2015-12-03 00:37:37 +00:00
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/************************************************************************
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* Copyright (c) 2005-2007 tok@openlinux.org.uk *
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* *
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* This software is provided as-is, without any express or implied *
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* warranty. In no event will the authors be held liable for any *
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* damages arising from the use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute *
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* it freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must *
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* not claim that you wrote the original software. If you use this *
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* software in a product, an acknowledgment in the product documentation *
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* would be appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must *
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* not be misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source *
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* distribution. *
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************************************************************************/
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2018-09-27 23:44:35 +00:00
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#define _USE_MATH_DEFINES
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#include <cmath>
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2015-12-03 00:37:37 +00:00
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#include "entity_controller.h"
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#include "log.h"
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#include "m_exceptions.h"
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2018-09-27 23:44:35 +00:00
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#include "opengta.h"
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#include "dataholder.h"
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float slope_height_offset(unsigned char slope_type, float dx, float dz);
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2015-12-03 00:37:37 +00:00
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namespace OpenGTA {
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2018-09-27 23:44:35 +00:00
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float heightOverTerrain(Eigen::Vector3f v) {
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float x, y, z;
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x = floor(v.x());
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y = floor(v.y());
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z = floor(v.z());
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PHYSFS_uint8 x_b, z_b;
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x_b = (PHYSFS_uint8)x;
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z_b = (PHYSFS_uint8)z;
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if (y < 0.0f) {
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//ERROR << "Below level! at coords: " << v.x << ", " << v.y << ", " << v.z << std::endl;
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return 1.0f;
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}
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if (x < 0 || x > 255 || z < 0 || z > 255) {
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//ERROR << "x = " << x << "(" << v.x << ") z = " << z << " (" << v.z << ")" << std::endl;
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throw E_OUTOFRANGE("invalid x/z pos");
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}
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if (y > 20) {
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INFO << y << " seems a bit high; going to 20" << std::endl;
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INFO << x << " " << z << std::endl;
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y = 20;
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}
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OpenGTA::Map & map = OpenGTA::MapHolder::Instance().get();
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while (y >= map.getNumBlocksAtNew(x_b, z_b) && y > 0.0f)
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y -= 1.0f;
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while (y < map.getNumBlocksAtNew(x_b, z_b) && y > 0.0f) {
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OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(x_b, z_b, (PHYSFS_uint8)y);
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assert(block);
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if (block->blockType() > 0) {
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float bz = slope_height_offset(block->slopeType(), v.x() - x, v.z() - z);
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if (block->slopeType() == 0 && (block->blockType() != 5 &&
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block->blockType() != 6))
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bz -= 1.0f;
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//INFO << "hit " << int(block->blockType()) << " at " << int(y) << std::endl;
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return v.y() - (y + bz);
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}
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y -= 1.0f;
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}
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y = floor(v.y()) + 1.0f;
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while (y < map.getNumBlocksAtNew(x_b, z_b) && y > 0.0f) {
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OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(x_b, z_b, (PHYSFS_uint8)y);
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assert(block);
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if (block->blockType() > 0) {
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float bz = slope_height_offset(block->slopeType(), v.x() - x, v.z() - z);
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if (block->slopeType() == 0 && (block->blockType() != 5
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&& block->blockType() != 6))
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bz -= 1.0f;
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//INFO << "hit " << int(block->blockType()) << " at " << int(y) << std::endl;
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return v.y() - (y + bz);
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}
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y += 1.0f;
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}
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INFO << "should this be reached?" << std::endl;
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return 1.0f;
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}
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PlayerPedController::PlayerPedController()
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{
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pos = Eigen::Vector3f{ 12.0f, 6.1f, 12.0f };
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}
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void PlayerPedController::setMoveForward()
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{
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pressedButtons = pressedButtons | 0b00000001;
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}
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void PlayerPedController::setMoveBack()
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{
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pressedButtons = pressedButtons | 0b00000010;
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}
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void PlayerPedController::setTurnLeft()
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{
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pressedButtons = pressedButtons | 0b00000100;
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}
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void PlayerPedController::setTurnRight()
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{
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pressedButtons = pressedButtons | 0b00001000;
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}
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void PlayerPedController::releaseMoveForward()
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{
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pressedButtons = pressedButtons & 0b11111110;
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}
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void PlayerPedController::releaseMoveBack()
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{
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pressedButtons = pressedButtons & 0b11111101;
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}
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void PlayerPedController::releaseTurnLeft()
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{
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pressedButtons = pressedButtons & 0b1111011;
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}
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void PlayerPedController::releaseTurnRight()
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{
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pressedButtons = pressedButtons & 0b11110111;
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}
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bool PlayerPedController::isMoveForward()
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{
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return (pressedButtons & 0b00000001) > 0;
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}
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bool PlayerPedController::isMoveBack()
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{
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return (pressedButtons & 0b00000010) > 0;
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}
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bool PlayerPedController::isTurnLeft()
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{
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return (pressedButtons & 0b00000100) > 0;
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}
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bool PlayerPedController::isTurnRight()
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{
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return (pressedButtons & 0b00001000) > 0;
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}
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int PlayerPedController::getMove()
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{
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if (isMoveForward() && isMoveBack())
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{
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return 0;
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}
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else if (isMoveForward())
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{
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return 1;
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}
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else if (isMoveBack())
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{
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return -1;
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}
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else
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{
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return 0;
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}
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}
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bool PlayerPedController::getRunning()
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{
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return 1;
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}
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int PlayerPedController::getTurn()
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{
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if (isTurnLeft() && isTurnRight())
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{
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return 0;
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}
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else if (isTurnLeft())
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{
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return 1;
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}
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else if (isTurnRight())
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{
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return -1;
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}
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else
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{
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return 0;
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}
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}
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void PlayerPedController::updatePos(uint32_t delta)
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{
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static const float CONST_ROTATE_VELOCITY = 0.2f;
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static const float CONST_MOVE_VELOCITY = 0.001f;
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Eigen::Vector3f moveDelta{ 0, 0, 0 };
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switch (getTurn()) {
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case -1:
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rot -= CONST_ROTATE_VELOCITY * delta;
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break;
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case 1:
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rot += CONST_ROTATE_VELOCITY * delta;
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break;
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case 0:
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break;
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}
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if (rot >= 360.0f)
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{
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rot -= 360.0f;
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}
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if (rot < 0.0f)
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{
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rot += 360.0f;
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}
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switch (getMove()) {
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case -1:
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moveDelta(0) -= sin(rot * M_PI / 180.0f) * CONST_MOVE_VELOCITY * delta;
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moveDelta(2) -= cos(rot * M_PI / 180.0f) * CONST_MOVE_VELOCITY * delta;
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break;
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case 1:
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moveDelta(0) += sin(rot * M_PI / 180.0f) * CONST_MOVE_VELOCITY * delta;
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moveDelta(2) += cos(rot * M_PI / 180.0f) * CONST_MOVE_VELOCITY * delta;
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break;
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case 2:
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moveDelta(0) += sin(rot * M_PI / 180.0f) * CONST_MOVE_VELOCITY * delta;
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moveDelta(2) += cos(rot * M_PI / 180.0f) * CONST_MOVE_VELOCITY * delta;
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break;
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case 0:
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break;
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}
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auto newPos = pos + moveDelta;
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int inGroundContact = checkInGroundContact(newPos);
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if (inGroundContact)
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{
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tryMove(newPos);
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}
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if (!inGroundContact) {
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speedForces(1) += 0.0005f *delta;
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pos(1) -= speedForces(1);
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if (speedForces(1) < 0.2f)
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{
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INFO << "bridge step? height: " << pos.y() << " speed: " << speedForces.y() << std::endl;
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}
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else
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{
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INFO << "FALLING " << pos.y() << " speed " << speedForces.y() << std::endl;
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}
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}
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else {
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if (speedForces(1) > 0.1)
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{
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INFO << "impacting with speed: " << speedForces.y() << std::endl;
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}
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speedForces(1) = 0.0f;
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}
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}
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int PlayerPedController::checkInGroundContact(Eigen::Vector3f nPos)
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{
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int inGroundContact;
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float hot = heightOverTerrain(nPos);
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if (hot > 0.3f)
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inGroundContact = 0;
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else if (hot < 0.0) {
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WARN << "gone below: " << hot << " at " << nPos.x() << ", " << nPos.y() << ", " << nPos.z() << std::endl;
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nPos(1) -= (hot - 0.3f);
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//nPos.y += 1;
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//INFO << nPos.y << std::endl;
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inGroundContact = 1;
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}
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else {
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inGroundContact = 1;
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nPos(1) -= hot - 0.1f;
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}
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return inGroundContact;
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}
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void PlayerPedController::tryMove(Eigen::Vector3f nPos) {
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float x, y, z;
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x = floor(nPos.x());
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y = floor(nPos.y());
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z = floor(nPos.z());
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OpenGTA::Map & map = OpenGTA::MapHolder::Instance().get();
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OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
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if (y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z)) && y > 0.0f) {
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OpenGTA::Map::BlockInfo * block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z), PHYSFS_uint8(y));
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assert(block);
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if (block->left && graphics.isBlockingSide(block->left)) {
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if (block->isFlat()) {
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if (x - pos.x() < 0 && x - pos.x() > -0.2f) {
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nPos(0) = (nPos.x() < pos.x()) ? pos.x() : nPos.x();
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}
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else if (x - pos.x() > 0 && x - pos.x() < 0.2f)
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nPos(0) = pos.x();
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}
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else {
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#ifdef DEBUG_OLD_PED_BLOCK
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INFO << "xblock left: " << x - pos.x() << " tex: " << int(block->left) << std::endl;
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#endif
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if (x - pos.x() > 0 && x - pos.x() < 0.2f)
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nPos(0) = pos.x();
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else if (x - pos.x() < 0 && x - pos.x() > -0.2f)
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nPos(0) = (nPos.x() < pos.x()) ? pos.x() : nPos.x();
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}
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}
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if (block->right && block->isFlat() == false) {
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#ifdef DEBUG_OLD_PED_BLOCK
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INFO << "xblock right: " << pos.x() - x - 1 << " tex: " << int(block->right) << std::endl;
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#endif
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if (pos.x() - x - 1 > 0 && pos.x() - x - 1 < 0.2f) {
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nPos(0) = pos.x();
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}
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else if (pos.x() - x - 1 < 0 && pos.x() - x - 1 > -0.2f)
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nPos(0) = (nPos.x() > pos.x()) ? pos.x() : nPos.x();
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}
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if (block->top && graphics.isBlockingSide(block->top)) {
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if (block->isFlat()) {
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#ifdef DEBUG_OLD_PED_BLOCK
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INFO << "zblock top: " << z - pos.z() << " tex: " << int(block->top) << std::endl;
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#endif
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if (z - pos.z() > 0 && z - pos.z() < 0.2f)
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nPos(2) = pos.z();
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else if (z - pos.z() < 0 && z - pos.z() > -0.2f)
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nPos(2) = (nPos.z() < pos.z()) ? pos.z() : nPos.z();
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}
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else {
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#ifdef DEBUG_OLD_PED_BLOCK
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INFO << "zblock top: " << z - pos.z() << " tex: " << int(block->top) << std::endl;
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#endif
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if (z - pos.z() > 0 && z - pos.z() < 0.2f)
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|
nPos(2) = pos.z();
|
|
|
|
else if (z - pos.z() < 0 && z - pos.z() > -0.2f)
|
|
|
|
nPos(2) = (nPos.z() < pos.z()) ? pos.z() : nPos.z();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (block->bottom && block->isFlat() == false) {
|
|
|
|
#ifdef DEBUG_OLD_PED_BLOCK
|
|
|
|
INFO << "zblock bottom: " << pos.z() - z - 1 << " tex: " << int(block->bottom) << std::endl;
|
|
|
|
#endif
|
|
|
|
if (pos.z() - z - 1 > 0 && pos.z() - z - 1 < 0.2f) {
|
|
|
|
nPos(2) = pos.z();
|
|
|
|
}
|
|
|
|
else if (pos.z() - z - 1 < 0 && pos.z() - z - 1 > -0.2f)
|
|
|
|
nPos(2) = (nPos.z() > pos.z()) ? pos.z() : nPos.z();
|
|
|
|
}
|
|
|
|
if (x >= 1 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x - 1), PHYSFS_uint8(z))) {
|
|
|
|
block = map.getBlockAtNew(PHYSFS_uint8(x - 1), PHYSFS_uint8(z), PHYSFS_uint8(y));
|
|
|
|
if (block->right && block->isFlat() == false) {
|
|
|
|
#ifdef DEBUG_OLD_PED_BLOCK
|
|
|
|
INFO << "xblock right: " << pos.x() - x << " tex: " << int(block->right) << std::endl;
|
|
|
|
#endif
|
|
|
|
if (pos.x() - x < 0.2f) {
|
|
|
|
nPos(0) = (nPos.x() < pos.x() ? pos.x() : nPos.x());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (x < 255 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x + 1), PHYSFS_uint8(z))) {
|
|
|
|
block = map.getBlockAtNew(PHYSFS_uint8(x + 1), PHYSFS_uint8(z), PHYSFS_uint8(y));
|
|
|
|
if (block->left && graphics.isBlockingSide(block->left)) {
|
|
|
|
#ifdef DEBUG_OLD_PED_BLOCK
|
|
|
|
INFO << "xblock left: " << x + 1 - pos.x() << " tex: " << int(block->left) << std::endl;
|
|
|
|
#endif
|
|
|
|
if (block->isFlat()) {
|
|
|
|
if (x + 1 - pos.x() > 0 && x + 1 - pos.x() < 0.2f)
|
|
|
|
nPos(0) = (nPos.x() < pos.x() ? nPos.x() : pos.x());
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (x + 1 - pos.x() < 0.2f)
|
|
|
|
nPos(0) = (nPos.x() < pos.x() ? nPos.x() : pos.x());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (z >= 1 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z - 1))) {
|
|
|
|
block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z - 1), PHYSFS_uint8(y));
|
|
|
|
if (block->bottom && block->isFlat() == false) {
|
|
|
|
#ifdef DEBUG_OLD_PED_BLOCK
|
|
|
|
INFO << "zblock bottom: " << pos.z() - z << " tex: " << int(block->bottom) << std::endl;
|
|
|
|
#endif
|
|
|
|
if (pos.z() - z < 0.2f) {
|
|
|
|
nPos(2) = (nPos.z() < pos.z() ? pos.z() : nPos.z());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (z < 255 && y < map.getNumBlocksAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z + 1))) {
|
|
|
|
block = map.getBlockAtNew(PHYSFS_uint8(x), PHYSFS_uint8(z + 1), PHYSFS_uint8(y));
|
|
|
|
if (block->top && graphics.isBlockingSide(block->top)) {
|
|
|
|
#ifdef DEBUG_OLD_PED_BLOCK
|
|
|
|
INFO << "zblock top: " << z + 1 - pos.z() << " tex: " << int(block->top) << std::endl;
|
|
|
|
#endif
|
|
|
|
if (block->isFlat()) {
|
|
|
|
if (z + 1 - pos.z() > 0 && z + 1 - pos.z() < 0.2f)
|
|
|
|
nPos(2) = (nPos.z() < pos.z() ? nPos.z() : pos.z());
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (z + 1 - pos.z() < 0.2f)
|
|
|
|
nPos(2) = (nPos.z() < pos.z() ? nPos.z() : pos.z());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//if (inGroundContact)
|
|
|
|
// pos = nPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool obj_blocked = false;
|
|
|
|
|
|
|
|
/*
|
|
|
|
std::list<Car> & list = SpriteManagerHolder::Instance().getList<Car>();
|
|
|
|
for (std::list<Car>::iterator i = list.begin(); i != list.end(); i++) {
|
|
|
|
if (isBoxInBox(*i)) {
|
|
|
|
if (Util::distance(pos(), i->pos()) > Util::distance(nPos, i->pos()))
|
|
|
|
obj_blocked = true;
|
|
|
|
}
|
|
|
|
}*/
|
|
|
|
|
|
|
|
if (obj_blocked == false)
|
|
|
|
{
|
|
|
|
pos = nPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2015-12-03 00:37:37 +00:00
|
|
|
EntityController::EntityController() :
|
|
|
|
rawData(0),
|
|
|
|
dataSet(sizeof(rawData) * 8, (unsigned char*)&rawData) {}
|
|
|
|
|
|
|
|
EntityController::EntityController(const EntityController & other) :
|
|
|
|
rawData(other.rawData),
|
|
|
|
dataSet(sizeof(rawData) * 8, (unsigned char*)&rawData) {}
|
|
|
|
|
|
|
|
void EntityController::zero() {
|
|
|
|
rawData = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EntityController::setRaw(Storage_T v) {
|
|
|
|
rawData = v;
|
|
|
|
}
|
|
|
|
|
2015-12-03 00:38:22 +00:00
|
|
|
bool ControllerWithMemory::statusChanged() {
|
|
|
|
bool res = (rawData != lastRawData);
|
|
|
|
if (res)
|
|
|
|
lastRawData = rawData;
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2015-12-03 00:37:37 +00:00
|
|
|
void PedController::setTurnLeft(bool press) {
|
|
|
|
dataSet.set_item(0, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setTurnRight(bool press) {
|
|
|
|
dataSet.set_item(1, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setMoveForward(bool press) {
|
|
|
|
dataSet.set_item(2, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setMoveBack(bool press) {
|
|
|
|
dataSet.set_item(3, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setAction(bool press) {
|
|
|
|
dataSet.set_item(4, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setJump(bool press) {
|
|
|
|
dataSet.set_item(5, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setFireWeapon(bool press) {
|
|
|
|
dataSet.set_item(6, press);
|
|
|
|
}
|
|
|
|
|
|
|
|
signed char PedController::getTurn() {
|
|
|
|
if (dataSet.get_item(0) && dataSet.get_item(1)) // special: straight ahead
|
|
|
|
return 0;
|
|
|
|
if (dataSet.get_item(0))
|
|
|
|
return 1;
|
|
|
|
else if (dataSet.get_item(1))
|
|
|
|
return -1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
signed char PedController::getMove() {
|
|
|
|
if (dataSet.get_item(2) && dataSet.get_item(3)) // special: evens out
|
|
|
|
return 0;
|
|
|
|
if (dataSet.get_item(2))
|
|
|
|
return 1;
|
|
|
|
else if (dataSet.get_item(3))
|
|
|
|
return -1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PedController::getAction() {
|
|
|
|
return dataSet.get_item(4);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PedController::getJump() {
|
|
|
|
return dataSet.get_item(5);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PedController::getFireWeapon() {
|
|
|
|
return dataSet.get_item(6);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setRunning(bool yes) {
|
|
|
|
dataSet.set_item(7, yes);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PedController::getRunning() {
|
|
|
|
return dataSet.get_item(7);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char PedController::getActiveWeapon() {
|
|
|
|
// 0 .. k
|
|
|
|
unsigned char r = 0;
|
|
|
|
for (int j = 0; j < 3; ++j) {
|
|
|
|
if (dataSet.get_item(j + 8))
|
|
|
|
r += (1 << j);
|
|
|
|
}
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PedController::setActiveWeapon(unsigned char k) {
|
|
|
|
if (k > 7) {
|
|
|
|
throw E_OUTOFRANGE("foo");
|
|
|
|
}
|
|
|
|
for (int j = 0; j < 3; ++j) {
|
|
|
|
if (k & 1u)
|
|
|
|
dataSet.set_item(j + 8, true);
|
|
|
|
else
|
|
|
|
dataSet.set_item(j + 8, false);
|
|
|
|
k >>= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
#include <SDL_events.h>
|
|
|
|
#include "localplayer.h"
|
|
|
|
class ConfigurableKeyConsumer {
|
|
|
|
static const SDLKey sym_array[];
|
|
|
|
static const int TURN_LEFT = 0;
|
|
|
|
static const int TURN_RIGHT = 1;
|
|
|
|
static const int MOVE_FORWARD = 2;
|
|
|
|
static const int MOVE_BACKWARD = 3;
|
|
|
|
public:
|
|
|
|
void handle(const SDL_keysym & ks, bool press) {
|
|
|
|
PedController & pc = LocalPlayer::Instance().getCtrl();
|
|
|
|
if (ks.sym == sym_array[TURN_LEFT]) {
|
|
|
|
pc.setTurnLeft(true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (ks.sym == sym_array[TURN_RIGHT]) {
|
|
|
|
pc.setTurnRight(true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
#include <SDL_events.h>
|
|
|
|
#include "localplayer.h"
|
|
|
|
|
|
|
|
template <class ENTITY>
|
|
|
|
class ClassicKeyConsumer {
|
|
|
|
public:
|
|
|
|
bool handle(const SDL_keysym & ks, bool press);
|
|
|
|
};
|
|
|
|
|
|
|
|
template <> bool ClassicKeyConsumer<PedController>::handle(const SDL_keysym & ks, bool press) {
|
|
|
|
bool swallow_event = true;
|
|
|
|
PedController & pc = LocalPlayer::Instance().getEntity().m_control;
|
|
|
|
switch(ks.sym) {
|
|
|
|
case SDLK_LEFT:
|
|
|
|
pc.setTurnLeft(press);
|
|
|
|
break;
|
|
|
|
case SDLK_RIGHT:
|
|
|
|
pc.setTurnRight(press);
|
|
|
|
break;
|
|
|
|
case SDLK_UP:
|
|
|
|
pc.setMoveForward(press);
|
|
|
|
break;
|
|
|
|
case SDLK_DOWN:
|
|
|
|
pc.setMoveBack(press);
|
|
|
|
break;
|
|
|
|
case SDLK_RETURN:
|
|
|
|
pc.setAction(press);
|
|
|
|
break;
|
|
|
|
case SDLK_SPACE:
|
|
|
|
pc.setJump(press);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
swallow_event = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return swallow_event;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|