11 lines
225 B
Plaintext
11 lines
225 B
Plaintext
#version 330 core
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in vec2 TexCoord;
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out vec4 FragColor;
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uniform sampler2D uText;
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uniform vec3 uColor;
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void main() {
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float a = texture(uText, TexCoord).r; // glyph alpha in RED channel
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FragColor = vec4(uColor, a);
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} |