double-hit-balls/game/galaxy_menu.cpp

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#include "galaxy_menu.h"
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#include "main_code.h"
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#include <algorithm>
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#include <math.h>
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GalaxyMenu::GalaxyMenu()
{
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}
GalaxyMenu::~GalaxyMenu()
{
}
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bool GalaxyMenu::InitGalaxyMenu(std::string config_json, float scale) {
try
{
/*..Inner Init..*/
menuScale = scale;
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/*...Read ptree from config...*/
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boost::property_tree::ptree config_pt = SE::ReadJsonFile(ST::PathToResources + config_json);
//boost::property_tree::json_parser::read_json(res_path + config_json, config_pt);
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/*..error ptree..*/
boost::property_tree::ptree error_pt;
error_pt.put("error", "something goes wrong at InitGalaxyMenu");
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int levelIndex = 1;
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/*..Init Menu..*/
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BOOST_FOREACH(auto menu_pt, config_pt.get_child("Space", error_pt)) {
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Galaxy galax;
galax.name = menu_pt.second.get<std::string>("name", "error");
galax.scale = menu_pt.second.get<float>("scale", 0.0f);
galax.texture = menu_pt.second.get<std::string>("texture", "error");
galax.position = Eigen::Vector2f(menu_pt.second.get<float>("position.x_coord", 0.0f), menu_pt.second.get<float>("position.y_coord", 0.0f));
//boost::property_tree::ptree stars = menu_pt.second.get<boost::property_tree::ptree>("Stars", error_pt);
BOOST_FOREACH(auto stars_pt, menu_pt.second.get_child("Stars", error_pt)) {
StarObject star;
star.name = stars_pt.second.get<std::string>("name", "error");
star.scale = stars_pt.second.get<float>("scale", 0.0f);
star.texture = stars_pt.second.get<std::string>("texture", "error");
star.position = Eigen::Vector2f(stars_pt.second.get<float>("position.x_coord", 0.0f), stars_pt.second.get<float>("position.y_coord", 0.0f));
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/*..Levels..*/
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BOOST_FOREACH(auto levels_pt, stars_pt.second.get_child("levels")) {
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std::string levelName = levels_pt.second.get<std::string>("name", "empty");
TGameLevel lvl;
lvl.FillWithFile(ST::PathToResources + levelName + ".txt");
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lvl.setBackground("shutterstock" + std::to_string(levelIndex++));
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star.selectionMenu.gameLevels.push_back(lvl);
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}
galax.Stars.push_back(star);
}
galaxies.push_back(galax);
}
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return true;
}
catch (boost::property_tree::ptree_error) {
return false;
}
}
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void GalaxyMenu::UpdateGalaxyMenu(float s_width, float s_height, size_t dt) {
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/*..Reset..*/
galaxies_params.clear();
stars_params.clear();
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/*..Menu ancestor geometry..*/
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float gameScreenWidth = s_width * anchorSize;
float gameScreenHeight = s_height * anchorSize;
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Eigen::Vector2f gameScreenCenter = Eigen::Vector2f(gameScreenWidth/2,gameScreenHeight/2);
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/*..coefficients calculation..*/
/*Eigen::Vector2f tap_shift = Eigen::Vector2f(
totalTapShift(0)/gameScreenWidth,
totalTapShift(1)/gameScreenHeight
);
menu_offset = Eigen::Vector2f(
negativeV(tap_shift(0)) * val_clamp(abs(menu_offset(0) + (tap_shift(0) * dt / 1000.f)), 0.f, 0.15f),
negativeV(tap_shift(1)) * val_clamp(abs(menu_offset(1) + (tap_shift(1) * dt / 1000.f)), 0.f, 0.15f)
);*/
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/*..Menu geometry..*/
xDimension = menuScale * gameScreenWidth;
yDimension = menuScale * gameScreenHeight;
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Eigen::Vector2f currentMenuPos = Eigen::Vector2f(gameScreenCenter(0) + (gameScreenWidth/2/*relative to the screen x-dimension*/)*(menuPosition(0) - menu_offset(0)), gameScreenCenter(1) + (gameScreenHeight/2/*relative to the screen y-dimension*/)*(menuPosition(1) - menu_offset(1)));
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/*..Galaxies geometry..*/
for (int i = 0; i < galaxies.size(); i++) {
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Eigen::Vector2f tex_size = textureSizeNormalize(
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Eigen::Vector2f(
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((float)SE::ResourceManager->TexList.GetTextureOriginalWidth("galaxy_" + std::to_string(i))),
((float)SE::ResourceManager->TexList.GetTextureOriginalHeight("galaxy_" + std::to_string(i))))
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); // normalized
galaxies_params.push_back(std::make_pair(
Eigen::Vector2f(
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currentMenuPos(0) + (xDimension / 2)*galaxies[i].position(0),
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currentMenuPos(1) + (yDimension / 2)*galaxies[i].position(1)),
Eigen::Vector2f(
(tex_size(0)*galaxies[i].scale)*menuScale,
(tex_size(1)*galaxies[i].scale)*menuScale
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)
));
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/*..Stars geometry..*/
std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> star_params;
for (int j = 0; j < galaxies[i].Stars.size(); j++) {
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tex_size = textureSizeNormalize(
Eigen::Vector2f(
((float)SE::ResourceManager->TexList.GetTextureWidth("star_" + std::to_string(i) + "_" + std::to_string(j))),
((float)SE::ResourceManager->TexList.GetTextureHeight("star_" + std::to_string(i) + "_" + std::to_string(j))))
); // normalized
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star_params.push_back(std::make_pair(
Eigen::Vector2f(
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galaxies_params[i].first(0) + (galaxies_params[i].second(0)/2)*galaxies[i].Stars[j].position(0),
galaxies_params[i].first(1) + (galaxies_params[i].second(1)/2)*galaxies[i].Stars[j].position(1)
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),
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Eigen::Vector2f(
(tex_size(0)*galaxies[i].Stars[j].scale)*galaxies[i].scale*menuScale,
(tex_size(1)*galaxies[i].Stars[j].scale)*galaxies[i].scale*menuScale
)
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));
}
stars_params.push_back(star_params);
}
/*..Level list geometry..*/
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for (int i = 0; i < galaxies.size(); i++) {
for (int j = 0; j < galaxies[i].Stars.size(); j++) {
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float button_x_dim = ((1.f - (galaxies[i].Stars[j].selectionMenu.border_x_offset * 2 + (galaxies[i].Stars[j].selectionMenu.columns - 1)*galaxies[i].Stars[j].selectionMenu.buttons_offset)) / galaxies[i].Stars[j].selectionMenu.columns); // relative size
int rows_count = (int)ceil((float)galaxies[i].Stars[j].selectionMenu.gameLevels.size() / (float)galaxies[i].Stars[j].selectionMenu.columns);
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galaxies[i].Stars[j].selectionMenu.params = std::make_pair(
Eigen::Vector2f(
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gameScreenCenter(0) + (galaxies[i].Stars[j].selectionMenu.offset(0) * gameScreenWidth / 2),
gameScreenCenter(1) + (galaxies[i].Stars[j].selectionMenu.offset(1) * gameScreenHeight / 2)
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),
Eigen::Vector2f(
gameScreenWidth * galaxies[i].Stars[j].selectionMenu.dim(0),
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//gameScreenHeight * galaxies[i].Stars[j].selectionMenu.dim(1)
//gameScreenHeight * galaxies[i].Stars[j].selectionMenu.dim(1) * (galaxies[i].Stars[j].selectionMenu.border_y_offset * 2 + (ceil(galaxies[i].Stars[j].selectionMenu.levels.size() / galaxies[i].Stars[j].selectionMenu.columns) - 1)*galaxies[i].Stars[j].selectionMenu.buttons_offset) + galaxies[i].Stars[j].selectionMenu.dim(0)*(ceil(galaxies[i].Stars[j].selectionMenu.levels.size() / galaxies[i].Stars[j].selectionMenu.columns)*(button_x_dim / galaxies[i].Stars[j].selectionMenu.buttons_ratio))
gameScreenWidth * galaxies[i].Stars[j].selectionMenu.dim(0) * (galaxies[i].Stars[j].selectionMenu.border_y_offset * 2 + rows_count*(button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio) + (rows_count-1)*galaxies[i].Stars[j].selectionMenu.border_y_offset)
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)
);
/*..buttons plane..*/
galaxies[i].Stars[j].selectionMenu.buttons_plane = std::make_pair(
Eigen::Vector2f(
galaxies[i].Stars[j].selectionMenu.params.first(0) + galaxies[i].Stars[j].selectionMenu.params.second(0) / 2 * galaxies[i].Stars[j].selectionMenu.plane_pos(0),
galaxies[i].Stars[j].selectionMenu.params.first(1) + galaxies[i].Stars[j].selectionMenu.params.second(1) / 2 * galaxies[i].Stars[j].selectionMenu.plane_pos(1)
),
Eigen::Vector2f(
galaxies[i].Stars[j].selectionMenu.params.second(0) * galaxies[i].Stars[j].selectionMenu.plane_size(0),
galaxies[i].Stars[j].selectionMenu.params.second(1) * galaxies[i].Stars[j].selectionMenu.plane_size(1)
)
);
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// buttons
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std::vector<std::pair<Eigen::Vector2f, Eigen::Vector2f>> buttons_params;
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std::vector<std::vector<GameLevelInterior>> interior_params;
int levelsCount = galaxies[i].Stars[j].selectionMenu.gameLevels.size();
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buttons_params.resize(levelsCount);
interior_params.resize(levelsCount);
for (int v = 0; v < interior_params.size(); v++) {
interior_params[v].resize(CONST_BRICKMATRIX_HEIGHT*CONST_BRICKMATRIX_WIDTH);
}
for (int y = 0; y < levelsCount; y++) {
GameLevelInterior levelInter;
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float x_rpos = (galaxies[i].Stars[j].selectionMenu.border_x_offset + (y - floor((float)y / (float)galaxies[i].Stars[j].selectionMenu.columns)*(float)galaxies[i].Stars[j].selectionMenu.columns)*(button_x_dim + galaxies[i].Stars[j].selectionMenu.buttons_offset) + button_x_dim/2);
//float y_rpos = (/**/ galaxies[i].Stars[j].selectionMenu.border_y_offset + (floor((float)y / (float)galaxies[i].Stars[j].selectionMenu.columns))*(/*..*/ galaxies[i].Stars[j].selectionMenu.buttons_offset + button_x_dim / galaxies[i].Stars[j].selectionMenu.buttons_ratio /*..*/) + button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio/2 /**/);
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float y_rpos = (galaxies[i].Stars[j].selectionMenu.border_y_offset + ((int)floor(((float)y)/((float)galaxies[i].Stars[j].selectionMenu.columns)))*(button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio) + (((int)floor(((float)y) / ((float)galaxies[i].Stars[j].selectionMenu.columns)))) * galaxies[i].Stars[j].selectionMenu.border_y_offset + ((button_x_dim/galaxies[i].Stars[j].selectionMenu.buttons_ratio)/2.f));
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buttons_params[y] = std::make_pair(
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Eigen::Vector2f(
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(galaxies[i].Stars[j].selectionMenu.buttons_plane.first(0) - galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)/2) + galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)*x_rpos,
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(galaxies[i].Stars[j].selectionMenu.buttons_plane.first(1) + galaxies[i].Stars[j].selectionMenu.buttons_plane.second(1)/2) - galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)*y_rpos
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),
Eigen::Vector2f(
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button_x_dim*galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0),
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(button_x_dim / galaxies[i].Stars[j].selectionMenu.buttons_ratio)*galaxies[i].Stars[j].selectionMenu.buttons_plane.second(0)
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)
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);
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/*..Interior params..*/
/*.matrix init.*/
int brickMatr[CONST_BRICKMATRIX_WIDTH][CONST_BRICKMATRIX_HEIGHT];
for (int w = 0; w < CONST_BRICKMATRIX_WIDTH; w++)
{
for (int h = 0; h < CONST_BRICKMATRIX_HEIGHT; h++)
{
if (galaxies[i].Stars[j].selectionMenu.gameLevels[y].BlockMatrix[w][h].IsAppear()) {
brickMatr[w][h] = 1;
}
else {
brickMatr[w][h] = 0;
}
}
}
/*.params init.*/
float brick_w = 0.06f;
float brick_ratio = 1.6f;
float brick_h = brick_w / brick_ratio;
float xb_offset = 0.01f; // x border offset * 0.5
float yb_offset = 0.01f; // offset from top
int loop_itr = 0;
for (int w = 0; w < CONST_BRICKMATRIX_WIDTH; w++) {
for (int h = 0; h < CONST_BRICKMATRIX_HEIGHT; h++) {
levelInter.position = Eigen::Vector2f(
(buttons_params[y].first(0) - buttons_params[y].second(0)*0.5f) + (xb_offset + brick_w * w + brick_w * 0.5f) * buttons_params[y].second(0),
(buttons_params[y].first(1) + buttons_params[y].second(1)*0.5f) - (yb_offset + brick_h * h + brick_h * 0.5f)*buttons_params[y].second(1)
);
levelInter.dimensions = Eigen::Vector2f(
buttons_params[y].second(0)*brick_w/* * brickMatr[w][h]*/, //drawable block coefficient - #NOW NEED TO BE FIXED AT (matrix init) sections#
buttons_params[y].second(1)*brick_h/* * brickMatr[w][h]*/
);
//inited
interior_params[y][loop_itr++] = levelInter;
}
}
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}
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galaxies[i].Stars[j].selectionMenu.levelInterior = interior_params;
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galaxies[i].Stars[j].selectionMenu.buttons = buttons_params;
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}
}
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}
Eigen::Vector2f GalaxyMenu::textureSizeNormalize(Eigen::Vector2f texVec, int t_type) {
float tex_ratio = texVec(0)/texVec(1);
float x_dim, y_dim;
float Xmax; // Max normalized texture width
float Xmin;
float Ymax; // Max normalized texture height
float Ymin;
if (t_type == 0) {
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Xmax = SE::Renderer->GetScreenWidth();
Xmin = Xmax;
Ymax = SE::Renderer->GetScreenHeight();
Ymin = Ymax;
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}
else { // temp for star textures
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Xmax = (((float)SE::Renderer->GetScreenWidth())/2);
Xmin = Xmax;
Ymax = (((float)SE::Renderer->GetScreenHeight())/2);
Ymin = Ymax;
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}
if (texVec(0) > texVec(1)) {
x_dim = val_clamp(texVec(0), Xmin, Xmax);
y_dim = x_dim / tex_ratio;
}
else {
y_dim = val_clamp(texVec(1), Ymin, Ymax);
x_dim = y_dim * tex_ratio;
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}
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return Eigen::Vector2f(x_dim, y_dim);
}
float GalaxyMenu::val_clamp(float val, float min, float max) {
if (val < min)
return min;
else if (val > max)
return max;
else
return val;
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}
void GalaxyMenu::DrawGalaxyMenu() {
for (int i = 0; i < galaxies_params.size(); i++) {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["galaxy_" + std::to_string(i)]);
SE::Renderer->DrawRect(
Eigen::Vector2f(
galaxies_params[i].first(0) - galaxies_params[i].second(0)/2,
galaxies_params[i].first(1) - galaxies_params[i].second(1)/2
),
Eigen::Vector2f(
galaxies_params[i].first(0) + galaxies_params[i].second(0)/2,
galaxies_params[i].first(1) + galaxies_params[i].second(1)/2
)
); // DrawRect
/*..Draw stars..*/
if (stars_params.size() >= i) {
for (int j = 0; j < stars_params[i].size(); j++) {
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if (planetHoverIndex == j) {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["star_" + std::to_string(i) + "_" + std::to_string(j) + "_hover"]);
}
else {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["star_" + std::to_string(i) + "_" + std::to_string(j)]);
}
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SE::Renderer->DrawRect(
Eigen::Vector2f(
stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2,
stars_params[i][j].first(1) - stars_params[i][j].second(1) / 2
),
Eigen::Vector2f(
stars_params[i][j].first(0) + stars_params[i][j].second(0) / 2,
stars_params[i][j].first(1) + stars_params[i][j].second(1) / 2
)
); // DrawRect
}
}
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/*..Draw level selection menu..*/
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drawSelectionMenu(starIndex);
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}
}
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void GalaxyMenu::InteractWithGalaxy(size_t dt) {
if (timer_active) {
// ::::::::::::: timer active ::::::::::::::
if (menuState == 0) { // main view
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//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
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// OnTapDown->
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/*../hover\..*/
int phi = findPlanetByPos(lastTapPos - totalTapShift);
if (phi != -1) {
planetHoverIndex = phi;
}
else {
planetHoverIndex = -1;
}
/*..\hover/..*/
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}
else {
// OnTapDown->OnMove->
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//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
/*../hover\..*/
int phi = findPlanetByPos(lastTapPos - totalTapShift);
if (phi != -1) {
planetHoverIndex = phi;
}
else {
planetHoverIndex = -1;
}
/*..\hover/..*/
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}
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}
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else if (menuState == 1) { // zoomed galaxy
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}
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else if (menuState == 2) { // level select view
//if (currentTapShift(0) == 0.f && currentTapShift(1) == 0.f) {
if (currentTapShift(0) == totalTapShift(0) && currentTapShift(1) == totalTapShift(1)) {
// OnTapDown->
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}
else {
// OnTapDown->OnMove->
//totalTapShift = Eigen::Vector2f(totalTapShift(0) + currentTapShift(0), totalTapShift(1) + currentTapShift(1));
}
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}
// \_/\_/\_/\_/ timer active \_/\_/\_/\_/
}
else {
// ::::::::::::: timer inactive ::::::::::::::
if (lastTapPos != Eigen::Vector2f(-9999.9f, -9999.9f)) {
if (menuState == 0) {// main view
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if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
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/*..level select menu open..*/
starIndex = findPlanetByPos(lastTapPos);
if (starIndex != -1) {
planetHoverIndex = starIndex;
menuState = 2;
}
else {
planetHoverIndex = -1;
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}
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}
else {
// OnTapDown->OnMove->OnTapUp
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/*..level select menu open..*/
starIndex = findPlanetByPos(lastTapPos - totalTapShift);
if (starIndex != -1) {
planetHoverIndex = starIndex;
menuState = 2;
}
else {
planetHoverIndex = -1;
}
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}
}
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else if (menuState == 1) { // zoomed galaxy
if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
}
else {
// OnTapDown->OnMove->OnTapUp
}
}
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else if (menuState == 2) { // level select view
if (totalTapShift(0) == 0.f && totalTapShift(1) == 0.f) {
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// OnTapDown->OnTapUp
auto lvl = findLevelByButtonPos(lastTapPos);
if (lvl != nullptr) {
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// then if level is available, load it
starIndex = -1;
menuState = 0;
planetHoverIndex = -1;
Application->GoFromMenuToGame(lvl);
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}
else if (!checkMenuBound(lastTapPos)) {
// back to state 0
starIndex = -1;
menuState = 0;
planetHoverIndex = -1;
}
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}
else {
// OnTapDown->OnMove->OnTapUp
}
}
}
// \_/\_/\_/\_/ timer inactive \_/\_/\_/\_/
}
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/*..main reset..*/
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if (timer_active) {
interact_timer += (float)dt;
}
else if (interact_timer != 0.f) {
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interact_timer = 0.f; // reset
currentTapShift = Eigen::Vector2f(0.f, 0.f); // reset
totalTapShift = Eigen::Vector2f(0.f, 0.f); // reset
lastTapPos = Eigen::Vector2f(-9999.9f, -9999.9f); // reset
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}
}
void GalaxyMenu::tapDown(Eigen::Vector2f pos) {
if (!timer_active) {
timer_active = true;
lastTapPos = pos;
}
}
void GalaxyMenu::tapUp(Eigen::Vector2f pos) {
if (timer_active) {
timer_active = false;
// lastTapPos = vec(0,0) useless for now
}
}
void GalaxyMenu::tapMove(Eigen::Vector2f shift) {
if (timer_active) {
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totalTapShift += shift;
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}
}
Eigen::Vector2f GalaxyMenu::findCorner(int x_c, int y_c) {
float x_pos = 0.f;
float y_pos = 0.f;
float x_p, y_p;
if (x_c > 0) { // ===
if (y_c > 0) { // ---
for (int i = 0; i < galaxies_params.size(); i++) {
x_p = galaxies_params[i].first(0) + (galaxies_params[i].second(0) / 2);
y_p = galaxies_params[i].first(1) + (galaxies_params[i].second(1) / 2);
x_pos = graterV(x_pos, x_p);
y_pos = graterV(y_pos, y_p);
for (int j = 0; j < stars_params[i].size(); j++) {
x_p = stars_params[i][j].first(0) + (stars_params[i][j].second(0));
y_p = stars_params[i][j].first(1) + (stars_params[i][j].second(1));
x_pos = graterV(x_pos, x_p);
y_pos = graterV(y_pos, y_p);
}
}
}
else {// ---
for (int i = 0; i < galaxies_params.size(); i++) {
x_p = galaxies_params[i].first(0) + (galaxies_params[i].second(0) / 2);
y_p = galaxies_params[i].first(1) - (galaxies_params[i].second(1) / 2);
x_pos = graterV(x_pos, x_p);
y_pos = lowerV(y_pos, y_p);
for (int j = 0; j < stars_params[i].size(); j++) {
x_p = stars_params[i][j].first(0) + (stars_params[i][j].second(0));
y_p = stars_params[i][j].first(1) - (stars_params[i][j].second(1));
x_pos = graterV(x_pos, x_p);
y_pos = lowerV(y_pos, y_p);
}
}
}// ---
}
else { // ===
if (y_c > 0) { // ---
for (int i = 0; i < galaxies_params.size(); i++) {
x_p = galaxies_params[i].first(0) - (galaxies_params[i].second(0) / 2);
y_p = galaxies_params[i].first(1) + (galaxies_params[i].second(1) / 2);
x_pos = lowerV(x_pos, x_p);
y_pos = graterV(y_pos, y_p);
for (int j = 0; j < stars_params[i].size(); j++) {
x_p = stars_params[i][j].first(0) - (stars_params[i][j].second(0));
y_p = stars_params[i][j].first(1) + (stars_params[i][j].second(1));
x_pos = lowerV(x_pos, x_p);
y_pos = graterV(y_pos, y_p);
}
}
}
else { // ---
for (int i = 0; i < galaxies_params.size(); i++) {
x_p = galaxies_params[i].first(0) - (galaxies_params[i].second(0) / 2);
y_p = galaxies_params[i].first(1) - (galaxies_params[i].second(1) / 2);
x_pos = lowerV(x_pos, x_p);
y_pos = lowerV(y_pos, y_p);
for (int j = 0; j < stars_params[i].size(); j++) {
x_p = stars_params[i][j].first(0) - (stars_params[i][j].second(0));
y_p = stars_params[i][j].first(1) - (stars_params[i][j].second(1));
x_pos = lowerV(x_pos, x_p);
y_pos = lowerV(y_pos, y_p);
}
}
} // ---
} // ===
return Eigen::Vector2f(x_pos, y_pos);
}
float GalaxyMenu::graterV(float first_val, float second_val) {
if (first_val > second_val)
return first_val;
else
return second_val;
}
float GalaxyMenu::lowerV(float first_val, float second_val) {
if (first_val < second_val)
return first_val;
else
return second_val;
}
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void GalaxyMenu::takeInFocus(int g_index, int s_index) {
if (s_index != -1) { /*..galaxy zoom..*/
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}
else { /*..star zoom..*/
}
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}
int GalaxyMenu::findGalaxyByPos(Eigen::Vector2f pos) {
for (int i = 0; i < galaxies_params.size(); i++) {
if (pos(0) >= (galaxies_params[i].first(0) - galaxies_params[i].second(0)/2) && pos(0) <= (galaxies_params[i].first(0) + galaxies_params[i].second(0)/2)) {
if (pos(1) >= (galaxies_params[i].first(1) - galaxies_params[i].second(1) / 2) && pos(1) <= (galaxies_params[i].first(1) + galaxies_params[i].second(1)/2)) {
return i;
}
}
}
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return -1;
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}
int GalaxyMenu::negativeV(float val) {
if (val >= 0) {
return 1;
}
return -1;
}
int GalaxyMenu::findPlanetByPos(Eigen::Vector2f pos) {
for (int i = 0; i < stars_params.size(); i++) {
for (int j = 0; j < stars_params[i].size(); j++) {
if (pos(0) >= (stars_params[i][j].first(0) - stars_params[i][j].second(0) / 2) && pos(0) <= (stars_params[i][j].first(0) + stars_params[i][j].second(0) / 2)) {
if (pos(1) >= (stars_params[i][j].first(1) - stars_params[i][j].second(1) / 2) && pos(1) <= (stars_params[i][j].first(1) + stars_params[i][j].second(1) / 2)) {
return j;
}
}
}
}
return -1;
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}
void GalaxyMenu::drawSelectionMenu(int index) {
int i = index;
if (i != -1) {
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["matte_screen"]);
SE::Renderer->DrawRect(
Eigen::Vector2f(
0.f,
0.f
),
Eigen::Vector2f(
(float)SE::Renderer->GetScreenWidth(),
(float)SE::Renderer->GetScreenHeight()
)
); // DrawRect
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glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList["red_square"]);
SE::Renderer->DrawRect(
Eigen::Vector2f(
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(0) - galaxies[0].Stars[i].selectionMenu.buttons_plane.second(0) / 2,
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(1) - galaxies[0].Stars[i].selectionMenu.buttons_plane.second(1) / 2
),
Eigen::Vector2f(
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(0) + galaxies[0].Stars[i].selectionMenu.buttons_plane.second(0) / 2,
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(1) + galaxies[0].Stars[i].selectionMenu.buttons_plane.second(1) / 2
)
); // DrawRect
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/*..border..*/
drawBorder(
Eigen::Vector2f(
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(0) - galaxies[0].Stars[i].selectionMenu.buttons_plane.second(0) / 2,
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(1) - galaxies[0].Stars[i].selectionMenu.buttons_plane.second(1) / 2
),
Eigen::Vector2f(
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(0) + galaxies[0].Stars[i].selectionMenu.buttons_plane.second(0) / 2,
galaxies[0].Stars[i].selectionMenu.buttons_plane.first(1) + galaxies[0].Stars[i].selectionMenu.buttons_plane.second(1) / 2
),
0.005f,
"outer" /*..inner/outer/center..mode */
);
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// buttons
int j = 0;
for (auto &button : galaxies[0].Stars[i].selectionMenu.buttons)
{
//std::string levelName = "shutterstock" + galaxies[0].Stars[i].selectionMenu.levels[j].substr(itr + 1);
//glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[levelName]);
std::string &levelName = galaxies[0].Stars[i].selectionMenu.gameLevels[j].levelName;
std::string levelPrerender = galaxies[0].Stars[i].selectionMenu.gameLevels[j].levelName + "_prerender";
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[levelPrerender]);
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SE::Renderer->DrawRect(
Eigen::Vector2f(
button.first(0) - button.second(0) / 2,
button.first(1) - button.second(1) / 2
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),
Eigen::Vector2f(
button.first(0) + button.second(0) / 2,
button.first(1) + button.second(1) / 2
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)
); // DrawRect
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/*..draw level interior..*/
//drawLevelInterior(i,j);
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/*std::list<std::pair<PairColorTexture, TTriangleList>>::iterator colorBlockIterator;
for (colorBlockIterator = galaxies[0].Stars[i].selectionMenu.levelInterior[j].BlockInstansingList.ColorBlockList.begin(); colorBlockIterator != galaxies[0].Stars[i].selectionMenu.levelInterior[j].BlockInstansingList.ColorBlockList.end(); ++colorBlockIterator)
{
RenderUniform4fv("BrickColor", colorBlockIterator->first.first.data());
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[colorBlockIterator->first.second]);
Renderer->DrawTriangleList(colorBlockIterator->second);
}*/
++j;
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}
}
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}
TGameLevel* GalaxyMenu::findLevelByButtonPos(Eigen::Vector2f pos) {
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for (int i = 0; i < galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons.size(); i++) {
float x_l = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(0) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(0)*0.5f;
float x_r = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(0) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(0)*0.5f;
float y_t = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(1) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(1)*0.5f;
float y_b = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].first(1) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons[i].second(1)*0.5f;
if (pos(0) >= x_l && pos(0) <= x_r) {
if (pos(1) >= y_b && pos(1) <= y_t) {
return &galaxies[galaxyIndex].Stars[starIndex].selectionMenu.gameLevels[i];
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}
}
}
return nullptr;
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}
bool GalaxyMenu::checkMenuBound(Eigen::Vector2f pos) {
float x_l = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f;
float x_r = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(0) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(0)*0.5f;
float y_t = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) + galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f;
float y_b = galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.first(1) - galaxies[galaxyIndex].Stars[starIndex].selectionMenu.buttons_plane.second(1)*0.5f;
if (pos(0) >= x_l && pos(0) <= x_r) {
if (pos(1) >= y_b && pos(1) <= y_t) {
return true;
}
}
return false;
}
void GalaxyMenu::drawBorder(Eigen::Vector2f lb_, Eigen::Vector2f rt_, float scale, std::string mode) {
std::string border_tex = "black_square";
float width = rt_(0) - lb_(0);
float height = rt_(1) - lb_(1);
if (mode.compare("inner") == 0) {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0), lb_(1)),
Eigen::Vector2f(lb_(0) + width*scale, rt_(1))
); // left
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0), rt_(1) - width*scale),
Eigen::Vector2f(rt_(0), rt_(1))
); // top
SE::Renderer->DrawRect(
Eigen::Vector2f(rt_(0) - width*scale, lb_(1)),
Eigen::Vector2f(rt_(0), rt_(1))
); // right
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0), lb_(1)),
Eigen::Vector2f(rt_(0), lb_(1) + width*scale)
); // bottom
}
else if (mode.compare("outer") == 0) {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale),
Eigen::Vector2f(lb_(0), rt_(1) + width*scale)
); // left
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0) - width*scale, rt_(1)),
Eigen::Vector2f(rt_(0) + width*scale, rt_(1)+width*scale)
); // top
SE::Renderer->DrawRect(
Eigen::Vector2f(rt_(0), lb_(1) - width*scale),
Eigen::Vector2f(rt_(0)+width*scale, rt_(1) + width*scale)
); // right
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0) - width*scale, lb_(1) - width*scale),
Eigen::Vector2f(rt_(0)+width*scale, lb_(1))
); // bottom
}
else if (mode.compare("center") == 0) {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[border_tex]);
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0) - width*scale*0.5f, lb_(1) - width * scale*0.5f),
Eigen::Vector2f(lb_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
); // left
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0) - width * scale*0.5f, rt_(1) - width * scale*0.5f),
Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
); // top
SE::Renderer->DrawRect(
Eigen::Vector2f(rt_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f),
Eigen::Vector2f(rt_(0) + width * scale*0.5f, rt_(1) + width * scale*0.5f)
); // right
SE::Renderer->DrawRect(
Eigen::Vector2f(lb_(0) - width * scale*0.5f, lb_(1) - width * scale*0.5f),
Eigen::Vector2f(rt_(0) + width * scale*0.5f, lb_(1) + width * scale*0.5f)
); // bottom
}
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}
void GalaxyMenu::drawLevelInterior(int star, int button) {
glBindTexture(GL_TEXTURE_2D, SE::ResourceManager->TexList[CONST_BLOCK_TEXTURE1]);
for (int i = 0; i < galaxies[0].Stars[star].selectionMenu.levelInterior[button].size(); i++) {
Renderer->DrawRect(
Eigen::Vector2f(
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(0) - galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(0)*0.5f,
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(1) - galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(1)*0.5f
),
Eigen::Vector2f(
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(0) + galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(0)*0.5f,
galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].position(1) + galaxies[0].Stars[star].selectionMenu.levelInterior[button][i].dimensions(1)*0.5f
)
);
}
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}