122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
#ifdef NETWORK
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#ifdef EMSCRIPTEN
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#include "WebSocketClientEmscripten.h"
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#include <iostream>
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#include <SDL2/SDL.h>
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namespace ZL {
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void WebSocketClientEmscripten::Connect(const std::string& host, uint16_t port) {
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// Формируем URL. Обратите внимание, что в Web часто лучше использовать ws://localhost
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//std::string url = "ws://" + host + ":" + std::to_string(port);
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std::string url = "wss://api.spacegame.fishrungames.com";
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EmscriptenWebSocketCreateAttributes attr = {
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url.c_str(),
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nullptr,
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EM_TRUE // create_on_main_thread
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};
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socket_ = emscripten_websocket_new(&attr);
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emscripten_websocket_set_onopen_callback(socket_, this, onOpen);
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emscripten_websocket_set_onmessage_callback(socket_, this, onMessage);
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emscripten_websocket_set_onerror_callback(socket_, this, onError);
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emscripten_websocket_set_onclose_callback(socket_, this, onClose);
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connected = false;
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}
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void WebSocketClientEmscripten::Disconnect() {
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if (socket_ > 0) {
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emscripten_websocket_close(socket_, 1000, "User disconnected");
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emscripten_websocket_delete(socket_);
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socket_ = 0;
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}
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connected = false;
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}
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void WebSocketClientEmscripten::flushOutgoingQueue() {
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std::lock_guard<std::mutex> lock(outgoingMutex);
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if (!socket_) return;
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while (!outgoingQueue.empty()) {
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const std::string &m = outgoingQueue.front();
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emscripten_websocket_send_utf8_text(socket_, m.c_str());
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outgoingQueue.pop();
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}
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}
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void WebSocketClientEmscripten::Send(const std::string& message) {
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std::string signedMsg = SignMessage(message);
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{
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std::lock_guard<std::mutex> lock(outgoingMutex);
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if (connected && socket_ > 0) {
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std::cout << "[WebWS] Sending message (immediate): " << signedMsg << std::endl;
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emscripten_websocket_send_utf8_text(socket_, signedMsg.c_str());
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return;
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}
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outgoingQueue.push(signedMsg);
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std::cout << "[WebWS] Queued outgoing message (waiting for open): " << signedMsg << std::endl;
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}
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}
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void WebSocketClientEmscripten::Poll() {
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// Локальная очередь для минимизации времени блокировки мьютекса
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std::queue<std::string> localQueue;
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if (messageQueue.empty()) return;
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std::swap(localQueue, messageQueue);
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while (!localQueue.empty()) {
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const std::string& msg = localQueue.front();
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std::cout << "[WebWS] Processing message: " << msg << std::endl;
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// Передаем в базовый класс для парсинга игровых событий (BOXES, UPD, и т.д.)
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HandlePollMessage(msg);
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localQueue.pop();
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}
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}
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// --- Колбэки ---
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EM_BOOL WebSocketClientEmscripten::onOpen(int eventType, const EmscriptenWebSocketOpenEvent* e, void* userData) {
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auto* self = static_cast<WebSocketClientEmscripten*>(userData);
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self->connected = true;
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std::cout << "[WebWS] Connection opened" << std::endl;
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self->flushOutgoingQueue();
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return EM_TRUE;
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}
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EM_BOOL WebSocketClientEmscripten::onMessage(int eventType, const EmscriptenWebSocketMessageEvent* e, void* userData) {
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std::cout << "[WebWS] onMessage " << std::endl;
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auto* self = static_cast<WebSocketClientEmscripten*>(userData);
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if (e->isText && e->data) {
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std::string msg(reinterpret_cast<const char*>(e->data), e->numBytes);
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self->messageQueue.push(msg);
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}
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return EM_TRUE;
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}
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EM_BOOL WebSocketClientEmscripten::onError(int eventType, const EmscriptenWebSocketErrorEvent* e, void* userData) {
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auto* self = static_cast<WebSocketClientEmscripten*>(userData);
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self->connected = false;
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std::cerr << "[WebWS] Error detected" << std::endl;
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return EM_TRUE;
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}
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EM_BOOL WebSocketClientEmscripten::onClose(int eventType, const EmscriptenWebSocketCloseEvent* e, void* userData) {
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auto* self = static_cast<WebSocketClientEmscripten*>(userData);
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self->connected = false;
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std::cout << "[WebWS] Connection closed" << std::endl;
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return EM_TRUE;
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}
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}
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#endif
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#endif
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