10 lines
147 B
Plaintext
Executable File
10 lines
147 B
Plaintext
Executable File
varying vec2 TexCoord;
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void main()
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz,1.0);
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TexCoord = gl_MultiTexCoord0.st;
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}
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