crystal-of-rhylil/jni/match3/match3field.h
2013-01-19 22:25:53 +00:00

277 lines
6.0 KiB
C++

#ifndef MATCH3FIELD_H_INCLUDED
#define MATCH3FIELD_H_INCLUDED
#include "include/Engine.h"
const cardinal CONST_MAX_FIELD_WIDTH = 11;
const cardinal CONST_MAX_FIELD_HEIGHT = 11;
const float CONST_MATCH3_CELL_WIDTH = 42.f;
const float CONST_MATCH3_CELL_HEIGHT = 42.f;
const float CONST_CHIP_LOWEST_SPEED = -0.5f;
const float CONST_CHIP_ACCELERATION = -0.0014f;
/*
const float CONST_MATCH3_CELL_WIDTH = 32.f;
const float CONST_MATCH3_CELL_HEIGHT = 32.f;
const float CONST_CHIP_LOWEST_SPEED = -0.3f;
const float CONST_CHIP_ACCELERATION = -0.001f;
*/
const cardinal CONST_MATCH_TIME = 150;
const float CONST_CHIP_POSITION_EPSILON = 1.f;
const float CONST_CHIP_VELOCITY_EPSILON = 0.3f;
const float CONST_CHIP_K = 0.4f;
const cardinal CONST_CHIP_TYPE_COUNT = 4;
struct TChipTemplateParams : public TSerializeInterface
{
THalibutExternalAnimObject SelectedTemplateAnimObject;
THalibutExternalAnimObject FinishingTemplateAnimObject;
TRenderParams SelectedRenderParams;
TRenderParams FinishingRenderParams;
virtual void Serialize(boost::property_tree::ptree& propertyTree);
};
struct TMatch3FieldParams : public TSerializeInterface
{
cardinal FieldWidth;
cardinal FieldHeight;
float CellWidth;
float CellHeight;
float ChipLowestSpeed;
float ChipAcceleration;
float ChipPositionEpsilon;
float ChipVelocityEpsilon;
float ChipK;
cardinal ChipMatchTime;
cardinal ChipTypeCount;
std::vector<TChipTemplateParams> ChipTemplateParamsArr;
TMatch3FieldParams()
: FieldWidth(CONST_MAX_FIELD_WIDTH)
, FieldHeight(CONST_MAX_FIELD_HEIGHT)
, CellWidth(CONST_MATCH3_CELL_WIDTH)
, CellHeight(CONST_MATCH3_CELL_HEIGHT)
, ChipLowestSpeed(CONST_CHIP_LOWEST_SPEED)
, ChipAcceleration(CONST_CHIP_ACCELERATION)
, ChipPositionEpsilon(CONST_CHIP_POSITION_EPSILON)
, ChipVelocityEpsilon(CONST_CHIP_VELOCITY_EPSILON)
, ChipK(CONST_CHIP_K)
, ChipMatchTime(CONST_MATCH_TIME)
, ChipTypeCount(CONST_CHIP_TYPE_COUNT)
{
}
virtual void Serialize(boost::property_tree::ptree& propertyTree);
};
struct TChip
{
int ChipType; // -1 means empty field
std::string AnimName; //Generated automatically
TRenderPairList::iterator RenderPair;
cardinal VertexListShift;
float Velocity;
enum TChipState
{
CS_STANDBY,
CS_SWAPPING,
CS_FALLING,
CS_LOCKED,
CS_FINISHING,
CS_X,
} ChipState;
TChip(int chipType, TRenderPairList::iterator renderPair, cardinal vertexListShift, TChipState chipState = CS_FALLING);
~TChip();
vec2 GetLeftBottomPos();
void SetLeftBottomPos(vec2 newPos);
void MoveLeftBottomPos(vec2 shift);
static int StaticAnimationIndex;
};
struct TChipSwappingPair
{
float T;
ivec2 Chip1;
ivec2 Chip2;
vec2 Chip1RealPosFrom;
vec2 Chip2RealPosFrom;
bool IsReturning;
TChipSwappingPair(ivec2 chip1, ivec2 chip2, vec2 chip1PosFrom, vec2 chip2PosFrom)
: Chip1(chip1)
, Chip2(chip2)
, T(0)
, Chip1RealPosFrom(chip1PosFrom)
, Chip2RealPosFrom(chip2PosFrom)
, IsReturning(false)
{
}
};
struct TChipDeletingData
{
float T;
ivec2 Chip;
vec2 Pos;
TChipDeletingData(ivec2 chip, vec2 pos)
: T(0.f)
, Chip(chip)
, Pos(pos)
{
}
};
class TMatch3Logic
{
protected:
cardinal ChipTypeCount;
std::vector<std::vector<TChip> > ChipMatrix;
std::vector<TChipSwappingPair> ChipSwappingPairVector;
std::vector<TChipDeletingData> ChipDeletingVector;
std::vector<TRenderPairList::iterator> RenderPairIteratorVector;
ivec2 selectedChip;
vec2 LeftBottomPosField;
TMatch3FieldParams Match3FieldParams;
void FillRandomChipMatrix(std::vector<TRenderPairList::iterator> renderPairIteratorVector, vec2 leftBottomPos);
vec2 GetExpectedLeftBottomPos(cardinal x, cardinal y);
void StartAnimateChip(cardinal x, cardinal y);
void StopAnimateChip(cardinal x, cardinal y);
bool ChipIsLocked(ivec2 chip);
bool ChipIsFinishing(ivec2 chip);
bool ChipIsStable(ivec2 chip);
bool ChipCanBeSelected(ivec2 chip);
bool ChipsCanBeSwapped(ivec2 p1, ivec2 p2);
bool ChipCanBeMatchedUp(ivec2 chip);
bool ChipCanBeMatchedDown(ivec2 chip);
bool ChipCanBeMatchedLeft(ivec2 chip);
bool ChipCanBeMatchedRight(ivec2 chip);
void UnmatchChips(std::vector<ivec2> chipList);
void UpdateChipPosition(cardinal dt);
void RemoveBubbles();
void ReplaceAnimation(ivec2 p);
void MoveVertexListShiftBack(TRenderPairList::iterator renderPairItr, cardinal moveFrom);
void MoveVertexCoordDown(TRenderPairList::iterator renderPairItr, cardinal moveFrom, float value);
void AddChipToUp(cardinal colNum, int chipType, vec2 spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
void InsertEmptyChip(cardinal colNum, cardinal rowNum, int chipType);
void UpdateChipSwapping(cardinal dt);
void TryMatchAllChips();
void DestroyChip(ivec2 p);
void ChangeChipType(ivec2 p);
public:
TMatch3Logic();
virtual ~TMatch3Logic();
void SelectChip(ivec2 pos);
void UnselectChip();
ivec2 GetSelectedChip();
std::vector<ivec2> GetAvailableMatchingChips();
void SwapChips(ivec2 p1, ivec2 p2, bool isReturning = false);
void ResetChipPos(ivec2 p);
void UpdateLogic(cardinal dt);
void HitFieldWithPattern(ivec2 pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern);
};
class TMatch3Controller;
class TMatch3Field : public TMatch3Logic, public TInstancingWidgetAncestor
{
protected:
void FillBasicChipMatrixAndTriangleList();
//TMatch3Controller& Match3Controller;
vec2 LastTappedPos;
vec2 LastMovePos;
ivec2 PosToChip(vec2 pos);
public:
TMatch3Field();
TMatch3Field(const TMatch3Field& m);
TMatch3Field& operator=(const TMatch3Field& m);
TMatch3Field(TMatch3Controller& match3Controller);
~TMatch3Field();
virtual void Update(cardinal dt);
virtual void OnTapDown(vec2 pos);
virtual void OnTapUp(vec2 pos);
virtual void OnMove(vec2 shift);
virtual bool CheckClick(vec2 mousePos);
void HighlightMatch3();
};
#endif