bug fixes. Animation still doesn't work properly
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992befeb45
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@ -1192,16 +1192,15 @@ void TMatch3Field::Update(size_t dt)
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TMatch3Logic::UpdateLogic(dt);
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TMatch3Logic::UpdateLogic(dt);
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SE::TRenderPairList::iterator i;
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SE::TRenderPairList::iterator i;
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for (i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
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for (i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
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{
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{
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i->second.RefreshBuffer();
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i->second.RefreshBuffer();
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}
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}
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int y = 6;
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y = 6 + y;
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SE::ResourceManager->HalibutAnimationManager.Update(dt);
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}
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}
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@ -1344,9 +1343,9 @@ bool TMatch3Field::CheckClick(Eigen::Vector2f mousePos)
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{
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{
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Eigen::Vector2f fieldPos = mousePos - LeftBottomPos;
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Eigen::Vector2f fieldPos = mousePos - LeftBottomPos;
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if (fieldPos[0] >= 0 && fieldPos[0] <= Match3FieldParams.FieldWidth*Match3FieldParams.CellWidth)
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if (fieldPos[0] >= 0 && fieldPos[0] < Match3FieldParams.FieldWidth*Match3FieldParams.CellWidth)
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{
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{
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if (fieldPos[1] >= 0 && fieldPos[1] <= Match3FieldParams.FieldHeight*Match3FieldParams.CellHeight)
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if (fieldPos[1] >= 0 && fieldPos[1] < Match3FieldParams.FieldHeight*Match3FieldParams.CellHeight)
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{
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{
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return true;
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return true;
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}
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}
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