migrate to TES-engine

This commit is contained in:
Samat Agishev 2018-02-01 19:39:31 +05:00
parent b4c58abee4
commit d97dab0ecc
8 changed files with 569 additions and 381 deletions

View File

@ -58,35 +58,60 @@ struct TOnClickTest
void TMyApplication::InnerInit()
{
#ifdef TARGET_ANDROID
ResourceManager->PathToResources = "";
SE::ST::PathToResources = "";
#endif
#ifdef TARGET_WIN32
#ifdef DEBUG
ResourceManager->PathToResources = "../../assets/";
SE::ST::PathToResources = "../../assets/";
#else
ResourceManager->PathToResources = "res/";
SE::ST::PathToResources = "res/";
#endif
#endif
#ifdef TARGET_IOS
ResourceManager->PathToResources = "assets/";
SE::ST::PathToResources = "assets/";
#endif
if (SE::Console != nullptr) {
*SE::Console << "APP INIT\n";
}
boost::shared_ptr<boost::property_tree::ptree> px = FileToPropertyTree("function_info_list.xml");
SE::ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
SE::ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
SE::ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
SE::Renderer->PushShader("DefaultShader");
const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
const std::string CONST_LOADING_TEXTURE = "loading";
const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
SE::ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
SE::ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
SE::ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
SE::ResourceManager->TexList.AddTexture("console_bkg.bmp");
SE::ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
Inited = true;
SE::Renderer->SetOrthoProjection();
SE::Renderer->SetFullScreenViewport();
ResourceManager->ScriptManager.Serialize(*px);
px = FileToPropertyTree("shaders.xml");
ResourceManager->ShaderManager.Serialize(*px);
auto px = SE::FileToPropertyTree("shaders.xml");
SE::ResourceManager->ShaderManager.Serialize(*px);
HalibutRender->PushShader("DefaultShader");
px = SE::FileToPropertyTree("textures.xml");
SE::ResourceManager->TexList.Serialize(*px);
px = FileToPropertyTree("textures.xml");
ResourceManager->TexList.Serialize(*px);
px = FileToPropertyTree("fonts.xml");
ResourceManager->FontManager.Serialize(*px);
ResourceManager->FontManager.PushFont("droid_sans14");
//this cause exception
//px = SE::FileToPropertyTree("fonts.xml");
//SE::ResourceManager->FontManager.Serialize(*px);
//SE::ResourceManager->FontManager.PushFont("droid_sans14");
/*
ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr<TInstancingWidgetAncestor>(new TSquareButton),
"ololo", "group1",
@ -104,6 +129,8 @@ void TMyApplication::InnerInit()
ResourceManager->GUIManager.MoveWidget("ololo", vec2(-100, 0));
TOnClickTest OnClickTest;
*/
//ResourceManager->GUIManager.GetOnClickSignal("ololo").connect(OnClickTest);
@ -136,6 +163,6 @@ void TMyApplication::InnerDraw()
}
//What to do on update. timer means how many ms passed since last update
void TMyApplication::InnerUpdate(cardinal timer)
void TMyApplication::InnerUpdate(size_t timer)
{
}

View File

@ -19,6 +19,7 @@
#include "match3/match3field.h"
class TMatch3Field;
class TMatch3Controller
{
@ -35,7 +36,7 @@ public:
//Application class
class TMyApplication : public TApplication
class TMyApplication : public SE::TApplication
{
public:
bool Inited;
@ -53,7 +54,7 @@ public:
virtual void InnerDraw();
//What to do on draw
virtual void InnerUpdate(cardinal timer);
virtual void InnerUpdate(size_t timer);
//What to do on update. timer means how many ms passed since last update
};

File diff suppressed because it is too large Load Diff

View File

@ -2,11 +2,12 @@
#define MATCH3FIELD_H_INCLUDED
#include "include/Engine.h"
#include <Eigen/src/Core/Matrix.h>
const cardinal CONST_MAX_FIELD_WIDTH = 11;
const cardinal CONST_MAX_FIELD_HEIGHT = 11;
const size_t CONST_MAX_FIELD_WIDTH = 11;
const size_t CONST_MAX_FIELD_HEIGHT = 11;
const float CONST_MATCH3_CELL_WIDTH = 42.f;
@ -20,7 +21,7 @@ const float CONST_MATCH3_CELL_HEIGHT = 32.f;
const float CONST_CHIP_LOWEST_SPEED = -0.3f;
const float CONST_CHIP_ACCELERATION = -0.001f;
*/
const cardinal CONST_MATCH_TIME = 150;
const size_t CONST_MATCH_TIME = 150;
const float CONST_CHIP_POSITION_EPSILON = 1.f;
const float CONST_CHIP_VELOCITY_EPSILON = 0.3f;
@ -28,25 +29,24 @@ const float CONST_CHIP_VELOCITY_EPSILON = 0.3f;
const float CONST_CHIP_K = 0.4f;
const cardinal CONST_CHIP_TYPE_COUNT = 4;
const size_t CONST_CHIP_TYPE_COUNT = 4;
struct TChipTemplateParams : public TSerializeInterface
struct TChipTemplateParams : public SE::TSerializeInterface
{
THalibutExternalAnimObject SelectedTemplateAnimObject;
THalibutExternalAnimObject FinishingTemplateAnimObject;
TRenderParams SelectedRenderParams;
TRenderParams FinishingRenderParams;
SE::THalibutExternalAnimObject SelectedTemplateAnimObject;
SE::THalibutExternalAnimObject FinishingTemplateAnimObject;
SE::TRenderParams SelectedRenderParams;
SE::TRenderParams FinishingRenderParams;
virtual void Serialize(boost::property_tree::ptree& propertyTree);
};
struct TMatch3FieldParams : public TSerializeInterface
struct TMatch3FieldParams : public SE::TSerializeInterface
{
cardinal FieldWidth;
cardinal FieldHeight;
size_t FieldWidth;
size_t FieldHeight;
float CellWidth;
float CellHeight;
float ChipLowestSpeed;
@ -55,9 +55,9 @@ struct TMatch3FieldParams : public TSerializeInterface
float ChipPositionEpsilon;
float ChipVelocityEpsilon;
float ChipK;
cardinal ChipMatchTime;
size_t ChipMatchTime;
cardinal ChipTypeCount;
size_t ChipTypeCount;
std::vector<TChipTemplateParams> ChipTemplateParamsArr;
@ -82,15 +82,14 @@ struct TMatch3FieldParams : public TSerializeInterface
};
struct TChip
{
int ChipType; // -1 means empty field
std::string AnimName; //Generated automatically
TRenderPairList::iterator RenderPair;
SE::TRenderPairList::iterator RenderPair;
cardinal VertexListShift;
size_t VertexListShift;
float Velocity;
@ -104,31 +103,32 @@ struct TChip
CS_X,
} ChipState;
TChip(int chipType, TRenderPairList::iterator renderPair, cardinal vertexListShift, TChipState chipState = CS_FALLING);
TChip(int chipType, SE::TRenderPairList::iterator renderPair, size_t vertexListShift, TChipState chipState = CS_FALLING);
~TChip();
vec2 GetLeftBottomPos();
void SetLeftBottomPos(vec2 newPos);
void MoveLeftBottomPos(vec2 shift);
Eigen::Vector2f GetLeftBottomPos();
void SetLeftBottomPos(Eigen::Vector2f newPos);
void MoveLeftBottomPos(Eigen::Vector2f shift);
static int StaticAnimationIndex;
};
struct TChipSwappingPair
{
float T;
ivec2 Chip1;
ivec2 Chip2;
Eigen::Vector2i Chip1;
Eigen::Vector2i Chip2;
vec2 Chip1RealPosFrom;
vec2 Chip2RealPosFrom;
Eigen::Vector2f Chip1RealPosFrom;
Eigen::Vector2f Chip2RealPosFrom;
bool IsReturning;
TChipSwappingPair(ivec2 chip1, ivec2 chip2, vec2 chip1PosFrom, vec2 chip2PosFrom)
TChipSwappingPair(Eigen::Vector2i chip1, Eigen::Vector2i chip2, Eigen::Vector2f chip1PosFrom, Eigen::Vector2f chip2PosFrom)
: Chip1(chip1)
, Chip2(chip2)
, T(0)
@ -143,10 +143,10 @@ struct TChipSwappingPair
struct TChipDeletingData
{
float T;
ivec2 Chip;
vec2 Pos;
Eigen::Vector2i Chip;
Eigen::Vector2f Pos;
TChipDeletingData(ivec2 chip, vec2 pos)
TChipDeletingData(Eigen::Vector2i chip, Eigen::Vector2f pos)
: T(0.f)
, Chip(chip)
, Pos(pos)
@ -154,97 +154,100 @@ struct TChipDeletingData
}
};
class TMatch3Logic
{
protected:
cardinal ChipTypeCount;
size_t ChipTypeCount;
std::vector<std::vector<TChip> > ChipMatrix;
std::vector<TChipSwappingPair> ChipSwappingPairVector;
std::vector<TChipDeletingData> ChipDeletingVector;
std::vector<TRenderPairList::iterator> RenderPairIteratorVector;
std::vector<SE::TRenderPairList::iterator> RenderPairIteratorVector;
ivec2 selectedChip;
Eigen::Vector2i selectedChip;
vec2 LeftBottomPosField;
Eigen::Vector2f LeftBottomPosField;
TMatch3FieldParams Match3FieldParams;
void FillRandomChipMatrix(std::vector<TRenderPairList::iterator> renderPairIteratorVector, vec2 leftBottomPos);
void FillRandomChipMatrix(std::vector<SE::TRenderPairList::iterator> renderPairIteratorVector, Eigen::Vector2f leftBottomPos);
vec2 GetExpectedLeftBottomPos(cardinal x, cardinal y);
Eigen::Vector2f GetExpectedLeftBottomPos(size_t x, size_t y);
void StartAnimateChip(cardinal x, cardinal y);
void StopAnimateChip(cardinal x, cardinal y);
void StartAnimateChip(size_t x, size_t y);
void StopAnimateChip(size_t x, size_t y);
bool ChipIsLocked(ivec2 chip);
bool ChipIsFinishing(ivec2 chip);
bool ChipIsStable(ivec2 chip);
bool ChipCanBeSelected(ivec2 chip);
bool ChipsCanBeSwapped(ivec2 p1, ivec2 p2);
bool ChipIsLocked(Eigen::Vector2i chip);
bool ChipIsFinishing(Eigen::Vector2i chip);
bool ChipIsStable(Eigen::Vector2i chip);
bool ChipCanBeSelected(Eigen::Vector2i chip);
bool ChipsCanBeSwapped(Eigen::Vector2i p1, Eigen::Vector2i p2);
bool ChipCanBeMatchedUp(ivec2 chip);
bool ChipCanBeMatchedDown(ivec2 chip);
bool ChipCanBeMatchedLeft(ivec2 chip);
bool ChipCanBeMatchedRight(ivec2 chip);
bool ChipCanBeMatchedUp(Eigen::Vector2i chip);
bool ChipCanBeMatchedDown(Eigen::Vector2i chip);
bool ChipCanBeMatchedLeft(Eigen::Vector2i chip);
bool ChipCanBeMatchedRight(Eigen::Vector2i chip);
void UnmatchChips(std::vector<ivec2> chipList);
void UpdateChipPosition(cardinal dt);
void UnmatchChips(std::vector<Eigen::Vector2i> chipList);
void UpdateChipPosition(size_t dt);
void RemoveBubbles();
void ReplaceAnimation(ivec2 p);
void ReplaceAnimation(Eigen::Vector2i p);
void MoveVertexListShiftBack(TRenderPairList::iterator renderPairItr, cardinal moveFrom);
void MoveVertexCoordDown(TRenderPairList::iterator renderPairItr, cardinal moveFrom, float value);
void MoveVertexListShiftBack(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom);
void MoveVertexCoordDown(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom, float value);
void AddChipToUp(cardinal colNum, int chipType, vec2 spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
void InsertEmptyChip(cardinal colNum, cardinal rowNum, int chipType);
void AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
void InsertEmptyChip(size_t colNum, size_t rowNum, int chipType);
void UpdateChipSwapping(cardinal dt);
void UpdateChipSwapping(size_t dt);
void TryMatchAllChips();
void DestroyChip(ivec2 p);
void DestroyChip(Eigen::Vector2i p);
void ChangeChipType(ivec2 p);
void ChangeChipType(Eigen::Vector2i p);
public:
TMatch3Logic();
virtual ~TMatch3Logic();
void SelectChip(ivec2 pos);
void SelectChip(Eigen::Vector2i pos);
void UnselectChip();
ivec2 GetSelectedChip();
Eigen::Vector2i GetSelectedChip();
std::vector<ivec2> GetAvailableMatchingChips();
std::vector<Eigen::Vector2i> GetAvailableMatchingChips();
void SwapChips(ivec2 p1, ivec2 p2, bool isReturning = false);
void SwapChips(Eigen::Vector2i p1, Eigen::Vector2i p2, bool isReturning = false);
void ResetChipPos(ivec2 p);
void ResetChipPos(Eigen::Vector2i p);
void UpdateLogic(cardinal dt);
void UpdateLogic(size_t dt);
void HitFieldWithPattern(ivec2 pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern);
void HitFieldWithPattern(Eigen::Vector2i pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern);
};
class TMatch3Controller;
class TMatch3Field : public TMatch3Logic, public TInstancingWidgetAncestor
class TMatch3Field : public TMatch3Logic
{
protected:
void FillBasicChipMatrixAndTriangleList();
//TMatch3Controller& Match3Controller;
vec2 LastTappedPos;
vec2 LastMovePos;
Eigen::Vector2f LastTappedPos;
Eigen::Vector2f LastMovePos;
ivec2 PosToChip(vec2 pos);
Eigen::Vector2i PosToChip(Eigen::Vector2f pos);
public:
TMatch3Field();
@ -254,11 +257,11 @@ public:
TMatch3Field(TMatch3Controller& match3Controller);
~TMatch3Field();
virtual void Update(cardinal dt);
virtual void OnTapDown(vec2 pos);
virtual void OnTapUp(vec2 pos);
virtual void OnMove(vec2 shift);
virtual bool CheckClick(vec2 mousePos);
virtual void Update(size_t dt);
virtual void OnTapDown(Eigen::Vector2f pos);
virtual void OnTapUp(Eigen::Vector2f pos);
virtual void OnMove(Eigen::Vector2f shift);
virtual bool CheckClick(Eigen::Vector2f mousePos);
void HighlightMatch3();
@ -268,9 +271,4 @@ public:
#endif

View File

@ -1,32 +1,101 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Halibut Engine", "..\..\..\Engine\Halibut Engine\Halibut Engine.vcxproj", "{4E274B19-10B2-4987-96C5-76F35A149502}"
EndProject
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Crystal of Rhylil", "Crystal of Rhylil\Crystal of Rhylil.vcxproj", "{0080A3E1-DFBF-4557-B198-E6D5D7724393}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
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EndProject
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EndProject
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_nosound|Win32 = Debug_nosound|Win32
Debug_nosound|x64 = Debug_nosound|x64
Debug_nosound|x86 = Debug_nosound|x86
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,14 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0080A3E1-DFBF-4557-B198-E6D5D7724393}</ProjectGuid>
@ -20,12 +28,27 @@
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -33,18 +56,33 @@
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</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SalmonEnginePath)include</IncludePath>
<LibraryPath>$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(SalmonEnginePath)$(Configuration)</LibraryPath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@ -58,6 +96,21 @@
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
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</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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@ -75,12 +128,31 @@
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</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_47_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(SolutionDir)\..\jni;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TARGET_WIN32;TARGET_HALIBUT;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ItemGroup>
<ClCompile Include="..\..\jni\main_code.cpp" />
<ClCompile Include="..\..\jni\match3\match3field.cpp" />
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View File

@ -12,9 +12,19 @@ extern boost::shared_ptr<TMyApplication> App;
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
{
App->Height = 480;
App->Width = 800;
int height = 480;
int width = 800;
//Start application
return MainLoop(*App);
if (SE::CreateEngine(width, height)) {
App->OuterInit(width, height, width, height);
MainLoop(App.get());
App->OuterDeinit();
SE::DestroyEngine();
}
return 0;
}

View File

@ -1,6 +1,6 @@
#pragma once
/* Path to the engine */
#include "HalibutEngineWindows.h"
#include "include/Engine.h"
#include "../../jni/main_code.h"