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# include "gui.h"
# include "m_exceptions.h"
# include "dataholder.h"
# include "gl_spritecache.h"
# include "gl_screen.h"
# ifdef WITH_LUA
# include "lua_vm.h"
# endif
# include <sstream>
# include "localplayer.h"
extern float screen_gamma ;
namespace GUI {
Object : : Object ( const SDL_Rect & r ) :
id ( 0 ) , rect ( ) , color ( ) , borderColor ( ) , drawBorder ( false ) ,
manager ( ManagerHolder : : Instance ( ) ) {
copyRect ( r ) ;
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color . r = 255 ; color . g = 255 ; color . b = 255 ; color . a = 255 ;
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}
Object : : Object ( const size_t Id , const SDL_Rect & r ) :
id ( Id ) , rect ( ) , color ( ) , borderColor ( ) , drawBorder ( false ) ,
manager ( ManagerHolder : : Instance ( ) ) {
copyRect ( r ) ;
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color . r = 255 ; color . g = 255 ; color . b = 255 ; color . a = 255 ;
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}
Object : : Object ( const size_t Id , const SDL_Rect & r , const SDL_Color & c ) :
id ( Id ) , rect ( ) , color ( ) , borderColor ( ) , drawBorder ( false ) ,
manager ( ManagerHolder : : Instance ( ) ) {
copyRect ( r ) ;
copyColor ( c ) ;
}
void Object : : draw ( ) {
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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glColor4ub ( color . r , color . g , color . b , color . a ) ;
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glDisable ( GL_TEXTURE_2D ) ;
glBegin ( GL_QUADS ) ;
glVertex2i ( rect . x , rect . y ) ;
glVertex2i ( rect . x + rect . w , rect . y ) ;
glVertex2i ( rect . x + rect . w , rect . y + rect . h ) ;
glVertex2i ( rect . x , rect . y + rect . h ) ;
glEnd ( ) ;
if ( drawBorder )
draw_border ( ) ;
glDisable ( GL_BLEND ) ;
}
void Object : : draw_border ( ) {
glColor4ub ( borderColor . r , borderColor . g , borderColor . b ,
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borderColor . a ) ;
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glBegin ( GL_LINE_LOOP ) ;
glVertex2i ( rect . x , rect . y ) ;
glVertex2i ( rect . x + rect . w , rect . y ) ;
glVertex2i ( rect . x + rect . w , rect . y + rect . h ) ;
glVertex2i ( rect . x , rect . y + rect . h ) ;
glEnd ( ) ;
}
void Object : : copyRect ( const SDL_Rect & src ) {
rect . x = src . x ;
rect . y = src . y ;
rect . w = src . w ;
rect . h = src . h ;
}
void Object : : copyColor ( const SDL_Color & src ) {
color . r = src . r ;
color . g = src . g ;
color . b = src . b ;
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color . a = src . a ;
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}
void TexturedObject : : draw ( ) {
if ( texId = = 0 )
return ;
const OpenGL : : PagedTexture & tex = manager . getCachedImage ( texId ) ;
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glColor4ub ( color . r , color . g , color . b , color . a ) ;
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glEnable ( GL_TEXTURE_2D ) ;
glBindTexture ( GL_TEXTURE_2D , tex . inPage ) ;
glBegin ( GL_QUADS ) ;
glTexCoord2f ( tex . coords [ 0 ] . u , tex . coords [ 1 ] . v ) ;
glVertex2i ( rect . x , rect . y ) ;
glTexCoord2f ( tex . coords [ 1 ] . u , tex . coords [ 1 ] . v ) ;
glVertex2i ( rect . x + rect . w , rect . y ) ;
glTexCoord2f ( tex . coords [ 1 ] . u , tex . coords [ 0 ] . v ) ;
glVertex2i ( rect . x + rect . w , rect . y + rect . h ) ;
glTexCoord2f ( tex . coords [ 0 ] . u , tex . coords [ 0 ] . v ) ;
glVertex2i ( rect . x , rect . y + rect . h ) ;
glEnd ( ) ;
glDisable ( GL_TEXTURE_2D ) ;
if ( drawBorder )
draw_border ( ) ;
}
void AnimatedTextureObject : : draw ( ) {
if ( ! animation )
animation = manager . findAnimation ( animId ) ;
assert ( animation ) ;
size_t texId = animation - > getCurrentFrame ( ) ;
const OpenGL : : PagedTexture & tex = manager . getCachedImage ( texId ) ;
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glColor4ub ( color . r , color . g , color . b , color . a ) ;
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glEnable ( GL_TEXTURE_2D ) ;
glBindTexture ( GL_TEXTURE_2D , tex . inPage ) ;
glBegin ( GL_QUADS ) ;
glTexCoord2f ( tex . coords [ 0 ] . u , tex . coords [ 1 ] . v ) ;
glVertex2i ( rect . x , rect . y ) ;
glTexCoord2f ( tex . coords [ 1 ] . u , tex . coords [ 1 ] . v ) ;
glVertex2i ( rect . x + rect . w , rect . y ) ;
glTexCoord2f ( tex . coords [ 1 ] . u , tex . coords [ 0 ] . v ) ;
glVertex2i ( rect . x + rect . w , rect . y + rect . h ) ;
glTexCoord2f ( tex . coords [ 0 ] . u , tex . coords [ 0 ] . v ) ;
glVertex2i ( rect . x , rect . y + rect . h ) ;
glEnd ( ) ;
glDisable ( GL_TEXTURE_2D ) ;
if ( drawBorder )
draw_border ( ) ;
}
void Label : : draw ( ) {
glPushMatrix ( ) ;
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glColor4ub ( color . r , color . g , color . b , color . a ) ;
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glEnable ( GL_TEXTURE_2D ) ;
if ( align = = 0 ) {
glTranslatef ( rect . x , rect . y , 0 ) ;
rect . w = uint16_t ( font - > drawString ( text ) ) ;
}
else if ( align = = 1 ) {
glTranslatef ( rect . x , rect . y , 0 ) ;
rect . w = uint16_t ( font - > drawString_r2l ( text ) ) ;
}
rect . h = font - > getHeight ( ) ;
glPopMatrix ( ) ;
/*
glDisable ( GL_TEXTURE_2D ) ;
glBegin ( GL_LINE_STRIP ) ;
glVertex2i ( rect . x , rect . y ) ;
glVertex2i ( rect . x + rect . w , rect . y ) ;
glVertex2i ( rect . x + rect . w , rect . y + rect . h ) ;
glVertex2i ( rect . x , rect . y + rect . h ) ;
glVertex2i ( rect . x , rect . y ) ;
glEnd ( ) ;
*/
glDisable ( GL_TEXTURE_2D ) ;
if ( drawBorder )
draw_border ( ) ;
}
void Pager : : draw ( ) {
const OpenGL : : PagedTexture & tex = manager . getCachedImage ( texId ) ;
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glColor4ub ( color . r , color . g , color . b , color . a ) ;
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glEnable ( GL_TEXTURE_2D ) ;
glBindTexture ( GL_TEXTURE_2D , tex . inPage ) ;
glBegin ( GL_QUADS ) ;
glTexCoord2f ( tex . coords [ 0 ] . u , tex . coords [ 1 ] . v ) ;
glVertex2i ( rect . x , rect . y ) ;
glTexCoord2f ( tex . coords [ 1 ] . u , tex . coords [ 1 ] . v ) ;
glVertex2i ( rect . x + rect . w , rect . y ) ;
glTexCoord2f ( tex . coords [ 1 ] . u , tex . coords [ 0 ] . v ) ;
glVertex2i ( rect . x + rect . w , rect . y + rect . h ) ;
glTexCoord2f ( tex . coords [ 0 ] . u , tex . coords [ 0 ] . v ) ;
glVertex2i ( rect . x , rect . y + rect . h ) ;
glEnd ( ) ;
glScissor ( rect . x , rect . y , rect . w , rect . h ) ;
glEnable ( GL_SCISSOR_TEST ) ;
glPushMatrix ( ) ;
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glColor4ub ( color . r , color . g , color . b , color . a ) ;
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glTranslatef ( rect . x + offset , rect . y + 4 , 0 ) ;
int slen = ( int ) font - > drawString ( " test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end. " ) ;
if ( slen + offset < - 10 ) {
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color . a = 0 ;
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manager . remove ( this ) ;
}
INFO < < slen < < " " < < offset < < std : : endl ;
glPopMatrix ( ) ;
glDisable ( GL_SCISSOR_TEST ) ;
glDisable ( GL_TEXTURE_2D ) ;
if ( drawBorder )
draw_border ( ) ;
}
void Pager : : update ( Uint32 ticks ) {
offset - = 1 ;
//if (offset < -50)
// color.unused = 0;
}
void Manager : : draw ( ) {
GuiObjectListMap : : iterator layer_it = guiLayers . begin ( ) ;
while ( layer_it ! = guiLayers . end ( ) ) {
GuiObjectList & inThisLayer = layer_it - > second ;
for ( GuiObjectList : : iterator obj_it = inThisLayer . begin ( ) ;
obj_it ! = inThisLayer . end ( ) ; + + obj_it ) {
Object * obj = * obj_it ;
obj - > draw ( ) ;
}
+ + layer_it ;
}
glColor4f ( 1 , 1 , 1 , 1 ) ;
glEnable ( GL_TEXTURE_2D ) ;
}
Manager : : ~ Manager ( ) {
clearObjects ( ) ;
clearCache ( ) ;
}
void Manager : : clearObjects ( ) {
INFO < < " clearing gui objects " < < std : : endl ;
GuiObjectListMap : : iterator layer_it = guiLayers . begin ( ) ;
while ( layer_it ! = guiLayers . end ( ) ) {
GuiObjectList & list = layer_it - > second ;
for ( GuiObjectList : : iterator i = list . begin ( ) ; i ! = list . end ( ) ; + + i ) {
delete * i ;
}
list . clear ( ) ;
+ + layer_it ;
}
guiLayers . clear ( ) ;
}
void Manager : : clearCache ( ) {
INFO < < " clearing gui texture cache " < < std : : endl ;
for ( GuiTextureCache : : iterator i = texCache . begin ( ) ; i ! = texCache . end ( ) ; + + i ) {
OpenGL : : PagedTexture & p = i - > second ;
glDeleteTextures ( 1 , & p . inPage ) ;
}
texCache . clear ( ) ;
for ( AnimationMap : : iterator i = guiAnimations . begin ( ) ; i ! = guiAnimations . end ( ) ; + + i ) {
delete i - > second ;
}
guiAnimations . clear ( ) ;
}
const OpenGL : : PagedTexture & Manager : : getCachedImage ( size_t Id ) {
GuiTextureCache : : iterator i = findByCacheId ( Id ) ;
if ( i = = texCache . end ( ) ) {
std : : ostringstream o ;
o < < " cached texture id " < < int ( Id ) ;
throw E_UNKNOWNKEY ( o . str ( ) ) ;
}
return i - > second ;
}
Manager : : GuiTextureCache : : iterator Manager : : findByCacheId ( const size_t & Id ) {
return texCache . find ( Id ) ;
}
Manager : : GuiObjectListMap : : iterator Manager : : findLayer ( uint8_t l ) {
return guiLayers . find ( l ) ;
}
void Manager : : cacheImageRAW ( const std : : string & file , size_t k ) {
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texCache . insert ( std : : make_pair ( k , ImageUtil : : loadImageRAW ( file ) ) ) ;
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}
void Manager : : cacheImageRAT ( const std : : string & file , const std : : string & palette , size_t k ) {
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texCache . insert ( std : : make_pair ( k ,
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ImageUtil : : loadImageRATWithPalette ( file , palette ) ) ) ;
}
ImageUtil : : WidthHeightPair Manager : : cacheStyleArrowSprite ( const size_t id , int remap ) {
OpenGTA : : GraphicsBase & graphics = OpenGTA : : StyleHolder : : Instance ( ) . get ( ) ;
PHYSFS_uint16 t = graphics . spriteNumbers . reIndex ( id , OpenGTA : : GraphicsBase : : SpriteNumbers : : ARROW ) ;
OpenGTA : : GraphicsBase : : SpriteInfo * info = graphics . getSprite ( t ) ;
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texCache . insert ( std : : make_pair (
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id , OpenGL : : SpriteCacheHolder : : Instance ( ) . createSprite ( size_t ( t ) , remap , 0 , info )
) ) ;
return ImageUtil : : WidthHeightPair ( info - > w , info - > h ) ;
}
# ifdef WITH_SDL_IMAGE
void Manager : : cacheImageSDL ( const std : : string & file , size_t k ) {
texCache . insert ( std : : make_pair < size_t , OpenGL : : PagedTexture > ( k ,
ImageUtil : : loadImageSDL ( file ) ) ) ;
}
# endif
void Manager : : add ( Object * obj , uint8_t onLevel ) {
GuiObjectListMap : : iterator l = findLayer ( onLevel ) ;
if ( l = = guiLayers . end ( ) ) {
GuiObjectList list ;
list . push_back ( obj ) ;
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guiLayers . insert ( std : : make_pair ( onLevel , list ) ) ;
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return ;
}
GuiObjectList & list = l - > second ;
list . push_back ( obj ) ;
}
void Manager : : remove ( Object * obj ) {
for ( GuiObjectListMap : : iterator l = guiLayers . begin ( ) ; l ! = guiLayers . end ( ) ; + + l ) {
GuiObjectList & list = l - > second ;
for ( GuiObjectList : : iterator m = list . begin ( ) ; m ! = list . end ( ) ; + + m ) {
Object * o = * m ;
if ( o = = obj ) {
delete o ;
list . erase ( m ) ;
return ;
}
}
}
throw E_UNKNOWNKEY ( " not a managed object-ptr " ) ;
}
Object * Manager : : findObject ( const size_t id ) {
for ( GuiObjectListMap : : iterator l = guiLayers . begin ( ) ; l ! = guiLayers . end ( ) ; + + l ) {
GuiObjectList & list = l - > second ;
for ( GuiObjectList : : iterator m = list . begin ( ) ; m ! = list . end ( ) ; + + m ) {
Object * o = * m ;
if ( o - > id = = id )
return o ;
}
}
std : : ostringstream o ;
o < < " object by id " < < int ( id ) ;
throw E_UNKNOWNKEY ( o . str ( ) ) ;
return 0 ;
}
void Manager : : removeById ( const size_t id ) {
Object * o = findObject ( id ) ;
if ( o )
remove ( o ) ;
//else
// ERROR << "failed to find object " << id << " - cannot remove it" << std::endl;
}
bool Manager : : isInside ( Object & obj , Uint16 x , Uint16 y ) const {
if ( ( obj . rect . x < = x ) & & ( x < = obj . rect . x + obj . rect . w ) & &
( obj . rect . y < = y ) & & ( y < = obj . rect . y + obj . rect . h ) )
return true ;
return false ;
}
void Manager : : receive ( SDL_MouseButtonEvent & mb_event ) {
Uint32 sh = OpenGL : : ScreenHolder : : Instance ( ) . getHeight ( ) ;
GuiObjectListMap : : reverse_iterator l = guiLayers . rbegin ( ) ;
while ( l ! = guiLayers . rend ( ) ) {
GuiObjectList & list = l - > second ;
for ( GuiObjectList : : iterator i = list . begin ( ) ; i ! = list . end ( ) ; + + i ) {
Object * obj = * i ;
if ( isInside ( * obj , mb_event . x , sh - mb_event . y ) ) {
// std::cout << "mouse inside obj id: " << obj->id << " at " << mb_event.x << "," << mb_event.y << std::endl;
obj - > receive ( mb_event ) ;
return ;
}
}
+ + l ;
}
}
void Manager : : update ( uint32_t nowticks ) {
for ( AnimationMap : : iterator i = guiAnimations . begin ( ) ; i ! = guiAnimations . end ( ) ; + + i ) {
i - > second - > update ( nowticks ) ;
}
GuiObjectListMap : : iterator layer_it = guiLayers . begin ( ) ;
while ( layer_it ! = guiLayers . end ( ) ) {
GuiObjectList & inThisLayer = layer_it - > second ;
for ( GuiObjectList : : iterator obj_it = inThisLayer . begin ( ) ;
obj_it ! = inThisLayer . end ( ) ; + + obj_it ) {
Object * obj = * obj_it ;
obj - > update ( nowticks ) ;
}
+ + layer_it ;
}
}
Animation * Manager : : findAnimation ( uint16_t id ) {
AnimationMap : : iterator i = guiAnimations . find ( id ) ;
return i - > second ;
}
void Manager : : createAnimation ( const std : : vector < uint16_t > & indices , uint16_t fps , size_t k ) {
Animation * anim = new Animation ( indices , fps ) ;
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guiAnimations . insert ( std : : make_pair ( k , anim ) ) ;
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anim - > set ( Util : : Animation : : PLAY_FORWARD , Util : : Animation : : LOOP ) ;
}
uint16_t Animation : : getCurrentFrame ( ) {
return indices [ getCurrentFrameNumber ( ) ] ;
}
const int WEAPON_DISPLAY_ID = 100 ;
const SDL_Rect sdl_rect ( size_t a , size_t b , size_t c , size_t d ) {
SDL_Rect rect ;
rect . x = a ;
rect . y = b ;
rect . w = c ;
rect . h = d ;
return rect ;
}
WeaponDisplay : : WeaponDisplay ( const SDL_Rect & r ) : Object ( WEAPON_DISPLAY_ID , r ) ,
img ( sdl_rect ( r . x + 2 , r . y + 2 , r . w - 4 , r . h - 4 ) , 0 ) ,
label ( sdl_rect ( r . x + 2 , r . y + r . h , r . w - 4 , r . h - 4 ) , " " , " F_MTEXT.FON " , 1 ) {
}
void WeaponDisplay : : draw ( ) {
img . draw ( ) ;
label . draw ( ) ;
}
size_t WeaponDisplay : : getWeaponIdx ( const size_t wt ) {
if ( wt = = 0 )
return 0 ;
if ( wt < 5 )
return 1000 + wt ;
return 0 ;
}
void WeaponDisplay : : setWeapon ( const size_t wt ) {
img . texId = getWeaponIdx ( wt ) ;
try {
manager . getCachedImage ( img . texId ) ;
}
catch ( const Util : : UnknownKey & ek ) {
WARN < < " GUI image for weapon " < < wt < < " not loaded - retrying " < < std : : endl ;
manager . cacheStyleArrowSprite ( img . texId , - 1 ) ;
}
}
void ScrollBar : : draw ( ) {
Object : : draw ( ) ;
glColor3ub ( innerColor . r , innerColor . g , innerColor . b ) ;
glBegin ( GL_QUADS ) ;
glVertex2i ( rect . x + 2 , rect . y + 2 ) ;
glVertex2i ( rect . x + int ( rect . w * value ) - 2 , rect . y + 2 ) ;
glVertex2i ( rect . x + int ( rect . w * value ) - 2 , rect . y + rect . h - 2 ) ;
glVertex2i ( rect . x + 2 , rect . y + rect . h - 2 ) ;
glEnd ( ) ;
}
void ScrollBar : : receive ( SDL_MouseButtonEvent & mb_event ) {
value = ( mb_event . x - rect . x ) / float ( rect . w - 4 ) ;
INFO < < value < < std : : endl ;
if ( changeCB )
changeCB ( value * 2 ) ;
else
WARN < < " No callback function set - I ain't seen nothing " < <
std : : endl ;
/*
SDL_SetGamma ( value * 2 , value * 2 , value * 2 ) ;
Object * o = ManagerHolder : : Instance ( ) . findObject ( 101 ) ;
if ( o ) {
std : : ostringstream os ;
os < < " Gamma: " < < value * 2 ;
static_cast < Label * > ( o ) - > text = os . str ( ) ;
} */
}
void screen_gamma_callback ( float v ) {
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
/*
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screen_gamma = v ;
SDL_SetGamma ( v , v , v ) ;
# ifdef WITH_LUA
OpenGTA : : Script : : LuaVM & vm = OpenGTA : : Script : : LuaVMHolder : : Instance ( ) ;
lua_State * L = vm . getInternalState ( ) ;
int top = lua_gettop ( L ) ;
lua_getglobal ( L , " config " ) ;
if ( lua_type ( L , - 1 ) ! = LUA_TTABLE ) {
lua_pop ( L , 1 ) ;
lua_newtable ( L ) ;
lua_pushvalue ( L , - 1 ) ;
lua_setglobal ( L , " config " ) ;
}
uint8_t sf = OpenGTA : : StyleHolder : : Instance ( ) . get ( ) . getFormat ( ) ;
if ( sf )
vm . setFloat ( " screen_gamma_g24 " , v ) ;
else
vm . setFloat ( " screen_gamma_gry " , v ) ;
lua_settop ( L , top ) ;
# endif
Object * o = ManagerHolder : : Instance ( ) . findObject ( GAMMA_LABEL_ID ) ;
if ( o ) {
std : : ostringstream os ;
os < < " Gamma: " < < v ;
static_cast < Label * > ( o ) - > text = os . str ( ) ;
}
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*/
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}
AnimStatusDisplay * wantedLevel = NULL ;
Label * cashLabel = NULL ;
void create_ingame_gui ( bool is32bit ) {
OpenGL : : Screen & screen = OpenGL : : ScreenHolder : : Instance ( ) ;
GUI : : Manager & gm = ManagerHolder : : Instance ( ) ;
assert ( ! wantedLevel ) ;
{
SDL_Rect r ;
r . h = 32 ;
r . x = screen . getWidth ( ) / 2 - 50 ;
r . y = screen . getHeight ( ) - r . h ;
r . w = 100 ;
SDL_Rect rs ;
rs . x = rs . y = 0 ;
rs . w = rs . h = 16 ;
gm . cacheStyleArrowSprite ( 16 , - 1 ) ;
gm . cacheStyleArrowSprite ( 17 , - 1 ) ;
std : : vector < uint16_t > anim2frames ( 2 ) ;
anim2frames [ 0 ] = 16 ;
anim2frames [ 1 ] = 17 ;
gm . createAnimation ( anim2frames , 10 , 2 ) ;
wantedLevel = new AnimStatusDisplay ( WANTED_LEVEL_ID , r , rs , 2 ) ;
/*
wantedLevel - > borderColor . r = wantedLevel - > borderColor . g = wantedLevel - > borderColor . b = wantedLevel - > borderColor . unused = 255 ;
wantedLevel - > drawBorder = 1 ;
*/
gm . add ( wantedLevel , 50 ) ;
}
assert ( ! cashLabel ) ;
{
SDL_Rect r ;
r . x = screen . getWidth ( ) - 5 ;
r . y = screen . getHeight ( ) - 30 ;
cashLabel = new Label ( GUI : : CASH_ID , r , " 0 " , " F_MTEXT.FON " , 1 ) ;
cashLabel - > align = 1 ;
gm . add ( cashLabel , 50 ) ;
}
}
void update_ingame_gui_values ( ) {
OpenGTA : : PlayerController & pc = OpenGTA : : LocalPlayer : : Instance ( ) ;
if ( wantedLevel )
wantedLevel - > number = pc . getWantedLevel ( ) ;
if ( cashLabel ) {
std : : ostringstream os ;
os < < pc . getCash ( ) ;
cashLabel - > text = os . str ( ) ;
}
}
void remove_ingame_gui ( ) {
GUI : : Manager & gm = ManagerHolder : : Instance ( ) ;
if ( wantedLevel )
gm . remove ( wantedLevel ) ;
wantedLevel = NULL ;
if ( cashLabel )
gm . remove ( cashLabel ) ;
cashLabel = NULL ;
}
}