26 lines
524 B
C++
26 lines
524 B
C++
#ifndef GAME_AREA_INTERFACE_H_INCLUDED
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#define GAME_AREA_INTERFACE_H_INCLUDED
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#include "include/Engine.h"
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using namespace SE;
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class TGameAreaAncestor
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{
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public:
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virtual void Draw() { }
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virtual void Update(size_t) { }
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virtual void OnTapUp(Vector2f) { }
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virtual void OnTapUpAfterMove(Vector2f) { }
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virtual void OnTapDown(Vector2f) { }
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virtual void OnFling(Vector2f) { }
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virtual void OnScroll(Vector2f) { }
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virtual ~TGameAreaAncestor() { } //By default destructor is not virtual
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};
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#endif
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