engine/include/Render/SalmonRender/SalmonRenderIos.h

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#ifndef SALMON_RENDER_IOS_H_INCLUDED
#define SALMON_RENDER_IOS_H_INCLUDED
#include "include/Render/SalmonRender/SalmonRenderGLES20.h"
namespace SE
{
class TSalmonRendererIos : public TSalmonRendererGLES20
{
protected:
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GLint defaultFBO;
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public:
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virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
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virtual void SwitchToScreen();
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};
} //namespace SE
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#endif