double-hit-balls/game/galaxy_objects.h

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#ifndef GALAXY_OBJECTS_H
#define GALAXY_OBJECTS_H
#include "include/Engine.h"
#include <string>
class StarObject {
public:
//StarObject(Eigen::Vector2f pos, std::string id/*star name*/);
//~StarObject();
// :::::::::::::
Eigen::Vector2f GetPosition();
// :::::::::::::
// ::#Levels#::
std::vector<std::string> levels;
// ::#Params#::
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std::string texture;
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std::string name;
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Eigen::Vector2f position;
float scale;
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private:
};
#endif