space-game001/resources/shaders/fog.vertex
2026-04-20 00:21:51 +03:00

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attribute vec3 vPosition;
attribute vec2 vTexCoord;
varying vec2 texCoord;
varying float fogDistance;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
void main()
{
vec4 eyePos = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
fogDistance = length(eyePos.xyz);
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
texCoord = vTexCoord;
}