OpenGTA/util/gui.h

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/************************************************************************
* Copyright (c) 2005-2007 tok@openlinux.org.uk *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
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#ifndef UTIL_GUI_H
#define UTIL_GUI_H
#include <string>
#include <list>
#include <map>
#include <SDL.h>
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#include "Singleton.h"
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#include "animation.h"
#include "gl_pagedtexture.h"
#include "image_loader.h"
#include "font_cache.h"
namespace GUI {
struct Object;
class Animation;
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/** Wrapper around GUI elements.
*
* Contains a number of lists of objects; mouse click events can be delegated
* to any element. Elements are placed into "layers"; drawing is done from
* low to high (0 .. 255), clicked-inside is tested high to low (255 ... 0).
*
* Objects _should_ have a unique id (removeById only finds the first match),
* but this is neither ensured nor required.
*
* Finally there are helper functions (which are used by derived objects) to
* load/access images/animations.
*/
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class Manager {
public:
Manager() {}
~Manager();
void add(Object * obj, uint8_t onLevel);
void remove(Object * obj);
void removeById(size_t id);
Object* findObject(const size_t id);
void draw();
void clearObjects();
void clearCache();
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void cacheImageRAW(const std::string & file, size_t id);
void cacheImageRAT(const std::string & file, const std::string & palette, size_t id);
#ifdef WITH_SDL_IMAGE
void cacheImageSDL(const std::string & file, size_t id);
#endif
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ImageUtil::WidthHeightPair cacheStyleArrowSprite(const size_t id, int remap);
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const OpenGL::PagedTexture & getCachedImage(size_t id);
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void receive(SDL_MouseButtonEvent & mb_event);
Animation* findAnimation(uint16_t id);
void createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t asAnimId);
void update(uint32_t nowTicks);
private:
bool isInside(Object & o, Uint16 x, Uint16 y) const;
typedef std::map< size_t, OpenGL::PagedTexture > GuiTextureCache;
GuiTextureCache::iterator findByCacheId(const size_t & Id);
typedef std::map<uint16_t, Animation*> AnimationMap;
AnimationMap guiAnimations;
typedef std::list<Object*> GuiObjectList;
typedef std::map< uint8_t, GuiObjectList > GuiObjectListMap;
GuiObjectListMap::iterator findLayer(uint8_t l);
GuiObjectListMap guiLayers;
GuiTextureCache texCache;
};
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typedef Loki::SingletonHolder<Manager> ManagerHolder;
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class Animation : public Util::Animation {
public:
Animation(const std::vector<uint16_t> & _indices, const uint16_t fps) :
Util::Animation(_indices.size(), fps),
indices(_indices) {}
std::vector<uint16_t> indices;
uint16_t getCurrentFrame();
};
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/** Base-object - Can be used to draw coloured area & border.
*/
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struct Object {
Object(const SDL_Rect & r);
Object(const size_t Id, const SDL_Rect & r);
Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c);
virtual ~Object() {}
size_t id;
SDL_Rect rect;
SDL_Color color;
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SDL_Color borderColor;
bool drawBorder;
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void copyRect(const SDL_Rect & src);
void copyColor(const SDL_Color & src);
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virtual void draw();
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virtual void update(Uint32 ticks) {}
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virtual void receive(SDL_MouseButtonEvent & mb_event) {}
void draw_border();
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Manager & manager;
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};
struct TexturedObject : public Object {
TexturedObject(const SDL_Rect & r, const size_t texid) : Object(r),
texId(texid) {
}
TexturedObject(size_t Id, const SDL_Rect & r, const size_t texid) : Object(Id, r),
texId(texid) {
}
size_t texId;
void draw();
};
struct AnimatedTextureObject : public Object {
AnimatedTextureObject(const SDL_Rect & r, const size_t animid) : Object(r),
animId(animid) {
animation = NULL;
}
AnimatedTextureObject(size_t Id, const SDL_Rect & r, const size_t animid) : Object(Id, r),
animId(animid) {
animation = NULL;
}
size_t animId;
Animation * animation;
void draw();
};
struct Label : public Object {
Label(const SDL_Rect & r, const std::string & s,
const std::string & fontFile, const size_t fontScale) : Object(r), text(s) {
OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale);
font = &fnt;
}
Label(const size_t Id, const SDL_Rect & r, const std::string & s,
const std::string & fontFile, const size_t fontScale) : Object(Id, r), text(s) {
OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale);
font = &fnt;
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align = 0;
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}
OpenGL::DrawableFont * font;
std::string text;
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uint8_t align;
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void draw();
};
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struct Pager : public Object {
Pager(const size_t Id, const SDL_Rect & r, const size_t texid,
const std::string & fontFile, const size_t fontScale) : Object(Id, r) {
OpenGL::DrawableFont & fnt = OpenGTA::FontCacheHolder::Instance().getFont(fontFile, fontScale);
font = &fnt;
texId = texid;
offset = r.w-5;
}
OpenGL::DrawableFont * font;
size_t texId;
void update(Uint32 ticks);
void draw();
std::string lastMsg;
int offset;
};
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struct WeaponDisplay : public Object {
public:
WeaponDisplay(const SDL_Rect & r);
void setWeapon(const size_t wt);
void draw();
private:
size_t getWeaponIdx(const size_t wt);
TexturedObject img;
Label label;
};
struct ScrollBar : public Object {
ScrollBar(const size_t Id, const SDL_Rect & r) : Object(Id, r) {
value = 0.5f;
}
void draw();
void receive(SDL_MouseButtonEvent & mb_event);
SDL_Color innerColor;
float value;
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//typedef Loki::Functor<void, LOKI_TYPELIST_1(float)> SC_Functor;
typedef std::function<void(float)> SC_Functor;
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SC_Functor changeCB;
};
template <class Child_T, typename V>
struct Number2Status : public Object {
Number2Status(const size_t Id, const SDL_Rect & r, const SDL_Rect & ir, const size_t vId) :
Object(Id, r),
item(r, vId),
number(0), align(0),
innerRect(ir) {}
Child_T item;
V number;
uint8_t align;
SDL_Rect innerRect;
void draw() {
innerRect.x = (align == 0 ? rect.x : rect.x + rect.w - innerRect.w);
innerRect.y = rect.y;
memcpy(&item.rect, &innerRect, sizeof(rect));
for (V k = 0; k < number; k++) {
item.draw();
item.rect.x += (align == 0 ? item.rect.w + 1 : -item.rect.w - 1);
}
if (drawBorder)
draw_border();
}
};
typedef Number2Status<TexturedObject, int32_t> ImageStatusDisplay;
typedef Number2Status<AnimatedTextureObject, int32_t> AnimStatusDisplay;
void screen_gamma_callback(float v);
void create_ingame_gui(bool is32bit);
void update_ingame_gui_values();
void remove_ingame_gui();
static const uint32_t GAMMA_SCROLLBAR_ID = 100;
static const uint32_t GAMMA_LABEL_ID = 101;
static const uint32_t CASH_ID = 200;
static const uint32_t WANTED_LEVEL_ID = 201;
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}
#endif