Fixing bug
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jumpingbird.wasm
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jumpingbird.wasm
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main.cpp
2
main.cpp
@ -226,7 +226,7 @@ namespace ZL
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//Create background mesh depending on screen size
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//Create background mesh depending on screen size
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Env::backgroundSectionWidth = BACKGROUND_HEIGHT * backgroundTextureScale;
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Env::backgroundSectionWidth = BACKGROUND_WIDTH * backgroundTextureScale;
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GameObjects::backgroundMesh = CreateRectHorizontalSections2D({ BACKGROUND_WIDTH * backgroundTextureScale * (0.5f), BACKGROUND_HEIGHT * backgroundTextureScale * (0.5f) }, { BACKGROUND_WIDTH * backgroundTextureScale * 0.5f, BACKGROUND_HEIGHT * backgroundTextureScale * 0.5f }, 0, 2);
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GameObjects::backgroundMesh = CreateRectHorizontalSections2D({ BACKGROUND_WIDTH * backgroundTextureScale * (0.5f), BACKGROUND_HEIGHT * backgroundTextureScale * (0.5f) }, { BACKGROUND_WIDTH * backgroundTextureScale * 0.5f, BACKGROUND_HEIGHT * backgroundTextureScale * 0.5f }, 0, 2);
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