crystal-of-rhylil/jni/match3/match3field.cpp
2013-01-19 22:25:53 +00:00

1330 lines
36 KiB
C++

#include "match3/match3field.h"
#include "main_code.h"
#include <algorithm>
void TChipTemplateParams::Serialize(boost::property_tree::ptree& propertyTree)
{
std::string selectedShaderName = propertyTree.get<std::string>("SelectedShaderName");
std::string selectedTexName = propertyTree.get<std::string>("SelectedTexName");
std::string selectedNormTexName = propertyTree.get<std::string>("SelectedNormTexName");
std::string finishingTexName = propertyTree.get<std::string>("FinishingTexName");
SelectedRenderParams.ShaderName = selectedShaderName;
SelectedRenderParams.TexName = selectedTexName;
SelectedRenderParams.NormTexName = selectedNormTexName;
SelectedRenderParams.Transparency = 1.f;
FinishingRenderParams.ShaderName = "";
FinishingRenderParams.TexName = finishingTexName;
FinishingRenderParams.NormTexName = "";
FinishingRenderParams.Transparency = 1.f;
std::string selectedAnimFileName = propertyTree.get<std::string>("SelectedAnimFileName");
std::string finishingAnimFileName = propertyTree.get<std::string>("FinishingAnimFileName");
boost::shared_ptr<boost::property_tree::ptree> px = FileToPropertyTree(selectedAnimFileName);
SelectedTemplateAnimObject.Serialize(*px);
px = FileToPropertyTree(finishingAnimFileName);
FinishingTemplateAnimObject.Serialize(*px);
}
void TMatch3FieldParams::Serialize(boost::property_tree::ptree& propertyTree)
{
TChipTemplateParams chipTemplateParams;
FieldWidth = propertyTree.get<cardinal>("Match3Params.FieldWidth");
FieldHeight = propertyTree.get<cardinal>("Match3Params.FieldHeight");
CellWidth = propertyTree.get<float>("Match3Params.CellWidth");
CellHeight = propertyTree.get<float>("Match3Params.CellHeight");
ChipLowestSpeed = propertyTree.get<float>("Match3Params.ChipLowestSpeed");
ChipAcceleration = propertyTree.get<float>("Match3Params.ChipAcceleration");
ChipPositionEpsilon = propertyTree.get<float>("Match3Params.ChipPositionEpsilon");
ChipVelocityEpsilon = propertyTree.get<float>("Match3Params.ChipVelocityEpsilon");
ChipK = propertyTree.get<float>("Match3Params.ChipK");
ChipMatchTime = propertyTree.get<cardinal>("Match3Params.ChipMatchTime");
ChipTypeCount = propertyTree.get<cardinal>("Match3Params.ChipTypeCount");
BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Match3Params.ChipList"))
{
boost::property_tree::ptree& p = v.second.get_child("");
chipTemplateParams.Serialize(p);
ChipTemplateParamsArr.push_back(chipTemplateParams);
}
}
int TChip::StaticAnimationIndex = 0;
TChip::TChip(int chipType, TRenderPairList::iterator renderPair, cardinal vertexListShift, TChipState chipState)
: ChipType(chipType)
, RenderPair(renderPair)
, VertexListShift(vertexListShift)
, ChipState(chipState)
, Velocity(0)
{
AnimName = "test_anim"+tostr(StaticAnimationIndex++);
}
TChip::~TChip()
{
}
vec2 TChip::GetLeftBottomPos()
{
std::vector<vec3>::iterator i = RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + VertexListShift;
return vec2(i->v[0], i->v[1]);
}
void TChip::SetLeftBottomPos(vec2 newPos)
{
vec2 shift = newPos - GetLeftBottomPos();
MoveLeftBottomPos(shift);
}
void TChip::MoveLeftBottomPos(vec2 shift)
{
for (int i=0; i<6; i++)
{
*(RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + VertexListShift + i) += vec3(shift, 0);
}
}
TMatch3Logic::TMatch3Logic()
//: TemplateAnimObject(TRenderPairList::iterator(), 0, 1)
{
//TemplateAnimObject.Serialize(FileToPropertyTree("chip1_xml.xml"));
}
TMatch3Logic::~TMatch3Logic()
{
//Match3FieldParams.ChipTemplateParamsArr.clear();
}
void TMatch3Logic::FillRandomChipMatrix(std::vector<TRenderPairList::iterator> renderPairIteratorVector, vec2 leftBottomPos)
{
RenderPairIteratorVector = renderPairIteratorVector;
LeftBottomPosField = leftBottomPos;
ChipTypeCount = Match3FieldParams.ChipTypeCount;
ChipMatrix.resize(Match3FieldParams.FieldWidth);
for (cardinal i = 0; i < Match3FieldParams.FieldWidth; ++i)
{
for (cardinal j=0; j < Match3FieldParams.FieldHeight; ++j)
{
int chipType = rand() % ChipTypeCount;
if (i == 0 && j == 6)
{
//AddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_LOCKED);
AddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_STANDBY);
}
else
{
AddChipToUp(i, chipType, GetExpectedLeftBottomPos(i, j), TChip::CS_STANDBY);
}
}
}
std::vector<ivec2> chipList = GetAvailableMatchingChips();
while (chipList.size() != 0)
{
UnmatchChips(chipList);
chipList = GetAvailableMatchingChips();
}
}
vec2 TMatch3Logic::GetExpectedLeftBottomPos(cardinal x, cardinal y)
{
return LeftBottomPosField + vec2(x*Match3FieldParams.CellWidth, y*Match3FieldParams.CellHeight);
}
void TMatch3Logic::StartAnimateChip(cardinal x, cardinal y)
{
ResourceManager->HalibutAnimationManager.StartAnimation(ChipMatrix[x][y].AnimName);
}
void TMatch3Logic::StopAnimateChip(cardinal x, cardinal y)
{
ResourceManager->HalibutAnimationManager.StopAnimation(ChipMatrix[x][y].AnimName);
}
bool TMatch3Logic::ChipIsLocked(ivec2 chip)
{
return ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_LOCKED;
}
bool TMatch3Logic::ChipIsFinishing(ivec2 chip)
{
return ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_FINISHING;
}
bool TMatch3Logic::ChipIsStable(ivec2 chip)
{
return ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_STANDBY ||
ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_LOCKED;
}
bool TMatch3Logic::ChipCanBeSelected(ivec2 chip)
{
if (ChipMatrix[chip.v[0]][chip.v[1]].ChipState != TChip::CS_STANDBY)
{
return false;
}
if (chip.v[1] == 0)
{
return true;
}
int i = chip.v[1] - 1;
while (i >= 0 && ChipIsStable(ivec2(chip.v[0], i)) && !ChipIsLocked(ivec2(chip.v[0], i)))
{
i--;
}
if (i < 0 || ChipIsLocked(ivec2(chip.v[0], i)))
{
return true;
}
return false;
}
bool TMatch3Logic::ChipsCanBeSwapped(ivec2 p1, ivec2 p2)
{
float distance_x = static_cast<float>(p1.v[0] - p2.v[0]);
float distance_y = static_cast<float>(p1.v[1] - p2.v[1]);
if ((((fabs(distance_x) == 1) && (fabs(distance_y) == 0))
|| ((fabs(distance_x) == 0) && (fabs(distance_y) == 1))) &&
ChipCanBeSelected(p1) &&
ChipCanBeSelected(p2))
{
return true;
}
return false;
}
bool TMatch3Logic::ChipCanBeMatchedUp(ivec2 chip)
{
if (chip.v[1] <= Match3FieldParams.FieldHeight - 3)
{
if ((ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0]][chip.v[1] + 1].ChipType)
&& (ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0]][chip.v[1] + 2].ChipType))
{
if (ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0]][chip.v[1] + 1].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0]][chip.v[1] + 2].ChipState == TChip::CS_STANDBY)
{
return true;
}
}
}
return false;
}
bool TMatch3Logic::ChipCanBeMatchedDown(ivec2 chip)
{
if (chip.v[1] >= 2)
{
if ((ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0]][chip.v[1] - 1].ChipType)
&& (ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0]][chip.v[1] - 2].ChipType))
{
if (ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0]][chip.v[1] - 1].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0]][chip.v[1] - 2].ChipState == TChip::CS_STANDBY)
{
return true;
}
}
}
return false;
}
bool TMatch3Logic::ChipCanBeMatchedLeft(ivec2 chip)
{
if (chip.v[0] >= 2)
{
if ((ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0] - 1][chip.v[1]].ChipType)
&& (ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0] - 2][chip.v[1]].ChipType))
{
if (ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0] - 1][chip.v[1]].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0] - 2][chip.v[1]].ChipState == TChip::CS_STANDBY)
{
return true;
}
}
}
return false;
}
bool TMatch3Logic::ChipCanBeMatchedRight(ivec2 chip)
{
if (chip.v[0] <= Match3FieldParams.FieldWidth - 3)
{
if ((ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0] + 1][chip.v[1]].ChipType)
&& (ChipMatrix[chip.v[0]][chip.v[1]].ChipType == ChipMatrix[chip.v[0] + 2][chip.v[1]].ChipType))
{
if (ChipMatrix[chip.v[0]][chip.v[1]].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0] + 1][chip.v[1]].ChipState == TChip::CS_STANDBY &&
ChipMatrix[chip.v[0] + 2][chip.v[1]].ChipState == TChip::CS_STANDBY)
{
return true;
}
}
}
return false;
}
void TMatch3Logic::UnmatchChips(std::vector<ivec2> chipList)
{
std::vector<ivec2>::iterator i;
for (i = chipList.begin(); i != chipList.end(); ++i)
{
ChangeChipType(*i);
}
}
void TMatch3Logic::ReplaceAnimation(ivec2 p)
{
TChip& chip = ChipMatrix[p.v[0]][p.v[1]];
if (ResourceManager->HalibutAnimationManager.AnimationExists(chip.AnimName))
{
ResourceManager->HalibutAnimationManager.ReplaceAnimationObject(chip.AnimName, chip.RenderPair, chip.VertexListShift / 6);
}
else
{
THalibutExternalAnimObject testAnimObject(Match3FieldParams.ChipTemplateParamsArr[chip.ChipType].SelectedTemplateAnimObject);
testAnimObject.ReplaceAnimObject(chip.RenderPair, chip.VertexListShift / 6);
ResourceManager->HalibutAnimationManager.AddAnimationObject(chip.AnimName, testAnimObject);
}
ResourceManager->HalibutAnimationManager.StopAnimation(chip.AnimName);
}
void TMatch3Logic::MoveVertexListShiftBack(TRenderPairList::iterator renderPairItr, cardinal moveFrom)
{
for (cardinal i = 0; i < ChipMatrix.size(); i++)
{
for (cardinal j = 0; j < ChipMatrix[i].size(); j++)
{
if (ChipMatrix[i][j].RenderPair == renderPairItr)
{
if (ChipMatrix[i][j].VertexListShift > moveFrom)
{
ChipMatrix[i][j].VertexListShift -= 6;
ReplaceAnimation(ivec2(i, j));
}
}
}
}
}
void TMatch3Logic::AddChipToUp(cardinal colNum, int chipType, vec2 spawnPos, TChip::TChipState chipState)
{
cardinal yPos = ChipMatrix[colNum].size();
vec2 posFrom = spawnPos;
vec2 posTo = posFrom + vec2(Match3FieldParams.CellWidth, Match3FieldParams.CellHeight);
cardinal renderPairIndex;
if (chipState == TChip::CS_LOCKED)
{
renderPairIndex = chipType + Match3FieldParams.ChipTypeCount;
}
else
{
renderPairIndex = chipType;
}
TTriangleList& triangleList = RenderPairIteratorVector[renderPairIndex]->second;
std::vector<vec3> vertexCoordArr = MakeVertexCoordVec(posFrom, posTo);
std::vector<vec2> texCoordArr = MakeTexCoordVec();
triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].insert(triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].end(), vertexCoordArr.begin(), vertexCoordArr.end());
triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].insert(triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordArr.begin(), texCoordArr.end());
cardinal vertexListShift = RenderPairIteratorVector[renderPairIndex]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size()-6;
ChipMatrix[colNum].push_back(TChip(chipType, RenderPairIteratorVector[renderPairIndex], vertexListShift, chipState));
ReplaceAnimation(ivec2(colNum, yPos));
triangleList.NeedRefreshBuffer = true;
}
void TMatch3Logic::InsertEmptyChip(cardinal colNum, cardinal rowNum, int chipType)
{
vec2 posFrom = GetExpectedLeftBottomPos(colNum, rowNum);
vec2 posTo = posFrom + vec2(Match3FieldParams.CellWidth, Match3FieldParams.CellHeight);
cardinal renderPairIndex = Match3FieldParams.ChipTypeCount * 2 + chipType;
TChip::TChipState chipState = TChip::CS_X;
TTriangleList& triangleList = RenderPairIteratorVector[renderPairIndex]->second;
std::vector<vec3> vertexCoordArr = MakeVertexCoordVec(posFrom, posTo);
std::vector<vec2> texCoordArr = MakeTexCoordVec();
triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].insert(triangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].end(), vertexCoordArr.begin(), vertexCoordArr.end());
triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].insert(triangleList.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordArr.begin(), texCoordArr.end());
cardinal vertexListShift = RenderPairIteratorVector[renderPairIndex]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size()-6;
ChipMatrix[colNum].insert(ChipMatrix[colNum].begin() + rowNum, TChip(chipType, RenderPairIteratorVector[renderPairIndex], vertexListShift, chipState));
ReplaceAnimation(ivec2(colNum, rowNum));
triangleList.NeedRefreshBuffer = true;
vec2 pos = GetExpectedLeftBottomPos(colNum, rowNum);
ChipDeletingVector.push_back(TChipDeletingData(ivec2(colNum, rowNum), pos));
}
void TMatch3Logic::UpdateChipSwapping(cardinal dt)
{
std::vector<TChipSwappingPair>::iterator i = ChipSwappingPairVector.begin();
std::vector<std::pair<ivec2, ivec2> > chipsToSwapAgain;
while (i != ChipSwappingPairVector.end())
{
i->T += dt / static_cast<float>(Match3FieldParams.ChipMatchTime);
if (i->T >= 1.f)
{
ivec2 chip1pos = i->Chip1;
ivec2 chip2pos = i->Chip2;
bool isReturning = i->IsReturning;
TChip& chip1 = ChipMatrix[chip1pos.v[0]][chip1pos.v[1]];
TChip& chip2 = ChipMatrix[chip2pos.v[0]][chip2pos.v[1]];
TChip c = chip1;
chip1 = chip2;
chip2 = c;
ResetChipPos(chip1pos);
ResetChipPos(chip2pos);
chip1.ChipState = TChip::CS_STANDBY;
chip2.ChipState = TChip::CS_STANDBY;
i = ChipSwappingPairVector.erase(i);
//Check if chips do
if (!isReturning)
{
std::vector<ivec2> matchingChipList = GetAvailableMatchingChips();
if (matchingChipList.size() == 0)
{
//SwapChips(chip1pos, chip2pos);
chipsToSwapAgain.push_back(std::pair<ivec2, ivec2>(chip1pos, chip2pos));
}
}
}
else
{
TChip& chip1 = ChipMatrix[i->Chip1.v[0]][i->Chip1.v[1]];
TChip& chip2 = ChipMatrix[i->Chip2.v[0]][i->Chip2.v[1]];
vec3 newPosChip1 = vec3(i->Chip1RealPosFrom + (i->Chip2RealPosFrom - i->Chip1RealPosFrom) * i->T, 0);
vec3 newPosChip2 = vec3(i->Chip2RealPosFrom + (i->Chip1RealPosFrom - i->Chip2RealPosFrom) * i->T, 0);
vec3 shiftChip1 = newPosChip1 - chip1.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip1.VertexListShift];
vec3 shiftChip2 = newPosChip2 - chip2.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip2.VertexListShift];
for (int k = 0; k < 6; k++)
{
chip1.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip1.VertexListShift + k] += shiftChip1;
chip2.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip2.VertexListShift + k] += shiftChip2;
}
chip1.RenderPair->second.NeedRefreshBuffer = true;
chip2.RenderPair->second.NeedRefreshBuffer = true;
}
if (i != ChipSwappingPairVector.end())
{
++i;
}
}
std::vector<std::pair<ivec2, ivec2> >::iterator pairVecItr;
for (pairVecItr = chipsToSwapAgain.begin(); pairVecItr != chipsToSwapAgain.end(); ++pairVecItr)
{
SwapChips(pairVecItr->first, pairVecItr->second, true);
}
}
void TMatch3Logic::UpdateChipPosition(cardinal dt)
{
for (cardinal i=0; i<ChipMatrix.size(); i++)
{
for (cardinal j=1; j<ChipMatrix[i].size(); j++)
{
TChip& chip = ChipMatrix[i][j];
TChip& chipBelow = ChipMatrix[i][j-1];
if (chipBelow.ChipState == TChip::CS_FINISHING)
{
if (chip.ChipState != TChip::CS_LOCKED && chip.ChipState != TChip::CS_FINISHING && chip.ChipState != TChip::CS_X)
{
TChip c = chip;
chip = chipBelow;
chipBelow = c;
chipBelow.ChipState = TChip::CS_FALLING;
}
}
}
}
for (cardinal i=0; i<ChipMatrix.size(); i++)
{
for (cardinal j=0; j<ChipMatrix[i].size(); j++)
{
TChip& chip = ChipMatrix[i][j];
if (chip.ChipState == TChip::CS_FALLING)
{
chip.Velocity += Match3FieldParams.ChipAcceleration * dt;
if (chip.Velocity < Match3FieldParams.ChipLowestSpeed)
{
chip.Velocity = Match3FieldParams.ChipLowestSpeed;
}
float yShift = chip.Velocity * dt;
chip.MoveLeftBottomPos(vec2(0, yShift));
vec2 expectedPos = GetExpectedLeftBottomPos(i, j);
vec2 realPos = chip.GetLeftBottomPos();
if (realPos.v[1] < expectedPos.v[1] && chip.Velocity <= 0 && !(j > 0 && ChipIsFinishing(ivec2(i, j-1))))
{
chip.Velocity = -chip.Velocity * Match3FieldParams.ChipK;
chip.SetLeftBottomPos(GetExpectedLeftBottomPos(i, j));
}
if (fabs(chip.Velocity) <= Match3FieldParams.ChipVelocityEpsilon)
{
if (fabs(expectedPos.v[0] - realPos.v[0]) <= Match3FieldParams.ChipPositionEpsilon &&
fabs(expectedPos.v[1] - realPos.v[1]) <= Match3FieldParams.ChipPositionEpsilon
)
{
chip.ChipState = TChip::CS_STANDBY;
chip.SetLeftBottomPos(GetExpectedLeftBottomPos(i, j));
chip.Velocity = 0.f;
}
}
chip.RenderPair->second.NeedRefreshBuffer = true;
for (cardinal k = j + 1; k < ChipMatrix[i].size(); k++)
{
TChip& chipAbove = ChipMatrix[i][k];
vec2 posAbove = chipAbove.GetLeftBottomPos();
if (chipAbove.GetLeftBottomPos().v[1] - chip.GetLeftBottomPos().v[1] < Match3FieldParams.CellHeight)
{
if (!ChipIsLocked(ivec2(i, k)) && !ChipIsFinishing(ivec2(i, k)))
{
chipAbove.ChipState = TChip::CS_FALLING;
chipAbove.SetLeftBottomPos(chip.GetLeftBottomPos() + vec2(0, Match3FieldParams.CellHeight));
chipAbove.Velocity = chip.Velocity;
chipAbove.RenderPair->second.NeedRefreshBuffer = true;
}
}
}
}
}
}
}
void TMatch3Logic::RemoveBubbles()
{
cardinal max_y = ChipMatrix.size()-1;
for (cardinal i=0; i < ChipMatrix[max_y].size(); i++)
{
if (ChipMatrix[i][max_y].ChipState == TChip::CS_FINISHING)
{
DestroyChip(ivec2(i, max_y));
AddChipToUp(i, rand() % ChipTypeCount, GetExpectedLeftBottomPos(i, ChipMatrix[i].size())+vec2(0, Match3FieldParams.CellHeight));
}
}
}
void TMatch3Logic::TryMatchAllChips()
{
std::vector<ivec2> matchingChips = GetAvailableMatchingChips();
std::vector<ivec2>::iterator i;
for (i = matchingChips.begin(); i != matchingChips.end(); ++i)
{
ivec2 p = *i;
int chipType = ChipMatrix[p.v[0]][p.v[1]].ChipType;
DestroyChip(p);
InsertEmptyChip(p.v[0], p.v[1], chipType);
}
}
void TMatch3Logic::DestroyChip(ivec2 p)
{
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.NeedRefreshBuffer = true;
ResourceManager->HalibutAnimationManager.DeleteAnimationObject(ChipMatrix[p.v[0]][p.v[1]].AnimName);
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].erase(
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + ChipMatrix[p.v[0]][p.v[1]].VertexListShift,
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + ChipMatrix[p.v[0]][p.v[1]].VertexListShift + 6);
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].erase(
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p.v[0]][p.v[1]].VertexListShift,
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].begin() + ChipMatrix[p.v[0]][p.v[1]].VertexListShift + 6);
MoveVertexListShiftBack(ChipMatrix[p.v[0]][p.v[1]].RenderPair, ChipMatrix[p.v[0]][p.v[1]].VertexListShift);
ChipMatrix[p.v[0]].erase(ChipMatrix[p.v[0]].begin() + p.v[1]);
/*
for (cardinal i=p.v[1]; i < ChipMatrix[p.v[0]].size(); i++)
{
if (!ChipIsLocked(ivec2(p.v[0], i)) && !ChipIsFinishing(ivec2(p.v[0], i)))
{
ChipMatrix[p.v[0]][i].ChipState = TChip::CS_FALLING;
}
}*/
}
void TMatch3Logic::ChangeChipType(ivec2 p)
{
cardinal newChipType = rand() % ChipTypeCount;
TChip& chip = ChipMatrix[p.v[0]][p.v[1]];
std::vector<vec3>::iterator vertexCoordItrBegin = chip.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].begin() + chip.VertexListShift;
std::vector<vec3>::iterator vertexCoordItrEnd = vertexCoordItrBegin + 6;
std::vector<vec2>::iterator texCoordItrBegin = chip.RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].begin() + chip.VertexListShift;
std::vector<vec2>::iterator texCoordItrEnd = texCoordItrBegin + 6;
std::vector<vec3> vertexCoordSubVec(vertexCoordItrBegin, vertexCoordItrEnd);
std::vector<vec2> texCoordSubVec(texCoordItrBegin, texCoordItrEnd);
chip.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].erase(vertexCoordItrBegin, vertexCoordItrEnd);
chip.RenderPair->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].erase(texCoordItrBegin, texCoordItrEnd);
MoveVertexListShiftBack(chip.RenderPair, chip.VertexListShift);
chip.RenderPair->second.NeedRefreshBuffer = true;
chip.ChipType = newChipType;
RenderPairIteratorVector[newChipType]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].insert(RenderPairIteratorVector[newChipType]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].end(), vertexCoordSubVec.begin(), vertexCoordSubVec.end());
RenderPairIteratorVector[newChipType]->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].insert(RenderPairIteratorVector[newChipType]->second.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].end(), texCoordSubVec.begin(), texCoordSubVec.end());
RenderPairIteratorVector[newChipType]->second.NeedRefreshBuffer = true;
chip.RenderPair = RenderPairIteratorVector[newChipType];
chip.VertexListShift = RenderPairIteratorVector[newChipType]->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size() - 6;
//Hack to make sure animation is replaced by new one
ResourceManager->HalibutAnimationManager.DeleteAnimationObject(chip.AnimName);
ReplaceAnimation(ivec2(p.v[0], p.v[1]));
}
void TMatch3Logic::SelectChip(ivec2 pos)
{
if (!(selectedChip == ivec2(-1, -1)))
{
StopAnimateChip(selectedChip.v[0], selectedChip.v[1]);
}
StartAnimateChip(pos.v[0], pos.v[1]);
selectedChip = pos;
}
void TMatch3Logic::UnselectChip()
{
if (!(selectedChip == ivec2(-1, -1)))
{
StopAnimateChip(selectedChip.v[0], selectedChip.v[1]);
selectedChip = ivec2(-1, -1);
}
}
ivec2 TMatch3Logic::GetSelectedChip()
{
return selectedChip;
}
std::vector<ivec2> TMatch3Logic::GetAvailableMatchingChips()
{
std::vector<ivec2> result;
for (cardinal x=0; x<Match3FieldParams.FieldWidth; x++)
{
for (cardinal y=0; y<Match3FieldParams.FieldHeight; y++)
{
ivec2 chip = ivec2(x, y);
if (ChipCanBeMatchedUp(chip))
{
if (std::find(result.begin(), result.end(), chip) == result.end())
{
result.push_back(chip);
}
if (std::find(result.begin(), result.end(), chip + ivec2(0, 1)) == result.end())
{
result.push_back(chip + ivec2(0, 1));
}
if (std::find(result.begin(), result.end(), chip + ivec2(0, 2)) == result.end())
{
result.push_back(chip + ivec2(0, 2));
}
}
if (ChipCanBeMatchedDown(chip))
{
if (std::find(result.begin(), result.end(), chip) == result.end())
{
result.push_back(chip);
}
if (std::find(result.begin(), result.end(), chip - ivec2(0, 1)) == result.end())
{
result.push_back(chip - ivec2(0, 1));
}
if (std::find(result.begin(), result.end(), chip - ivec2(0, 2)) == result.end())
{
result.push_back(chip - ivec2(0, 2));
}
}
if (ChipCanBeMatchedLeft(chip))
{
if (std::find(result.begin(), result.end(), chip) == result.end())
{
result.push_back(chip);
}
if (std::find(result.begin(), result.end(), chip - ivec2(1, 0)) == result.end())
{
result.push_back(chip - ivec2(1, 0));
}
if (std::find(result.begin(), result.end(), chip - ivec2(2, 0)) == result.end())
{
result.push_back(chip - ivec2(2, 0));
}
}
if (ChipCanBeMatchedRight(chip))
{
if (std::find(result.begin(), result.end(), chip) == result.end())
{
result.push_back(chip);
}
if (std::find(result.begin(), result.end(), chip + ivec2(1, 0)) == result.end())
{
result.push_back(chip + ivec2(1, 0));
}
if (std::find(result.begin(), result.end(), chip + ivec2(2, 0)) == result.end())
{
result.push_back(chip + ivec2(2, 0));
}
}
}
}
return result;
}
void TMatch3Logic::SwapChips(ivec2 p1, ivec2 p2, bool isReturning)
{
vec2 chip1PosFrom(LeftBottomPosField.v[0] + p1.v[0]*Match3FieldParams.CellWidth, LeftBottomPosField.v[1] + p1.v[1]*Match3FieldParams.CellHeight);
vec2 chip2PosFrom(LeftBottomPosField.v[0] + p2.v[0]*Match3FieldParams.CellWidth, LeftBottomPosField.v[1] + p2.v[1]*Match3FieldParams.CellHeight);
ChipSwappingPairVector.push_back(TChipSwappingPair(p1, p2, chip1PosFrom, chip2PosFrom));
(ChipSwappingPairVector.end() - 1)->IsReturning = isReturning;
ChipMatrix[p1.v[0]][p1.v[1]].ChipState = TChip::CS_SWAPPING;
ChipMatrix[p2.v[0]][p2.v[1]].ChipState = TChip::CS_SWAPPING;
}
void TMatch3Logic::ResetChipPos(ivec2 p)
{
vec2 posFrom(LeftBottomPosField.v[0] + p.v[0]*Match3FieldParams.CellWidth, LeftBottomPosField.v[1] + p.v[1]*Match3FieldParams.CellHeight);
vec2 posTo(LeftBottomPosField.v[0] + (p.v[0] + 1)*Match3FieldParams.CellWidth, LeftBottomPosField.v[1] + (p.v[1] + 1)*Match3FieldParams.CellHeight);
std::vector<vec3> vertexCoordVec = MakeVertexCoordVec(posFrom, posTo);
TChip& chip = ChipMatrix[p.v[0]][p.v[1]];
for (cardinal i = 0; i<vertexCoordVec.size(); i++)
{
chip.RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][chip.VertexListShift + i] = vertexCoordVec[i];
}
chip.RenderPair->second.NeedRefreshBuffer = true;
}
void TMatch3Logic::UpdateLogic(cardinal dt)
{
if (dt > 1000)
{
dt = 1000; //To prevent float overflow during looong laaaag
}
UpdateChipSwapping(dt);
UpdateChipPosition(dt);
TryMatchAllChips();
std::vector<TChipDeletingData>::iterator i;
bool erased = false;
for (i = ChipDeletingVector.begin(); i != ChipDeletingVector.end();)
{
erased = false;
i->T += dt / 150.f;
if (i->T > 1.f)
{
i->T = 1.f;
}
ivec2 p = i->Chip;
vec2 leftBottomPos = i->Pos;
vec2 halfPos = vec2(Match3FieldParams.CellWidth / 2.f, Match3FieldParams.CellHeight / 2.f);
vec2 centerPos = leftBottomPos + halfPos;
std::vector<vec3> vertexCoordArr = MakeVertexCoordVec(centerPos - (1.f - i->T)*halfPos, centerPos + (1.f - i->T)*halfPos);
for (int t = 0; t < 6; t++)
{
ChipMatrix[p.v[0]][p.v[1]].RenderPair->second.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][ChipMatrix[p.v[0]][p.v[1]].VertexListShift + t] = vertexCoordArr[t];
}
if (i->T == 1.f)
{
ChipMatrix[p.v[0]][p.v[1]].ChipState = TChip::CS_FINISHING;
i = ChipDeletingVector.erase(i);
erased = true;
}
if (i != ChipDeletingVector.end() && !erased)
{
++i;
}
}
RemoveBubbles();
}
void TMatch3Logic::HitFieldWithPattern(ivec2 pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern)
{
const float CONST_VELOCITY_TO_ADD = 0.2f;
for (cardinal i = 0; i < pattern.size(); i++)
{
for (int j = static_cast<int>(pattern[i].size()-1); j >=0; j--)
{
ivec2 fieldPos = pos + ivec2(i,j);
if (fieldPos.v[0] >= 0 && fieldPos.v[0] < static_cast<int>(ChipMatrix.size()) &&
fieldPos.v[1] >= 0 && fieldPos.v[1] < static_cast<int>(ChipMatrix[fieldPos.v[0]].size()))
{
if (ChipIsStable(fieldPos))
{
if (pattern[i][j] > 0)
{
DestroyChip(fieldPos);
InsertEmptyChip(fieldPos.v[0], fieldPos.v[1], 0);
}
}
if (ChipIsLocked(fieldPos))
{
ChipMatrix[fieldPos.v[0]][fieldPos.v[1]].ChipState = TChip::CS_STANDBY;
}
}
}
}
for (cardinal i = 0; i < jumpingPattern.size(); i++)
{
ivec2 abovePos = pos + ivec2(i, jumpingPattern[i].size());
if (abovePos.v[0] >= 0 && abovePos.v[0] < static_cast<int>(ChipMatrix.size()) &&
abovePos.v[1] >= 0 && abovePos.v[1] < static_cast<int>(ChipMatrix[i].size()))
{
if (ChipMatrix[abovePos.v[0]][abovePos.v[1]].ChipState == TChip::CS_FALLING ||
ChipMatrix[abovePos.v[0]][abovePos.v[1]].ChipState == TChip::CS_STANDBY)
{
ChipMatrix[abovePos.v[0]][abovePos.v[1]].ChipState = TChip::CS_FALLING;
ChipMatrix[abovePos.v[0]][abovePos.v[1]].Velocity += CONST_VELOCITY_TO_ADD;
}
}
for (cardinal j = 0; j < jumpingPattern[i].size(); j++)
{
ivec2 fieldPos = pos + ivec2(i,j);
if (fieldPos.v[0] >= 0 && fieldPos.v[0] < static_cast<int>(ChipMatrix.size()) &&
fieldPos.v[1] >= 0 && fieldPos.v[1] < static_cast<int>(ChipMatrix[fieldPos.v[0]].size()))
{
if (ChipMatrix[fieldPos.v[0]][fieldPos.v[1]].ChipState == TChip::CS_FALLING ||
ChipMatrix[fieldPos.v[0]][fieldPos.v[1]].ChipState == TChip::CS_STANDBY)
{
if (jumpingPattern[i][j] > 0)
{
ChipMatrix[fieldPos.v[0]][fieldPos.v[1]].ChipState = TChip::CS_FALLING;
ChipMatrix[fieldPos.v[0]][fieldPos.v[1]].Velocity += CONST_VELOCITY_TO_ADD;
}
}
}
}
}
}
//================================================
//============ TMatch3Field ======================
//================================================
TMatch3Field::TMatch3Field()
{
LastTappedPos = vec2(0,0);
}
TMatch3Field::TMatch3Field(const TMatch3Field& m)
{
LastTappedPos = m.LastTappedPos;
LastMovePos = m.LastMovePos;
}
TMatch3Field& TMatch3Field::operator=(const TMatch3Field& m)
{
LastTappedPos = m.LastTappedPos;
LastMovePos = m.LastMovePos;
return *this;
}
TMatch3Field::TMatch3Field(TMatch3Controller& match3Controller)
//: Match3Controller(match3Controller)
{
//Match3Controller.Match3Field = this;
FillBasicChipMatrixAndTriangleList();
}
TMatch3Field::~TMatch3Field()
{
}
void TMatch3Field::FillBasicChipMatrixAndTriangleList()
{
TRenderParams renderParams;
renderParams.Transparency = 1.f;
boost::shared_ptr<boost::property_tree::ptree> px(FileToPropertyTree("match3params.xml"));
Match3FieldParams.Serialize(*px);
std::vector<TRenderPairList::iterator> triangleListVec;
for (cardinal i = 0; i < Match3FieldParams.ChipTypeCount; i++)
{
TriangleListVector.push_back(TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].SelectedRenderParams, TTriangleList()));
}
renderParams.TexName = "chip1locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.TexName = "chip2locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.TexName = "chip3locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
renderParams.TexName = "chip4locked";
TriangleListVector.push_back(TRenderPair(renderParams, TTriangleList()));
for (cardinal i = 0; i < Match3FieldParams.ChipTypeCount; i++)
{
TriangleListVector.push_back(TRenderPair(Match3FieldParams.ChipTemplateParamsArr[i].FinishingRenderParams, TTriangleList()));
}
for (TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
{
triangleListVec.push_back(i);
}
LeftBottomPos = vec2(150, 0);
FillRandomChipMatrix(triangleListVec, LeftBottomPos);
//Init everything
selectedChip = ivec2(-1, -1);
for (TRenderPairList::iterator i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
{
i->second.RefreshBuffer();
}
}
ivec2 TMatch3Field::PosToChip(vec2 pos)
{
int x, y;
vec2 fieldPos = pos - LeftBottomPos;
x = static_cast<int>(fieldPos.v[0] / Match3FieldParams.CellWidth);
y = static_cast<int>(fieldPos.v[1] / Match3FieldParams.CellHeight);
return ivec2(x, y);
}
void TMatch3Field::Update(cardinal dt)
{
TMatch3Logic::UpdateLogic(dt);
TRenderPairList::iterator i;
for (i = TriangleListVector.begin(); i != TriangleListVector.end(); ++i)
{
if (i->second.NeedRefreshBuffer)
{
i->second.RefreshBuffer();
}
}
int y = 6;
y = 6 + y;
}
void TMatch3Field::OnTapDown(vec2 pos)
{
//See also OnMove
LastTappedPos = pos;
LastMovePos = LastTappedPos;
ivec2 chip = PosToChip(pos);
/*
To hit field by pattern
std::vector<std::vector<char> > pattern;
pattern.resize(3);
pattern[0].resize(3);
pattern[1].resize(3);
pattern[2].resize(3);
pattern[0][0] = 0; pattern[1][0] = 1; pattern[2][0] = 0;
pattern[0][1] = 1; pattern[1][1] = 1; pattern[2][1] = 1;
pattern[0][2] = 0; pattern[1][2] = 1; pattern[2][2] = 0;
std::vector<std::vector<char> > jumpingPattern;
jumpingPattern.resize(3);
jumpingPattern[0].resize(3);
jumpingPattern[1].resize(3);
jumpingPattern[2].resize(3);
jumpingPattern[0][0] = 0; jumpingPattern[1][0] = 0; jumpingPattern[2][0] = 0;
jumpingPattern[0][1] = 0; jumpingPattern[1][1] = 0; jumpingPattern[2][1] = 0;
jumpingPattern[0][2] = 1; jumpingPattern[1][2] = 0; jumpingPattern[2][2] = 1;
HitFieldWithPattern(chip - ivec2(1, 1), pattern, jumpingPattern);
return;*/
if (selectedChip == chip)
{
UnselectChip();
}
else
{
if (ChipsCanBeSwapped(selectedChip, chip))
{
SwapChips(selectedChip, chip);
UnselectChip();
}
else
{
if (ChipCanBeSelected(chip))
{
SelectChip(chip);
}
}
}
}
void TMatch3Field::OnTapUp(vec2 pos)
{
}
void TMatch3Field::OnMove(vec2 shift)
{
if (selectedChip == ivec2(-1, -1))
{
return;
}
LastMovePos += shift;
if ((LastTappedPos - LastMovePos).v[0] >= Match3FieldParams.CellWidth * 0.5f)
{
ivec2 newPosChip = selectedChip + ivec2(1, 0);
if (selectedChip.v[0] <= Match3FieldParams.FieldWidth - 2)
{
if (ChipsCanBeSwapped(selectedChip, newPosChip))
{
SwapChips(selectedChip, newPosChip);
UnselectChip();
}
}
}
else if ((LastMovePos - LastTappedPos).v[0] >= Match3FieldParams.CellWidth * 0.5f)
{
ivec2 newPosChip = selectedChip - ivec2(1, 0);
if (selectedChip.v[0] >= 1)
{
if (ChipsCanBeSwapped(selectedChip, newPosChip))
{
SwapChips(selectedChip, newPosChip);
UnselectChip();
}
}
}
else if ((LastMovePos - LastTappedPos).v[1] >= Match3FieldParams.CellHeight * 0.5f)
{
ivec2 newPosChip = selectedChip + ivec2(0, 1);
if (selectedChip.v[1] <= Match3FieldParams.FieldHeight - 2)
{
if (ChipsCanBeSwapped(selectedChip, newPosChip))
{
SwapChips(selectedChip, newPosChip);
UnselectChip();
}
}
}
else if ((LastTappedPos - LastMovePos).v[1] >= Match3FieldParams.CellHeight * 0.5f)
{
ivec2 newPosChip = selectedChip - ivec2(0, 1);
if (selectedChip.v[1] >= 1)
{
if (ChipsCanBeSwapped(selectedChip, newPosChip))
{
SwapChips(selectedChip, newPosChip);
UnselectChip();
}
}
}
}
bool TMatch3Field::CheckClick(vec2 mousePos)
{
vec2 fieldPos = mousePos - LeftBottomPos;
if (fieldPos.v[0] >= 0 && fieldPos.v[0] <= Match3FieldParams.FieldWidth*Match3FieldParams.CellWidth)
{
if (fieldPos.v[1] >= 0 && fieldPos.v[1] <= Match3FieldParams.FieldHeight*Match3FieldParams.CellHeight)
{
return true;
}
}
return false;
}
void TMatch3Field::HighlightMatch3()
{
std::vector<ivec2> chips = GetAvailableMatchingChips();
std::vector<ivec2>::iterator i;
for (i = chips.begin(); i != chips.end(); ++i)
{
ResourceManager->HalibutAnimationManager.StartAnimation(ChipMatrix[i->v[0]][i->v[1]].AnimName);
}
}