Linux version

This commit is contained in:
Альберт Гадиев 2025-03-01 11:22:32 +06:00
parent 0a37ba49c3
commit 0fd42529c7
2 changed files with 3 additions and 3 deletions

View File

@ -38,6 +38,6 @@ https://github.com/gametutorials/tutorials/blob/master/OpenGL/MD3%20Animation/Ma
linux:
```
g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp -o sdl_app -O2 -std=c++14 $(pkg-config --cflags --libs sdl2 gl)
g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp ObjLoader.cpp -o sdl_app -O2 -std=c++14 $(pkg-config --cflags --libs sdl2 gl)
```

View File

@ -16,7 +16,7 @@
#include "AnimatedModel.h"
#include "BoneAnimatedModel.h"
ZL::AnimatedModel testLoadModel();
//ZL::AnimatedModel testLoadModel();
namespace ZL
{
@ -282,7 +282,7 @@ namespace ZL
CheckGlError();
GameObjects::testmd3 = testLoadModel();
///GameObjects::testmd3 = testLoadModel();
/*
GameObjects::testmd3mutable.resize(GameObjects::testmd3.size());