Catch up
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@ -71,7 +71,7 @@ void TMyApplication::InnerInit()
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//Renderer->MovePhi(pi/6);
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//Renderer->MovePhi(pi/6);
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Renderer->CameraMover = TPitCamera();
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Renderer->Camera = TPitCamera();
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ResourceManager->LightManager.SetLightDirection(vec3(-1,0,-1));
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ResourceManager->LightManager.SetLightDirection(vec3(-1,0,-1));
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ResourceManager->LightManager.SetLightColor(vec4(1,0,0,1));
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ResourceManager->LightManager.SetLightColor(vec4(1,0,0,1));
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@ -120,7 +120,7 @@ void TMyApplication::InnerInit()
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Velocity = 4.f;
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Velocity = 4.f;
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PrevCamVec = boost::get<TPitCamera>(Renderer->CameraMover).CamVec;
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PrevCamVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
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RotateShift = vec2(0.f, 0.f);
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RotateShift = vec2(0.f, 0.f);
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@ -157,7 +157,7 @@ void TMyApplication::InnerDraw()
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Renderer->PopMatrix();
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Renderer->PopMatrix();
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Renderer->PopProjectionMatrix();
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//Renderer->PopProjectionMatrix();
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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@ -165,9 +165,9 @@ void TMyApplication::InnerDraw()
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vec4 q;
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vec4 q;
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vec3 camVec = boost::get<TPitCamera>(Renderer->CameraMover).CamVec;
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vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
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vec4 camQuat = boost::get<TPitCamera>(Renderer->CameraMover).CameraQuat;
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vec4 camQuat = boost::get<TPitCamera>(Renderer->Camera).CameraQuat;
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vec3 n = Normalize(CrossProduct(camVec, PrevCamVec));
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vec3 n = Normalize(CrossProduct(camVec, PrevCamVec));
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@ -186,6 +186,7 @@ void TMyApplication::InnerDraw()
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Renderer->PopMatrix();
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Renderer->PopMatrix();
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Renderer->PopProjectionMatrix();
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}
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}
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@ -193,9 +194,9 @@ void TMyApplication::InnerDraw()
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void TMyApplication::InnerUpdate(cardinal dt)
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void TMyApplication::InnerUpdate(cardinal dt)
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{
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{
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vec3 camShift = boost::get<TPitCamera>(Renderer->CameraMover).CamShift;
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vec3 camShift = boost::get<TPitCamera>(Renderer->Camera).CamShift;
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vec3 camVec = boost::get<TPitCamera>(Renderer->CameraMover).CamVec;
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vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
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camShift += camVec * (static_cast<float>(dt)*Velocity);
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camShift += camVec * (static_cast<float>(dt)*Velocity);
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@ -226,13 +227,13 @@ void TMyApplication::InnerUpdate(cardinal dt)
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}*/
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}*/
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}
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}
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boost::get<TPitCamera>(Renderer->CameraMover).CamShift = camShift;
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boost::get<TPitCamera>(Renderer->Camera).CamShift = camShift;
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if (Velocity != 0)
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if (Velocity != 0)
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{
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{
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vec3 a = boost::get<TPitCamera>(Renderer->CameraMover).CamShift;
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vec3 a = boost::get<TPitCamera>(Renderer->Camera).CamShift;
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vec3 b = a + 100.f * boost::get<TPitCamera>(Renderer->CameraMover).CamVec;
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vec3 b = a + 100.f * boost::get<TPitCamera>(Renderer->Camera).CamVec;
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if (a != b)
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if (a != b)
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{
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{
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@ -262,9 +263,9 @@ void TMyApplication::InnerUpdate(cardinal dt)
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vec4 quat = vec4(RotateAxis.v[0] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[1] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[2] * sin(rotateShift*dt*CONST_ROTATE_SPEED), cos(rotateShift*dt*CONST_ROTATE_SPEED));
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vec4 quat = vec4(RotateAxis.v[0] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[1] * sin(rotateShift*dt*CONST_ROTATE_SPEED), RotateAxis.v[2] * sin(rotateShift*dt*CONST_ROTATE_SPEED), cos(rotateShift*dt*CONST_ROTATE_SPEED));
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boost::get<TPitCamera>(Renderer->CameraMover).RotateByQuat(quat);
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boost::get<TPitCamera>(Renderer->Camera).RotateByQuat(quat);
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boost::get<TPitCamera>(Renderer->CameraMover).CalcCamVec();
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boost::get<TPitCamera>(Renderer->Camera).CalcCamVec();
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}
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}
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@ -283,7 +284,7 @@ void TMyApplication::InnerOnMove(vec2 shift)
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vec3 z = vec3(0,0,-1);
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vec3 z = vec3(0,0,-1);
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vec4 startQuat = boost::get<TPitCamera>(Renderer->CameraMover).CameraQuat;
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vec4 startQuat = boost::get<TPitCamera>(Renderer->Camera).CameraQuat;
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RotateAxis = Normalize(CrossProduct(rotation, z));
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RotateAxis = Normalize(CrossProduct(rotation, z));
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@ -312,7 +313,7 @@ void TMyApplication::OnMouseWheel(short int delta)
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{
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{
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Velocity = 4.f;
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Velocity = 4.f;
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boost::get<TPitCamera>(Renderer->CameraMover).CamShift = ZeroVec3;
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boost::get<TPitCamera>(Renderer->Camera).CamShift = ZeroVec3;
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}
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}
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@ -320,7 +321,7 @@ void TMyApplication::UpdatePitVector(cardinal dt)
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{
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{
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//Update pit vector
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//Update pit vector
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vec3 camVec = boost::get<TPitCamera>(Renderer->CameraMover).CamVec;
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vec3 camVec = boost::get<TPitCamera>(Renderer->Camera).CamVec;
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vec4 q;
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vec4 q;
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