12 lines
207 B
Plaintext
12 lines
207 B
Plaintext
#version 330 core
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in vec2 vPosition;
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in vec2 vTexCoord;
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out vec2 TexCoord;
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uniform mat4 uProjection;
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void main() {
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TexCoord = vTexCoord;
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gl_Position = uProjection * vec4(vPosition.xy, 0.0, 1.0);
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} |