migrate to TES-engine

This commit is contained in:
Samat Agishev 2018-02-01 19:39:31 +05:00
parent b4c58abee4
commit d97dab0ecc
8 changed files with 569 additions and 381 deletions

View File

@ -58,35 +58,60 @@ struct TOnClickTest
void TMyApplication::InnerInit() void TMyApplication::InnerInit()
{ {
#ifdef TARGET_ANDROID #ifdef TARGET_ANDROID
ResourceManager->PathToResources = ""; SE::ST::PathToResources = "";
#endif #endif
#ifdef TARGET_WIN32 #ifdef TARGET_WIN32
#ifdef DEBUG #ifdef DEBUG
ResourceManager->PathToResources = "../../assets/"; SE::ST::PathToResources = "../../assets/";
#else #else
ResourceManager->PathToResources = "res/"; SE::ST::PathToResources = "res/";
#endif #endif
#endif #endif
#ifdef TARGET_IOS #ifdef TARGET_IOS
ResourceManager->PathToResources = "assets/"; SE::ST::PathToResources = "assets/";
#endif #endif
if (SE::Console != nullptr) {
*SE::Console << "APP INIT\n";
}
boost::shared_ptr<boost::property_tree::ptree> px = FileToPropertyTree("function_info_list.xml"); SE::ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
SE::ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
SE::ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
SE::Renderer->PushShader("DefaultShader");
const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
const std::string CONST_LOADING_TEXTURE = "loading";
const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
SE::ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
SE::ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
SE::ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
SE::ResourceManager->TexList.AddTexture("console_bkg.bmp");
SE::ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
Inited = true;
SE::Renderer->SetOrthoProjection();
SE::Renderer->SetFullScreenViewport();
ResourceManager->ScriptManager.Serialize(*px);
px = FileToPropertyTree("shaders.xml"); auto px = SE::FileToPropertyTree("shaders.xml");
ResourceManager->ShaderManager.Serialize(*px); SE::ResourceManager->ShaderManager.Serialize(*px);
HalibutRender->PushShader("DefaultShader"); px = SE::FileToPropertyTree("textures.xml");
SE::ResourceManager->TexList.Serialize(*px);
px = FileToPropertyTree("textures.xml"); //this cause exception
ResourceManager->TexList.Serialize(*px); //px = SE::FileToPropertyTree("fonts.xml");
//SE::ResourceManager->FontManager.Serialize(*px);
px = FileToPropertyTree("fonts.xml"); //SE::ResourceManager->FontManager.PushFont("droid_sans14");
ResourceManager->FontManager.Serialize(*px);
ResourceManager->FontManager.PushFont("droid_sans14");
/*
ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr<TInstancingWidgetAncestor>(new TSquareButton), ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr<TInstancingWidgetAncestor>(new TSquareButton),
"ololo", "group1", "ololo", "group1",
@ -104,6 +129,8 @@ void TMyApplication::InnerInit()
ResourceManager->GUIManager.MoveWidget("ololo", vec2(-100, 0)); ResourceManager->GUIManager.MoveWidget("ololo", vec2(-100, 0));
TOnClickTest OnClickTest; TOnClickTest OnClickTest;
*/
//ResourceManager->GUIManager.GetOnClickSignal("ololo").connect(OnClickTest); //ResourceManager->GUIManager.GetOnClickSignal("ololo").connect(OnClickTest);
@ -136,6 +163,6 @@ void TMyApplication::InnerDraw()
} }
//What to do on update. timer means how many ms passed since last update //What to do on update. timer means how many ms passed since last update
void TMyApplication::InnerUpdate(cardinal timer) void TMyApplication::InnerUpdate(size_t timer)
{ {
} }

View File

@ -19,6 +19,7 @@
#include "match3/match3field.h" #include "match3/match3field.h"
class TMatch3Field;
class TMatch3Controller class TMatch3Controller
{ {
@ -35,7 +36,7 @@ public:
//Application class //Application class
class TMyApplication : public TApplication class TMyApplication : public SE::TApplication
{ {
public: public:
bool Inited; bool Inited;
@ -53,7 +54,7 @@ public:
virtual void InnerDraw(); virtual void InnerDraw();
//What to do on draw //What to do on draw
virtual void InnerUpdate(cardinal timer); virtual void InnerUpdate(size_t timer);
//What to do on update. timer means how many ms passed since last update //What to do on update. timer means how many ms passed since last update
}; };

File diff suppressed because it is too large Load Diff

View File

@ -2,11 +2,12 @@
#define MATCH3FIELD_H_INCLUDED #define MATCH3FIELD_H_INCLUDED
#include "include/Engine.h" #include "include/Engine.h"
#include <Eigen/src/Core/Matrix.h>
const cardinal CONST_MAX_FIELD_WIDTH = 11; const size_t CONST_MAX_FIELD_WIDTH = 11;
const cardinal CONST_MAX_FIELD_HEIGHT = 11; const size_t CONST_MAX_FIELD_HEIGHT = 11;
const float CONST_MATCH3_CELL_WIDTH = 42.f; const float CONST_MATCH3_CELL_WIDTH = 42.f;
@ -20,7 +21,7 @@ const float CONST_MATCH3_CELL_HEIGHT = 32.f;
const float CONST_CHIP_LOWEST_SPEED = -0.3f; const float CONST_CHIP_LOWEST_SPEED = -0.3f;
const float CONST_CHIP_ACCELERATION = -0.001f; const float CONST_CHIP_ACCELERATION = -0.001f;
*/ */
const cardinal CONST_MATCH_TIME = 150; const size_t CONST_MATCH_TIME = 150;
const float CONST_CHIP_POSITION_EPSILON = 1.f; const float CONST_CHIP_POSITION_EPSILON = 1.f;
const float CONST_CHIP_VELOCITY_EPSILON = 0.3f; const float CONST_CHIP_VELOCITY_EPSILON = 0.3f;
@ -28,25 +29,24 @@ const float CONST_CHIP_VELOCITY_EPSILON = 0.3f;
const float CONST_CHIP_K = 0.4f; const float CONST_CHIP_K = 0.4f;
const cardinal CONST_CHIP_TYPE_COUNT = 4; const size_t CONST_CHIP_TYPE_COUNT = 4;
struct TChipTemplateParams : public TSerializeInterface struct TChipTemplateParams : public SE::TSerializeInterface
{ {
THalibutExternalAnimObject SelectedTemplateAnimObject; SE::THalibutExternalAnimObject SelectedTemplateAnimObject;
THalibutExternalAnimObject FinishingTemplateAnimObject; SE::THalibutExternalAnimObject FinishingTemplateAnimObject;
TRenderParams SelectedRenderParams; SE::TRenderParams SelectedRenderParams;
TRenderParams FinishingRenderParams; SE::TRenderParams FinishingRenderParams;
virtual void Serialize(boost::property_tree::ptree& propertyTree); virtual void Serialize(boost::property_tree::ptree& propertyTree);
}; };
struct TMatch3FieldParams : public SE::TSerializeInterface
struct TMatch3FieldParams : public TSerializeInterface
{ {
cardinal FieldWidth; size_t FieldWidth;
cardinal FieldHeight; size_t FieldHeight;
float CellWidth; float CellWidth;
float CellHeight; float CellHeight;
float ChipLowestSpeed; float ChipLowestSpeed;
@ -55,9 +55,9 @@ struct TMatch3FieldParams : public TSerializeInterface
float ChipPositionEpsilon; float ChipPositionEpsilon;
float ChipVelocityEpsilon; float ChipVelocityEpsilon;
float ChipK; float ChipK;
cardinal ChipMatchTime; size_t ChipMatchTime;
cardinal ChipTypeCount; size_t ChipTypeCount;
std::vector<TChipTemplateParams> ChipTemplateParamsArr; std::vector<TChipTemplateParams> ChipTemplateParamsArr;
@ -82,15 +82,14 @@ struct TMatch3FieldParams : public TSerializeInterface
}; };
struct TChip struct TChip
{ {
int ChipType; // -1 means empty field int ChipType; // -1 means empty field
std::string AnimName; //Generated automatically std::string AnimName; //Generated automatically
TRenderPairList::iterator RenderPair; SE::TRenderPairList::iterator RenderPair;
cardinal VertexListShift; size_t VertexListShift;
float Velocity; float Velocity;
@ -104,31 +103,32 @@ struct TChip
CS_X, CS_X,
} ChipState; } ChipState;
TChip(int chipType, TRenderPairList::iterator renderPair, cardinal vertexListShift, TChipState chipState = CS_FALLING); TChip(int chipType, SE::TRenderPairList::iterator renderPair, size_t vertexListShift, TChipState chipState = CS_FALLING);
~TChip(); ~TChip();
vec2 GetLeftBottomPos(); Eigen::Vector2f GetLeftBottomPos();
void SetLeftBottomPos(vec2 newPos); void SetLeftBottomPos(Eigen::Vector2f newPos);
void MoveLeftBottomPos(vec2 shift); void MoveLeftBottomPos(Eigen::Vector2f shift);
static int StaticAnimationIndex; static int StaticAnimationIndex;
}; };
struct TChipSwappingPair struct TChipSwappingPair
{ {
float T; float T;
ivec2 Chip1; Eigen::Vector2i Chip1;
ivec2 Chip2; Eigen::Vector2i Chip2;
vec2 Chip1RealPosFrom; Eigen::Vector2f Chip1RealPosFrom;
vec2 Chip2RealPosFrom; Eigen::Vector2f Chip2RealPosFrom;
bool IsReturning; bool IsReturning;
TChipSwappingPair(ivec2 chip1, ivec2 chip2, vec2 chip1PosFrom, vec2 chip2PosFrom) TChipSwappingPair(Eigen::Vector2i chip1, Eigen::Vector2i chip2, Eigen::Vector2f chip1PosFrom, Eigen::Vector2f chip2PosFrom)
: Chip1(chip1) : Chip1(chip1)
, Chip2(chip2) , Chip2(chip2)
, T(0) , T(0)
@ -143,10 +143,10 @@ struct TChipSwappingPair
struct TChipDeletingData struct TChipDeletingData
{ {
float T; float T;
ivec2 Chip; Eigen::Vector2i Chip;
vec2 Pos; Eigen::Vector2f Pos;
TChipDeletingData(ivec2 chip, vec2 pos) TChipDeletingData(Eigen::Vector2i chip, Eigen::Vector2f pos)
: T(0.f) : T(0.f)
, Chip(chip) , Chip(chip)
, Pos(pos) , Pos(pos)
@ -154,97 +154,100 @@ struct TChipDeletingData
} }
}; };
class TMatch3Logic class TMatch3Logic
{ {
protected: protected:
cardinal ChipTypeCount; size_t ChipTypeCount;
std::vector<std::vector<TChip> > ChipMatrix; std::vector<std::vector<TChip> > ChipMatrix;
std::vector<TChipSwappingPair> ChipSwappingPairVector; std::vector<TChipSwappingPair> ChipSwappingPairVector;
std::vector<TChipDeletingData> ChipDeletingVector; std::vector<TChipDeletingData> ChipDeletingVector;
std::vector<TRenderPairList::iterator> RenderPairIteratorVector; std::vector<SE::TRenderPairList::iterator> RenderPairIteratorVector;
ivec2 selectedChip; Eigen::Vector2i selectedChip;
vec2 LeftBottomPosField; Eigen::Vector2f LeftBottomPosField;
TMatch3FieldParams Match3FieldParams; TMatch3FieldParams Match3FieldParams;
void FillRandomChipMatrix(std::vector<TRenderPairList::iterator> renderPairIteratorVector, vec2 leftBottomPos); void FillRandomChipMatrix(std::vector<SE::TRenderPairList::iterator> renderPairIteratorVector, Eigen::Vector2f leftBottomPos);
vec2 GetExpectedLeftBottomPos(cardinal x, cardinal y); Eigen::Vector2f GetExpectedLeftBottomPos(size_t x, size_t y);
void StartAnimateChip(cardinal x, cardinal y); void StartAnimateChip(size_t x, size_t y);
void StopAnimateChip(cardinal x, cardinal y); void StopAnimateChip(size_t x, size_t y);
bool ChipIsLocked(ivec2 chip); bool ChipIsLocked(Eigen::Vector2i chip);
bool ChipIsFinishing(ivec2 chip); bool ChipIsFinishing(Eigen::Vector2i chip);
bool ChipIsStable(ivec2 chip); bool ChipIsStable(Eigen::Vector2i chip);
bool ChipCanBeSelected(ivec2 chip); bool ChipCanBeSelected(Eigen::Vector2i chip);
bool ChipsCanBeSwapped(ivec2 p1, ivec2 p2); bool ChipsCanBeSwapped(Eigen::Vector2i p1, Eigen::Vector2i p2);
bool ChipCanBeMatchedUp(ivec2 chip); bool ChipCanBeMatchedUp(Eigen::Vector2i chip);
bool ChipCanBeMatchedDown(ivec2 chip); bool ChipCanBeMatchedDown(Eigen::Vector2i chip);
bool ChipCanBeMatchedLeft(ivec2 chip); bool ChipCanBeMatchedLeft(Eigen::Vector2i chip);
bool ChipCanBeMatchedRight(ivec2 chip); bool ChipCanBeMatchedRight(Eigen::Vector2i chip);
void UnmatchChips(std::vector<ivec2> chipList); void UnmatchChips(std::vector<Eigen::Vector2i> chipList);
void UpdateChipPosition(cardinal dt); void UpdateChipPosition(size_t dt);
void RemoveBubbles(); void RemoveBubbles();
void ReplaceAnimation(ivec2 p); void ReplaceAnimation(Eigen::Vector2i p);
void MoveVertexListShiftBack(TRenderPairList::iterator renderPairItr, cardinal moveFrom); void MoveVertexListShiftBack(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom);
void MoveVertexCoordDown(TRenderPairList::iterator renderPairItr, cardinal moveFrom, float value); void MoveVertexCoordDown(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom, float value);
void AddChipToUp(cardinal colNum, int chipType, vec2 spawnPos, TChip::TChipState chipState = TChip::CS_FALLING); void AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
void InsertEmptyChip(cardinal colNum, cardinal rowNum, int chipType); void InsertEmptyChip(size_t colNum, size_t rowNum, int chipType);
void UpdateChipSwapping(cardinal dt); void UpdateChipSwapping(size_t dt);
void TryMatchAllChips(); void TryMatchAllChips();
void DestroyChip(ivec2 p); void DestroyChip(Eigen::Vector2i p);
void ChangeChipType(ivec2 p); void ChangeChipType(Eigen::Vector2i p);
public: public:
TMatch3Logic(); TMatch3Logic();
virtual ~TMatch3Logic(); virtual ~TMatch3Logic();
void SelectChip(ivec2 pos); void SelectChip(Eigen::Vector2i pos);
void UnselectChip(); void UnselectChip();
ivec2 GetSelectedChip(); Eigen::Vector2i GetSelectedChip();
std::vector<ivec2> GetAvailableMatchingChips(); std::vector<Eigen::Vector2i> GetAvailableMatchingChips();
void SwapChips(ivec2 p1, ivec2 p2, bool isReturning = false); void SwapChips(Eigen::Vector2i p1, Eigen::Vector2i p2, bool isReturning = false);
void ResetChipPos(ivec2 p); void ResetChipPos(Eigen::Vector2i p);
void UpdateLogic(cardinal dt); void UpdateLogic(size_t dt);
void HitFieldWithPattern(ivec2 pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern); void HitFieldWithPattern(Eigen::Vector2i pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern);
}; };
class TMatch3Controller; class TMatch3Controller;
class TMatch3Field : public TMatch3Logic, public TInstancingWidgetAncestor class TMatch3Field : public TMatch3Logic
{ {
protected: protected:
void FillBasicChipMatrixAndTriangleList(); void FillBasicChipMatrixAndTriangleList();
//TMatch3Controller& Match3Controller; //TMatch3Controller& Match3Controller;
vec2 LastTappedPos; Eigen::Vector2f LastTappedPos;
vec2 LastMovePos; Eigen::Vector2f LastMovePos;
ivec2 PosToChip(vec2 pos); Eigen::Vector2i PosToChip(Eigen::Vector2f pos);
public: public:
TMatch3Field(); TMatch3Field();
@ -254,11 +257,11 @@ public:
TMatch3Field(TMatch3Controller& match3Controller); TMatch3Field(TMatch3Controller& match3Controller);
~TMatch3Field(); ~TMatch3Field();
virtual void Update(cardinal dt); virtual void Update(size_t dt);
virtual void OnTapDown(vec2 pos); virtual void OnTapDown(Eigen::Vector2f pos);
virtual void OnTapUp(vec2 pos); virtual void OnTapUp(Eigen::Vector2f pos);
virtual void OnMove(vec2 shift); virtual void OnMove(Eigen::Vector2f shift);
virtual bool CheckClick(vec2 mousePos); virtual bool CheckClick(Eigen::Vector2f mousePos);
void HighlightMatch3(); void HighlightMatch3();
@ -268,9 +271,4 @@ public:
#endif #endif

View File

@ -1,32 +1,101 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject MinimumVisualStudioVersion = 10.0.40219.1
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Global Global
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection EndGlobalSection
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View File

@ -1,14 +1,22 @@
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@ -33,18 +56,33 @@
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@ -75,12 +128,31 @@
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View File

@ -12,9 +12,19 @@ extern boost::shared_ptr<TMyApplication> App;
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst, int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow) LPSTR lpszCmdLine, int nCmdShow)
{ {
App->Height = 480; int height = 480;
App->Width = 800; int width = 800;
//Start application if (SE::CreateEngine(width, height)) {
return MainLoop(*App);
App->OuterInit(width, height, width, height);
MainLoop(App.get());
App->OuterDeinit();
SE::DestroyEngine();
}
return 0;
} }

View File

@ -1,6 +1,6 @@
#pragma once #pragma once
/* Path to the engine */ /* Path to the engine */
#include "HalibutEngineWindows.h" #include "include/Engine.h"
#include "../../jni/main_code.h" #include "../../jni/main_code.h"