101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
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#include <iostream>
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#include <iomanip>
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#include "sound_system.h"
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#include "physfsrwops.h"
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#include "m_exceptions.h"
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#include "log.h"
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namespace Audio {
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#ifdef WITH_SOUND
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SoundSystem::SoundSystem() : device(), chunkCache() {
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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device.open();
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enabled = true;
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if (device.getStatus() == SoundDevice::OPEN)
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Sound_Init();
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else {
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WARN << "Could not open audio-device - disabling sound!" << std::endl;
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enabled = false;
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}
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}
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SoundSystem::~SoundSystem() {
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device.close();
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Sound_Quit();
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}
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void SoundSystem::playFx(std::string file, size_t idx) {
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if (!enabled)
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return;
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ChunkData & cd = chunkCache.getChunk(file, idx);
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Mix_PlayChannel(0, cd.chunk, 0);
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}
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void SoundSystem::playMusic(std::string file) {
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if (!enabled)
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return;
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Sound_AudioInfo inf;
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inf.format = device.getFormat();
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inf.channels = device.getNumChannels();
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inf.rate = device.getRate();
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MusicPlayerCtrl::clear();
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SDL_RWops * rw = PHYSFSRWOPS_openRead(file.c_str());
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if (!rw)
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throw E_FILENOTFOUND(file);
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size_t pos = file.rfind('.');
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std::string ext(file.substr(pos + 1, pos - 1));
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MusicPlayerCtrl::music = Sound_NewSample(rw, ext.c_str(), &inf, device.getBufferSize());
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if (!MusicPlayerCtrl::music)
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throw E_NOTSUPPORTED("file: " + file + " - " + Sound_GetError());
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Mix_HookMusic(musicPlayerFunc, 0);
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MusicPlayerCtrl::isPlaying = true;
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}
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void SoundSystem::listMusicDecoders() {
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std::cout << "* Supported music decoders *" << std::endl;
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const Sound_DecoderInfo **i;
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for (i = Sound_AvailableDecoders(); *i != NULL; i++) {
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std::cout << std::setfill(' ') << std::setw(5) <<
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(*i)->extensions[0] << " : " << (*i)->description << std::endl;
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}
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}
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#else
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SoundSystem::SoundSystem() : enabled(false) {
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}
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SoundSystem::~SoundSystem() {}
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void SoundSystem::playFx(std::string file, size_t idx) {}
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void SoundSystem::playMusic(std::string file) {}
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void SoundSystem::listMusicDecoders() {}
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#endif
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void CB_MusicDone() {
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std::cout << "music finished" << std::endl;
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}
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}
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#ifdef SOUND_TEST
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using namespace Audio;
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int main(int argc, char* argv[]) {
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PHYSFS_init(argv[0]);
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PHYSFS_addToSearchPath("gtadata.zip", 1);
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PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
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SoundSystem noisemaker;
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noisemaker.listMusicDecoders();
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noisemaker.playMusic(argv[1]);
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MusicPlayerCtrl::musicFinishedCB = CB_MusicDone;
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while (MusicPlayerCtrl::isPlaying) {
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SDL_Delay(1000);
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}
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}
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#endif
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