559 lines
16 KiB
C++
Executable File
559 lines
16 KiB
C++
Executable File
#include "gui.h"
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#include "m_exceptions.h"
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#include "dataholder.h"
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#include "gl_spritecache.h"
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#include "gl_screen.h"
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#ifdef WITH_LUA
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#include "lua_vm.h"
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#endif
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#include <sstream>
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#include "localplayer.h"
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extern float screen_gamma;
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namespace GUI {
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Object::Object(const SDL_Rect & r) :
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id(0), rect(), color(), borderColor(), drawBorder(false),
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manager(ManagerHolder::Instance()) {
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copyRect(r);
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color.r = 255; color.g = 255; color.b = 255; color.a = 255;
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}
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Object::Object(const size_t Id, const SDL_Rect & r) :
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id(Id), rect(), color(), borderColor(), drawBorder(false),
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manager(ManagerHolder::Instance()) {
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copyRect(r);
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color.r = 255; color.g = 255; color.b = 255; color.a = 255;
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}
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Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
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id(Id), rect(), color(), borderColor(), drawBorder(false),
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manager(ManagerHolder::Instance()) {
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copyRect(r);
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copyColor(c);
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}
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void Object::draw() {
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ub(color.r, color.g, color.b, color.a);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glVertex2i(rect.x, rect.y);
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glVertex2i(rect.x + rect.w, rect.y);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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if (drawBorder)
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draw_border();
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glDisable(GL_BLEND);
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}
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void Object::draw_border() {
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glColor4ub(borderColor.r, borderColor.g, borderColor.b,
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borderColor.a);
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glBegin(GL_LINE_LOOP);
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glVertex2i(rect.x, rect.y);
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glVertex2i(rect.x + rect.w, rect.y);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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}
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void Object::copyRect(const SDL_Rect & src) {
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rect.x = src.x;
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rect.y = src.y;
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rect.w = src.w;
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rect.h = src.h;
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}
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void Object::copyColor(const SDL_Color & src) {
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color.r = src.r;
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color.g = src.g;
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color.b = src.b;
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color.a = src.a;
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}
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void TexturedObject::draw() {
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if (texId == 0)
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return;
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const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
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glColor4ub(color.r, color.g, color.b, color.a);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex.inPage);
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glBegin(GL_QUADS);
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glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
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glVertex2i(rect.x, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
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glVertex2i(rect.x + rect.w, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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if (drawBorder)
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draw_border();
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}
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void AnimatedTextureObject::draw() {
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if (!animation)
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animation = manager.findAnimation(animId);
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assert(animation);
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size_t texId = animation->getCurrentFrame();
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const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
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glColor4ub(color.r, color.g, color.b, color.a);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex.inPage);
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glBegin(GL_QUADS);
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glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
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glVertex2i(rect.x, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
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glVertex2i(rect.x + rect.w, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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if (drawBorder)
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draw_border();
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}
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void Label::draw() {
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glPushMatrix();
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glColor4ub(color.r, color.g, color.b, color.a);
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glEnable(GL_TEXTURE_2D);
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if (align == 0) {
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glTranslatef(rect.x, rect.y, 0);
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rect.w = uint16_t(font->drawString(text));
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}
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else if (align == 1) {
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glTranslatef(rect.x, rect.y, 0);
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rect.w = uint16_t(font->drawString_r2l(text));
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}
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rect.h = font->getHeight();
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glPopMatrix();
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/*
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_LINE_STRIP);
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glVertex2i(rect.x, rect.y);
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glVertex2i(rect.x + rect.w, rect.y);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glVertex2i(rect.x, rect.y + rect.h);
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glVertex2i(rect.x, rect.y);
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glEnd();
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*/
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glDisable(GL_TEXTURE_2D);
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if (drawBorder)
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draw_border();
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}
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void Pager::draw() {
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const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
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glColor4ub(color.r, color.g, color.b, color.a);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex.inPage);
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glBegin(GL_QUADS);
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glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
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glVertex2i(rect.x, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
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glVertex2i(rect.x + rect.w, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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glScissor(rect.x, rect.y, rect.w, rect.h);
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glEnable(GL_SCISSOR_TEST);
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glPushMatrix();
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glColor4ub(color.r, color.g, color.b, color.a);
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glTranslatef(rect.x+offset, rect.y+4, 0);
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int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
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if (slen + offset < -10) {
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color.a = 0;
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manager.remove(this);
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}
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INFO << slen <<" " << offset << std::endl;
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glPopMatrix();
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_TEXTURE_2D);
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if (drawBorder)
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draw_border();
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}
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void Pager::update(Uint32 ticks) {
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offset -= 1;
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//if (offset < -50)
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// color.unused = 0;
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}
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void Manager::draw() {
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GuiObjectListMap::iterator layer_it = guiLayers.begin();
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while (layer_it != guiLayers.end()) {
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GuiObjectList & inThisLayer = layer_it->second;
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for (GuiObjectList::iterator obj_it = inThisLayer.begin();
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obj_it != inThisLayer.end(); ++obj_it) {
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Object * obj = *obj_it;
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obj->draw();
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}
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++layer_it;
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}
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glColor4f(1, 1, 1, 1);
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glEnable(GL_TEXTURE_2D);
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}
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Manager::~Manager() {
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clearObjects();
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clearCache();
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}
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void Manager::clearObjects() {
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INFO << "clearing gui objects" << std::endl;
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GuiObjectListMap::iterator layer_it = guiLayers.begin();
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while (layer_it != guiLayers.end()) {
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GuiObjectList & list = layer_it->second;
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for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
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delete *i;
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}
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list.clear();
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++layer_it;
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}
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guiLayers.clear();
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}
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void Manager::clearCache() {
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INFO << "clearing gui texture cache" << std::endl;
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for (GuiTextureCache::iterator i = texCache.begin(); i != texCache.end(); ++i) {
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OpenGL::PagedTexture & p = i->second;
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glDeleteTextures(1, &p.inPage);
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}
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texCache.clear();
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for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
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delete i->second;
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}
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guiAnimations.clear();
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}
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const OpenGL::PagedTexture & Manager::getCachedImage(size_t Id) {
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GuiTextureCache::iterator i = findByCacheId(Id);
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if (i == texCache.end()) {
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std::ostringstream o;
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o << "cached texture id " << int(Id);
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throw E_UNKNOWNKEY(o.str());
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}
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return i->second;
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}
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Manager::GuiTextureCache::iterator Manager::findByCacheId(const size_t & Id) {
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return texCache.find(Id);
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}
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Manager::GuiObjectListMap::iterator Manager::findLayer(uint8_t l) {
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return guiLayers.find(l);
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}
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void Manager::cacheImageRAW(const std::string & file, size_t k) {
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texCache.insert(std::make_pair(k, ImageUtil::loadImageRAW(file)));
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}
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void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
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texCache.insert(std::make_pair(k,
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ImageUtil::loadImageRATWithPalette(file, palette)));
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}
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ImageUtil::WidthHeightPair Manager::cacheStyleArrowSprite(const size_t id, int remap) {
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OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
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PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
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OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
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texCache.insert(std::make_pair(
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id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
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));
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return ImageUtil::WidthHeightPair(info->w, info->h);
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}
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#ifdef WITH_SDL_IMAGE
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void Manager::cacheImageSDL(const std::string & file, size_t k) {
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texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
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ImageUtil::loadImageSDL(file)));
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}
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#endif
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void Manager::add(Object * obj, uint8_t onLevel) {
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GuiObjectListMap::iterator l = findLayer(onLevel);
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if (l == guiLayers.end()) {
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GuiObjectList list;
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list.push_back(obj);
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guiLayers.insert(std::make_pair(onLevel, list));
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return;
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}
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GuiObjectList & list = l->second;
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list.push_back(obj);
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}
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void Manager::remove(Object * obj) {
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for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
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GuiObjectList & list = l->second;
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for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
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Object * o = *m;
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if (o == obj) {
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delete o;
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list.erase(m);
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return;
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}
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}
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}
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throw E_UNKNOWNKEY("not a managed object-ptr");
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}
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Object* Manager::findObject(const size_t id) {
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for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
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GuiObjectList & list = l->second;
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for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
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Object * o = *m;
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if (o->id == id)
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return o;
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}
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}
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std::ostringstream o;
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o << "object by id " << int(id);
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throw E_UNKNOWNKEY(o.str());
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return 0;
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}
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void Manager::removeById(const size_t id) {
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Object * o = findObject(id);
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if (o)
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remove(o);
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//else
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// ERROR << "failed to find object " << id << " - cannot remove it" << std::endl;
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}
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bool Manager::isInside(Object & obj, Uint16 x, Uint16 y) const {
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if ((obj.rect.x <= x) && (x <= obj.rect.x + obj.rect.w) &&
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(obj.rect.y <= y) && (y <= obj.rect.y + obj.rect.h))
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return true;
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return false;
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}
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void Manager::receive(SDL_MouseButtonEvent & mb_event) {
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Uint32 sh = OpenGL::ScreenHolder::Instance().getHeight();
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GuiObjectListMap::reverse_iterator l = guiLayers.rbegin();
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while (l != guiLayers.rend()) {
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GuiObjectList & list = l->second;
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for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
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Object * obj = *i;
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if (isInside(*obj, mb_event.x, sh - mb_event.y)) {
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// std::cout << "mouse inside obj id: " << obj->id << " at " << mb_event.x << "," << mb_event.y << std::endl;
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obj->receive(mb_event);
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return;
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}
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}
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++l;
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}
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}
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void Manager::update(uint32_t nowticks) {
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for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
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i->second->update(nowticks);
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}
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GuiObjectListMap::iterator layer_it = guiLayers.begin();
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while (layer_it != guiLayers.end()) {
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GuiObjectList & inThisLayer = layer_it->second;
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for (GuiObjectList::iterator obj_it = inThisLayer.begin();
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obj_it != inThisLayer.end(); ++obj_it) {
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Object * obj = *obj_it;
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obj->update(nowticks);
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}
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++layer_it;
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}
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}
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Animation* Manager::findAnimation(uint16_t id) {
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AnimationMap::iterator i = guiAnimations.find(id);
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return i->second;
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}
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void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
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Animation * anim = new Animation(indices, fps);
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guiAnimations.insert(std::make_pair(k, anim));
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anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
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}
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uint16_t Animation::getCurrentFrame() {
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return indices[getCurrentFrameNumber()];
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}
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const int WEAPON_DISPLAY_ID = 100;
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const SDL_Rect sdl_rect(size_t a, size_t b, size_t c, size_t d) {
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SDL_Rect rect;
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rect.x = a;
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rect.y = b;
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rect.w = c;
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rect.h = d;
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return rect;
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}
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WeaponDisplay::WeaponDisplay(const SDL_Rect & r) : Object(WEAPON_DISPLAY_ID, r),
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img(sdl_rect(r.x+2, r.y+2, r.w - 4, r.h - 4), 0),
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label(sdl_rect(r.x+2, r.y+r.h, r.w - 4, r.h - 4), "", "F_MTEXT.FON", 1) {
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}
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void WeaponDisplay::draw() {
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img.draw();
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label.draw();
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}
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size_t WeaponDisplay::getWeaponIdx(const size_t wt) {
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if (wt == 0)
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return 0;
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if (wt < 5)
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return 1000 + wt;
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return 0;
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}
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void WeaponDisplay::setWeapon(const size_t wt) {
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img.texId = getWeaponIdx(wt);
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try {
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manager.getCachedImage(img.texId);
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}
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catch (const Util::UnknownKey & ek) {
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WARN << "GUI image for weapon " << wt << " not loaded - retrying" << std::endl;
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manager.cacheStyleArrowSprite(img.texId, -1);
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}
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}
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void ScrollBar::draw() {
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Object::draw();
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glColor3ub(innerColor.r, innerColor.g, innerColor.b);
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glBegin(GL_QUADS);
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glVertex2i(rect.x+2, rect.y+2);
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glVertex2i(rect.x + int(rect.w * value) -2, rect.y+2);
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glVertex2i(rect.x + int(rect.w * value) -2, rect.y + rect.h-2);
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glVertex2i(rect.x+2, rect.y + rect.h-2);
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glEnd();
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}
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void ScrollBar::receive(SDL_MouseButtonEvent & mb_event) {
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value = (mb_event.x - rect.x) / float(rect.w - 4);
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INFO << value << std::endl;
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if (changeCB)
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changeCB(value * 2);
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else
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WARN << "No callback function set - I ain't seen nothing" <<
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std::endl;
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/*
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SDL_SetGamma(value * 2, value * 2, value * 2);
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Object * o = ManagerHolder::Instance().findObject(101);
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if (o) {
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std::ostringstream os;
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os << "Gamma: " << value * 2;
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static_cast<Label*>(o)->text = os.str();
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}*/
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}
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void screen_gamma_callback(float v) {
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//Xperimental -- Vladislav Khorev vladislav.khorev@fishrungames.com
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/*
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screen_gamma = v;
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SDL_SetGamma(v, v, v);
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#ifdef WITH_LUA
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OpenGTA::Script::LuaVM & vm = OpenGTA::Script::LuaVMHolder::Instance();
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lua_State *L = vm.getInternalState();
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int top = lua_gettop(L);
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lua_getglobal(L, "config");
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if (lua_type(L, -1) != LUA_TTABLE) {
|
|
lua_pop(L, 1);
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, "config");
|
|
}
|
|
uint8_t sf = OpenGTA::StyleHolder::Instance().get().getFormat();
|
|
if (sf)
|
|
vm.setFloat("screen_gamma_g24", v);
|
|
else
|
|
vm.setFloat("screen_gamma_gry", v);
|
|
lua_settop(L, top);
|
|
#endif
|
|
Object * o = ManagerHolder::Instance().findObject(GAMMA_LABEL_ID);
|
|
if (o) {
|
|
std::ostringstream os;
|
|
os << "Gamma: " << v;
|
|
static_cast<Label*>(o)->text = os.str();
|
|
}
|
|
|
|
*/
|
|
}
|
|
|
|
AnimStatusDisplay* wantedLevel = NULL;
|
|
Label* cashLabel = NULL;
|
|
|
|
void create_ingame_gui(bool is32bit) {
|
|
OpenGL::Screen & screen = OpenGL::ScreenHolder::Instance();
|
|
GUI::Manager & gm = ManagerHolder::Instance();
|
|
assert(!wantedLevel);
|
|
{
|
|
SDL_Rect r;
|
|
r.h = 32;
|
|
r.x = screen.getWidth() / 2 - 50;
|
|
r.y = screen.getHeight() - r.h;
|
|
r.w = 100;
|
|
SDL_Rect rs;
|
|
rs.x = rs.y = 0;
|
|
rs.w = rs.h = 16;
|
|
gm.cacheStyleArrowSprite(16, -1);
|
|
gm.cacheStyleArrowSprite(17, -1);
|
|
std::vector<uint16_t> anim2frames(2);
|
|
anim2frames[0] = 16;
|
|
anim2frames[1] = 17;
|
|
gm.createAnimation(anim2frames, 10, 2);
|
|
wantedLevel = new AnimStatusDisplay(WANTED_LEVEL_ID, r, rs, 2);
|
|
/*
|
|
wantedLevel->borderColor.r = wantedLevel->borderColor.g = wantedLevel->borderColor.b = wantedLevel->borderColor.unused = 255;
|
|
wantedLevel->drawBorder = 1;
|
|
*/
|
|
gm.add(wantedLevel, 50);
|
|
}
|
|
assert(!cashLabel);
|
|
{
|
|
SDL_Rect r;
|
|
r.x = screen.getWidth() - 5;
|
|
r.y = screen.getHeight() - 30;
|
|
cashLabel = new Label(GUI::CASH_ID, r, "0", "F_MTEXT.FON", 1);
|
|
cashLabel->align = 1;
|
|
gm.add(cashLabel, 50);
|
|
}
|
|
|
|
}
|
|
|
|
void update_ingame_gui_values() {
|
|
OpenGTA::PlayerController & pc = OpenGTA::LocalPlayer::Instance();
|
|
|
|
if (wantedLevel)
|
|
wantedLevel->number = pc.getWantedLevel();
|
|
|
|
if (cashLabel) {
|
|
std::ostringstream os;
|
|
os << pc.getCash();
|
|
cashLabel->text = os.str();
|
|
}
|
|
}
|
|
|
|
void remove_ingame_gui() {
|
|
GUI::Manager & gm = ManagerHolder::Instance();
|
|
|
|
if (wantedLevel)
|
|
gm.remove(wantedLevel);
|
|
wantedLevel = NULL;
|
|
|
|
if (cashLabel)
|
|
gm.remove(cashLabel);
|
|
cashLabel = NULL;
|
|
}
|
|
|
|
}
|
|
|