added missing header
This commit is contained in:
parent
47c632946d
commit
63049c7d27
@ -115,9 +115,9 @@
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AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = gunshot_sound.mp3; sourceTree = "<group>"; };
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AC67C881211C8E24003AA164 /* background_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = background_sound.mp3; sourceTree = "<group>"; };
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AC8032242122F8B100DEA5AC /* SoundCalls.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SoundCalls.cpp; sourceTree = "<group>"; };
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AC8032252122F8B100DEA5AC /* SoundCalls.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SoundCalls.h; path = ../../../../ios/MediaPlayerC/MediaPlayerC/SoundCalls.h; sourceTree = "<group>"; };
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AC8032282122F8DC00DEA5AC /* BridgeDelegate.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = BridgeDelegate.mm; sourceTree = "<group>"; };
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AC8032292122F8DD00DEA5AC /* BridgeDelegate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = BridgeDelegate.h; sourceTree = "<group>"; };
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AC80322B2122FBC100DEA5AC /* SoundCalls.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SoundCalls.h; sourceTree = "<group>"; };
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ACC6F8372121E8DF00CEDC5C /* Sounds.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = Sounds.m; sourceTree = "<group>"; };
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ACC6F8392121E8ED00CEDC5C /* Sounds.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Sounds.h; sourceTree = "<group>"; };
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/* End PBXFileReference section */
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@ -250,7 +250,7 @@
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84D0FECA1E274EBC00EC3FE5 /* main_code.cpp */,
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84D0FECB1E274EBC00EC3FE5 /* main_code.h */,
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AC8032242122F8B100DEA5AC /* SoundCalls.cpp */,
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AC8032252122F8B100DEA5AC /* SoundCalls.h */,
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AC80322B2122FBC100DEA5AC /* SoundCalls.h */,
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);
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name = Game;
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sourceTree = "<group>";
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16
proj.ios/SoundCalls.h
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16
proj.ios/SoundCalls.h
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@ -0,0 +1,16 @@
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#ifndef __SOUND_CALLS_H__
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#define __SOUND_CALLS_H__
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class SoundCalls
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{
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public:
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void playBackgroundSound();
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void stopBackgroundSound();
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void playGunshotSound();
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void stopGunshotSound();
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};
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#endif // __SOUND_CALLS_H__
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