added cpp functions for sounds
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218ac42d6e
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@@ -42,6 +42,7 @@ add_library(DoubleHitBalls SHARED
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/gamecode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/loadingcode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/menucode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../game/Sounds.cpp
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)
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@@ -9,6 +9,7 @@ import android.opengl.GLSurfaceView;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import fishrungames.doublehitballs.sounds.JniSoundCalls;
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import fishrungames.salmonengineandroid.GLViewAncestor;
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import fishrungames.salmonengineandroid.EngineWrapper;
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@@ -59,6 +60,7 @@ class GLView extends GLViewAncestor
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public void onSurfaceChanged(GL10 gl, int width, int height)
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{
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JniWrapper.Init(width,height);
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JniSoundCalls.init();
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config)
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@@ -6,7 +6,6 @@ public class JniWrapper
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System.loadLibrary("DoubleHitBalls");
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}
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public static native void Init(int width, int height);
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}
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+43
-5
@@ -1,11 +1,49 @@
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package fishrungames.doublehitballs.sounds;
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public interface JniSoundCalls {
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import android.media.MediaPlayer;
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void playBackgroundSound();
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void stopBackgroundSound();
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import fishrungames.doublehitballs.GL2JNIActivity;
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import fishrungames.doublehitballs.R;
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void playGunshotSound();
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void stopGunshotSound();
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/**
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* example sounds for JNI calls
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* @author Artem Budarin
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* Created by Artem Budarin on 06.08.2018.
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*/
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public class JniSoundCalls {
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native public static void initJniSounds();
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private static MediaPlayer backgroundPlayer = null;
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private static MediaPlayer gunshotPlayer = null;
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public static void init() {
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initJniSounds();
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}
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public static void JniPlayBackgroundSound() {
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backgroundPlayer = MediaPlayer.create(GL2JNIActivity.getInstance(), R.raw.background_sound);
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backgroundPlayer.setLooping(true);
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backgroundPlayer.start();
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}
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public static void JniStopBackgroundSound() {
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if (backgroundPlayer != null) {
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backgroundPlayer.stop();
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}
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}
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public static void JniPlayGunshotSound() {
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gunshotPlayer = MediaPlayer.create(GL2JNIActivity.getInstance(), R.raw.gunshot_sound);
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gunshotPlayer.setLooping(false);
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gunshotPlayer.start();
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}
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public static void JniStopGunshotSound() {
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if (gunshotPlayer != null) {
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gunshotPlayer.stop();
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}
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}
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}
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-47
@@ -1,47 +0,0 @@
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package fishrungames.doublehitballs.sounds;
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import android.media.MediaPlayer;
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import fishrungames.doublehitballs.GL2JNIActivity;
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import fishrungames.doublehitballs.R;
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/**
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* example sounds for JNI calls
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* @author Artem Budarin
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* Created by Artem Budarin on 06.08.2018.
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*/
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public class JniSoundCallsImpl implements JniSoundCalls {
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private MediaPlayer backgroundPlayer = null;
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private MediaPlayer gunshotPlayer = null;
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@Override
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public void playBackgroundSound() {
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backgroundPlayer = MediaPlayer.create(GL2JNIActivity.getInstance(), R.raw.background_sound);
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backgroundPlayer.setLooping(true);
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backgroundPlayer.start();
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}
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@Override
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public void stopBackgroundSound() {
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if (backgroundPlayer != null) {
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backgroundPlayer.stop();
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}
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}
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@Override
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public void playGunshotSound() {
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gunshotPlayer = MediaPlayer.create(GL2JNIActivity.getInstance(), R.raw.gunshot_sound);
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gunshotPlayer.setLooping(false);
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gunshotPlayer.start();
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}
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@Override
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public void stopGunshotSound() {
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if (gunshotPlayer != null) {
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gunshotPlayer.stop();
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}
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}
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}
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