543 lines
16 KiB
C++
543 lines
16 KiB
C++
#include <iostream>
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#include <sstream>
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#include <SDL_image.h>
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#include <SDL_opengl.h>
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#include <unistd.h>
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#include <physfs.h>
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#include "gl_screen.h"
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#include "gl_pagedtexture.h"
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#include "log.h"
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#include "buffercache.h"
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#include "physfsrwops.h"
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#include "m_exceptions.h"
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#include "gui.h"
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#include "timer.h"
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#include "dataholder.h"
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#include "gl_spritecache.h"
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#include "m_exceptions.h"
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extern int global_EC;
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extern int global_Done;
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Uint32 arg_screen_w = 800;
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Uint32 arg_screen_h = 600;
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namespace GUI {
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Object::Object(const SDL_Rect & r) :
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id(0), rect(), color(),
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manager(ManagerHolder::Instance()) {
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copyRect(r);
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color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
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}
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Object::Object(const size_t Id, const SDL_Rect & r) :
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id(Id), rect(), color(),
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manager(ManagerHolder::Instance()) {
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copyRect(r);
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color.r = 255; color.g = 255; color.b = 255; color.unused = 255;
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}
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Object::Object(const size_t Id, const SDL_Rect & r, const SDL_Color & c) :
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id(Id), rect(), color(),
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manager(ManagerHolder::Instance()) {
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copyRect(r);
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copyColor(c);
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}
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void Object::draw() {
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glColor4ub(color.r, color.g, color.b, color.unused);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glVertex2i(rect.x, rect.y);
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glVertex2i(rect.x + rect.w, rect.y);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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}
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void Object::copyRect(const SDL_Rect & src) {
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rect.x = src.x;
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rect.y = src.y;
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rect.w = src.w;
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rect.h = src.h;
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}
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void Object::copyColor(const SDL_Color & src) {
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color.r = src.r;
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color.g = src.g;
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color.b = src.b;
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color.unused = src.unused;
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}
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void TexturedObject::draw() {
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const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
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glColor4ub(color.r, color.g, color.b, color.unused);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex.inPage);
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glBegin(GL_QUADS);
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glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
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glVertex2i(rect.x, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
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glVertex2i(rect.x + rect.w, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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void AnimatedTextureObject::draw() {
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if (!animation)
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animation = manager.findAnimation(animId);
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assert(animation);
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size_t texId = animation->getCurrentFrame();
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const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
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glColor4ub(color.r, color.g, color.b, color.unused);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex.inPage);
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glBegin(GL_QUADS);
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glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
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glVertex2i(rect.x, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
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glVertex2i(rect.x + rect.w, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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void Label::draw() {
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glPushMatrix();
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glColor4ub(color.r, color.g, color.b, color.unused);
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glEnable(GL_TEXTURE_2D);
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glTranslatef(rect.x, rect.y, 0);
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rect.w = uint16_t(font->drawString(text));
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rect.h = font->getHeight();
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glPopMatrix();
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/*
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_LINE_STRIP);
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glVertex2i(rect.x, rect.y);
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glVertex2i(rect.x + rect.w, rect.y);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glVertex2i(rect.x, rect.y + rect.h);
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glVertex2i(rect.x, rect.y);
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glEnd();
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*/
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}
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void Pager::draw() {
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const OpenGL::PagedTexture & tex = manager.getCachedImage(texId);
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glColor4ub(color.r, color.g, color.b, color.unused);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, tex.inPage);
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glBegin(GL_QUADS);
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glTexCoord2f(tex.coords[0].u, tex.coords[1].v);
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glVertex2i(rect.x, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[1].v);
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glVertex2i(rect.x + rect.w, rect.y);
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glTexCoord2f(tex.coords[1].u, tex.coords[0].v);
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glVertex2i(rect.x + rect.w, rect.y + rect.h);
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glTexCoord2f(tex.coords[0].u, tex.coords[0].v);
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glVertex2i(rect.x, rect.y + rect.h);
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glEnd();
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glScissor(rect.x, rect.y, rect.w, rect.h);
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glEnable(GL_SCISSOR_TEST);
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glPushMatrix();
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glColor4ub(color.r, color.g, color.b, color.unused);
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glTranslatef(rect.x+offset, rect.y+4, 0);
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int slen = (int)font->drawString("test - hello world, this is a really long message. it will not end. never... or maybe sometime, but not yet. The end.");
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if (slen + offset < -10) {
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color.unused = 0;
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manager.remove(this);
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}
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INFO << slen <<" " << offset << std::endl;
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glPopMatrix();
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_TEXTURE_2D);
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}
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void Pager::update(Uint32 ticks) {
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offset -= 1;
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//if (offset < -50)
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// color.unused = 0;
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}
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void Manager::draw() {
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GuiObjectListMap::iterator layer_it = guiLayers.begin();
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while (layer_it != guiLayers.end()) {
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GuiObjectList & inThisLayer = layer_it->second;
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for (GuiObjectList::iterator obj_it = inThisLayer.begin();
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obj_it != inThisLayer.end(); ++obj_it) {
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Object * obj = *obj_it;
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obj->draw();
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}
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++layer_it;
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}
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}
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Manager::~Manager() {
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clearObjects();
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clearCache();
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}
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void Manager::clearObjects() {
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INFO << "clearing gui objects" << std::endl;
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GuiObjectListMap::iterator layer_it = guiLayers.begin();
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while (layer_it != guiLayers.end()) {
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GuiObjectList & list = layer_it->second;
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for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
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delete *i;
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}
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list.clear();
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++layer_it;
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}
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guiLayers.clear();
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}
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void Manager::clearCache() {
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INFO << "clearing gui texture cache" << std::endl;
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for (GuiTextureCache::iterator i = texCache.begin(); i != texCache.end(); ++i) {
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OpenGL::PagedTexture & p = i->second;
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glDeleteTextures(1, &p.inPage);
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}
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texCache.clear();
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for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
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delete i->second;
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}
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guiAnimations.clear();
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}
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const OpenGL::PagedTexture & Manager::getCachedImage(size_t Id) {
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GuiTextureCache::iterator i = findByCacheId(Id);
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if (i == texCache.end()) {
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std::ostringstream o;
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o << "cached texture id " << int(Id);
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throw E_UNKNOWNKEY(o.str());
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}
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return i->second;
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}
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Manager::GuiTextureCache::iterator Manager::findByCacheId(const size_t & Id) {
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return texCache.find(Id);
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}
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Manager::GuiObjectListMap::iterator Manager::findLayer(uint8_t l) {
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return guiLayers.find(l);
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}
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void Manager::cacheImageRAW(const std::string & file, size_t k) {
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texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k, ImageUtil::loadImageRAW(file)));
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}
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void Manager::cacheImageRAT(const std::string & file, const std::string & palette, size_t k) {
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texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
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ImageUtil::loadImageRATWithPalette(file, palette)));
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}
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// FIXME: move stuff to ImageUtil
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void Manager::cacheImageSDL(const std::string & file, size_t k) {
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SDL_RWops * rwops = PHYSFSRWOPS_openRead(file.c_str());
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//SDL_Surface *surface = IMG_Load(file.c_str());
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SDL_Surface *surface = IMG_Load_RW(rwops, 1);
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assert(surface);
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ImageUtil::NextPowerOfTwo npot(surface->w, surface->h);
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uint16_t bpp = surface->format->BytesPerPixel;
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uint8_t * buffer = Util::BufferCacheHolder::Instance().requestBuffer(npot.w * npot.h * bpp);
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SDL_LockSurface(surface);
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ImageUtil::copyImage2Image(buffer, (uint8_t*)surface->pixels, surface->pitch, surface->h,
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npot.w * bpp);
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SDL_UnlockSurface(surface);
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GLuint texture = ImageUtil::createGLTexture(npot.w, npot.h, (bpp == 4) ? true : false, buffer);
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texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(k,
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OpenGL::PagedTexture(texture, 0, 0, GLfloat(surface->w)/npot.w, GLfloat(surface->h)/npot.h)));
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SDL_FreeSurface(surface);
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}
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ImageUtil::WidthHeightPair Manager::cacheStyleArrowSprite(const size_t id, int remap) {
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OpenGTA::GraphicsBase & graphics = OpenGTA::StyleHolder::Instance().get();
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PHYSFS_uint16 t = graphics.spriteNumbers.reIndex(id, OpenGTA::GraphicsBase::SpriteNumbers::ARROW);
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OpenGTA::GraphicsBase::SpriteInfo * info = graphics.getSprite(t);
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texCache.insert(std::make_pair<size_t, OpenGL::PagedTexture>(
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id, OpenGL::SpriteCacheHolder::Instance().createSprite(size_t(t), remap, 0, info)
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));
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return ImageUtil::WidthHeightPair(info->w, info->h);
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}
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void Manager::add(Object * obj, uint8_t onLevel) {
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GuiObjectListMap::iterator l = findLayer(onLevel);
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if (l == guiLayers.end()) {
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GuiObjectList list;
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list.push_back(obj);
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guiLayers.insert(std::make_pair<uint8_t, GuiObjectList>(onLevel, list));
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return;
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}
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GuiObjectList & list = l->second;
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list.push_back(obj);
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}
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void Manager::remove(Object * obj) {
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for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
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GuiObjectList & list = l->second;
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for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
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Object * o = *m;
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if (o == obj) {
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delete o;
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list.erase(m);
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return;
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}
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}
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}
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throw E_UNKNOWNKEY("not a managed object-ptr");
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}
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Object* Manager::findObject(const size_t id) {
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for (GuiObjectListMap::iterator l = guiLayers.begin(); l != guiLayers.end(); ++l) {
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GuiObjectList & list = l->second;
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for (GuiObjectList::iterator m = list.begin(); m != list.end(); ++m) {
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Object * o = *m;
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if (o->id == id)
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return o;
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}
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}
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std::ostringstream o;
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o << "object by id " << int(id);
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throw E_UNKNOWNKEY(o.str());
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return 0;
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}
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void Manager::removeById(const size_t id) {
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Object * o = findObject(id);
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if (o)
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remove(o);
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//else
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// ERROR << "failed to find object " << id << " - cannot remove it" << std::endl;
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}
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bool Manager::isInside(Object & obj, Uint16 x, Uint16 y) const {
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if ((obj.rect.x <= x) && (x <= obj.rect.x + obj.rect.w) &&
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(obj.rect.y <= y) && (y <= obj.rect.y + obj.rect.h))
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return true;
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return false;
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}
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void Manager::receive(SDL_MouseButtonEvent & mb_event) {
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Uint32 sh = OpenGL::ScreenHolder::Instance().getHeight();
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GuiObjectListMap::reverse_iterator l = guiLayers.rbegin();
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while (l != guiLayers.rend()) {
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std::cout << int(l->first) << std::endl;
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GuiObjectList & list = l->second;
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for (GuiObjectList::iterator i = list.begin(); i != list.end(); ++i) {
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Object * obj = *i;
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if (isInside(*obj, mb_event.x, sh - mb_event.y)) {
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std::cout << "mouse inside obj id: " << obj->id << " at " << mb_event.x << "," << mb_event.y << std::endl;
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return;
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}
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}
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++l;
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}
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}
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void Manager::update(uint32_t nowticks) {
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for (AnimationMap::iterator i = guiAnimations.begin(); i != guiAnimations.end(); ++i) {
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i->second->update(nowticks);
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}
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GuiObjectListMap::iterator layer_it = guiLayers.begin();
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while (layer_it != guiLayers.end()) {
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GuiObjectList & inThisLayer = layer_it->second;
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for (GuiObjectList::iterator obj_it = inThisLayer.begin();
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obj_it != inThisLayer.end(); ++obj_it) {
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Object * obj = *obj_it;
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obj->update(nowticks);
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}
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++layer_it;
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}
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}
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Animation* Manager::findAnimation(uint16_t id) {
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AnimationMap::iterator i = guiAnimations.find(id);
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return i->second;
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}
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void Manager::createAnimation(const std::vector<uint16_t> & indices, uint16_t fps, size_t k) {
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Animation * anim = new Animation(indices, fps);
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guiAnimations.insert(std::make_pair<size_t, Animation*>(k, anim));
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anim->set(Util::Animation::PLAY_FORWARD, Util::Animation::LOOP);
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}
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uint16_t Animation::getCurrentFrame() {
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return indices[getCurrentFrameNumber()];
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}
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}
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#ifdef GUI_MENU_DEMO
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GUI::Manager guiManager;
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void on_exit() {
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SDL_Quit();
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PHYSFS_deinit();
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if (global_EC)
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std::cerr << "Exiting after fatal problem - please see output above" << std::endl;
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else
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std::cout << "Goodbye" << std::endl;
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}
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void parse_args(int argc, char* argv[]) {
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}
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void turn_anim_off(float) {
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GUI::AnimatedTextureObject * obj= (GUI::AnimatedTextureObject *)guiManager.findObject(2);
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obj->animation->set(obj->animation->get(), Util::Animation::STOP);
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INFO << "stopped animation" << std::endl;
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}
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void font_play(float b) {
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//INFO << b << std::endl;
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GUI::Object * obj = guiManager.findObject(5);
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obj->color.r = obj->color.g = obj->color.b = obj->color.unused = Uint8((1.0f - b) * 255);
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}
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void run_init() {
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PHYSFS_init("ogta");
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PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
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PHYSFS_addToSearchPath("gtadata.zip", 1);
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if (getenv("OGTA_MOD"))
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PHYSFS_addToSearchPath(getenv("OGTA_MOD"), 0);
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OpenGL::Screen & screen = OpenGL::ScreenHolder::Instance();
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screen.activate(arg_screen_w, arg_screen_h);
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screen.setSystemMouseCursor(true);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0);
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OpenGTA::StyleHolder::Instance().load("STYLE001.G24");
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SDL_EnableKeyRepeat( 100, SDL_DEFAULT_REPEAT_INTERVAL );
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std::vector<uint16_t> frame_nums(8);
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for (int i = 0; i < 8; ++i) {
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std::stringstream o;
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o << "F_LOGO" << i << ".RAW";
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guiManager.cacheImageRAW(o.str(), 100+i);
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frame_nums[i] = 100+i;
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}
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guiManager.createAnimation(frame_nums, 5, 1);
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SDL_Rect r;
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r.x = 0; r.y = 0; r.h = 312 * screen.getHeight() / 480; r.w = screen.getWidth();
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std::string rawfile("F_LOWER1.RAW");
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guiManager.cacheImageRAW(rawfile, 99);
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GUI::TexturedObject * b2 = new GUI::TexturedObject(1, r, 99);
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guiManager.add(b2, 2);
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r.y = 312 * screen.getHeight() / 480;
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r.h = 168 * screen.getHeight() / 480;
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GUI::AnimatedTextureObject * b3 = new GUI::AnimatedTextureObject(2, r, 1);
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guiManager.add(b3, 2);
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Timer & t = TimerHolder::Instance();
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ImageUtil::WidthHeightPair whp = guiManager.cacheStyleArrowSprite(16, -1);
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guiManager.cacheStyleArrowSprite(17, -1);
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std::vector<uint16_t> anim2frames(2);
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anim2frames[0] = 16;
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anim2frames[1] = 17;
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guiManager.createAnimation(anim2frames, 10, 2);
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r.x = 200;
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r.y = 200;
|
|
r.w = whp.first * 2; r.h = whp.second * 2;
|
|
GUI::AnimatedTextureObject * b5 = new GUI::AnimatedTextureObject(1, r, 2);
|
|
guiManager.add(b5, 3);
|
|
|
|
whp = guiManager.cacheStyleArrowSprite(2, -1);
|
|
r.w = whp.first;
|
|
r.h = whp.second;
|
|
GUI::Pager * pager = new GUI::Pager(3, r, 2, "STREET1.FON", 1);
|
|
|
|
guiManager.add(pager, 5);
|
|
|
|
/*Timer::CallbackType cmd(turn_anim_off);
|
|
t.registerCallback(false, cmd, t.getRealTime() + 2000);
|
|
|
|
Timer::CallbackType cmd2(font_play);
|
|
t.registerCallback(false, cmd2, t.getRealTime() + 100, t.getRealTime() + 3000);
|
|
*/
|
|
}
|
|
|
|
void handleKeyPress( SDL_keysym *keysym ) {
|
|
switch ( keysym->sym ) {
|
|
case SDLK_ESCAPE:
|
|
global_Done = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void draw_menu() {
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
OpenGL::Screen & screen = OpenGL::ScreenHolder::Instance();
|
|
screen.setFlatProjection();
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
guiManager.draw();
|
|
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
void run_main() {
|
|
SDL_Event event;
|
|
Timer & t = TimerHolder::Instance();
|
|
t.update();
|
|
//Uint32 now_ticks = SDL_GetTicks();
|
|
Uint32 now_ticks = t.getRealTime();
|
|
while(!global_Done && !global_EC) {
|
|
while (SDL_PollEvent(&event)) {
|
|
switch(event.type) {
|
|
case SDL_KEYDOWN:
|
|
handleKeyPress(&event.key.keysym);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
guiManager.receive(event.button);
|
|
break;
|
|
/*case SDL_KEYUP:
|
|
handleKeyUp(&event.key.keysym);
|
|
break;*/
|
|
case SDL_VIDEORESIZE:
|
|
OpenGL::ScreenHolder::Instance().resize(event.resize.w, event.resize.h);
|
|
break;
|
|
case SDL_QUIT:
|
|
global_Done = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
draw_menu();
|
|
//now_ticks = SDL_GetTicks();
|
|
t.update();
|
|
now_ticks = t.getRealTime();
|
|
guiManager.update(now_ticks);
|
|
SDL_Delay(20);
|
|
}
|
|
// otherwise only at exit, which... troubles loki::smallobject
|
|
guiManager.clearCache();
|
|
TimerHolder::Instance().clearAllEvents();
|
|
}
|
|
|
|
#endif
|