move to AS

This commit is contained in:
shakurov.airat 2017-01-10 18:55:21 +05:00
parent 73ce1879f1
commit ca49a36f49
30 changed files with 742 additions and 911 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry excluding=".svn/" kind="src" path="src"/>
<classpathentry excluding=".svn/" kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="lib" path="C:/Workplace/Projects/Android/EngineWrapper/jar/EngineWrapper.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>EngineWrapper</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-8

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# Copyright (C) 2009 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LPATH := $(call my-dir)
ENGINE_PATH = $(SalmonEnginePathCygwin)
BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
#====== ENGINE AND LIBS =====================
include $(ENGINE_PATH)/Android_Salmon_Engine.mk
#================= THE GAME =======================
LOCAL_PATH:= $(LPATH)
include $(CLEAR_VARS)
LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -DTARGET_SALMON -std=gnu++11 --std=c++11
LOCAL_STATIC_LIBRARIES := boost
LOCAL_STATIC_LIBRARIES += squirrel
LOCAL_STATIC_LIBRARIES += png_lib
LOCAL_STATIC_LIBRARIES += zip
LOCAL_SHARED_LIBRARIES := SalmonEngine
LOCAL_SHARED_LIBRARIES += gnustl_shared
LOCAL_C_INCLUDES := $(ENGINE_PATH)
LOCAL_C_INCLUDES += $(BOOST_PATH)
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
LOCAL_C_INCLUDES += $(OGG_PATH)/include
LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
LOCAL_C_INCLUDES += $(LIBPNG_PATH)
LOCAL_C_INCLUDES += $(ZIP_PATH)
LOCAL_MODULE := SalmonJniTemplate
LOCAL_SRC_FILES := main_code.cpp
LOCAL_SRC_FILES += android_api.cpp
LOCAL_LDLIBS := -lGLESv2
LOCAL_LDLIBS += -llog -Wl
#debug
#LOCAL_CFLAGS += -g -ggdb -O0
#LOCAL_LDLIBS += -g -ggdb
include $(BUILD_SHARED_LIBRARY)

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APP_STL := gnustl_shared
APP_CPPFLAGS += -fexceptions
APP_CPPFLAGS += -frtti

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#include "android_api.h"
#include "boost/thread.hpp"
#include "main_code.h"
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
{
JniInitApp<TMyApplication>(width, height, 320.f, 480.f);
}

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#ifndef ANDROID_API_H_INCLUDED
#define ANDROID_API_H_INCLUDED
#include <jni.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "boost/shared_ptr.hpp"
#include "main_code.h"
using namespace SE;
extern "C" {
JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
};
#endif

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#include "main_code.h"
#ifdef TARGET_ANDROID
#include "android_api.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "include/Engine.h"
#include "main_code.h"
const int CONST_TUBE_COUNT = 6;
const int CONST_MAX_BOXES = 50;
const float CONST_VELOCITY = 2.f;
int countTubes = 0;
TFlexModel GenerateFlexModel(int i)
{
countTubes++;
if (countTubes <= 5)
{
return ResourceManager->FlexModelManager.InstanciateModel("tube1.xml");
}
else
{
return ResourceManager->FlexModelManager.InstanciateModel("tube"+tostr(i+1)+".xml");
}
}
TFlexModel GeneratePhysicsModel(int i)
{
countTubes++;
if (countTubes <= 5)
{
return ResourceManager->FlexModelManager.InstanciateModel("tube1_physics.xml");
}
else
{
return ResourceManager->FlexModelManager.InstanciateModel("tube"+tostr(i+1)+"_physics.xml");
}
}
void TMyApplication::InnerInit()
{
*Console<<"Inner init go!\n";
#ifdef TARGET_ANDROID
ST::PathToResources = "";
#endif
#ifdef TARGET_WIN32
#ifdef NDEBUG
ST::PathToResources = "resources/";
#else
ST::PathToResources = "../../../assets/";
#endif
#endif
#ifdef TARGET_IOS
ST::PathToResources = "assets/";
#endif
ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
Renderer->PushShader("DefaultShader");
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
ResourceManager->FontManager.PushFont("droid_sans14");
//ResourceManager->SoundManager.LoadMusic("level1ogg.ogg");
//ResourceManager->SoundManager.LoadSound("shot.wav");
//Renderer->MovePhi(pi/6);
Renderer->Camera = TPitCamera();
ResourceManager->LightManager.SetLightDirection(vec3(-1,0,-1));
ResourceManager->LightManager.SetLightColor(vec4(1,0,0,1));
ResourceManager->TexList.AddTexture("pit.png");
ResourceManager->TexList.AddTexture("tube.png");
ResourceManager->TexList.AddTexture("tube_i.png");
//ResourceManager->FlexModelManager.LoadModelFromXml("model.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("box.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("pit.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube1.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube2.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube3.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube4.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube5.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube6.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube1_physics.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube2_physics.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube3_physics.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube4_physics.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube5_physics.xml");
ResourceManager->FlexModelManager.LoadModelFromXml("tube6_physics.xml");
FlexModel = ResourceManager->FlexModelManager.InstanciateModel("pit.xml");
//FlexModel.MoveModel(vec3(0, -36.f, -105.f)); //Landscape screen
FlexModel.MoveModel(vec3(0, -23.f, -50.f)); //Portrait screen
FlexModel.ScaleModel(40.f);
FlexModel.RefreshBuffer();
TubeModelArr.resize(6);
TubeBodyArr.resize(6);
for (size_t i = 0; i < TubeModelArr.size(); ++i)
{
int modelNum = rand() % CONST_TUBE_COUNT;
TubeModelArr[i] = GenerateFlexModel(modelNum);
TubeModelArr[i].PushModelDataTriangleList();
TubeModelArr[i].ScaleModel(25.4f);
TubeModelArr[i].MoveModel(vec3(0, 0, -2500.f*i));
TubeModelArr[i].RefreshBuffer();
TubeBodyArr[i].AssignFromFlexModel(GeneratePhysicsModel(modelNum));
TubeBodyArr[i].Scale(25.4f);
TubeBodyArr[i].Move(vec3(0, 0, -2500.f*i));
}
/*
for (int i=0; i< CONST_MAX_BOXES; i++)
{
BoxList.push_back(GenerateBox(i));
}*/
//Uncomment to start music playing
//ResourceManager->SoundManager.PlayMusic("level1ogg.ogg");
Velocity = CONST_VELOCITY;
PrevCamVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
RotateShift = vec2(0.f, 0.f);
*Console<<"Inner init end!\n";
}
void TMyApplication::InnerDeinit()
{
}
void TMyApplication::InnerDraw()
{
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Renderer->PushPerspectiveProjectionMatrix(pi/6, Renderer->GetMatrixWidth() / Renderer->GetMatrixHeight(), 1.f, 8500.f);
Renderer->PushMatrix();
Renderer->SetGLCamView();
for (size_t i = 0; i < TubeModelArr.size(); ++i)
{
TubeModelArr[i].Draw();
}
Renderer->PopMatrix();
//Renderer->PopProjectionMatrix();
glClear(GL_DEPTH_BUFFER_BIT);
Renderer->PushMatrix();
vec4 q;
vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
vec4 camQuat = boost::get<TPitCamera>(Renderer->Camera).CameraQuat;
vec3 n = Normalize(CrossProduct(camVec, PrevCamVec));
float cos_a = min(DotProduct(camVec, PrevCamVec), 1.f);
n = InverseQuat(camQuat) * vec4(n) * (camQuat);
float sin_a = sqrtf(1 - cos_a*cos_a);
if (sin_a > 0.001f)
{
q = vec4(n.v[0] * sin_a, n.v[1] * sin_a, n.v[2] * sin_a, cos_a);
Renderer->RotateMatrix(q);
}
FlexModel.Draw();
Renderer->PopMatrix();
Renderer->PopProjectionMatrix();
}
void TMyApplication::InnerUpdate(cardinal dt)
{
vec3 camShift = boost::get<TPitCamera>(Renderer->Camera).CamShift;
vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
camShift += camVec * (static_cast<float>(dt)*Velocity);
while (camShift.v[2] < -2500.f)
{
camShift.v[2] += 2500.f;
TubeModelArr.erase(TubeModelArr.begin());
TFlexModel model;
model = GenerateFlexModel(rand() % CONST_TUBE_COUNT);
model.ScaleModel(25.4f);
TubeModelArr.push_back(model);
for (size_t i = 0; i < TubeModelArr.size()-1; ++i)
{
TubeModelArr[i].MoveModel(vec3(0, 0, 2500.f));
TubeModelArr[i].RefreshBuffer();
}
TubeModelArr[TubeModelArr.size()-1].MoveModel(vec3(0, 0, -2500.f*(TubeModelArr.size()-1)));
TubeModelArr[TubeModelArr.size()-1].RefreshBuffer();
TubeBodyArr.erase(TubeBodyArr.begin());
TVolumeBody body;
body.AssignFromFlexModel(GeneratePhysicsModel(rand() % CONST_TUBE_COUNT));
body.Scale(25.4f);
TubeBodyArr.push_back(body);
for (size_t i = 0; i < TubeBodyArr.size()-1; ++i)
{
TubeBodyArr[i].Move(vec3(0, 0, 2500.f));
}
TubeBodyArr[TubeBodyArr.size()-1].Move(vec3(0, 0, -2500.f*(TubeBodyArr.size()-1)));
}
boost::get<TPitCamera>(Renderer->Camera).CamShift = camShift;
if (Velocity != 0)
{
vec3 a = boost::get<TPitCamera>(Renderer->Camera).CamShift;
vec3 b = a + 100.f * boost::get<TPitCamera>(Renderer->Camera).CamVec;
if (a != b)
{
BOOST_FOREACH(TVolumeBody& body, TubeBodyArr)
{
if (body.CheckCollision(a,b))
{
Velocity = 0.f;
}
}
/*
BOOST_FOREACH(auto& i, BoxList)
{
if (i.second.CheckCollision(a,b))
{
Velocity = 0.f;
}
}*/
}
}
//const float CONST_ROTATE_SPEED = 0.0004f;
const float CONST_ROTATE_SPEED = 0.001f;
float rotateShift = Length(RotateShift) * 0.01f / 2.f;
vec4 quat = vec4(RotateAxis.v[0] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[1] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[2] * sin(rotateShift*dt*CONST_ROTATE_SPEED), cos(rotateShift*dt*CONST_ROTATE_SPEED));
boost::get<TPitCamera>(Renderer->Camera).RotateByQuat(quat);
boost::get<TPitCamera>(Renderer->Camera).CalcCamVec();
UpdatePitVector(dt);
OnUpdateSignal();
OnUpdateSignal.disconnect_all_slots();
}
void TMyApplication::InnerOnMove(vec2 shift)
{
RotateShift += shift;
//float len = Length(shift);
vec3 rotation = Normalize(vec3(RotateShift, 0)); //Inverse
//rotation.v[1] =-rotation.v[1]; //Inverse
vec3 z = vec3(0,0,-1);
vec4 startQuat = boost::get<TPitCamera>(Renderer->Camera).CameraQuat;
RotateAxis = Normalize(CrossProduct(rotation, z));
RotateAxis = startQuat * vec4(RotateAxis) * InverseQuat(startQuat);
//RotateShift = len * 0.01f / 2.f;
UpdatePitVector(0);
}
void TMyApplication::InnerOnTapUp(vec2 p)
{
RotateShift = vec2(0.f, 0.f);
RotateAxis = vec3(0,0,0);
if (p.v[0] < 50 && p.v[1] < 50 && Velocity == 0)
{
OnUpdateSignal.connect(boost::bind(&TMyApplication::RecreateLevel, this));
}
}
void TMyApplication::InnerOnTapUpAfterMove(vec2 p)
{
RotateShift = vec2(0.f, 0.f);
RotateAxis = vec3(0,0,0);
}
void TMyApplication::OnMouseWheel(short int delta)
{
OnUpdateSignal.connect(boost::bind(&TMyApplication::RecreateLevel, this));
}
void TMyApplication::UpdatePitVector(cardinal dt)
{
//Update pit vector
vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
vec4 q;
vec3 n = -Normalize(CrossProduct(camVec, PrevCamVec));
float min_cos_a = min(DotProduct(camVec, PrevCamVec), 1.f);
const float diff_alpha = pi/96;
float angle = acos(min_cos_a);
if (angle >= diff_alpha)
{
//Correcting PrevCamVec;
min_cos_a = cosf(diff_alpha);
vec4 quat(-n.v[0]*sin(diff_alpha/2.f), -n.v[1]*sin(diff_alpha/2.f), -n.v[2]*sin(diff_alpha/2.f), cos(diff_alpha/2.f));
PrevCamVec = quat * vec4(camVec) * InverseQuat(quat);
}
//Catch up
const float omega = 0.0002f;
if (angle < omega*dt)
{
PrevCamVec = camVec;
}
else
{
vec4 delta_quat(n.v[0]*sin(omega * dt / 2.f), n.v[1]*sin(omega * dt / 2.f), n.v[2]*sin(omega * dt / 2.f), cos(omega * dt / 2.f));
PrevCamVec = delta_quat * vec4(PrevCamVec) * InverseQuat(delta_quat);
}
}
void TMyApplication::RecreateLevel()
{
Velocity = CONST_VELOCITY;
boost::get<TPitCamera>(Renderer->Camera).CamShift = ZeroVec3;
for (size_t i = 0; i < 3; ++i)
{
TubeModelArr[i] = GenerateFlexModel(0);
TubeModelArr[i].PushModelDataTriangleList();
TubeModelArr[i].ScaleModel(25.4f);
TubeModelArr[i].MoveModel(vec3(0, 0, -2500.f*i));
TubeModelArr[i].RefreshBuffer();
TubeBodyArr[i].AssignFromFlexModel(GeneratePhysicsModel(0));
TubeBodyArr[i].Scale(25.4f);
TubeBodyArr[i].Move(vec3(0, 0, -2500.f*i));
}
}

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#ifndef MAIN_CODE_H_INCLUDED
#define MAIN_CODE_H_INCLUDED
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef TARGET_ANDROID
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include "boost/shared_ptr.hpp"
#include "boost/thread/thread.hpp"
#include "boost/assign.hpp"
#include "boost/bind.hpp"
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "include/Engine.h"
using namespace SE;
class TMyApplication : public TApplication
{
protected:
public:
bool Inited;
float Velocity;
TFlexModel FlexModel;
std::vector<TFlexModel> TubeModelArr;
std::vector<TVolumeBody> TubeBodyArr;
//std::list<std::pair<TFlexModel, TVolumeBody>> BoxList;
vec3 PrevCamVec;
vec3 RotateAxis;
//float RotateShift;
vec2 RotateShift;
boost::signal<void()> OnUpdateSignal;
TMyApplication() : TApplication(), Inited(false) { }
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
bool IsInited() { return Inited; }
virtual void InnerOnMove(vec2 shift);
virtual void InnerOnTapUp(vec2 p);
virtual void InnerOnTapUpAfterMove(vec2 p);
virtual void OnMouseWheel(short int delta);
void UpdatePitVector(cardinal dt);
void RecreateLevel();
};
#endif

1
proj.android-studio/app/.gitignore vendored Executable file
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/build

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# Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds it for you.
# Gradle automatically packages shared libraries with your APK.
add_definitions(-DTARGET_ANDROID)
set(BOOST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../boost_1_63_0)
set(BOOST_GIL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/boost-gil-extension)
set(ZIP_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/julienr-libzip-android/jni)
set(LIBPNG_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/libpng_1.4.1_android)
set(LIBJPEG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../libs/jpeg-9")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../engine)
include_directories(${BOOST_PATH})
include_directories(${LIBPNG_PATH})
include_directories(${LIBJPEG_PATH})
include_directories(${ZIP_PATH})
include_directories(${BOOST_GIL_PATH})
add_library( engine
SHARED
IMPORTED )
set_target_properties( # Specifies the target library.
engine
# Specifies the parameter you want to define.
PROPERTIES IMPORTED_LOCATION
# Provides the path to the library you want to import.
${CMAKE_CURRENT_SOURCE_DIR}/build/intermediates/exploded-aar/proj.android-studio/SalmonEngineAndroid/unspecified/jni/${ANDROID_ABI}/libengine.so )
add_library( # Sets the name of the library.
Tunnel
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
${CMAKE_CURRENT_SOURCE_DIR}/../../game/android_api.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../game/main_code.cpp
)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because system libraries are included in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
find_library( # Sets the name of the path variable.
GLESv2-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
GLESv2 )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in the
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
Tunnel
# Links the target library to the log library
# included in the NDK.
${log-lib} ${GLESv2-lib} engine )

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apply plugin: 'com.android.application'
android {
compileSdkVersion 24
buildToolsVersion "24.0.1"
defaultConfig {
applicationId "fishrungames.tunnel"
minSdkVersion 15
targetSdkVersion 24
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets {
main {
assets.srcDirs = ['../../assets/']
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:24.2.1'
testCompile 'junit:junit:4.12'
compile project(':SalmonEngineAndroid')
}

17
proj.android-studio/app/proguard-rules.pro vendored Executable file
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Android\sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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package fishrungames.tunnel;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("fishrungames.salmonandroidtemplate", appContext.getPackageName());
}
}

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<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="fishrungames.salmonjnitemplate" android:versionCode="1" android:versionName="1.0.0">
<application
android:icon="@drawable/ic_menu_template" android:label="Salmon Jni Template">
<activity android:name="fishrungames.salmonjnitemplate.MainActivity"
android:screenOrientation="portrait"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden"
android:noHistory="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-sdk android:minSdkVersion="8"/>
</manifest>
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="fishrungames.tunnel" android:versionCode="1" android:versionName="1.0.0">
<application
android:icon="@drawable/ic_menu_template" android:label="Tunnel Game">
<activity android:name="fishrungames.tunnel.MainActivity"
android:screenOrientation="portrait"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden"
android:noHistory="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-sdk android:minSdkVersion="8"/>
</manifest>

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@ -1,72 +1,72 @@
package fishrungames.salmonjnitemplate;
import java.util.Calendar;
import android.content.Context;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import fishrungames.engine.GLViewAncestor;
import fishrungames.engine.EngineWrapper;
class GLView extends GLViewAncestor
{
static long lastTimeStamp;
static boolean gameIsInited = false;
public GLView(Context context)
{
//Change this method? Don't forget to change method below!
super(context);
//init(false, 0, 0);
init(false, 8, 0); //Add depth buffer!
}
public GLView(Context context, boolean translucent, int depth, int stencil)
{
//Change this method? Don't forget to change method above!
super(context);
init(translucent, depth, stencil);
}
public void init(boolean translucent, int depth, int stencil)
{
super.init(translucent, depth, stencil);
setRenderer(new Renderer());
Calendar c = Calendar.getInstance();
lastTimeStamp = c.getTimeInMillis();
gameIsInited = true;
}
private static class Renderer implements GLSurfaceView.Renderer
{
public void onDrawFrame(GL10 gl)
{
if (gameIsInited)
{
Calendar c = Calendar.getInstance();
long currentTimeStamp = c.getTimeInMillis();
EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
lastTimeStamp = currentTimeStamp;
}
}
public void onSurfaceChanged(GL10 gl, int width, int height)
{
JniWrapper.Init(width,height);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
//Do nothing.
}
}
package fishrungames.tunnel;
import java.util.Calendar;
import android.content.Context;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import fishrungames.salmonengineandroid.GLViewAncestor;
import fishrungames.salmonengineandroid.EngineWrapper;
class GLView extends GLViewAncestor
{
static long lastTimeStamp;
static boolean gameIsInited = false;
public GLView(Context context)
{
//Change this method? Don't forget to change method below!
super(context);
//init(false, 0, 0);
init(false, 8, 0); //Add depth buffer!
}
public GLView(Context context, boolean translucent, int depth, int stencil)
{
//Change this method? Don't forget to change method above!
super(context);
init(translucent, depth, stencil);
}
public void init(boolean translucent, int depth, int stencil)
{
super.init(translucent, depth, stencil);
setRenderer(new Renderer());
Calendar c = Calendar.getInstance();
lastTimeStamp = c.getTimeInMillis();
gameIsInited = true;
}
private static class Renderer implements GLSurfaceView.Renderer
{
public void onDrawFrame(GL10 gl)
{
if (gameIsInited)
{
Calendar c = Calendar.getInstance();
long currentTimeStamp = c.getTimeInMillis();
EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
lastTimeStamp = currentTimeStamp;
}
}
public void onSurfaceChanged(GL10 gl, int width, int height)
{
JniWrapper.Init(width,height);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
//Do nothing.
}
}
}

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@ -1,12 +1,12 @@
package fishrungames.salmonjnitemplate;
public class JniWrapper
{
static {
System.loadLibrary("SalmonJniTemplate");
}
public static native void Init(int width, int height);
package fishrungames.tunnel;
public class JniWrapper
{
static {
System.loadLibrary("Tunnel");
}
public static native void Init(int width, int height);
}

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@ -1,112 +1,112 @@
package fishrungames.salmonjnitemplate;
import fishrungames.engine.EngineWrapper;
//Deprecated
//import fishrungames.androidjnitemplate.R;
import android.app.Activity;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
/*
import android.content.res.Resources;
import android.content.res.XmlResourceParser;
import android.util.AttributeSet;
import android.util.Xml;
import android.inputmethodservice.Keyboard;
import android.inputmethodservice.KeyboardView;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
*/
//Deprecated
//import java.lang.reflect.Field;
import java.lang.Math;
public class MainActivity extends Activity
{
GLView mView;
@Override
protected void onCreate(Bundle icicle)
{
super.onCreate(icicle);
EngineWrapper.LoadSalmonEngineLibrary();
EngineWrapper.SetActivityInstance(this);
EngineWrapper.SetupEnviroment();
String apkFilePath = null;
ApplicationInfo appInfo = null;
PackageManager packMgmr = this.getPackageManager();
try {
appInfo = packMgmr.getApplicationInfo("fishrungames.salmonjnitemplate", 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
throw new RuntimeException("Unable to locate assets, aborting...");
}
apkFilePath = appInfo.sourceDir;
EngineWrapper.SetupApkFilePath(apkFilePath);
mView = new GLView(getApplication());
setContentView(mView);
EngineWrapper.SetView(mView);
}
@Override
protected void onPause()
{
EngineWrapper.CallDestroy();
super.onPause();
mView.onPause();
}
@Override
protected void onResume()
{
//Don't write anything here!
super.onResume();
mView.onResume();
}
@Override
protected void onStop()
{
//Don't write anything here!
super.onStop();
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
EngineWrapper.ProcessKeyDown(keyCode, event);
return super.onKeyDown(keyCode, event);
}
public boolean onTouchEvent(MotionEvent event)
{
EngineWrapper.ProcessTouchEvent(event);
return true;
}
package fishrungames.tunnel;
import fishrungames.salmonengineandroid.EngineWrapper;
//Deprecated
//import fishrungames.androidjnitemplate.R;
import android.app.Activity;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
/*
import android.content.res.Resources;
import android.content.res.XmlResourceParser;
import android.util.AttributeSet;
import android.util.Xml;
import android.inputmethodservice.Keyboard;
import android.inputmethodservice.KeyboardView;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
*/
//Deprecated
//import java.lang.reflect.Field;
import java.lang.Math;
public class MainActivity extends Activity
{
GLView mView;
@Override
protected void onCreate(Bundle icicle)
{
super.onCreate(icicle);
EngineWrapper.LoadSalmonEngineLibrary();
EngineWrapper.SetActivityInstance(this);
EngineWrapper.SetupEnviroment();
String apkFilePath = null;
ApplicationInfo appInfo = null;
PackageManager packMgmr = this.getPackageManager();
try {
appInfo = packMgmr.getApplicationInfo("fishrungames.tunnel", 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
throw new RuntimeException("Unable to locate assets, aborting...");
}
apkFilePath = appInfo.sourceDir;
EngineWrapper.SetupApkFilePath(apkFilePath);
mView = new GLView(getApplication());
setContentView(mView);
EngineWrapper.SetView(mView);
}
@Override
protected void onPause()
{
EngineWrapper.CallDestroy();
super.onPause();
mView.onPause();
}
@Override
protected void onResume()
{
//Don't write anything here!
super.onResume();
mView.onResume();
}
@Override
protected void onStop()
{
//Don't write anything here!
super.onStop();
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
EngineWrapper.ProcessKeyDown(keyCode, event);
return super.onKeyDown(keyCode, event);
}
public boolean onTouchEvent(MotionEvent event)
{
EngineWrapper.ProcessTouchEvent(event);
return true;
}
}

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">AndroidJniTemplate</string>
</resources>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">AndroidJniTemplate</string>
</resources>

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@ -0,0 +1,17 @@
package fishrungames.tunnel;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}

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@ -0,0 +1,23 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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@ -0,0 +1,17 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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@ -0,0 +1,6 @@
#Mon Dec 28 10:00:20 PST 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip

160
proj.android-studio/gradlew vendored Executable file
View File

@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

90
proj.android-studio/gradlew.bat vendored Executable file
View File

@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -0,0 +1,7 @@
include ':SalmonEngineAndroid'
project(':SalmonEngineAndroid').projectDir =new File(settingsDir, '../../engine/SalmonEngineAndroid/app')
include ':app'