move to AS
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry excluding=".svn/" kind="src" path="src"/>
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<classpathentry excluding=".svn/" kind="src" path="gen"/>
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<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
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<classpathentry kind="lib" path="C:/Workplace/Projects/Android/EngineWrapper/jar/EngineWrapper.jar"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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33
.project
33
.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>EngineWrapper</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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||||
<name>org.eclipse.jdt.core.javabuilder</name>
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||||
<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ApkBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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@ -1,11 +0,0 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-8
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@ -1,77 +0,0 @@
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# Copyright (C) 2009 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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LPATH := $(call my-dir)
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ENGINE_PATH = $(SalmonEnginePathCygwin)
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BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
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OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
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VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
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SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
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LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
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ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
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#====== ENGINE AND LIBS =====================
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include $(ENGINE_PATH)/Android_Salmon_Engine.mk
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#================= THE GAME =======================
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LOCAL_PATH:= $(LPATH)
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include $(CLEAR_VARS)
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LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -DTARGET_SALMON -std=gnu++11 --std=c++11
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LOCAL_STATIC_LIBRARIES := boost
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LOCAL_STATIC_LIBRARIES += squirrel
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LOCAL_STATIC_LIBRARIES += png_lib
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LOCAL_STATIC_LIBRARIES += zip
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LOCAL_SHARED_LIBRARIES := SalmonEngine
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LOCAL_SHARED_LIBRARIES += gnustl_shared
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LOCAL_C_INCLUDES := $(ENGINE_PATH)
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LOCAL_C_INCLUDES += $(BOOST_PATH)
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
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LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
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LOCAL_C_INCLUDES += $(OGG_PATH)/include
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LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
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LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
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LOCAL_C_INCLUDES += $(LIBPNG_PATH)
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LOCAL_C_INCLUDES += $(ZIP_PATH)
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LOCAL_MODULE := SalmonJniTemplate
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LOCAL_SRC_FILES := main_code.cpp
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LOCAL_SRC_FILES += android_api.cpp
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LOCAL_LDLIBS := -lGLESv2
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LOCAL_LDLIBS += -llog -Wl
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#debug
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#LOCAL_CFLAGS += -g -ggdb -O0
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#LOCAL_LDLIBS += -g -ggdb
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include $(BUILD_SHARED_LIBRARY)
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APP_STL := gnustl_shared
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APP_CPPFLAGS += -fexceptions
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APP_CPPFLAGS += -frtti
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#include "android_api.h"
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#include "boost/thread.hpp"
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#include "main_code.h"
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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JniInitApp<TMyApplication>(width, height, 320.f, 480.f);
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}
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#ifndef ANDROID_API_H_INCLUDED
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#define ANDROID_API_H_INCLUDED
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#include <jni.h>
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#include <android/log.h>
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "boost/shared_ptr.hpp"
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#include "main_code.h"
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using namespace SE;
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extern "C" {
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
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};
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#endif
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#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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const int CONST_TUBE_COUNT = 6;
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const int CONST_MAX_BOXES = 50;
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const float CONST_VELOCITY = 2.f;
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int countTubes = 0;
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TFlexModel GenerateFlexModel(int i)
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{
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countTubes++;
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if (countTubes <= 5)
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{
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return ResourceManager->FlexModelManager.InstanciateModel("tube1.xml");
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}
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else
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{
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return ResourceManager->FlexModelManager.InstanciateModel("tube"+tostr(i+1)+".xml");
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}
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}
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TFlexModel GeneratePhysicsModel(int i)
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{
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countTubes++;
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if (countTubes <= 5)
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{
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return ResourceManager->FlexModelManager.InstanciateModel("tube1_physics.xml");
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}
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else
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{
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return ResourceManager->FlexModelManager.InstanciateModel("tube"+tostr(i+1)+"_physics.xml");
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}
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}
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void TMyApplication::InnerInit()
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{
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*Console<<"Inner init go!\n";
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#ifdef TARGET_ANDROID
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ST::PathToResources = "";
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#endif
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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#ifdef TARGET_IOS
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ST::PathToResources = "assets/";
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#endif
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ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
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ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
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Renderer->PushShader("DefaultShader");
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ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
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ResourceManager->FontManager.PushFont("droid_sans14");
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//ResourceManager->SoundManager.LoadMusic("level1ogg.ogg");
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//ResourceManager->SoundManager.LoadSound("shot.wav");
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//Renderer->MovePhi(pi/6);
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Renderer->Camera = TPitCamera();
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ResourceManager->LightManager.SetLightDirection(vec3(-1,0,-1));
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ResourceManager->LightManager.SetLightColor(vec4(1,0,0,1));
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ResourceManager->TexList.AddTexture("pit.png");
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ResourceManager->TexList.AddTexture("tube.png");
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ResourceManager->TexList.AddTexture("tube_i.png");
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//ResourceManager->FlexModelManager.LoadModelFromXml("model.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("box.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("pit.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube1.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube2.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube3.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube4.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube5.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube6.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube1_physics.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube2_physics.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube3_physics.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube4_physics.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube5_physics.xml");
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ResourceManager->FlexModelManager.LoadModelFromXml("tube6_physics.xml");
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FlexModel = ResourceManager->FlexModelManager.InstanciateModel("pit.xml");
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//FlexModel.MoveModel(vec3(0, -36.f, -105.f)); //Landscape screen
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FlexModel.MoveModel(vec3(0, -23.f, -50.f)); //Portrait screen
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FlexModel.ScaleModel(40.f);
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FlexModel.RefreshBuffer();
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TubeModelArr.resize(6);
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TubeBodyArr.resize(6);
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for (size_t i = 0; i < TubeModelArr.size(); ++i)
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{
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int modelNum = rand() % CONST_TUBE_COUNT;
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TubeModelArr[i] = GenerateFlexModel(modelNum);
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TubeModelArr[i].PushModelDataTriangleList();
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TubeModelArr[i].ScaleModel(25.4f);
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TubeModelArr[i].MoveModel(vec3(0, 0, -2500.f*i));
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TubeModelArr[i].RefreshBuffer();
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TubeBodyArr[i].AssignFromFlexModel(GeneratePhysicsModel(modelNum));
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TubeBodyArr[i].Scale(25.4f);
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TubeBodyArr[i].Move(vec3(0, 0, -2500.f*i));
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}
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/*
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for (int i=0; i< CONST_MAX_BOXES; i++)
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{
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BoxList.push_back(GenerateBox(i));
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}*/
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||||
//Uncomment to start music playing
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//ResourceManager->SoundManager.PlayMusic("level1ogg.ogg");
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Velocity = CONST_VELOCITY;
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PrevCamVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
|
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RotateShift = vec2(0.f, 0.f);
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*Console<<"Inner init end!\n";
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}
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||||
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||||
void TMyApplication::InnerDeinit()
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{
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}
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||||
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void TMyApplication::InnerDraw()
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{
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||||
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glClearColor(0,0,0,1);
|
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
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Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 8500.f);
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Renderer->PushMatrix();
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Renderer->SetGLCamView();
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for (size_t i = 0; i < TubeModelArr.size(); ++i)
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{
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TubeModelArr[i].Draw();
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}
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Renderer->PopMatrix();
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||||
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||||
//Renderer->PopProjectionMatrix();
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||||
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||||
glClear(GL_DEPTH_BUFFER_BIT);
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||||
Renderer->PushMatrix();
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||||
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||||
vec4 q;
|
||||
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||||
vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
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||||
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||||
vec4 camQuat = boost::get<TPitCamera>(Renderer->Camera).CameraQuat;
|
||||
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||||
vec3 n = Normalize(CrossProduct(camVec, PrevCamVec));
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||||
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||||
float cos_a = min(DotProduct(camVec, PrevCamVec), 1.f);
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||||
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||||
n = InverseQuat(camQuat) * vec4(n) * (camQuat);
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||||
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||||
float sin_a = sqrtf(1 - cos_a*cos_a);
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||||
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||||
if (sin_a > 0.001f)
|
||||
{
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||||
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||||
q = vec4(n.v[0] * sin_a, n.v[1] * sin_a, n.v[2] * sin_a, cos_a);
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||||
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Renderer->RotateMatrix(q);
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||||
}
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||||
FlexModel.Draw();
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||||
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||||
Renderer->PopMatrix();
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||||
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||||
Renderer->PopProjectionMatrix();
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||||
|
||||
|
||||
}
|
||||
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||||
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||||
void TMyApplication::InnerUpdate(cardinal dt)
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||||
{
|
||||
vec3 camShift = boost::get<TPitCamera>(Renderer->Camera).CamShift;
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||||
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||||
vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
|
||||
|
||||
camShift += camVec * (static_cast<float>(dt)*Velocity);
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||||
|
||||
while (camShift.v[2] < -2500.f)
|
||||
{
|
||||
camShift.v[2] += 2500.f;
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||||
|
||||
TubeModelArr.erase(TubeModelArr.begin());
|
||||
TFlexModel model;
|
||||
model = GenerateFlexModel(rand() % CONST_TUBE_COUNT);
|
||||
model.ScaleModel(25.4f);
|
||||
TubeModelArr.push_back(model);
|
||||
|
||||
for (size_t i = 0; i < TubeModelArr.size()-1; ++i)
|
||||
{
|
||||
TubeModelArr[i].MoveModel(vec3(0, 0, 2500.f));
|
||||
TubeModelArr[i].RefreshBuffer();
|
||||
}
|
||||
|
||||
TubeModelArr[TubeModelArr.size()-1].MoveModel(vec3(0, 0, -2500.f*(TubeModelArr.size()-1)));
|
||||
TubeModelArr[TubeModelArr.size()-1].RefreshBuffer();
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||||
|
||||
|
||||
|
||||
TubeBodyArr.erase(TubeBodyArr.begin());
|
||||
TVolumeBody body;
|
||||
body.AssignFromFlexModel(GeneratePhysicsModel(rand() % CONST_TUBE_COUNT));
|
||||
body.Scale(25.4f);
|
||||
TubeBodyArr.push_back(body);
|
||||
|
||||
for (size_t i = 0; i < TubeBodyArr.size()-1; ++i)
|
||||
{
|
||||
TubeBodyArr[i].Move(vec3(0, 0, 2500.f));
|
||||
}
|
||||
|
||||
TubeBodyArr[TubeBodyArr.size()-1].Move(vec3(0, 0, -2500.f*(TubeBodyArr.size()-1)));
|
||||
|
||||
}
|
||||
|
||||
boost::get<TPitCamera>(Renderer->Camera).CamShift = camShift;
|
||||
|
||||
if (Velocity != 0)
|
||||
{
|
||||
|
||||
vec3 a = boost::get<TPitCamera>(Renderer->Camera).CamShift;
|
||||
vec3 b = a + 100.f * boost::get<TPitCamera>(Renderer->Camera).CamVec;
|
||||
|
||||
if (a != b)
|
||||
{
|
||||
BOOST_FOREACH(TVolumeBody& body, TubeBodyArr)
|
||||
{
|
||||
if (body.CheckCollision(a,b))
|
||||
{
|
||||
Velocity = 0.f;
|
||||
}
|
||||
}
|
||||
/*
|
||||
BOOST_FOREACH(auto& i, BoxList)
|
||||
{
|
||||
if (i.second.CheckCollision(a,b))
|
||||
{
|
||||
Velocity = 0.f;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//const float CONST_ROTATE_SPEED = 0.0004f;
|
||||
const float CONST_ROTATE_SPEED = 0.001f;
|
||||
|
||||
float rotateShift = Length(RotateShift) * 0.01f / 2.f;
|
||||
|
||||
vec4 quat = vec4(RotateAxis.v[0] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[1] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[2] * sin(rotateShift*dt*CONST_ROTATE_SPEED), cos(rotateShift*dt*CONST_ROTATE_SPEED));
|
||||
|
||||
boost::get<TPitCamera>(Renderer->Camera).RotateByQuat(quat);
|
||||
|
||||
boost::get<TPitCamera>(Renderer->Camera).CalcCamVec();
|
||||
|
||||
UpdatePitVector(dt);
|
||||
|
||||
|
||||
OnUpdateSignal();
|
||||
|
||||
OnUpdateSignal.disconnect_all_slots();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TMyApplication::InnerOnMove(vec2 shift)
|
||||
{
|
||||
|
||||
RotateShift += shift;
|
||||
|
||||
//float len = Length(shift);
|
||||
|
||||
vec3 rotation = Normalize(vec3(RotateShift, 0)); //Inverse
|
||||
|
||||
//rotation.v[1] =-rotation.v[1]; //Inverse
|
||||
|
||||
vec3 z = vec3(0,0,-1);
|
||||
|
||||
vec4 startQuat = boost::get<TPitCamera>(Renderer->Camera).CameraQuat;
|
||||
|
||||
RotateAxis = Normalize(CrossProduct(rotation, z));
|
||||
|
||||
RotateAxis = startQuat * vec4(RotateAxis) * InverseQuat(startQuat);
|
||||
|
||||
//RotateShift = len * 0.01f / 2.f;
|
||||
|
||||
UpdatePitVector(0);
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapUp(vec2 p)
|
||||
{
|
||||
RotateShift = vec2(0.f, 0.f);
|
||||
|
||||
RotateAxis = vec3(0,0,0);
|
||||
|
||||
if (p.v[0] < 50 && p.v[1] < 50 && Velocity == 0)
|
||||
{
|
||||
OnUpdateSignal.connect(boost::bind(&TMyApplication::RecreateLevel, this));
|
||||
}
|
||||
}
|
||||
|
||||
void TMyApplication::InnerOnTapUpAfterMove(vec2 p)
|
||||
{
|
||||
RotateShift = vec2(0.f, 0.f);
|
||||
|
||||
RotateAxis = vec3(0,0,0);
|
||||
}
|
||||
|
||||
void TMyApplication::OnMouseWheel(short int delta)
|
||||
{
|
||||
OnUpdateSignal.connect(boost::bind(&TMyApplication::RecreateLevel, this));
|
||||
}
|
||||
|
||||
void TMyApplication::UpdatePitVector(cardinal dt)
|
||||
{
|
||||
|
||||
//Update pit vector
|
||||
vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
|
||||
|
||||
vec4 q;
|
||||
|
||||
vec3 n = -Normalize(CrossProduct(camVec, PrevCamVec));
|
||||
|
||||
float min_cos_a = min(DotProduct(camVec, PrevCamVec), 1.f);
|
||||
|
||||
const float diff_alpha = pi/96;
|
||||
|
||||
float angle = acos(min_cos_a);
|
||||
|
||||
|
||||
if (angle >= diff_alpha)
|
||||
{
|
||||
//Correcting PrevCamVec;
|
||||
|
||||
min_cos_a = cosf(diff_alpha);
|
||||
|
||||
vec4 quat(-n.v[0]*sin(diff_alpha/2.f), -n.v[1]*sin(diff_alpha/2.f), -n.v[2]*sin(diff_alpha/2.f), cos(diff_alpha/2.f));
|
||||
|
||||
PrevCamVec = quat * vec4(camVec) * InverseQuat(quat);
|
||||
}
|
||||
|
||||
|
||||
//Catch up
|
||||
|
||||
const float omega = 0.0002f;
|
||||
|
||||
if (angle < omega*dt)
|
||||
{
|
||||
PrevCamVec = camVec;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec4 delta_quat(n.v[0]*sin(omega * dt / 2.f), n.v[1]*sin(omega * dt / 2.f), n.v[2]*sin(omega * dt / 2.f), cos(omega * dt / 2.f));
|
||||
|
||||
PrevCamVec = delta_quat * vec4(PrevCamVec) * InverseQuat(delta_quat);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void TMyApplication::RecreateLevel()
|
||||
{
|
||||
Velocity = CONST_VELOCITY;
|
||||
|
||||
boost::get<TPitCamera>(Renderer->Camera).CamShift = ZeroVec3;
|
||||
|
||||
for (size_t i = 0; i < 3; ++i)
|
||||
{
|
||||
TubeModelArr[i] = GenerateFlexModel(0);
|
||||
|
||||
TubeModelArr[i].PushModelDataTriangleList();
|
||||
TubeModelArr[i].ScaleModel(25.4f);
|
||||
TubeModelArr[i].MoveModel(vec3(0, 0, -2500.f*i));
|
||||
|
||||
TubeModelArr[i].RefreshBuffer();
|
||||
|
||||
|
||||
TubeBodyArr[i].AssignFromFlexModel(GeneratePhysicsModel(0));
|
||||
TubeBodyArr[i].Scale(25.4f);
|
||||
TubeBodyArr[i].Move(vec3(0, 0, -2500.f*i));
|
||||
|
||||
}
|
||||
}
|
@ -1,74 +0,0 @@
|
||||
#ifndef MAIN_CODE_H_INCLUDED
|
||||
#define MAIN_CODE_H_INCLUDED
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef TARGET_ANDROID
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#endif
|
||||
|
||||
#include "boost/shared_ptr.hpp"
|
||||
#include "boost/thread/thread.hpp"
|
||||
#include "boost/assign.hpp"
|
||||
#include "boost/bind.hpp"
|
||||
#include "boost/asio.hpp"
|
||||
#include "boost/signal.hpp"
|
||||
|
||||
#include "include/Engine.h"
|
||||
|
||||
using namespace SE;
|
||||
|
||||
class TMyApplication : public TApplication
|
||||
{
|
||||
protected:
|
||||
|
||||
public:
|
||||
bool Inited;
|
||||
|
||||
float Velocity;
|
||||
|
||||
TFlexModel FlexModel;
|
||||
|
||||
std::vector<TFlexModel> TubeModelArr;
|
||||
std::vector<TVolumeBody> TubeBodyArr;
|
||||
//std::list<std::pair<TFlexModel, TVolumeBody>> BoxList;
|
||||
|
||||
vec3 PrevCamVec;
|
||||
vec3 RotateAxis;
|
||||
//float RotateShift;
|
||||
vec2 RotateShift;
|
||||
|
||||
boost::signal<void()> OnUpdateSignal;
|
||||
|
||||
TMyApplication() : TApplication(), Inited(false) { }
|
||||
|
||||
virtual void InnerInit();
|
||||
|
||||
virtual void InnerDeinit();
|
||||
|
||||
virtual void InnerDraw();
|
||||
|
||||
virtual void InnerUpdate(cardinal dt);
|
||||
|
||||
bool IsInited() { return Inited; }
|
||||
|
||||
virtual void InnerOnMove(vec2 shift);
|
||||
virtual void InnerOnTapUp(vec2 p);
|
||||
virtual void InnerOnTapUpAfterMove(vec2 p);
|
||||
|
||||
virtual void OnMouseWheel(short int delta);
|
||||
|
||||
void UpdatePitVector(cardinal dt);
|
||||
|
||||
void RecreateLevel();
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
1
proj.android-studio/app/.gitignore
vendored
Executable file
1
proj.android-studio/app/.gitignore
vendored
Executable file
@ -0,0 +1 @@
|
||||
/build
|
96
proj.android-studio/app/CMakeLists.txt
Executable file
96
proj.android-studio/app/CMakeLists.txt
Executable file
@ -0,0 +1,96 @@
|
||||
# Sets the minimum version of CMake required to build the native
|
||||
# library. You should either keep the default value or only pass a
|
||||
# value of 3.4.0 or lower.
|
||||
|
||||
cmake_minimum_required(VERSION 3.4.1)
|
||||
|
||||
# Creates and names a library, sets it as either STATIC
|
||||
# or SHARED, and provides the relative paths to its source code.
|
||||
# You can define multiple libraries, and CMake builds it for you.
|
||||
# Gradle automatically packages shared libraries with your APK.
|
||||
|
||||
|
||||
add_definitions(-DTARGET_ANDROID)
|
||||
|
||||
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
|
||||
|
||||
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
|
||||
|
||||
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
|
||||
|
||||
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
|
||||
|
||||
set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
|
||||
|
||||
|
||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
|
||||
|
||||
include_directories(${BOOST_PATH})
|
||||
include_directories(${LIBPNG_PATH})
|
||||
include_directories(${LIBJPEG_PATH})
|
||||
include_directories(${ZIP_PATH})
|
||||
|
||||
include_directories(${BOOST_GIL_PATH})
|
||||
|
||||
add_library( engine
|
||||
SHARED
|
||||
IMPORTED )
|
||||
|
||||
set_target_properties( # Specifies the target library.
|
||||
engine
|
||||
|
||||
# Specifies the parameter you want to define.
|
||||
PROPERTIES IMPORTED_LOCATION
|
||||
|
||||
# Provides the path to the library you want to import.
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
|
||||
|
||||
|
||||
|
||||
|
||||
add_library( # Sets the name of the library.
|
||||
Tunnel
|
||||
|
||||
# Sets the library as a shared library.
|
||||
SHARED
|
||||
|
||||
# Provides a relative path to your source file(s).
|
||||
# Associated headers in the same location as their source
|
||||
# file are automatically included.
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
|
||||
)
|
||||
|
||||
|
||||
|
||||
# Searches for a specified prebuilt library and stores the path as a
|
||||
# variable. Because system libraries are included in the search path by
|
||||
# default, you only need to specify the name of the public NDK library
|
||||
# you want to add. CMake verifies that the library exists before
|
||||
# completing its build.
|
||||
|
||||
find_library( # Sets the name of the path variable.
|
||||
log-lib
|
||||
|
||||
# Specifies the name of the NDK library that
|
||||
# you want CMake to locate.
|
||||
log )
|
||||
|
||||
find_library( # Sets the name of the path variable.
|
||||
GLESv2-lib
|
||||
|
||||
# Specifies the name of the NDK library that
|
||||
# you want CMake to locate.
|
||||
GLESv2 )
|
||||
|
||||
|
||||
# Specifies libraries CMake should link to your target library. You
|
||||
# can link multiple libraries, such as libraries you define in the
|
||||
# build script, prebuilt third-party libraries, or system libraries.
|
||||
|
||||
target_link_libraries( # Specifies the target library.
|
||||
Tunnel
|
||||
|
||||
# Links the target library to the log library
|
||||
# included in the NDK.
|
||||
${log-lib} ${GLESv2-lib} engine )
|
46
proj.android-studio/app/build.gradle
Executable file
46
proj.android-studio/app/build.gradle
Executable file
@ -0,0 +1,46 @@
|
||||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 24
|
||||
buildToolsVersion "24.0.1"
|
||||
defaultConfig {
|
||||
applicationId "fishrungames.tunnel"
|
||||
minSdkVersion 15
|
||||
targetSdkVersion 24
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
|
||||
}
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
sourceSets {
|
||||
main {
|
||||
assets.srcDirs = ['../../assets/']
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compile fileTree(dir: 'libs', include: ['*.jar'])
|
||||
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
|
||||
exclude group: 'com.android.support', module: 'support-annotations'
|
||||
})
|
||||
compile 'com.android.support:appcompat-v7:24.2.1'
|
||||
testCompile 'junit:junit:4.12'
|
||||
|
||||
compile project(':SalmonEngineAndroid')
|
||||
}
|
17
proj.android-studio/app/proguard-rules.pro
vendored
Executable file
17
proj.android-studio/app/proguard-rules.pro
vendored
Executable file
@ -0,0 +1,17 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in C:\Android\sdk/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the proguardFiles
|
||||
# directive in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
@ -0,0 +1,26 @@
|
||||
package fishrungames.tunnel;
|
||||
|
||||
import android.content.Context;
|
||||
import android.support.test.InstrumentationRegistry;
|
||||
import android.support.test.runner.AndroidJUnit4;
|
||||
|
||||
import org.junit.Test;
|
||||
import org.junit.runner.RunWith;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Instrumentation test, which will execute on an Android device.
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
@RunWith(AndroidJUnit4.class)
|
||||
public class ExampleInstrumentedTest {
|
||||
@Test
|
||||
public void useAppContext() throws Exception {
|
||||
// Context of the app under test.
|
||||
Context appContext = InstrumentationRegistry.getTargetContext();
|
||||
|
||||
assertEquals("fishrungames.salmonandroidtemplate", appContext.getPackageName());
|
||||
}
|
||||
}
|
78
AndroidManifest.xml → proj.android-studio/app/src/main/AndroidManifest.xml
Normal file → Executable file
78
AndroidManifest.xml → proj.android-studio/app/src/main/AndroidManifest.xml
Normal file → Executable file
@ -1,39 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
/*
|
||||
**
|
||||
** Copyright 2009, The Android Open Source Project
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="fishrungames.salmonjnitemplate" android:versionCode="1" android:versionName="1.0.0">
|
||||
<application
|
||||
android:icon="@drawable/ic_menu_template" android:label="Salmon Jni Template">
|
||||
<activity android:name="fishrungames.salmonjnitemplate.MainActivity"
|
||||
android:screenOrientation="portrait"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="orientation|keyboardHidden"
|
||||
android:noHistory="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<uses-feature android:glEsVersion="0x00020000"/>
|
||||
<uses-sdk android:minSdkVersion="8"/>
|
||||
</manifest>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
/*
|
||||
**
|
||||
** Copyright 2009, The Android Open Source Project
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="fishrungames.tunnel" android:versionCode="1" android:versionName="1.0.0">
|
||||
<application
|
||||
android:icon="@drawable/ic_menu_template" android:label="Tunnel Game">
|
||||
<activity android:name="fishrungames.tunnel.MainActivity"
|
||||
android:screenOrientation="portrait"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:launchMode="singleTask"
|
||||
android:configChanges="orientation|keyboardHidden"
|
||||
android:noHistory="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<uses-feature android:glEsVersion="0x00020000"/>
|
||||
<uses-sdk android:minSdkVersion="8"/>
|
||||
</manifest>
|
142
src/fishrungames/salmonjnitemplate/GLView.java → proj.android-studio/app/src/main/java/fishrungames/tunnel/GLView.java
Normal file → Executable file
142
src/fishrungames/salmonjnitemplate/GLView.java → proj.android-studio/app/src/main/java/fishrungames/tunnel/GLView.java
Normal file → Executable file
@ -1,72 +1,72 @@
|
||||
package fishrungames.salmonjnitemplate;
|
||||
|
||||
|
||||
import java.util.Calendar;
|
||||
|
||||
import android.content.Context;
|
||||
import android.opengl.GLSurfaceView;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import fishrungames.engine.GLViewAncestor;
|
||||
import fishrungames.engine.EngineWrapper;
|
||||
|
||||
|
||||
class GLView extends GLViewAncestor
|
||||
{
|
||||
static long lastTimeStamp;
|
||||
static boolean gameIsInited = false;
|
||||
|
||||
public GLView(Context context)
|
||||
{
|
||||
//Change this method? Don't forget to change method below!
|
||||
super(context);
|
||||
|
||||
//init(false, 0, 0);
|
||||
init(false, 8, 0); //Add depth buffer!
|
||||
}
|
||||
|
||||
public GLView(Context context, boolean translucent, int depth, int stencil)
|
||||
{
|
||||
//Change this method? Don't forget to change method above!
|
||||
super(context);
|
||||
init(translucent, depth, stencil);
|
||||
}
|
||||
|
||||
public void init(boolean translucent, int depth, int stencil)
|
||||
{
|
||||
super.init(translucent, depth, stencil);
|
||||
setRenderer(new Renderer());
|
||||
Calendar c = Calendar.getInstance();
|
||||
lastTimeStamp = c.getTimeInMillis();
|
||||
gameIsInited = true;
|
||||
}
|
||||
|
||||
private static class Renderer implements GLSurfaceView.Renderer
|
||||
{
|
||||
public void onDrawFrame(GL10 gl)
|
||||
{
|
||||
if (gameIsInited)
|
||||
{
|
||||
Calendar c = Calendar.getInstance();
|
||||
|
||||
long currentTimeStamp = c.getTimeInMillis();
|
||||
|
||||
EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
|
||||
|
||||
lastTimeStamp = currentTimeStamp;
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height)
|
||||
{
|
||||
JniWrapper.Init(width,height);
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config)
|
||||
{
|
||||
//Do nothing.
|
||||
}
|
||||
}
|
||||
package fishrungames.tunnel;
|
||||
|
||||
|
||||
import java.util.Calendar;
|
||||
|
||||
import android.content.Context;
|
||||
import android.opengl.GLSurfaceView;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import fishrungames.salmonengineandroid.GLViewAncestor;
|
||||
import fishrungames.salmonengineandroid.EngineWrapper;
|
||||
|
||||
|
||||
class GLView extends GLViewAncestor
|
||||
{
|
||||
static long lastTimeStamp;
|
||||
static boolean gameIsInited = false;
|
||||
|
||||
public GLView(Context context)
|
||||
{
|
||||
//Change this method? Don't forget to change method below!
|
||||
super(context);
|
||||
|
||||
//init(false, 0, 0);
|
||||
init(false, 8, 0); //Add depth buffer!
|
||||
}
|
||||
|
||||
public GLView(Context context, boolean translucent, int depth, int stencil)
|
||||
{
|
||||
//Change this method? Don't forget to change method above!
|
||||
super(context);
|
||||
init(translucent, depth, stencil);
|
||||
}
|
||||
|
||||
public void init(boolean translucent, int depth, int stencil)
|
||||
{
|
||||
super.init(translucent, depth, stencil);
|
||||
setRenderer(new Renderer());
|
||||
Calendar c = Calendar.getInstance();
|
||||
lastTimeStamp = c.getTimeInMillis();
|
||||
gameIsInited = true;
|
||||
}
|
||||
|
||||
private static class Renderer implements GLSurfaceView.Renderer
|
||||
{
|
||||
public void onDrawFrame(GL10 gl)
|
||||
{
|
||||
if (gameIsInited)
|
||||
{
|
||||
Calendar c = Calendar.getInstance();
|
||||
|
||||
long currentTimeStamp = c.getTimeInMillis();
|
||||
|
||||
EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
|
||||
|
||||
lastTimeStamp = currentTimeStamp;
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height)
|
||||
{
|
||||
JniWrapper.Init(width,height);
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config)
|
||||
{
|
||||
//Do nothing.
|
||||
}
|
||||
}
|
||||
}
|
22
src/fishrungames/salmonjnitemplate/JniWrapper.java → proj.android-studio/app/src/main/java/fishrungames/tunnel/JniWrapper.java
Normal file → Executable file
22
src/fishrungames/salmonjnitemplate/JniWrapper.java → proj.android-studio/app/src/main/java/fishrungames/tunnel/JniWrapper.java
Normal file → Executable file
@ -1,12 +1,12 @@
|
||||
package fishrungames.salmonjnitemplate;
|
||||
|
||||
public class JniWrapper
|
||||
{
|
||||
static {
|
||||
System.loadLibrary("SalmonJniTemplate");
|
||||
}
|
||||
|
||||
|
||||
public static native void Init(int width, int height);
|
||||
|
||||
package fishrungames.tunnel;
|
||||
|
||||
public class JniWrapper
|
||||
{
|
||||
static {
|
||||
System.loadLibrary("Tunnel");
|
||||
}
|
||||
|
||||
|
||||
public static native void Init(int width, int height);
|
||||
|
||||
}
|
222
src/fishrungames/salmonjnitemplate/MainActivity.java → proj.android-studio/app/src/main/java/fishrungames/tunnel/MainActivity.java
Normal file → Executable file
222
src/fishrungames/salmonjnitemplate/MainActivity.java → proj.android-studio/app/src/main/java/fishrungames/tunnel/MainActivity.java
Normal file → Executable file
@ -1,112 +1,112 @@
|
||||
package fishrungames.salmonjnitemplate;
|
||||
|
||||
import fishrungames.engine.EngineWrapper;
|
||||
|
||||
//Deprecated
|
||||
//import fishrungames.androidjnitemplate.R;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.content.pm.PackageManager.NameNotFoundException;
|
||||
import android.os.Bundle;
|
||||
|
||||
import android.view.GestureDetector;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.GestureDetector.SimpleOnGestureListener;
|
||||
import android.view.MotionEvent;
|
||||
/*
|
||||
import android.content.res.Resources;
|
||||
import android.content.res.XmlResourceParser;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Xml;
|
||||
import android.inputmethodservice.Keyboard;
|
||||
import android.inputmethodservice.KeyboardView;
|
||||
import android.view.ViewGroup.LayoutParams;
|
||||
import android.widget.LinearLayout;
|
||||
*/
|
||||
|
||||
//Deprecated
|
||||
//import java.lang.reflect.Field;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
public class MainActivity extends Activity
|
||||
{
|
||||
|
||||
GLView mView;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle icicle)
|
||||
{
|
||||
|
||||
super.onCreate(icicle);
|
||||
|
||||
EngineWrapper.LoadSalmonEngineLibrary();
|
||||
|
||||
EngineWrapper.SetActivityInstance(this);
|
||||
EngineWrapper.SetupEnviroment();
|
||||
|
||||
|
||||
String apkFilePath = null;
|
||||
ApplicationInfo appInfo = null;
|
||||
PackageManager packMgmr = this.getPackageManager();
|
||||
try {
|
||||
appInfo = packMgmr.getApplicationInfo("fishrungames.salmonjnitemplate", 0);
|
||||
} catch (NameNotFoundException e) {
|
||||
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Unable to locate assets, aborting...");
|
||||
}
|
||||
apkFilePath = appInfo.sourceDir;
|
||||
|
||||
EngineWrapper.SetupApkFilePath(apkFilePath);
|
||||
|
||||
mView = new GLView(getApplication());
|
||||
|
||||
|
||||
setContentView(mView);
|
||||
|
||||
EngineWrapper.SetView(mView);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void onPause()
|
||||
{
|
||||
|
||||
EngineWrapper.CallDestroy();
|
||||
super.onPause();
|
||||
mView.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume()
|
||||
{
|
||||
//Don't write anything here!
|
||||
super.onResume();
|
||||
mView.onResume();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStop()
|
||||
{
|
||||
//Don't write anything here!
|
||||
super.onStop();
|
||||
}
|
||||
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event)
|
||||
{
|
||||
EngineWrapper.ProcessKeyDown(keyCode, event);
|
||||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
public boolean onTouchEvent(MotionEvent event)
|
||||
{
|
||||
EngineWrapper.ProcessTouchEvent(event);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
package fishrungames.tunnel;
|
||||
|
||||
import fishrungames.salmonengineandroid.EngineWrapper;
|
||||
|
||||
//Deprecated
|
||||
//import fishrungames.androidjnitemplate.R;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.content.pm.PackageManager.NameNotFoundException;
|
||||
import android.os.Bundle;
|
||||
|
||||
import android.view.GestureDetector;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.GestureDetector.SimpleOnGestureListener;
|
||||
import android.view.MotionEvent;
|
||||
/*
|
||||
import android.content.res.Resources;
|
||||
import android.content.res.XmlResourceParser;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Xml;
|
||||
import android.inputmethodservice.Keyboard;
|
||||
import android.inputmethodservice.KeyboardView;
|
||||
import android.view.ViewGroup.LayoutParams;
|
||||
import android.widget.LinearLayout;
|
||||
*/
|
||||
|
||||
//Deprecated
|
||||
//import java.lang.reflect.Field;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
public class MainActivity extends Activity
|
||||
{
|
||||
|
||||
GLView mView;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle icicle)
|
||||
{
|
||||
|
||||
super.onCreate(icicle);
|
||||
|
||||
EngineWrapper.LoadSalmonEngineLibrary();
|
||||
|
||||
EngineWrapper.SetActivityInstance(this);
|
||||
EngineWrapper.SetupEnviroment();
|
||||
|
||||
|
||||
String apkFilePath = null;
|
||||
ApplicationInfo appInfo = null;
|
||||
PackageManager packMgmr = this.getPackageManager();
|
||||
try {
|
||||
appInfo = packMgmr.getApplicationInfo("fishrungames.tunnel", 0);
|
||||
} catch (NameNotFoundException e) {
|
||||
|
||||
e.printStackTrace();
|
||||
throw new RuntimeException("Unable to locate assets, aborting...");
|
||||
}
|
||||
apkFilePath = appInfo.sourceDir;
|
||||
|
||||
EngineWrapper.SetupApkFilePath(apkFilePath);
|
||||
|
||||
mView = new GLView(getApplication());
|
||||
|
||||
|
||||
setContentView(mView);
|
||||
|
||||
EngineWrapper.SetView(mView);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void onPause()
|
||||
{
|
||||
|
||||
EngineWrapper.CallDestroy();
|
||||
super.onPause();
|
||||
mView.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume()
|
||||
{
|
||||
//Don't write anything here!
|
||||
super.onResume();
|
||||
mView.onResume();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStop()
|
||||
{
|
||||
//Don't write anything here!
|
||||
super.onStop();
|
||||
}
|
||||
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event)
|
||||
{
|
||||
EngineWrapper.ProcessKeyDown(keyCode, event);
|
||||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
public boolean onTouchEvent(MotionEvent event)
|
||||
{
|
||||
EngineWrapper.ProcessTouchEvent(event);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">AndroidJniTemplate</string>
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">AndroidJniTemplate</string>
|
||||
</resources>
|
@ -0,0 +1,17 @@
|
||||
package fishrungames.tunnel;
|
||||
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Example local unit test, which will execute on the development machine (host).
|
||||
*
|
||||
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
|
||||
*/
|
||||
public class ExampleUnitTest {
|
||||
@Test
|
||||
public void addition_isCorrect() throws Exception {
|
||||
assertEquals(4, 2 + 2);
|
||||
}
|
||||
}
|
23
proj.android-studio/build.gradle
Executable file
23
proj.android-studio/build.gradle
Executable file
@ -0,0 +1,23 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:2.2.3'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
}
|
||||
|
||||
task clean(type: Delete) {
|
||||
delete rootProject.buildDir
|
||||
}
|
17
proj.android-studio/gradle.properties
Executable file
17
proj.android-studio/gradle.properties
Executable file
@ -0,0 +1,17 @@
|
||||
# Project-wide Gradle settings.
|
||||
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx1536m
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
BIN
proj.android-studio/gradle/wrapper/gradle-wrapper.jar
vendored
Executable file
BIN
proj.android-studio/gradle/wrapper/gradle-wrapper.jar
vendored
Executable file
Binary file not shown.
6
proj.android-studio/gradle/wrapper/gradle-wrapper.properties
vendored
Executable file
6
proj.android-studio/gradle/wrapper/gradle-wrapper.properties
vendored
Executable file
@ -0,0 +1,6 @@
|
||||
#Mon Dec 28 10:00:20 PST 2015
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip
|
160
proj.android-studio/gradlew
vendored
Executable file
160
proj.android-studio/gradlew
vendored
Executable file
@ -0,0 +1,160 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn ( ) {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die ( ) {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
90
proj.android-studio/gradlew.bat
vendored
Executable file
90
proj.android-studio/gradlew.bat
vendored
Executable file
@ -0,0 +1,90 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
7
proj.android-studio/settings.gradle
Executable file
7
proj.android-studio/settings.gradle
Executable file
@ -0,0 +1,7 @@
|
||||
include ':SalmonEngineAndroid'
|
||||
project(':SalmonEngineAndroid').projectDir =new File(settingsDir, '../../engine/SalmonEngineAndroid/app')
|
||||
|
||||
|
||||
include ':app'
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user