added missing header

This commit is contained in:
Artem Budarin 2018-08-14 17:01:21 +05:00
parent 47c632946d
commit 63049c7d27
2 changed files with 18 additions and 2 deletions

View File

@ -115,9 +115,9 @@
AC67C880211C8E24003AA164 /* gunshot_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = gunshot_sound.mp3; sourceTree = "<group>"; };
AC67C881211C8E24003AA164 /* background_sound.mp3 */ = {isa = PBXFileReference; lastKnownFileType = audio.mp3; path = background_sound.mp3; sourceTree = "<group>"; };
AC8032242122F8B100DEA5AC /* SoundCalls.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SoundCalls.cpp; sourceTree = "<group>"; };
AC8032252122F8B100DEA5AC /* SoundCalls.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SoundCalls.h; path = ../../../../ios/MediaPlayerC/MediaPlayerC/SoundCalls.h; sourceTree = "<group>"; };
AC8032282122F8DC00DEA5AC /* BridgeDelegate.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = BridgeDelegate.mm; sourceTree = "<group>"; };
AC8032292122F8DD00DEA5AC /* BridgeDelegate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = BridgeDelegate.h; sourceTree = "<group>"; };
AC80322B2122FBC100DEA5AC /* SoundCalls.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SoundCalls.h; sourceTree = "<group>"; };
ACC6F8372121E8DF00CEDC5C /* Sounds.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = Sounds.m; sourceTree = "<group>"; };
ACC6F8392121E8ED00CEDC5C /* Sounds.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Sounds.h; sourceTree = "<group>"; };
/* End PBXFileReference section */
@ -250,7 +250,7 @@
84D0FECA1E274EBC00EC3FE5 /* main_code.cpp */,
84D0FECB1E274EBC00EC3FE5 /* main_code.h */,
AC8032242122F8B100DEA5AC /* SoundCalls.cpp */,
AC8032252122F8B100DEA5AC /* SoundCalls.h */,
AC80322B2122FBC100DEA5AC /* SoundCalls.h */,
);
name = Game;
sourceTree = "<group>";

16
proj.ios/SoundCalls.h Normal file
View File

@ -0,0 +1,16 @@
#ifndef __SOUND_CALLS_H__
#define __SOUND_CALLS_H__
class SoundCalls
{
public:
void playBackgroundSound();
void stopBackgroundSound();
void playGunshotSound();
void stopGunshotSound();
};
#endif // __SOUND_CALLS_H__