2017-01-10 12:43:06 +00:00
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#include "main_code.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "menucode.h"
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#include "main_code.h"
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2017-11-14 17:04:04 +00:00
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boost::signals2::signal<void (Vector2f)> OnTapUpSignal;
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boost::signals2::signal<void (Vector2f)> OnTapUpAfterMoveSignal;
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boost::signals2::signal<void (Vector2f)> OnTapDownSignal;
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boost::signals2::signal<void (Vector2f)> OnFlingSignal;
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boost::signals2::signal<void (Vector2f)> OnScrollSignal;
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2017-01-10 12:43:06 +00:00
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2017-02-26 23:07:37 +00:00
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boost::signals2::signal<void ()> OnDrawSignal;
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2017-01-10 12:43:06 +00:00
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const std::string CONST_BLOCK_TEXTURE1 = "block1";
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const std::string CONST_BLOCK_TEXTURE2 = "block2";
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const std::string CONST_BLOCK_TEXTURE3 = "block3";
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const std::string CONST_BONUS_GOTHROUGH_TEXTURE = "bonus_gothrough";
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const std::string CONST_BONUS_MULTIPLIER_TEXTURE = "bonus_multiplier";
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const std::string CONST_BONUS_FLOOR_TEXTURE = "bonus_floor";
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const std::string CONST_BALL_TEXTURE = "ball";
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const std::string CONST_BALLGLOW_TEXTURE = "ball_glow";
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const std::string CONST_REFLECTOR_TEXTURE = "reflector";
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const std::string CONST_WALL_LEFT_TEXTURE = "wall_left";
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const std::string CONST_WALL_RIGHT_TEXTURE = "wall_right";
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const std::string CONST_WALL_UP_TEXTURE = "wall_up";
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const std::string CONST_WALL_BONUS_TEXTURE = "wall_bonus";
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const std::string CONST_BACK_BTN_TEXTURE = "back_btn";
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const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
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const std::string CONST_TAP_TO_CONTINUE_BTN_TEXTURE = "tap_to_continue_btn";
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const std::string CONST_LOADING_TEXTURE = "loading";
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const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
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2017-11-14 17:04:04 +00:00
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const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
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2017-01-10 12:43:06 +00:00
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const std::string CONST_CREDITS_TEXTURE = "credits";
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const float CONST_CREDITS_SHOW_TIME = 150.f;
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2017-11-14 17:04:04 +00:00
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TMyApplication* Application;
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2017-01-10 12:43:06 +00:00
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2017-11-14 17:04:04 +00:00
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void TMyApplication::InnerInit()
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2017-01-10 12:43:06 +00:00
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{
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Application = this;
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ST::PathToResources = "resources/";
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#else
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ST::PathToResources = "../../../assets/";
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#endif
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#endif
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#ifdef TARGET_IOS
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ST::PathToResources = "assets/";
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#endif
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if (Console != NULL)
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{
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*Console<<"APP INIT\n";
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}
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2017-11-14 17:04:04 +00:00
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srand (static_cast<size_t>(time(NULL)));
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2017-01-10 12:43:06 +00:00
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GameState = CONST_GAMESTATE_PRELOADING;
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StateTimer = 0.f;
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2017-11-14 17:04:04 +00:00
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2017-01-10 12:43:06 +00:00
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ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
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ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
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ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
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2017-12-02 10:25:02 +00:00
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ResourceManager->ShaderManager.AddShader("ColorShader", "color_vertex.txt", "color_fragment.txt");
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ResourceManager->ShaderManager.AddShader("SSAA_4X", "SSAA_4X.vertex", "SSAA_4X.frag");
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2017-01-10 12:43:06 +00:00
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Renderer->PushShader("DefaultShader");
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2017-11-14 17:04:04 +00:00
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ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
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2017-01-10 12:43:06 +00:00
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ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
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ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
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ResourceManager->TexList.AddTexture("console_bkg.bmp");
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2017-11-14 17:04:04 +00:00
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2017-12-02 10:25:02 +00:00
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ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 480 * 2, 320 * 2);
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2017-11-14 17:04:04 +00:00
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2017-01-10 12:43:06 +00:00
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OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
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Inited = true;
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Renderer->SetOrthoProjection();
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Renderer->SetFullScreenViewport();
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2017-12-02 10:25:02 +00:00
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Renderer->PushShader("SSAA_4X");
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const float cos30 = sqrt(3) / 2;
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const float sin30 = 0.5f;
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const float sampleRadiusX = 0.75 / 480;
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const float sampleRadiusY = 0.75 / 320;
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Vector2f offset;
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offset = Vector2f(cos30 * sampleRadiusX, sin30 * sampleRadiusY);
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RenderUniform2fv("samplesOffset[0]", &offset[0]);
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offset = Vector2f(-sin30 * sampleRadiusX, cos30 * sampleRadiusY);
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RenderUniform2fv("samplesOffset[1]", &offset[0]);
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offset = Vector2f(-cos30 * sampleRadiusX, -sin30 * sampleRadiusY);
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RenderUniform2fv("samplesOffset[2]", &offset[0]);
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offset = Vector2f(sin30 * sampleRadiusX, -cos30 * sampleRadiusY);
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RenderUniform2fv("samplesOffset[3]", &offset[0]);
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Renderer->PopShader();
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2017-01-10 12:43:06 +00:00
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::InnerDeinit()
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2017-01-10 12:43:06 +00:00
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{
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Inited = false;
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Loaded = false;
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if (Console != NULL)
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{
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*Console<<"APP DEINIT\n";
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}
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OnTapUpSignal.disconnect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
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OnTapUpSignal.disconnect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
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2017-02-26 23:07:37 +00:00
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OnTapUpAfterMoveSignal.disconnect(boost::bind(&TGameMenu::OnTapUpAfterMove, boost::ref(Menu), _1));
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2017-01-10 12:43:06 +00:00
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OnFlingSignal.disconnect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
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OnFlingSignal.disconnect(boost::bind(&TGameMenu::OnFling, boost::ref(Menu), _1));
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OnScrollSignal.disconnect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
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OnScrollSignal.disconnect(boost::bind(&TGameMenu::OnScroll, boost::ref(Menu), _1));
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OnTapDownSignal.disconnect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
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OnTapDownSignal.disconnect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
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OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
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OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
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OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
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OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
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OnDrawSignal.disconnect(boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::InnerOnTapDown(Vector2f p)
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{
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//-OnTapDownSignal(Vector2f(p.v[0], p.v[1]));
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OnTapDownSignal(Vector2f(p(0), p(1)));
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2017-01-10 12:43:06 +00:00
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::InnerOnTapUp(Vector2f p)
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{
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OnTapUpSignal(Vector2f(p(0), p(1)));
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2017-01-10 12:43:06 +00:00
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}
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2017-02-26 23:07:37 +00:00
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2017-11-14 17:04:04 +00:00
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void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
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2017-02-26 23:07:37 +00:00
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{
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2017-11-14 17:04:04 +00:00
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OnTapUpAfterMoveSignal(Vector2f(p(0), p(1)));
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2017-02-26 23:07:37 +00:00
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
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2017-01-10 12:43:06 +00:00
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{
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2017-11-14 17:04:04 +00:00
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OnScrollSignal(Vector2f(shift(0), shift(1)));
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2017-01-10 12:43:06 +00:00
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::OnFling(Vector2f v)
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2017-01-10 12:43:06 +00:00
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{
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::ApplySignalsToMenu()
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2017-01-10 12:43:06 +00:00
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{
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OnTapUpSignal.connect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
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2017-02-26 23:07:37 +00:00
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OnTapUpAfterMoveSignal.connect(boost::bind(&TGameMenu::OnTapUpAfterMove, boost::ref(Menu), _1));
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2017-01-10 12:43:06 +00:00
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OnFlingSignal.connect(boost::bind(&TGameMenu::OnFling, boost::ref(Menu), _1));
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OnScrollSignal.connect(boost::bind(&TGameMenu::OnScroll, boost::ref(Menu), _1));
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OnTapDownSignal.connect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::DisapplySignalsToMenu()
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2017-01-10 12:43:06 +00:00
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{
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OnTapUpSignal.disconnect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
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2017-02-26 23:07:37 +00:00
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OnTapUpAfterMoveSignal.disconnect(boost::bind(&TGameMenu::OnTapUpAfterMove, boost::ref(Menu), _1));
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2017-01-10 12:43:06 +00:00
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OnFlingSignal.disconnect(boost::bind(&TGameMenu::OnFling, boost::ref(Menu), _1));
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OnScrollSignal.disconnect(boost::bind(&TGameMenu::OnScroll, boost::ref(Menu), _1));
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OnTapDownSignal.disconnect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::ApplySignalsToGame()
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2017-01-10 12:43:06 +00:00
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{
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OnTapUpSignal.connect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
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OnFlingSignal.connect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
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2017-11-14 17:04:04 +00:00
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OnScrollSignal.connect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
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2017-01-10 12:43:06 +00:00
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OnTapDownSignal.connect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::DisapplySignalsToGame()
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2017-01-10 12:43:06 +00:00
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{
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OnTapUpSignal.disconnect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
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OnFlingSignal.disconnect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
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OnScrollSignal.disconnect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
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OnTapDownSignal.disconnect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::ApplySignalsToCredits()
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2017-01-10 12:43:06 +00:00
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{
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OnTapDownSignal.connect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::DisapplySignalsToCredits()
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2017-01-10 12:43:06 +00:00
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{
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OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
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}
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2017-11-14 17:04:04 +00:00
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void TMyApplication::LoadResources()
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2017-01-10 12:43:06 +00:00
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{
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TextureNamesToLoad.clear();
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("main_menu_bkg_left.png", "main_menu_bkg_left"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("main_menu_bkg_right.png", "main_menu_bkg_right"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("select_level.png", "select_level"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock1.png", "shutterstock1"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock2.png", "shutterstock2"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock3.png", "shutterstock3"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock4.png", "shutterstock4"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock5.png", "shutterstock5"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock6.png", "shutterstock6"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock7.png", "shutterstock7"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock8.png", "shutterstock8"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock9.png", "shutterstock9"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock10.png", "shutterstock10"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock11.png", "shutterstock11"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("shutterstock12.png", "shutterstock12"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot1.png", "levelshot1"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot2.png", "levelshot2"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot3.png", "levelshot3"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot4.png", "levelshot4"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot5.png", "levelshot5"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot6.png", "levelshot6"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot7.png", "levelshot7"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot8.png", "levelshot8"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot9.png", "levelshot9"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot10.png", "levelshot10"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot11.png", "levelshot11"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("levelshot12.png", "levelshot12"));
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TextureNamesToLoad.push_back(std::pair<std::string, std::string>("game_end.png", "game_end"));
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|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BLOCK_TEXTURE1 + ".png", CONST_BLOCK_TEXTURE1));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BLOCK_TEXTURE2 + ".png", CONST_BLOCK_TEXTURE2));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BLOCK_TEXTURE3 + ".png", CONST_BLOCK_TEXTURE3));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BONUS_GOTHROUGH_TEXTURE + ".png", CONST_BONUS_GOTHROUGH_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BONUS_MULTIPLIER_TEXTURE + ".png", CONST_BONUS_MULTIPLIER_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BONUS_FLOOR_TEXTURE + ".png", CONST_BONUS_FLOOR_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BALL_TEXTURE + ".png", CONST_BALL_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BALLGLOW_TEXTURE + ".png", CONST_BALLGLOW_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_LEFT_TEXTURE + ".png", CONST_WALL_LEFT_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_RIGHT_TEXTURE + ".png", CONST_WALL_RIGHT_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_UP_TEXTURE + ".png", CONST_WALL_UP_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_WALL_BONUS_TEXTURE + ".png", CONST_WALL_BONUS_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_REFLECTOR_TEXTURE + ".png", CONST_REFLECTOR_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_BACK_BTN_TEXTURE + ".png", CONST_BACK_BTN_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_SLIDE_UP_BTN_TEXTURE + ".png", CONST_SLIDE_UP_BTN_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_TAP_TO_CONTINUE_BTN_TEXTURE + ".png", CONST_TAP_TO_CONTINUE_BTN_TEXTURE));
|
|
|
|
TextureNamesToLoad.push_back(std::pair<std::string, std::string>(CONST_CREDITS_TEXTURE + ".png", CONST_CREDITS_TEXTURE));
|
|
|
|
|
2017-02-26 23:23:22 +00:00
|
|
|
#ifdef TARGET_IOS
|
2017-01-10 12:43:06 +00:00
|
|
|
ResourceManager->SoundManager.LoadMusicLooped("level1ogg.ogg");
|
|
|
|
#else
|
2017-02-26 23:23:22 +00:00
|
|
|
//ResourceManager->SoundManager.LoadMusic("level1ogg.ogg");
|
|
|
|
#endif
|
|
|
|
|
2017-01-10 12:43:06 +00:00
|
|
|
ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.png", "droid_sans14_font_charmap.txt");
|
|
|
|
ResourceManager->FontManager.PushFont("droid_sans14");
|
|
|
|
|
|
|
|
TryLoadSavedGame();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::TryLoadSavedGame()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
std::string fileName = GetFilePathUserData("progress.txt");
|
|
|
|
|
|
|
|
FILE* file = fopen(fileName.c_str(), "r");
|
|
|
|
if (file != NULL)
|
|
|
|
{
|
|
|
|
char line[100];
|
|
|
|
char* r;
|
|
|
|
r = fgets(line, 100, file);
|
|
|
|
if (r != NULL)
|
|
|
|
{
|
|
|
|
Menu.SetMenuItemCount(toint(r));
|
|
|
|
}
|
|
|
|
fclose(file);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::TrySaveGame()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
std::string fileName = GetFilePathUserData("progress.txt");
|
|
|
|
|
|
|
|
std::string s = tostr(Menu.GetMenuItemCount());
|
|
|
|
FILE* file = fopen(fileName.c_str(), "w");
|
|
|
|
if (file != NULL)
|
|
|
|
{
|
|
|
|
fputs(s.c_str(), file);
|
|
|
|
fflush(file);
|
|
|
|
fclose(file);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::InnerDraw()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
|
|
|
|
OnDrawSignal();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::InnerUpdate(size_t dt)
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
if (GameState == CONST_GAMESTATE_PRELOADING)
|
|
|
|
{
|
2017-11-14 17:04:04 +00:00
|
|
|
*SE::Console << "1CONST_GAMESTATE_PRELOADING";
|
2017-01-10 12:43:06 +00:00
|
|
|
StateTimer += dt/1000.f;
|
|
|
|
if (StateTimer >= 1.f)
|
|
|
|
{
|
|
|
|
LoadResources();
|
|
|
|
GameState = CONST_GAMESTATE_LOADING;
|
|
|
|
StateTimer = 0.f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_LOADING)
|
|
|
|
{
|
2017-11-14 17:04:04 +00:00
|
|
|
*SE::Console << "2CONST_GAMESTATE_LOADING";
|
2017-01-10 12:43:06 +00:00
|
|
|
StateTimer += dt/1000.f;
|
|
|
|
if (StateTimer >= 1.f)
|
|
|
|
{
|
|
|
|
StateTimer -= 1.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TextureNamesToLoad.size() != 0)
|
|
|
|
{
|
|
|
|
ResourceManager->TexList.AddTexture(TextureNamesToLoad.begin()->first, TextureNamesToLoad.begin()->second);
|
|
|
|
TextureNamesToLoad.erase(TextureNamesToLoad.begin());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GameState = CONST_GAMESTATE_MENU;
|
|
|
|
ApplySignalsToMenu();
|
|
|
|
OnDrawSignal.disconnect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
|
|
|
|
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
|
|
|
StateTimer = 0.f;
|
|
|
|
Loaded = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_LEVEL)
|
|
|
|
{
|
2017-11-14 17:04:04 +00:00
|
|
|
*SE::Console << "3CONST_GAMESTATE_LEVEL";
|
2017-01-10 12:43:06 +00:00
|
|
|
GameLevel.Update(dt);
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_MENU)
|
|
|
|
{
|
2017-11-14 17:04:04 +00:00
|
|
|
//*SE::Console << "4CONST_GAMESTATE_MENU";
|
2017-01-10 12:43:06 +00:00
|
|
|
Menu.Update(dt);
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_LEVEL)
|
2017-11-14 17:04:04 +00:00
|
|
|
{
|
|
|
|
*SE::Console << "5CONST_GAMESTATE_FROM_MENU_TO_LEVEL";
|
2017-01-10 12:43:06 +00:00
|
|
|
GameLevel.Update(dt);
|
|
|
|
if (GameLevel.IsLoaded())
|
|
|
|
{
|
2017-11-14 17:04:04 +00:00
|
|
|
//*SE::Console << "5CONST_GAMESTATE_FROM_MENU_TO_LEVEL";
|
2017-01-10 12:43:06 +00:00
|
|
|
GameState = CONST_GAMESTATE_LEVEL;
|
|
|
|
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
|
|
|
//CONNECT SLOT
|
|
|
|
DisapplySignalsToMenu();
|
|
|
|
ApplySignalsToGame();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_CREDITS)
|
2017-11-14 17:04:04 +00:00
|
|
|
{
|
|
|
|
*SE::Console << "6CONST_GAMESTATE_FROM_MENU_TO_CREDITS";
|
2017-01-10 12:43:06 +00:00
|
|
|
Menu.Update(dt);
|
|
|
|
GameCredits.Update(dt);
|
|
|
|
StateTimer -= dt;
|
|
|
|
if (StateTimer <= 0.f)
|
|
|
|
{
|
|
|
|
GameState = CONST_GAMESTATE_CREDITS;
|
|
|
|
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
|
|
|
ApplySignalsToCredits();
|
|
|
|
StateTimer = 0.f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_CREDITS)
|
2017-11-14 17:04:04 +00:00
|
|
|
{
|
|
|
|
//*SE::Console << "7CONST_GAMESTATE_CREDITS";
|
2017-01-10 12:43:06 +00:00
|
|
|
GameCredits.Update(dt);
|
|
|
|
}
|
|
|
|
else if (GameState == CONST_GAMESTATE_FROM_CREDITS_TO_MENU)
|
|
|
|
{
|
|
|
|
Menu.Update(dt);
|
|
|
|
GameCredits.Update(dt);
|
|
|
|
StateTimer -= dt;
|
|
|
|
if (StateTimer <= 0.f)
|
|
|
|
{
|
|
|
|
GameState = CONST_GAMESTATE_MENU;
|
|
|
|
StateTimer = 0.f;
|
|
|
|
ApplySignalsToMenu();
|
|
|
|
OnDrawSignal.disconnect(boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::GoFromMenuToGame(int level)
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
2017-11-14 17:04:04 +00:00
|
|
|
//#ifndef TARGET_IOS
|
|
|
|
// ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg");
|
2017-01-10 12:43:06 +00:00
|
|
|
//#endif
|
2017-11-14 17:04:04 +00:00
|
|
|
|
2017-01-10 12:43:06 +00:00
|
|
|
GameLevel.FillWithFile(ST::PathToResources + "level"+tostr(level+1)+".txt");
|
|
|
|
GameLevel.SetLoading("shutterstock" + tostr(level+1), "levelshot"+tostr(level+1));
|
|
|
|
GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL;
|
|
|
|
OnDrawSignal.connect(1, boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
|
|
|
|
|
|
|
DisapplySignalsToMenu();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::GoFromGameToMenu()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
//#ifndef TARGET_IOS
|
2017-11-14 17:04:04 +00:00
|
|
|
// ResourceManager->SoundManager.StopMusic("level1ogg.ogg");
|
2017-01-10 12:43:06 +00:00
|
|
|
//#endif
|
|
|
|
TrySaveGame();
|
|
|
|
DisapplySignalsToGame();
|
|
|
|
ApplySignalsToMenu();
|
|
|
|
GameState = CONST_GAMESTATE_MENU;
|
|
|
|
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::GoFromMenuToCredits()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
GameState = CONST_GAMESTATE_FROM_MENU_TO_CREDITS;
|
|
|
|
StateTimer = CONST_CREDITS_SHOW_TIME;
|
|
|
|
GameCredits.StartAppear();
|
|
|
|
OnDrawSignal.connect(1, boost::bind(&TGameCredits::Draw, boost::ref(GameCredits)));
|
|
|
|
DisapplySignalsToMenu();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::GoFromCreditsToMenu()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
GameState = CONST_GAMESTATE_FROM_CREDITS_TO_MENU;
|
|
|
|
StateTimer = CONST_CREDITS_SHOW_TIME;
|
|
|
|
GameCredits.StartDisappear();
|
|
|
|
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
|
|
|
|
|
|
|
DisapplySignalsToCredits();
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::MarkSetGameLevelPause()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::MarkReleaseGameLevelPause()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
void TMyApplication::OpenNextLevel()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
Menu.OpenNextLevel();
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
bool TMyApplication::IsLoaded()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
return Loaded;
|
|
|
|
}
|
|
|
|
|
2017-11-14 17:04:04 +00:00
|
|
|
bool TMyApplication::IsInited()
|
2017-01-10 12:43:06 +00:00
|
|
|
{
|
|
|
|
return Inited;
|
|
|
|
}
|