space-game001/resources/shaders/spark.fragment
Vladislav Khorev d1cab1f3b3 refactoring
2026-01-09 22:33:46 +03:00

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precision mediump float;
uniform sampler2D Texture;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture,texCoord).rgba;
gl_FragColor = color;
}