space-game001/resources/shaders/text2d.vertex

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#version 330 core
in vec2 vPosition;
in vec2 vTexCoord;
out vec2 TexCoord;
uniform mat4 uProjection;
void main() {
TexCoord = vTexCoord;
gl_Position = uProjection * vec4(vPosition.xy, 0.0, 1.0);
}