
t1.v[0] = pTex1->Coord[0];
t1.v[1] = pTex1->Coord[1];
modelData[j].TexCoordData.push_back(t1);
ZL::Vector2f t2;
t2.v[0] = pTex2->Coord[0];
t2.v[1] = pTex2->Coord[1];
modelData[j].TexCoordData.push_back(t2);
}
}
fclose(fp);
for (int j = 0; j < m_md3Header.numMeshes; j++)
{
stMesh* pMesh = &m_pMeshes[j];
delete[] pMesh->pSkins;
delete[] pMesh->pTexCoord;
delete[] pMesh->pTriangle;
delete[] pMesh->pVertex;
pMesh->pSkins = NULL;
pMesh->pTexCoord = NULL;
pMesh->pTriangle = NULL;
pMesh->pVertex = NULL;
}
delete[] m_pBoneFrame;
delete[] m_pTags;
delete[] m_pMeshes;
m_pBoneFrame = NULL;
m_pTags = NULL;
m_pMeshes = NULL;
return true;
}// End LoadModel(..)
};
std::vector<ZL::VertexDataStruct> testLoadModel()
{
static CMD3 md3;
md3.LoadModel(SZ_MD3_FILE);
return md3.modelData;
}