283 lines
6.8 KiB
C++
283 lines
6.8 KiB
C++
#ifndef MATCH3FIELD_H_INCLUDED
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#define MATCH3FIELD_H_INCLUDED
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#include "include/Engine.h"
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#include <Eigen/src/Core/Matrix.h>
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const size_t CONST_MAX_FIELD_WIDTH = 11;
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const size_t CONST_MAX_FIELD_HEIGHT = 11;
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const float CONST_MATCH3_CELL_WIDTH = 42.f;
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const float CONST_MATCH3_CELL_HEIGHT = 42.f;
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const float CONST_CHIP_LOWEST_SPEED = -0.5f;
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const float CONST_CHIP_ACCELERATION = -0.0014f;
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/*
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const float CONST_MATCH3_CELL_WIDTH = 32.f;
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const float CONST_MATCH3_CELL_HEIGHT = 32.f;
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const float CONST_CHIP_LOWEST_SPEED = -0.3f;
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const float CONST_CHIP_ACCELERATION = -0.001f;
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*/
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const size_t CONST_MATCH_TIME = 150;
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const float CONST_CHIP_POSITION_EPSILON = 1.f;
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const float CONST_CHIP_VELOCITY_EPSILON = 0.3f;
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const float CONST_CHIP_K = 0.4f;
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const size_t CONST_CHIP_TYPE_COUNT = 4;
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struct TChipTemplateParams : public SE::TSerializeInterface
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{
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SE::THalibutExternalAnimObject SelectedTemplateAnimObject;
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SE::THalibutExternalAnimObject FinishingTemplateAnimObject;
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SE::TRenderParams SelectedRenderParams;
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SE::TRenderParams FinishingRenderParams;
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virtual void Serialize(boost::property_tree::ptree& propertyTree);
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};
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struct TMatch3FieldParams : public SE::TSerializeInterface
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{
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size_t FieldWidth;
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size_t FieldHeight;
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float CellWidth;
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float CellHeight;
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float ChipLowestSpeed;
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float ChipAcceleration;
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float ChipPositionEpsilon;
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float ChipVelocityEpsilon;
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float ChipK;
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size_t ChipMatchTime;
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size_t ChipTypeCount;
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std::vector<TChipTemplateParams> ChipTemplateParamsArr;
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TMatch3FieldParams()
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: FieldWidth(CONST_MAX_FIELD_WIDTH)
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, FieldHeight(CONST_MAX_FIELD_HEIGHT)
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, CellWidth(CONST_MATCH3_CELL_WIDTH)
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, CellHeight(CONST_MATCH3_CELL_HEIGHT)
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, ChipLowestSpeed(CONST_CHIP_LOWEST_SPEED)
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, ChipAcceleration(CONST_CHIP_ACCELERATION)
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, ChipPositionEpsilon(CONST_CHIP_POSITION_EPSILON)
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, ChipVelocityEpsilon(CONST_CHIP_VELOCITY_EPSILON)
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, ChipK(CONST_CHIP_K)
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, ChipMatchTime(CONST_MATCH_TIME)
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, ChipTypeCount(CONST_CHIP_TYPE_COUNT)
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{
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}
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virtual void Serialize(boost::property_tree::ptree& propertyTree);
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};
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struct TChip
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{
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int ChipType; // -1 means empty field
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std::string AnimName; //Generated automatically
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SE::TRenderPairList::iterator RenderPair;
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size_t VertexListShift;
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float Velocity;
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enum TChipState
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{
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CS_STANDBY,
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CS_SWAPPING,
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CS_FALLING,
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CS_LOCKED,
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CS_FINISHING,
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CS_X,
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} ChipState;
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TChip(int chipType, SE::TRenderPairList::iterator renderPair, size_t vertexListShift, TChipState chipState = CS_FALLING);
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~TChip();
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Eigen::Vector2f GetLeftBottomPos();
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void SetLeftBottomPos(Eigen::Vector2f newPos);
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void MoveLeftBottomPos(Eigen::Vector2f shift);
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static int StaticAnimationIndex;
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};
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struct TChipSwappingPair
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{
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float T;
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Eigen::Vector2i Chip1;
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Eigen::Vector2i Chip2;
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Eigen::Vector2f Chip1RealPosFrom;
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Eigen::Vector2f Chip2RealPosFrom;
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bool IsReturning;
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TChipSwappingPair(Eigen::Vector2i chip1, Eigen::Vector2i chip2, Eigen::Vector2f chip1PosFrom, Eigen::Vector2f chip2PosFrom)
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: Chip1(chip1)
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, Chip2(chip2)
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, T(0)
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, Chip1RealPosFrom(chip1PosFrom)
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, Chip2RealPosFrom(chip2PosFrom)
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, IsReturning(false)
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{
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}
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};
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struct TChipDeletingData
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{
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float T;
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Eigen::Vector2i Chip;
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Eigen::Vector2f Pos;
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TChipDeletingData(Eigen::Vector2i chip, Eigen::Vector2f pos)
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: T(0.f)
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, Chip(chip)
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, Pos(pos)
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{
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}
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};
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class TMatch3Logic
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{
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protected:
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size_t ChipTypeCount;
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std::vector<std::vector<TChip> > ChipMatrix;
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std::vector<TChipSwappingPair> ChipSwappingPairVector;
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std::vector<TChipDeletingData> ChipDeletingVector;
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std::vector<SE::TRenderPairList::iterator> RenderPairIteratorVector;
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Eigen::Vector2i selectedChip;
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Eigen::Vector2f LeftBottomPosField;
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TMatch3FieldParams Match3FieldParams;
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void FillRandomChipMatrix(std::vector<SE::TRenderPairList::iterator> renderPairIteratorVector, Eigen::Vector2f leftBottomPos);
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Eigen::Vector2f GetExpectedLeftBottomPos(size_t x, size_t y);
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void StartAnimateChip(size_t x, size_t y);
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void StopAnimateChip(size_t x, size_t y);
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bool ChipIsLocked(Eigen::Vector2i chip);
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bool ChipIsFinishing(Eigen::Vector2i chip);
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bool ChipIsStable(Eigen::Vector2i chip);
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bool ChipCanBeSelected(Eigen::Vector2i chip);
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bool ChipsCanBeSwapped(Eigen::Vector2i p1, Eigen::Vector2i p2);
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bool ChipCanBeMatchedUp(Eigen::Vector2i chip);
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bool ChipCanBeMatchedDown(Eigen::Vector2i chip);
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bool ChipCanBeMatchedLeft(Eigen::Vector2i chip);
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bool ChipCanBeMatchedRight(Eigen::Vector2i chip);
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void UnmatchChips(std::vector<Eigen::Vector2i> chipList);
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void UpdateChipPosition(size_t dt);
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void RemoveBubbles();
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void ReplaceAnimation(Eigen::Vector2i p);
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void MoveVertexListShiftBack(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom);
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void MoveVertexListShiftBackWithoutAnimation(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom);
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void MoveVertexCoordDown(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom, float value);
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void AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
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void InnerAddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING);
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void InsertEmptyChip(size_t colNum, size_t rowNum, int chipType);
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void UpdateChipSwapping(size_t dt);
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void TryMatchAllChips();
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void DestroyChip(Eigen::Vector2i p);
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void ChangeChipType(Eigen::Vector2i p);
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public:
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TMatch3Logic();
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virtual ~TMatch3Logic();
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void SelectChip(Eigen::Vector2i pos);
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void UnselectChip();
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Eigen::Vector2i GetSelectedChip();
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std::vector<Eigen::Vector2i> GetAvailableMatchingChips();
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void SwapChips(Eigen::Vector2i p1, Eigen::Vector2i p2, bool isReturning = false);
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void ResetChipPos(Eigen::Vector2i p);
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void UpdateLogic(size_t dt);
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void HitFieldWithPattern(Eigen::Vector2i pos, std::vector<std::vector<char> > pattern, std::vector<std::vector<char> > jumpingPattern);
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};
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class TMatch3Controller;
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class TMatch3Field : protected TMatch3Logic
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{
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protected:
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void FillBasicChipMatrixAndTriangleList();
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//TMatch3Controller& Match3Controller;
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Eigen::Vector2f LastTappedPos;
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Eigen::Vector2f LastMovePos;
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Eigen::Vector2i PosToChip(Eigen::Vector2f pos);
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public:
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//should be in protected
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Eigen::Vector2f LeftBottomPos;
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SE::TRenderPairList TriangleListVector;
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TMatch3Field();
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TMatch3Field(const TMatch3Field& m);
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TMatch3Field& operator=(const TMatch3Field& m);
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TMatch3Field(TMatch3Controller& match3Controller);
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~TMatch3Field();
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virtual void Update(size_t dt);
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virtual void OnTapDown(Eigen::Vector2f pos);
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virtual void OnTapUp(Eigen::Vector2f pos);
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virtual void OnMove(Eigen::Vector2f shift);
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virtual bool CheckClick(Eigen::Vector2f mousePos);
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void HighlightMatch3();
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};
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#endif
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