fixing conflict
This commit is contained in:
commit
0a37ba49c3
16
Math.cpp
16
Math.cpp
@ -513,7 +513,7 @@ namespace ZL {
|
||||
mat.m[8] * mat.m[1] * mat.m[6] -
|
||||
mat.m[8] * mat.m[2] * mat.m[5];
|
||||
|
||||
// Вычисляем детерминант
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
det = mat.m[0] * inv.m[0] + mat.m[1] * inv.m[4] + mat.m[2] * inv.m[8] + mat.m[3] * inv.m[12];
|
||||
|
||||
if (std::fabs(det) < 0.01f)
|
||||
@ -521,7 +521,7 @@ namespace ZL {
|
||||
throw std::runtime_error("Error: matrix cannot be inversed!");
|
||||
}
|
||||
|
||||
// Делим все элементы на детерминант
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
det = 1.0f / det;
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
@ -683,10 +683,10 @@ namespace ZL {
|
||||
|
||||
Vector4f slerp(const Vector4f& q1, const Vector4f& q2, double t)
|
||||
{
|
||||
// Вычисляем косинус угла между кватернионами
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
double cosTheta = q1.dot(q2);
|
||||
|
||||
// Если cosTheta < 0, меняем знак второго кватерниона, чтобы выбрать кратчайший путь
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> cosTheta < 0, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
Vector4f q2Adjusted = q2;
|
||||
if (cosTheta < 0.0) {
|
||||
//q2Adjusted = { -q2.w, -q2.x, -q2.y, -q2.z };
|
||||
@ -697,7 +697,7 @@ namespace ZL {
|
||||
cosTheta = -cosTheta;
|
||||
}
|
||||
|
||||
// Если кватернионы близки, используем линейную интерполяцию
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
const double epsilon = 1e-6;
|
||||
if (cosTheta > 1.0 - epsilon) {
|
||||
|
||||
@ -717,15 +717,15 @@ namespace ZL {
|
||||
return result.normalized();
|
||||
}
|
||||
|
||||
// Вычисляем угол theta
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> theta
|
||||
double theta = std::acos(cosTheta);
|
||||
double sinTheta = std::sin(theta);
|
||||
|
||||
// Вычисляем коэффициенты для интерполяции
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
double coeff1 = std::sin((1.0 - t) * theta) / sinTheta;
|
||||
double coeff2 = std::sin(t * theta) / sinTheta;
|
||||
|
||||
// Интерполируем
|
||||
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/*
|
||||
Quaternion result = {
|
||||
coeff1 * q1.w + coeff2 * q2Adjusted.w,
|
||||
|
||||
@ -10,6 +10,12 @@
|
||||
#include "emscripten.h"
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
#endif
|
||||
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
#include "Physics.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace ZL
|
||||
{
|
||||
|
||||
@ -34,3 +34,10 @@ https://github.com/Bly7/OBJ-Loader/blob/master/Source/OBJ_Loader.h
|
||||
|
||||
https://github.com/gametutorials/tutorials/blob/master/OpenGL/MD3%20Animation/Main.cpp
|
||||
|
||||
|
||||
|
||||
linux:
|
||||
```
|
||||
g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp -o sdl_app -O2 -std=c++14 $(pkg-config --cflags --libs sdl2 gl)
|
||||
|
||||
```
|
||||
@ -29,7 +29,8 @@ namespace ZL {
|
||||
VAOHolder::~VAOHolder()
|
||||
{
|
||||
#ifndef EMSCRIPTEN
|
||||
glDeleteVertexArray(1, &vao);
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
#include "Utils.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <iterator>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user