crystal-of-rhylil/assets/shaders/shader_fragment.txt
2013-01-19 22:25:53 +00:00

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precision lowp float;
uniform sampler2D Texture;
uniform float Transparency;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture, texCoord).rgba;
gl_FragColor = vec4(color.rgb, color.a * Transparency);
}