OpenGTA/util/log.cpp

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2015-12-03 00:37:02 +00:00
#include "log.h"
#include <SDL_opengl.h>
namespace Util {
unsigned int Log::level = 0;
std::ostream Log::emptyStream(0);
void Log::setOutputLevel(unsigned int newLevel) {
level = newLevel;
}
const char* Log::glErrorName(int k) {
switch(k) {
case GL_NO_ERROR:
return "GL_NO_ERROR";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
}
return "Unknown-Error";
}
}