new engine

This commit is contained in:
Roman Larionov 2017-11-14 22:04:04 +05:00
parent 59f74b3826
commit 450e80b278
20 changed files with 586865 additions and 661 deletions

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@ -30,4 +30,4 @@ Brickmap
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@ -19,32 +19,33 @@ TGameCredits::TGameCredits()
void TGameCredits::Draw()
{
//*SE::Console << "TGameCredits::Draw";
float transparency = StateTimer/CONST_APPEAR_TIME;
RenderUniform1f("Transparency", transparency);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList["main_menu_bkg_left"]);
Renderer->DrawRect(vec2(0, 0.f), vec2(480.f, 320.f));
Renderer->DrawRect(Vector2f(0, 0.f), Vector2f(480.f, 320.f));
const vec2 creditsPos(140.f, 130.f);
const Vector2f creditsPos(140.f, 130.f);
const vec2 creditsHalfSize(128.f, 128.f);
const Vector2f creditsHalfSize(128.f, 128.f);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_CREDITS_TEXTURE]);
Renderer->DrawRect(creditsPos-creditsHalfSize, creditsPos+creditsHalfSize);
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
Renderer->DrawRect(vec2(240.f-128.f+15.f, 320.f-64.f), vec2(240.f+128.f+15.f, 320.f));
Renderer->DrawRect(Vector2f(240.f-128.f+15.f, 320.f-64.f), Vector2f(240.f+128.f+15.f, 320.f));
CheckGlError("Draw TGameCredits");
}
void TGameCredits::Update(cardinal dt)
void TGameCredits::Update(size_t dt)
{
if (State == CONST_STATE_APPEARING)
{
{
*SE::Console << "TGameCredits::Update - CONST_STATE_APPEARING";
StateTimer += dt;
if (StateTimer >= CONST_APPEAR_TIME)
{
@ -53,7 +54,7 @@ void TGameCredits::Update(cardinal dt)
}
}
else if (State == CONST_STATE_DISAPPEARING)
{
{
StateTimer -= dt;
if (StateTimer <= 0.f)
{
@ -63,17 +64,20 @@ void TGameCredits::Update(cardinal dt)
}
}
void TGameCredits::OnTapDown(vec2 p)
void TGameCredits::OnTapDown(Vector2f p)
{
*SE::Console << "TGameCredits::OnTapDown";
Application->GoFromCreditsToMenu();
}
void TGameCredits::StartAppear()
{
*SE::Console << "TGameCredits::StartAppear";
State = CONST_STATE_APPEARING;
}
void TGameCredits::StartDisappear()
{
*SE::Console << "TGameCredits::StartDisappear";
State = CONST_STATE_DISAPPEARING;
}

View File

@ -23,8 +23,8 @@ public:
TGameCredits();
virtual void Draw();
virtual void Update(cardinal dt);
virtual void OnTapDown(vec2 p);
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f p);
void StartAppear();
void StartDisappear();

View File

@ -10,13 +10,13 @@ class TGameAreaAncestor
{
public:
virtual void Draw() { }
virtual void Update(cardinal) { }
virtual void OnTapUp(vec2) { }
virtual void OnTapUpAfterMove(vec2) { }
virtual void Update(size_t) { }
virtual void OnTapUp(Vector2f) { }
virtual void OnTapUpAfterMove(Vector2f) { }
virtual void OnTapDown(vec2) { }
virtual void OnFling(vec2) { }
virtual void OnScroll(vec2) { }
virtual void OnTapDown(Vector2f) { }
virtual void OnFling(Vector2f) { }
virtual void OnScroll(Vector2f) { }
virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
};

File diff suppressed because it is too large Load Diff

View File

@ -45,16 +45,16 @@ protected:
int Locked; //0, 1 or 2
int State;
float StateTimer;
vec4 Color;
Vector4f Color;
public:
TBrick();
void SetVisible(vec4 color, int locked);
void SetVisible(Vector4f color, int locked);
void SetInvisible();
void TryDrawAppear(int ipos, int jpos);
void Update(cardinal dt);
vec2 GetPosFrom(int ipos, int jpos);
vec4 GetColor();
void Appear(vec4 color, int locked);
void Update(size_t dt);
Vector2f GetPosFrom(int ipos, int jpos);
Vector4f GetColor();
void Appear(Vector4f color, int locked);
void Appear();
void Hit();
void Disappear();
@ -66,30 +66,30 @@ class TBonusFalling
{
protected:
float Lifetime;
vec2 Pos;
Vector2f Pos;
std::string TexName;
int BonusType; //0 - multiplier, 1 - Go-through, 2 - floor
public:
TBonusFalling(vec2 pos);
vec2 GetPos();
TBonusFalling(Vector2f pos);
Vector2f GetPos();
int GetType();
void Draw();
void Update(cardinal dt);
void Update(size_t dt);
};
struct TBall
{
vec2 Pos;
vec2 Velocity;
vec4 Color;
std::list<vec2> TalePos;
Vector2f Pos;
Vector2f Velocity;
Vector4f Color;
std::list<Vector2f> TalePos;
vec2 BallInBlock;
vec2 PrevBallInBlock;
Vector2f BallInBlock;
Vector2f PrevBallInBlock;
TBall(vec2 pos, vec2 velocity, vec4 color);
vec2 GetPos();
vec2 GetVelocityVector();
TBall(Vector2f pos, Vector2f velocity, Vector4f color);
Vector2f GetPos();
Vector2f GetVelocityVector();
void Go();
@ -98,12 +98,12 @@ struct TBall
void ReflectToUp();
void ReflectToDown();
void TryReflectOnReflector(vec2 refPos);
void TryReflectOnReflector(Vector2f refPos);
void Update(cardinal dt);
void Update(size_t dt);
};
typedef std::pair<vec4, std::string> PairColorTexture;
typedef std::pair<Vector4f, std::string> PairColorTexture;
struct TBlockInstansingList
{
@ -124,7 +124,7 @@ protected:
std::string LevelScreenTexture;
std::string LevelFileName;
vec2 ReflectorPos;
Vector2f ReflectorPos;
int LevelState;
bool PrevLevelStateIsStandby;
@ -133,7 +133,7 @@ protected:
TBrick BlockMatrix[CONST_BRICKMATRIX_WIDTH][CONST_BRICKMATRIX_HEIGHT];
TBlockInstansingList BlockInstansingList;
bool TapInBackBtnArea(const vec2& pos);
bool TapInBackBtnArea(const Vector2f& pos);
void ReloadBlockInstansingList();
void SetFinished();
@ -158,23 +158,23 @@ protected:
TBallInstancingList BallInstancingList;
vec4 BallColor;
Vector4f BallColor;
void ReloadBallInstancingList();
void RefreshBallInstancingList();
void UpdateBallList(cardinal dt);
void MultiplyBalls(vec2 pos, vec2 velocity);
void UpdateBallList(size_t dt);
void MultiplyBalls(Vector2f pos, Vector2f velocity);
vec2 GetBlock(const vec2& pos);
Vector2f GetBlock(const Vector2f& pos);
void InitLevel();
float BonusGothroughTimer;
float BonusFloorTimer;
float BonusFloorPosY;
vec4 ParseColor(const std::string& s);
Vector4f ParseColor(const std::string& s);
void ReloadLevel();
public:
@ -193,11 +193,11 @@ public:
bool IsPaused();
void ReleasePause();
virtual void Update(cardinal dt);
virtual void OnTapDown(vec2 pos);
virtual void OnTapUp(vec2 pos);
virtual void OnFling(vec2 slideSpeed);
virtual void OnScroll(vec2 shift);
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f pos);
virtual void OnTapUp(Vector2f pos);
virtual void OnFling(Vector2f slideSpeed);
virtual void OnScroll(Vector2f shift);
};

View File

@ -4,12 +4,16 @@
void TGameLoading::Draw()
{
//*SE::Console << "TGameLoading::Draw";
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[CONST_LOADING_BACKGROUND_BLACK]);
Renderer->DrawRect(Vector2f(0.f, 0.f), Vector2f(Renderer->GetMatrixWidth(), Renderer->GetMatrixHeight()));
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOADING_TEXTURE]);
Renderer->DrawRect(vec2(240.f - 128.f, 10.f), vec2(240.f + 128.f, 10.f + 64.f));
Renderer->DrawRect(Vector2f(240.f - 128.f, 10.f), Vector2f(240.f + 128.f, 10.f + 64.f));
glBindTexture(GL_TEXTURE_2D,ResourceManager->TexList[CONST_LOGO_SMALL_TEXTURE]);
Renderer->DrawRect(vec2(480.f - 256.f+50.f, 320.f - 64.f), vec2(480.f+50.f, 320.f));
Renderer->DrawRect(Vector2f(480.f - 256.f+50.f, 320.f - 64.f), Vector2f(480.f+50.f, 320.f));
CheckGlError();

View File

@ -11,11 +11,11 @@
#include "main_code.h"
boost::signals2::signal<void (vec2)> OnTapUpSignal;
boost::signals2::signal<void (vec2)> OnTapUpAfterMoveSignal;
boost::signals2::signal<void (vec2)> OnTapDownSignal;
boost::signals2::signal<void (vec2)> OnFlingSignal;
boost::signals2::signal<void (vec2)> OnScrollSignal;
boost::signals2::signal<void (Vector2f)> OnTapUpSignal;
boost::signals2::signal<void (Vector2f)> OnTapUpAfterMoveSignal;
boost::signals2::signal<void (Vector2f)> OnTapDownSignal;
boost::signals2::signal<void (Vector2f)> OnFlingSignal;
boost::signals2::signal<void (Vector2f)> OnScrollSignal;
boost::signals2::signal<void ()> OnDrawSignal;
@ -43,13 +43,15 @@ const std::string CONST_SLIDE_UP_BTN_TEXTURE = "slide_up_btn";
const std::string CONST_TAP_TO_CONTINUE_BTN_TEXTURE = "tap_to_continue_btn";
const std::string CONST_LOADING_TEXTURE = "loading";
const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small";
const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black";
const std::string CONST_CREDITS_TEXTURE = "credits";
const float CONST_CREDITS_SHOW_TIME = 150.f;
TAndroidApplication* Application;
TMyApplication* Application;
void TAndroidApplication::InnerInit()
void TMyApplication::InnerInit()
{
Application = this;
@ -70,35 +72,34 @@ void TAndroidApplication::InnerInit()
{
*Console<<"APP INIT\n";
}
srand (static_cast<cardinal>(time(NULL)));
srand (static_cast<size_t>(time(NULL)));
GameState = CONST_GAMESTATE_PRELOADING;
StateTimer = 0.f;
ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt");
ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt");
ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt");
Renderer->PushShader("DefaultShader");
ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK);
ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE);
ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE);
ResourceManager->TexList.AddTexture("console_bkg.bmp");
ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512);
OnDrawSignal.connect(boost::bind(&TGameLoading::Draw, boost::ref(GameLoading)));
Inited = true;
Renderer->SetOrthoProjection();
Renderer->SetFullScreenViewport();
}
void TAndroidApplication::InnerDeinit()
void TMyApplication::InnerDeinit()
{
Inited = false;
Loaded = false;
@ -131,32 +132,33 @@ void TAndroidApplication::InnerDeinit()
}
void TAndroidApplication::InnerOnTapDown(vec2 p)
{
OnTapDownSignal(vec2(p.v[0], p.v[1]));
}
void TAndroidApplication::InnerOnTapUp(vec2 p)
{
OnTapUpSignal(vec2(p.v[0], p.v[1]));
void TMyApplication::InnerOnTapDown(Vector2f p)
{
//-OnTapDownSignal(Vector2f(p.v[0], p.v[1]));
OnTapDownSignal(Vector2f(p(0), p(1)));
}
void TAndroidApplication::InnerOnTapUpAfterMove(vec2 p)
void TMyApplication::InnerOnTapUp(Vector2f p)
{
OnTapUpAfterMoveSignal(vec2(p.v[0], p.v[1]));
OnTapUpSignal(Vector2f(p(0), p(1)));
}
void TMyApplication::InnerOnTapUpAfterMove(Vector2f p)
{
OnTapUpAfterMoveSignal(Vector2f(p(0), p(1)));
}
void TMyApplication::InnerOnMove(Vector2f p, Vector2f shift)
{
OnScrollSignal(Vector2f(shift(0), shift(1)));
}
void TAndroidApplication::InnerOnMove(vec2 shift)
{
OnScrollSignal(shift);
}
void TAndroidApplication::OnFling(vec2 v)
void TMyApplication::OnFling(Vector2f v)
{
}
void TAndroidApplication::ApplySignalsToMenu()
void TMyApplication::ApplySignalsToMenu()
{
OnTapUpSignal.connect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
@ -168,7 +170,7 @@ void TAndroidApplication::ApplySignalsToMenu()
}
void TAndroidApplication::DisapplySignalsToMenu()
void TMyApplication::DisapplySignalsToMenu()
{
OnTapUpSignal.disconnect(boost::bind(&TGameMenu::OnTapUp, boost::ref(Menu), _1));
OnTapUpAfterMoveSignal.disconnect(boost::bind(&TGameMenu::OnTapUpAfterMove, boost::ref(Menu), _1));
@ -177,17 +179,16 @@ void TAndroidApplication::DisapplySignalsToMenu()
OnTapDownSignal.disconnect(boost::bind(&TGameMenu::OnTapDown, boost::ref(Menu), _1));
}
void TAndroidApplication::ApplySignalsToGame()
void TMyApplication::ApplySignalsToGame()
{
OnTapUpSignal.connect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
OnFlingSignal.connect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
OnScrollSignal.connect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
OnScrollSignal.connect(boost::bind(&TGameLevel::OnScroll, boost::ref(GameLevel), _1));
OnTapDownSignal.connect(boost::bind(&TGameLevel::OnTapDown, boost::ref(GameLevel), _1));
}
void TAndroidApplication::DisapplySignalsToGame()
void TMyApplication::DisapplySignalsToGame()
{
OnTapUpSignal.disconnect(boost::bind(&TGameLevel::OnTapUp, boost::ref(GameLevel), _1));
OnFlingSignal.disconnect(boost::bind(&TGameLevel::OnFling, boost::ref(GameLevel), _1));
@ -196,18 +197,18 @@ void TAndroidApplication::DisapplySignalsToGame()
}
void TAndroidApplication::ApplySignalsToCredits()
void TMyApplication::ApplySignalsToCredits()
{
OnTapDownSignal.connect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
}
void TAndroidApplication::DisapplySignalsToCredits()
void TMyApplication::DisapplySignalsToCredits()
{
OnTapDownSignal.disconnect(boost::bind(&TGameCredits::OnTapDown, boost::ref(GameCredits), _1));
}
void TAndroidApplication::LoadResources()
void TMyApplication::LoadResources()
{
TextureNamesToLoad.clear();
@ -273,7 +274,7 @@ void TAndroidApplication::LoadResources()
}
void TAndroidApplication::TryLoadSavedGame()
void TMyApplication::TryLoadSavedGame()
{
std::string fileName = GetFilePathUserData("progress.txt");
@ -292,7 +293,7 @@ void TAndroidApplication::TryLoadSavedGame()
}
}
void TAndroidApplication::TrySaveGame()
void TMyApplication::TrySaveGame()
{
std::string fileName = GetFilePathUserData("progress.txt");
@ -310,23 +311,22 @@ void TAndroidApplication::TrySaveGame()
void TAndroidApplication::InnerDraw()
void TMyApplication::InnerDraw()
{
glDisable(GL_DEPTH_TEST);
OnDrawSignal();
}
void TAndroidApplication::InnerUpdate(cardinal dt)
void TMyApplication::InnerUpdate(size_t dt)
{
if (GameState == CONST_GAMESTATE_PRELOADING)
{
*SE::Console << "1CONST_GAMESTATE_PRELOADING";
StateTimer += dt/1000.f;
if (StateTimer >= 1.f)
{
@ -337,6 +337,7 @@ void TAndroidApplication::InnerUpdate(cardinal dt)
}
else if (GameState == CONST_GAMESTATE_LOADING)
{
*SE::Console << "2CONST_GAMESTATE_LOADING";
StateTimer += dt/1000.f;
if (StateTimer >= 1.f)
{
@ -360,17 +361,21 @@ void TAndroidApplication::InnerUpdate(cardinal dt)
}
else if (GameState == CONST_GAMESTATE_LEVEL)
{
*SE::Console << "3CONST_GAMESTATE_LEVEL";
GameLevel.Update(dt);
}
else if (GameState == CONST_GAMESTATE_MENU)
{
//*SE::Console << "4CONST_GAMESTATE_MENU";
Menu.Update(dt);
}
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_LEVEL)
{
{
*SE::Console << "5CONST_GAMESTATE_FROM_MENU_TO_LEVEL";
GameLevel.Update(dt);
if (GameLevel.IsLoaded())
{
//*SE::Console << "5CONST_GAMESTATE_FROM_MENU_TO_LEVEL";
GameState = CONST_GAMESTATE_LEVEL;
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
//CONNECT SLOT
@ -379,7 +384,8 @@ void TAndroidApplication::InnerUpdate(cardinal dt)
}
}
else if (GameState == CONST_GAMESTATE_FROM_MENU_TO_CREDITS)
{
{
*SE::Console << "6CONST_GAMESTATE_FROM_MENU_TO_CREDITS";
Menu.Update(dt);
GameCredits.Update(dt);
StateTimer -= dt;
@ -392,7 +398,8 @@ void TAndroidApplication::InnerUpdate(cardinal dt)
}
}
else if (GameState == CONST_GAMESTATE_CREDITS)
{
{
//*SE::Console << "7CONST_GAMESTATE_CREDITS";
GameCredits.Update(dt);
}
else if (GameState == CONST_GAMESTATE_FROM_CREDITS_TO_MENU)
@ -411,12 +418,12 @@ void TAndroidApplication::InnerUpdate(cardinal dt)
}
void TAndroidApplication::GoFromMenuToGame(int level)
void TMyApplication::GoFromMenuToGame(int level)
{
//#ifndef TARGET_IOS
ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg");
//#ifndef TARGET_IOS
// ResourceManager->SoundManager.PlayMusicLooped("level1ogg.ogg");
//#endif
GameLevel.FillWithFile(ST::PathToResources + "level"+tostr(level+1)+".txt");
GameLevel.SetLoading("shutterstock" + tostr(level+1), "levelshot"+tostr(level+1));
GameState = CONST_GAMESTATE_FROM_MENU_TO_LEVEL;
@ -426,10 +433,10 @@ void TAndroidApplication::GoFromMenuToGame(int level)
}
void TAndroidApplication::GoFromGameToMenu()
void TMyApplication::GoFromGameToMenu()
{
//#ifndef TARGET_IOS
ResourceManager->SoundManager.StopMusic("level1ogg.ogg");
// ResourceManager->SoundManager.StopMusic("level1ogg.ogg");
//#endif
TrySaveGame();
DisapplySignalsToGame();
@ -438,7 +445,7 @@ void TAndroidApplication::GoFromGameToMenu()
OnDrawSignal.disconnect(boost::bind(&TGameLevel::Draw, boost::ref(GameLevel)));
}
void TAndroidApplication::GoFromMenuToCredits()
void TMyApplication::GoFromMenuToCredits()
{
GameState = CONST_GAMESTATE_FROM_MENU_TO_CREDITS;
StateTimer = CONST_CREDITS_SHOW_TIME;
@ -448,7 +455,7 @@ void TAndroidApplication::GoFromMenuToCredits()
}
void TAndroidApplication::GoFromCreditsToMenu()
void TMyApplication::GoFromCreditsToMenu()
{
GameState = CONST_GAMESTATE_FROM_CREDITS_TO_MENU;
@ -459,28 +466,28 @@ void TAndroidApplication::GoFromCreditsToMenu()
DisapplySignalsToCredits();
}
void TAndroidApplication::MarkSetGameLevelPause()
void TMyApplication::MarkSetGameLevelPause()
{
OnDrawSignal.connect(0, boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
}
void TAndroidApplication::MarkReleaseGameLevelPause()
void TMyApplication::MarkReleaseGameLevelPause()
{
OnDrawSignal.disconnect(boost::bind(&TGameMenu::Draw, boost::ref(Menu)));
}
void TAndroidApplication::OpenNextLevel()
void TMyApplication::OpenNextLevel()
{
Menu.OpenNextLevel();
}
bool TAndroidApplication::IsLoaded()
bool TMyApplication::IsLoaded()
{
return Loaded;
}
bool TAndroidApplication::IsInited()
bool TMyApplication::IsInited()
{
return Inited;
}

View File

@ -32,14 +32,14 @@
using namespace SE;
extern boost::signals2::signal<void (vec2)> OnTapUpSignal;
extern boost::signals2::signal<void (vec2)> OnTapUpAfterMoveSignal;
extern boost::signals2::signal<void(Vector2f)> OnTapUpSignal;
extern boost::signals2::signal<void(Vector2f)> OnTapUpAfterMoveSignal;
extern boost::signals2::signal<void (vec2)> OnTapDownSignal;
extern boost::signals2::signal<void (vec2)> OnFlingSignal;
extern boost::signals2::signal<void (vec2)> OnScrollSignal;
extern boost::signals2::signal<void(Vector2f)> OnTapDownSignal;
extern boost::signals2::signal<void(Vector2f)> OnFlingSignal;
extern boost::signals2::signal<void(Vector2f)> OnScrollSignal;
extern boost::signals2::signal<void ()> OnDrawSignal;
extern boost::signals2::signal<void()> OnDrawSignal;
extern const std::string CONST_BLOCK_TEXTURE1;
extern const std::string CONST_BLOCK_TEXTURE2;
@ -70,6 +70,7 @@ extern const std::string CONST_SLIDE_UP_BTN_TEXTURE;
extern const std::string CONST_TAP_TO_CONTINUE_BTN_TEXTURE;
extern const std::string CONST_LOADING_TEXTURE;
extern const std::string CONST_LOGO_SMALL_TEXTURE;
extern const std::string CONST_LOADING_BACKGROUND_BLACK;
extern const std::string CONST_CREDITS_TEXTURE;
@ -84,73 +85,73 @@ const int CONST_GAMESTATE_LOADING = 6;
const int CONST_GAMESTATE_PRELOADING = 7;
class TAndroidApplication : public TApplication
class TMyApplication : public TApplication
{
protected:
TGameMenu Menu;
TGameLevel GameLevel;
TGameCredits GameCredits;
TGameLoading GameLoading;
int GameState;
int GameState;
float StateTimer;
void TryLoadSavedGame();
void TrySaveGame();
bool Inited;
std::vector<std::pair<std::string, std::string> > TextureNamesToLoad;
void ApplySignalsToMenu();
void DisapplySignalsToMenu();
void ApplySignalsToGame();
void DisapplySignalsToGame();
void ApplySignalsToCredits();
void DisapplySignalsToCredits();
void TryLoadSavedGame();
void TrySaveGame();
bool Inited;
std::vector<std::pair<std::string, std::string> > TextureNamesToLoad;
void ApplySignalsToMenu();
void DisapplySignalsToMenu();
void ApplySignalsToGame();
void DisapplySignalsToGame();
void ApplySignalsToCredits();
void DisapplySignalsToCredits();
public:
bool Loaded;
TAndroidApplication() : TApplication(), Loaded(false), Inited(false) { }
bool Loaded;
TMyApplication() : TApplication(), Loaded(false), Inited(false) { }
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerInit();
virtual void InnerDeinit();
virtual void InnerDraw();
virtual void InnerUpdate(cardinal dt);
virtual void InnerUpdate(size_t dt);
void GoFromMenuToGame(int level);
void GoFromGameToMenu();
void GoFromMenuToCredits();
void GoFromCreditsToMenu();
void MarkSetGameLevelPause();
void MarkReleaseGameLevelPause();
void OpenNextLevel();
bool IsLoaded();
bool IsInited();
void LoadResources();
virtual void InnerOnTapDown(vec2 p);
virtual void InnerOnTapUp(vec2 p);
virtual void InnerOnTapUpAfterMove(vec2 p);
virtual void InnerOnMove(vec2 shift);
virtual void OnFling(vec2 v);
virtual void InnerOnTapDown(Vector2f p);
virtual void InnerOnTapUp(Vector2f p);
virtual void InnerOnTapUpAfterMove(Vector2f p);
virtual void InnerOnMove(Vector2f p, Vector2f shift);
virtual void OnFling(Vector2f v);
};
extern TAndroidApplication* Application;
extern TMyApplication* Application;

View File

@ -21,14 +21,15 @@ TGameMenu::TGameMenu()
void TGameMenu::Draw()
{
// *SE::Console << "TGameMenu::Draw";
CheckGlError("Draw TGameMenu");
RenderUniform1i("sel", 0);
RenderUniform1f("Transparency", 1.f);
float bkgShift = MenuPos*0.1f - 100.f;
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_left"]);
Renderer->DrawRect(vec2(bkgShift,0.f), vec2(480.f+bkgShift,320.f));
Renderer->DrawRect(Vector2f(bkgShift,0.f), Vector2f(480.f+bkgShift,320.f));
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["main_menu_bkg_right"]);
Renderer->DrawRect(vec2(480.f+bkgShift,0.f), vec2(960.f+bkgShift,320.f));
Renderer->DrawRect(Vector2f(480.f+bkgShift,0.f), Vector2f(960.f+bkgShift,320.f));
if (SelectedGame == 0)
@ -43,38 +44,38 @@ void TGameMenu::Draw()
for (int i=0; i<MenuItemCount; i++)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["levelshot"+tostr(i+1)]);
Renderer->DrawRect(vec2(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i,80.f), vec2(160.f+240.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i, 240.f));
Renderer->DrawRect(Vector2f(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i,80.f), Vector2f(160.f+240.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*i, 240.f));
}
if (MenuItemCount == 12)
{
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["game_end"]);
Renderer->DrawRect(vec2(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12,160.f - 64.f), vec2(160.f+256.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12, 160.f + 64.f));
Renderer->DrawRect(Vector2f(160.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12,160.f - 64.f), Vector2f(160.f+256.f+MenuPos+CONST_MENU_WINDOW_DISTANCE*12, 160.f + 64.f));
}
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["select_level"]);
Renderer->DrawRect(vec2(240.f-128.f, 241.f), vec2(240.f+128.f, 305.f));
Renderer->DrawRect(Vector2f(240.f-128.f, 241.f), Vector2f(240.f+128.f, 305.f));
glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList["logo_small"]);
Renderer->DrawRect(vec2(240.f-128.f+15.f, 0.f), vec2(240.f+128.f+15.f, 64.f));
Renderer->DrawRect(Vector2f(240.f-128.f+15.f, 0.f), Vector2f(240.f+128.f+15.f, 64.f));
CheckGlError("Draw TGameMenu 2");
}
void TGameMenu::Update(cardinal dt)
void TGameMenu::Update(size_t dt)
{
if (HoldToTap)
return;
// åñëè êíîïêà íå íàæàòà
float k;
MenuPos = MenuPos + MenuSpeed*dt/1000.f;
int menuItemToShowCount;
if (MenuItemCount == 12)
@ -130,22 +131,22 @@ void TGameMenu::Update(cardinal dt)
}
void TGameMenu::OnTapDown(vec2 pos)
void TGameMenu::OnTapDown(Vector2f pos)
{
*SE::Console << "TGameMenu::OnTapDown";
HoldToTap = true;
if (pos.v[1]<64.f && pos.v[0]>=265.f-128.f && pos.v[0]<=265.f+128.f)
if (pos(1)<64.f && pos(0)>=265.f-128.f && pos(0)<=265.f+128.f)
{
Application->GoFromMenuToCredits();
return;
}
vec2 realPos = pos - vec2(MenuPos, 0);
Vector2f realPos = pos - Vector2f(MenuPos, 0);
if (realPos.v[1] >= 80.f && realPos.v[1] <= 240.f)
if (realPos(1) >= 80.f && realPos(1) <= 240.f)
{
float x = realPos.v[0] - 160.f;
float x = realPos(0) - 160.f;
int p = 0;
while (x >280.f)
@ -166,8 +167,9 @@ void TGameMenu::OnTapDown(vec2 pos)
}
void TGameMenu::OnTapUp(vec2 pos)
void TGameMenu::OnTapUp(Vector2f pos)
{
*SE::Console << "TGameMenu::OnTapUp";
HoldToTap = false;
if (SelectedGame != -1)
@ -178,25 +180,27 @@ void TGameMenu::OnTapUp(vec2 pos)
}
}
void TGameMenu::OnTapUpAfterMove(vec2 pos)
void TGameMenu::OnTapUpAfterMove(Vector2f pos)
{
HoldToTap = false;
}
void TGameMenu::OnFling(vec2 slideSpeed)
void TGameMenu::OnFling(Vector2f slideSpeed)
{
*SE::Console << "TGameMenu::OnFling";
HoldToTap = false;
MenuSpeed = slideSpeed.v[0];
MenuSpeed = slideSpeed(0);
}
void TGameMenu::OnScroll(vec2 shift)
void TGameMenu::OnScroll(Vector2f shift)
{
MenuPos = MenuPos - shift.v[0];
MenuPos = MenuPos - shift(0);
}
void TGameMenu::OpenNextLevel()
{
*SE::Console << "TGameMenu::OpenNextLevel";
if (MenuItemCount < 12)
{
MenuItemCount++;
@ -205,10 +209,12 @@ void TGameMenu::OpenNextLevel()
int TGameMenu::GetMenuItemCount()
{
*SE::Console << "TGameMenu::GetMenuItemCount";
return MenuItemCount;
}
void TGameMenu::SetMenuItemCount(int menuItemCount)
{
*SE::Console << "TGameMenu::SetMenuItemCount";
MenuItemCount = menuItemCount;
}

View File

@ -23,12 +23,12 @@ protected:
public:
TGameMenu();
virtual void Draw();
virtual void Update(cardinal dt);
virtual void OnTapDown(vec2 pos);
virtual void OnTapUp(vec2 pos);
virtual void OnTapUpAfterMove(vec2 pos);
virtual void OnFling(vec2 slideSpeed);
virtual void OnScroll(vec2 shift);
virtual void Update(size_t dt);
virtual void OnTapDown(Vector2f pos);
virtual void OnTapUp(Vector2f pos);
virtual void OnTapUpAfterMove(Vector2f pos);
virtual void OnFling(Vector2f slideSpeed);
virtual void OnScroll(Vector2f shift);
void OpenNextLevel();
int GetMenuItemCount();

View File

@ -1,121 +1,81 @@
Log started
OpenGL Window created
Sound thread finally over. Let's go!
Render::OpenGL glVersion = 4.0.10318 Compatibility Profile Context
Render::OpenGL glVersion above 2.0 ok
Render::OpenGL GL_ARB_framebuffer_object supported ok
Render::OpenGL GL_ARB_uniform_buffer_object supported ok
APP INIT
Prepare to add shader TestShader
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader deleting
Buffer thread go!
Sound thread go!
No more music and no sounds. Lock sound thread!
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
ResourceManager::ShaderManager shader loaded: TestShader
Prepare to add shader FrameShader
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
ResourceManager::ShaderManager shader loaded: FrameShader
Prepare to add shader BrickShader
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader Vertex shader was successfully compiled to run on hardware.
ResourceManager::ShaderManager::Shader Fragment shader was successfully compiled to run on hardware.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
ResourceManager::ShaderManager::Shader Fragment shader(s) linked, vertex shader(s) linked.
WARNING: 0:1: warning(#260) Keyword 'precision' is supported in GLSL 1.3
WARNING: warning(#276) Symbol 'texCoord' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'texCoord' usage do
ResourceManager::ShaderManager shader loaded: BrickShader
ResourceManager::TexList Texture added: loading.bmp with id = 1
ResourceManager::TexList Texture added: logo_small.bmp32 with id = 2
FrameManager:: frame buffer added: LevelBuffer
OggStream created successfully
ResourceManager::TexList Texture added: main_menu_bkg_left.bmp with id = 4
ResourceManager::TexList Texture added: main_menu_bkg_right.bmp with id = 5
ResourceManager::TexList Texture added: select_level.bmp32 with id = 6
ResourceManager::TexList Texture added: shutterstock1.bmp with id = 7
ResourceManager::TexList Texture added: shutterstock2.bmp with id = 8
ResourceManager::TexList Texture added: shutterstock3.bmp with id = 9
ResourceManager::TexList Texture added: shutterstock4.bmp with id = 10
ResourceManager::TexList Texture added: shutterstock5.bmp with id = 11
ResourceManager::TexList Texture added: shutterstock6.bmp with id = 12
ResourceManager::TexList Texture added: shutterstock7.bmp with id = 13
ResourceManager::TexList Texture added: shutterstock8.bmp with id = 14
ResourceManager::TexList Texture added: shutterstock9.bmp with id = 15
ResourceManager::TexList Texture added: shutterstock10.bmp with id = 16
ResourceManager::TexList Texture added: shutterstock11.bmp with id = 17
ResourceManager::TexList Texture added: shutterstock12.bmp with id = 18
ResourceManager::TexList Texture added: levelshot1.bmp with id = 19
ResourceManager::TexList Texture added: levelshot2.bmp with id = 20
ResourceManager::TexList Texture added: levelshot3.bmp with id = 21
ResourceManager::TexList Texture added: levelshot4.bmp with id = 22
ResourceManager::TexList Texture added: levelshot5.bmp with id = 23
ResourceManager::TexList Texture added: levelshot6.bmp with id = 24
ResourceManager::TexList Texture added: levelshot7.bmp with id = 25
ResourceManager::TexList Texture added: levelshot8.bmp with id = 26
ResourceManager::TexList Texture added: levelshot9.bmp with id = 27
ResourceManager::TexList Texture added: levelshot10.bmp with id = 28
ResourceManager::TexList Texture added: levelshot11.bmp with id = 29
ResourceManager::TexList Texture added: levelshot12.bmp with id = 30
ResourceManager::TexList Texture added: game_end.bmp32 with id = 31
ResourceManager::TexList Texture added: block1.bmp32 with id = 32
ResourceManager::TexList Texture added: block2.bmp32 with id = 33
ResourceManager::TexList Texture added: block3.bmp32 with id = 34
ResourceManager::TexList Texture added: bonus_gothrough.bmp32 with id = 35
ResourceManager::TexList Texture added: bonus_multiplier.bmp32 with id = 36
ResourceManager::TexList Texture added: bonus_floor.bmp32 with id = 37
ResourceManager::TexList Texture added: ball.bmp32 with id = 38
ResourceManager::TexList Texture added: ball_glow.bmp32 with id = 39
ResourceManager::TexList Texture added: wall_left.bmp32 with id = 40
ResourceManager::TexList Texture added: wall_right.bmp32 with id = 41
ResourceManager::TexList Texture added: wall_up.bmp32 with id = 42
ResourceManager::TexList Texture added: wall_bonus.bmp32 with id = 43
ResourceManager::TexList Texture added: reflector.bmp32 with id = 44
ResourceManager::TexList Texture added: back_btn.bmp32 with id = 45
ResourceManager::TexList Texture added: slide_up_btn.bmp32 with id = 46
ResourceManager::TexList Texture added: tap_to_continue_btn.bmp32 with id = 47
ResourceManager::TexList Texture added: credits.bmp32 with id = 48
Projection:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1
Modelview:
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
ProjectonModelview:
0.00416667 0 0 0 0 0.00625 0 0 0 0 -1 0 -1 -1 0 1
Program prepares to quit
APP DEINIT
Deinit Sound Manager!
Buffer thread over!
Unlock processSoundListMutex to destroy buffering thread!
No more music and no sounds. Lock sound thread!
Sound thread over!
Unlock SoundThreadMutex to destroy sound thread!
ResourceManager::FrameManager deleting
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager::Shader deleting
ResourceManager::ShaderManager deleting
ResourceManager::TexList cleared
ResourceManager::TexList deleting
HalibutRender::deleting
2017-Nov-13 16:11:17: Log started
2017-Nov-13 16:11:17: Script manager ready
2017-Nov-13 16:11:17: Render::OpenGL glVersion = 4.4.0 - Build 20.19.15.4483
2017-Nov-13 16:11:17: Render::OpenGL glVersion above 2.0 ok
2017-Nov-13 16:11:17: Render::OpenGL GL_ARB_framebuffer_object supported ok
2017-Nov-13 16:11:17: Render::OpenGL GL_ARB_uniform_buffer_object supported ok
2017-Nov-13 16:11:17: Bind basic functions
2017-Nov-13 16:11:17: APP INIT
2017-Nov-13 16:11:17: Prepare to add shader DefaultShader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: Shader program is - 3
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: DefaultShader
2017-Nov-13 16:11:17: Prepare to add shader FrameShader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: Shader program is - 6
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: FrameShader
2017-Nov-13 16:11:17: Prepare to add shader BrickShader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader WARNING: 0:1: 'precision' : symbol not available in current GLSL version
WARNING: 0:1: 'mediump' : symbol not available in current GLSL version
WARNING: 0:2: '' : #version directive missing
2017-Nov-13 16:11:17: Shader program is - 9
2017-Nov-13 16:11:17: ResourceManager::ShaderManager::Shader
2017-Nov-13 16:11:17: ResourceManager::ShaderManager shader loaded: BrickShader
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: loading with id = 1
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: logo_small with id = 2
2017-Nov-13 16:11:17: ResourceManager::TexList Texture added: console_bkg.bmp with id = 3
2017-Nov-13 16:11:17: FrameManager:: frame buffer added: LevelBuffer
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: droid_sans14_font_bitmap.png with id = 5
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: main_menu_bkg_left with id = 6
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: main_menu_bkg_right with id = 7
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: select_level with id = 8
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock1 with id = 9
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock2 with id = 10
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock3 with id = 11
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock4 with id = 12
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock5 with id = 13
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock6 with id = 14
2017-Nov-13 16:11:18: ResourceManager::TexList Texture added: shutterstock7 with id = 15
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock8 with id = 16
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock9 with id = 17
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock10 with id = 18
2017-Nov-13 16:11:19: ResourceManager::TexList Texture added: shutterstock11 with id = 19
2017-Nov-13 16:11:19: Outer Deinit
2017-Nov-13 16:11:19: APP DEINIT
2017-Nov-13 16:11:19: Program prepares to quit
2017-Nov-13 16:11:19: HalibutAnimationManager deleting...
2017-Nov-13 16:11:19: GUI Manager deleting...
2017-Nov-13 16:11:19: TFontManager deleting...
2017-Nov-13 16:11:19: Script manager shutdown
2017-Nov-13 16:11:19: ResourceManager::FrameManager deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager::Shader deleting
2017-Nov-13 16:11:19: ResourceManager::ShaderManager cleared
2017-Nov-13 16:11:19: ResourceManager::ShaderManager deleting
2017-Nov-13 16:11:19: ResourceManager::ModelManager deleting
2017-Nov-13 16:11:19: ResourceManager::TexList cleared
2017-Nov-13 16:11:19: ResourceManager::TexList deleting

View File

@ -1,32 +1,105 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoubleHitBalls-win", "DoubleHitBalls-win\DoubleHitBalls-win.vcxproj", "{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}"
ProjectSection(ProjectDependencies) = postProject
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20} = {48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}
{534F100C-E611-43BF-B6F3-AD9F9925F703} = {534F100C-E611-43BF-B6F3-AD9F9925F703}
{03736B28-58F6-4AEA-9D37-B6AC4F5F853B} = {03736B28-58F6-4AEA-9D37-B6AC4F5F853B}
{A05BADE1-D792-4620-9928-13A7AFD0F195} = {A05BADE1-D792-4620-9928-13A7AFD0F195}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Salmon Engine", "..\..\..\..\Engine\Salmon Engine\Salmon Engine.vcxproj", "{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "..\..\..\tes-engine\windows\Engine\Engine.vcxproj", "{534F100C-E611-43BF-B6F3-AD9F9925F703}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libjpeg", "..\..\..\tes-engine\windows\libjpeg\libjpeg.vcxproj", "{A05BADE1-D792-4620-9928-13A7AFD0F195}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\..\..\tes-engine\windows\libpng\libpng.vcxproj", "{03736B28-58F6-4AEA-9D37-B6AC4F5F853B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_nosound|Win32 = Debug_nosound|Win32
Debug_nosound|x64 = Debug_nosound|x64
Debug_nosound|x644 = Debug_nosound|x644
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug|x644 = Debug|x644
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release|x644 = Release|x644
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|Win32.Build.0 = Debug|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|x64.ActiveCfg = Debug|x64
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|x64.Build.0 = Debug|x64
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|x644.ActiveCfg = Release|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug_nosound|x644.Build.0 = Release|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|Win32.ActiveCfg = Debug|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|Win32.Build.0 = Debug|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|x64.ActiveCfg = Debug|x64
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|x64.Build.0 = Debug|x64
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|x644.ActiveCfg = Debug|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Debug|x644.Build.0 = Debug|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.ActiveCfg = Release|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|Win32.Build.0 = Release|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.ActiveCfg = Debug_nosound|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug_nosound|Win32.Build.0 = Debug_nosound|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.ActiveCfg = Debug|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Debug|Win32.Build.0 = Debug|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.ActiveCfg = Release|Win32
{48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20}.Release|Win32.Build.0 = Release|Win32
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|x64.ActiveCfg = Release|x64
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|x64.Build.0 = Release|x64
{1CC98EEE-BBCB-4D79-B6D7-8511789172C5}.Release|x644.ActiveCfg = Release|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug_nosound|Win32.Build.0 = Debug|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug_nosound|x64.ActiveCfg = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug_nosound|x64.Build.0 = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug_nosound|x644.ActiveCfg = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug_nosound|x644.Build.0 = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|Win32.ActiveCfg = Debug|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|Win32.Build.0 = Debug|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x64.ActiveCfg = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x64.Build.0 = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x644.ActiveCfg = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Debug|x644.Build.0 = Debug|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|Win32.ActiveCfg = Release|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|Win32.Build.0 = Release|Win32
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x64.ActiveCfg = Release|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x64.Build.0 = Release|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x644.ActiveCfg = Release|x64
{534F100C-E611-43BF-B6F3-AD9F9925F703}.Release|x644.Build.0 = Release|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug_nosound|Win32.ActiveCfg = Debug|Win32
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug_nosound|Win32.Build.0 = Debug|Win32
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug_nosound|x64.ActiveCfg = Debug|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug_nosound|x64.Build.0 = Debug|x64
{A05BADE1-D792-4620-9928-13A7AFD0F195}.Debug_nosound|x644.ActiveCfg = Debug|x64
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@ -1,14 +1,22 @@
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@ -33,20 +56,36 @@
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View File

@ -18,19 +18,19 @@
<ClCompile Include="main.cpp">
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<ClCompile Include="..\..\..\game\main_code.cpp">
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@ -38,22 +38,22 @@
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File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@
#include "main_code.h"
TAndroidApplication* App = NULL;
TMyApplication* App = NULL;
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
LPSTR lpszCmdLine, int nCmdShow)
@ -11,18 +11,18 @@ int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst,
int width = 480;
int height = 320;
if (CreateEngine(width, height))
{
App = new TAndroidApplication;
App = new TMyApplication;
App->OuterInit(width, height, width, height);
MainLoop(App);
App->OuterDeinit();
delete App;
App = NULL;

View File

@ -1,6 +1,8 @@
#pragma once
#include <iostream>
#include "include/Engine.h"
#define NOMINMAX 1
#include <Windows.h>
#undef NOMINMAX
#undef NOMINMAX