2013-01-19 20:02:34 +00:00
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#ifndef SALMON_RENDER_IOS_H_INCLUDED
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#define SALMON_RENDER_IOS_H_INCLUDED
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#include "include/Render/SalmonRender/SalmonRenderGLES20.h"
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namespace SE
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{
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class TSalmonRendererIos : public TSalmonRendererGLES20
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{
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protected:
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2017-02-26 23:26:42 +00:00
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GLint defaultFBO;
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2013-01-19 20:02:34 +00:00
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public:
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2017-02-26 23:26:42 +00:00
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virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
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2013-01-28 09:51:30 +00:00
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virtual void SwitchToScreen();
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2013-01-19 20:02:34 +00:00
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};
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} //namespace SE
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2017-02-26 23:26:42 +00:00
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#endif
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