OpenGTA/OpenGTA-win/assets/gl1SimpleVertexShader.txt

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2018-09-22 21:26:15 +00:00
varying vec2 TexCoord;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz,1.0);
TexCoord = gl_MultiTexCoord0.st;
}