Working on web version

This commit is contained in:
Vladislav Khorev 2026-02-11 21:48:25 +03:00
parent 2ffd8124f2
commit 22ee99418d
5 changed files with 212 additions and 307 deletions

View File

@ -141,9 +141,9 @@
"type": "Slider",
"name": "velocitySlider",
"x": 1140,
"y": 100,
"y": 300,
"width": 50,
"height": 500,
"height": 300,
"value": 0.0,
"orientation": "vertical",
"textures": {
@ -164,6 +164,19 @@
"pressed": "resources/shoot_pressed.png"
}
},
{
"type": "Button",
"name": "shootButton2",
"x": 1000,
"y": 100,
"width": 100,
"height": 100,
"textures": {
"normal": "resources/shoot_normal.png",
"hover": "resources/shoot_hover.png",
"pressed": "resources/shoot_pressed.png"
}
},
{
"type": "TextView",
"name": "velocityText",

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resources/sky/space_red.png (Stored with Git LFS) Normal file

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@ -41,6 +41,42 @@ std::vector<std::string> split(const std::string& s, char delimiter) {
return tokens;
}
// Вспомогательная функция для проверки столкновения снаряда с объектом-сферой
bool checkSegmentSphereCollision(
int x,
const Eigen::Vector3f& pStart,
const Eigen::Vector3f& pEnd,
const Eigen::Vector3f& targetCenter,
float combinedRadius)
{
Eigen::Vector3f segment = pEnd - pStart;
Eigen::Vector3f toTarget = targetCenter - pStart;
float segmentLenSq = segment.squaredNorm();
if (segmentLenSq < 1e-6f) {
return toTarget.norm() <= combinedRadius;
}
// Находим проекцию точки targetCenter на прямую, содержащую отрезок
// t — это нормализованный параметр вдоль отрезка (от 0 до 1)
float t = toTarget.dot(segment) / segmentLenSq;
// Ограничиваем t, чтобы найти ближайшую точку именно на ОТРЕЗКЕ
t = std::max(0.0f, std::min(1.0f, t));
// Ближайшая точка на отрезке к центру цели
Eigen::Vector3f closestPoint = pStart + t * segment;
/*
std::cout << "Collision for box: " << x << " pStart: " << pStart
<< " pEnd: " << pEnd
<< " targetCenter: " << targetCenter
<< " closestPoint: " << closestPoint
<< " t: " << t << std::endl;
*/
// Проверяем расстояние от ближайшей точки до центра цели
return (targetCenter - closestPoint).squaredNorm() <= (combinedRadius * combinedRadius);
}
struct ServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
@ -63,9 +99,6 @@ struct BoxDestroyedInfo {
int destroyedBy = -1;
};
std::vector<BoxDestroyedInfo> g_boxDestructions;
std::mutex g_boxDestructions_mutex;
std::vector<ServerBox> g_serverBoxes;
std::mutex g_boxes_mutex;
@ -152,20 +185,6 @@ public:
}
private:
/*
void init() {
sendBoxesToClient();
auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
timer->expires_after(std::chrono::milliseconds(100));
timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
if (!ec) {
self->send_message("ID:" + std::to_string(self->id_));
self->do_read();
}
});
}
*/
void sendBoxesToClient() {
std::lock_guard<std::mutex> lock(g_boxes_mutex);
@ -189,10 +208,6 @@ private:
public:
/*
explicit Session(tcp::socket&& socket, int id)
: ws_(std::move(socket)), id_(id) {
}*/
void init()
{
@ -209,31 +224,7 @@ public:
}
});
}
/*
void run() {
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
g_sessions.push_back(shared_from_this());
}
ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
if (ec) return;
std::cout << "Client " << self->id_ << " connected\n";
self->init();
// self->send_message("ID:" + std::to_string(self->id_));
// self->do_read();
});
}*/
/*void send_message(std::string msg) {
auto ss = std::make_shared<std::string>(std::move(msg));
ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
}
int get_id() const {
return id_;
}*/
ClientState get_latest_state(std::chrono::system_clock::time_point now) {
if (timedClientStates.timedStates.empty()) {
@ -250,31 +241,7 @@ public:
return latest;
}
/*
void send_message(std::string msg) {
auto ss = std::make_shared<std::string>(std::move(msg));
if (is_writing_) {
ws_.async_write(net::buffer(*ss),
[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
if (ec) {
std::cerr << "Write error: " << ec.message() << std::endl;
}
});
}
else {
is_writing_ = true;
ws_.async_write(net::buffer(*ss),
[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
self->is_writing_ = false;
if (ec) {
std::cerr << "Write error: " << ec.message() << std::endl;
}
});
}
}*/
void doWrite() {
std::lock_guard<std::mutex> lock(writeMutex_);
if (is_writing_ || writeQueue_.empty()) {
@ -460,66 +427,95 @@ void broadcastToAll(const std::string& message) {
}
}
void update_world(net::steady_timer& timer, net::io_context& ioc) {
void checkShipBoxCollisions(std::chrono::system_clock::time_point now, uint64_t now_ms, std::vector<BoxDestroyedInfo>& boxDestructions) {
// Внимание: Мьютексы g_boxes_mutex и g_sessions_mutex должны быть захвачены
// внешним кодом в update_world перед вызовом этой функции.
static auto last_snapshot_time = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
/*static uint64_t lastTickCount = 0;
const float shipCollisionRadius = 15.0f;
const float boxCollisionRadius = 2.0f;
const float thresh = shipCollisionRadius + boxCollisionRadius;
const float threshSq = thresh * thresh;
if (lastTickCount == 0) {
//lastTickCount = SDL_GetTicks64();
lastTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue;
lastTickCount = (lastTickCount / 50) * 50;
// Центр ящика в мировых координатах
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
return;
for (auto& session : g_sessions) {
int playerId = session->get_id();
// Пропускаем мертвых игроков
{
// Если g_dead_mutex не захвачен глобально в update_world, раскомментируйте:
// std::lock_guard<std::mutex> gd(g_dead_mutex);
if (g_dead_players.count(playerId)) continue;
}
ClientState shipState;
// Получаем состояние игрока на текущий момент времени сервера
if (!session->fetchStateAtTime(now, shipState)) continue;
Eigen::Vector3f diff = shipState.position - boxWorld;
// Проверка столкновения сфер
if (diff.squaredNorm() <= threshSq) {
g_serverBoxes[bi].destroyed = true;
// Регистрируем уничтожение ящика
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(bi);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = playerId;
boxDestructions.push_back(destruction);
std::cout << "Server: Box " << bi << " smashed by player " << playerId << std::endl;
// Один ящик не может быть уничтожен дважды за один проход
break;
}
}
}
}
void dispatchEvents(const std::vector<DeathInfo>& deathEvents, const std::vector<BoxDestroyedInfo>& boxDestructions) {
// 1. Рассылка событий смерти игроков
for (const auto& death : deathEvents) {
std::string deadMsg = "DEAD:" +
std::to_string(death.serverTime) + ":" +
std::to_string(death.targetId) + ":" +
std::to_string(death.position.x()) + ":" +
std::to_string(death.position.y()) + ":" +
std::to_string(death.position.z()) + ":" +
std::to_string(death.killerId);
broadcastToAll(deadMsg);
std::cout << "Server: Sent DEAD event - Player " << death.targetId
<< " killed by " << death.killerId << std::endl;
}
// 2. Рассылка событий разрушения ящиков
auto newTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()
).count();
for (const auto& destruction : boxDestructions) {
std::string boxMsg = "BOX_DESTROYED:" +
std::to_string(destruction.boxIndex) + ":" +
std::to_string(destruction.serverTime) + ":" +
std::to_string(destruction.position.x()) + ":" +
std::to_string(destruction.position.y()) + ":" +
std::to_string(destruction.position.z()) + ":" +
std::to_string(destruction.destroyedBy);
newTickCount = (newTickCount / 50) * 50;
broadcastToAll(boxMsg);
int64_t deltaMs = static_cast<int64_t>(newTickCount - lastTickCount);
std::chrono::system_clock::time_point nowRounded = std::chrono::system_clock::time_point(std::chrono::milliseconds(newTickCount));
*/
// For each player
// Get letest state + add time (until newTickCount)
// Calculate if collisions with boxes
// Рассылка Snapshot раз в 1000мс
/*
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 1000) {
last_snapshot_time = now;
auto system_now = std::chrono::system_clock::now();
std::string snapshot_msg = "SNAPSHOT:" + std::to_string(
std::chrono::duration_cast<std::chrono::milliseconds>(
system_now.time_since_epoch()).count()
);
std::lock_guard<std::mutex> lock(g_sessions_mutex);
// Формируем общую строку состояний всех игроков
for (auto& session : g_sessions) {
ClientState st = session->get_latest_state(system_now);
snapshot_msg += "|" + std::to_string(session->get_id()) + ":" + st.formPingMessageContent();
}
for (auto& session : g_sessions) {
session->send_message(snapshot_msg);
}
}*/
std::cout << "Server: Broadcasted BOX_DESTROYED for box "
<< destruction.boxIndex << std::endl;
}
}
void update_world(net::steady_timer& timer, net::io_context& ioc) {
const std::chrono::milliseconds interval(50);
timer.expires_after(interval);
@ -527,205 +523,90 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
if (ec) return;
auto now = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
float dt = 50.0f / 1000.0f;
std::vector<DeathInfo> deathEvents;
std::vector<BoxDestroyedInfo> boxDestructions;
std::vector<int> projectilesToRemove;
{
// Захватываем необходимые данные под мьютексами один раз
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
std::vector<int> indicesToRemove;
float dt = 50.0f / 1000.0f;
std::lock_guard<std::mutex> bm(g_boxes_mutex);
std::lock_guard<std::mutex> sm(g_sessions_mutex);
std::lock_guard<std::mutex> gm(g_dead_mutex);
for (size_t i = 0; i < g_projectiles.size(); ++i) {
auto& pr = g_projectiles[i];
Eigen::Vector3f oldPos = pr.pos;
pr.pos += pr.vel * dt;
Eigen::Vector3f newPos = pr.pos;
// 1. Проверка времени жизни снаряда
if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
indicesToRemove.push_back(static_cast<int>(i));
projectilesToRemove.push_back(static_cast<int>(i));
continue;
}
bool hitDetected = false;
{
std::lock_guard<std::mutex> lm(g_sessions_mutex);
std::lock_guard<std::mutex> gd(g_dead_mutex);
for (auto& session : g_sessions) {
int targetId = session->get_id();
if (targetId == pr.shooterId) continue;
if (g_dead_players.find(targetId) != g_dead_players.end()) continue;
ClientState targetState;
if (!session->fetchStateAtTime(now, targetState)) continue;
Eigen::Vector3f diff = pr.pos - targetState.position;
const float shipRadius = 15.0f;
const float projectileRadius = 1.5f;
float combinedRadius = shipRadius + projectileRadius;
if (diff.squaredNorm() <= combinedRadius * combinedRadius) {
DeathInfo death;
death.targetId = targetId;
death.serverTime = now_ms;
death.position = pr.pos;
death.killerId = pr.shooterId;
deathEvents.push_back(death);
g_dead_players.insert(targetId);
indicesToRemove.push_back(static_cast<int>(i));
hitDetected = true;
std::cout << "Server: *** HIT DETECTED! ***" << std::endl;
std::cout << "Server: Projectile at ("
<< pr.pos.x() << ", " << pr.pos.y() << ", " << pr.pos.z()
<< ") hit player " << targetId << std::endl;
break;
}
}
}
if (hitDetected) continue;
}
if (!indicesToRemove.empty()) {
std::sort(indicesToRemove.rbegin(), indicesToRemove.rend());
for (int idx : indicesToRemove) {
if (idx >= 0 && idx < (int)g_projectiles.size()) {
g_projectiles.erase(g_projectiles.begin() + idx);
}
}
}
}
{
std::lock_guard<std::mutex> bm(g_boxes_mutex);
const float projectileHitRadius = 1.5f;
const float boxCollisionRadius = 2.0f;
std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue;
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 6.0f, 45000.0f);
for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
const auto& pr = g_projectiles[pi];
Eigen::Vector3f diff = pr.pos - boxWorld;
float thresh = boxCollisionRadius + projectileHitRadius;
if (diff.squaredNorm() <= thresh * thresh) {
boxProjectileCollisions.push_back({ bi, pi });
}
}
}
for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
g_serverBoxes[boxIdx].destroyed = true;
Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(boxIdx);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = g_projectiles[projIdx].shooterId;
{
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
g_boxDestructions.push_back(destruction);
}
std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
<< g_projectiles[projIdx].shooterId << std::endl;
}
}
{
std::lock_guard<std::mutex> bm(g_boxes_mutex);
std::lock_guard<std::mutex> lm(g_sessions_mutex);
const float shipCollisionRadius = 15.0f;
const float boxCollisionRadius = 2.0f;
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue;
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
// 2. Проверка коллизий снаряда с игроками (Ray-cast)
for (auto& session : g_sessions) {
{
std::lock_guard<std::mutex> gd(g_dead_mutex);
if (g_dead_players.find(session->get_id()) != g_dead_players.end()) {
continue;
}
}
int targetId = session->get_id();
if (targetId == pr.shooterId || g_dead_players.count(targetId)) continue;
ClientState shipState;
if (!session->fetchStateAtTime(now, shipState)) continue;
ClientState targetState;
if (!session->fetchStateAtTime(now, targetState)) continue;
Eigen::Vector3f diff = shipState.position - boxWorld;
float thresh = shipCollisionRadius + boxCollisionRadius;
if (diff.squaredNorm() <= thresh * thresh) {
g_serverBoxes[bi].destroyed = true;
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(bi);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = session->get_id();
{
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
g_boxDestructions.push_back(destruction);
}
std::cout << "Server: Box " << bi << " destroyed by ship collision with player "
<< session->get_id() << std::endl;
if (checkSegmentSphereCollision(0, oldPos, newPos, targetState.position, 15.0f + 1.5f)) {
deathEvents.push_back({ targetId, now_ms, newPos, pr.shooterId });
g_dead_players.insert(targetId);
hitDetected = true;
break;
}
}
if (hitDetected) {
projectilesToRemove.push_back(static_cast<int>(i));
continue;
}
// 3. Проверка коллизий снаряда с ящиками (Ray-cast)
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue;
// Центр ящика с учетом смещения мира
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
if (checkSegmentSphereCollision(bi, oldPos, newPos, boxWorld, 2.0f + 1.5f)) {
g_serverBoxes[bi].destroyed = true;
boxDestructions.push_back({ static_cast<int>(bi), now_ms, boxWorld, pr.shooterId });
hitDetected = true;
break;
}
}
if (hitDetected) {
projectilesToRemove.push_back(static_cast<int>(i));
}
}
// Удаляем отработавшие снаряды (с конца)
std::sort(projectilesToRemove.rbegin(), projectilesToRemove.rend());
for (int idx : projectilesToRemove) {
g_projectiles.erase(g_projectiles.begin() + idx);
}
}
if (!deathEvents.empty()) {
for (const auto& death : deathEvents) {
std::string deadMsg = "DEAD:" +
std::to_string(death.serverTime) + ":" +
std::to_string(death.targetId) + ":" +
std::to_string(death.position.x()) + ":" +
std::to_string(death.position.y()) + ":" +
std::to_string(death.position.z()) + ":" +
std::to_string(death.killerId);
// 4. Отдельная проверка столкновения кораблей с ящиками (Point-Sphere)
// Эту логику оставляем отдельно, так как она не привязана к снарядам
checkShipBoxCollisions(now, now_ms, boxDestructions);
broadcastToAll(deadMsg);
std::cout << "Server: Sent DEAD event - Player " << death.targetId
<< " killed by " << death.killerId << std::endl;
}
}
{
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
for (const auto& destruction : g_boxDestructions) {
std::string boxMsg = "BOX_DESTROYED:" +
std::to_string(destruction.boxIndex) + ":" +
std::to_string(destruction.serverTime) + ":" +
std::to_string(destruction.position.x()) + ":" +
std::to_string(destruction.position.y()) + ":" +
std::to_string(destruction.position.z()) + ":" +
std::to_string(destruction.destroyedBy);
broadcastToAll(boxMsg);
std::cout << "Server: Broadcasted BOX_DESTROYED for box " << destruction.boxIndex << std::endl;
}
g_boxDestructions.clear();
}
// Рассылка событий
dispatchEvents(deathEvents, boxDestructions);
update_world(timer, ioc);
});

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@ -30,8 +30,8 @@ namespace ZL
#ifdef EMSCRIPTEN
const char* CONST_ZIP_FILE = "resources.zip";
#else
const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
//const char* CONST_ZIP_FILE = "";
//const char* CONST_ZIP_FILE = "C:\\Work\\Projects\\space-game001\\resources.zip";
const char* CONST_ZIP_FILE = "";
#endif
static bool g_exitBgAnimating = false;
@ -366,9 +366,16 @@ namespace ZL
uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
firePressed = true;
});
uiManager.setButtonCallback("shootButton2", [this](const std::string& name) {
firePressed = true;
});
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
int newVel = roundf(value * 10);
if (newVel > 2)
{
newVel = 2;
}
if (newVel != Environment::shipState.selectedVelocity) {
newShipVelocity = newVel;
}
@ -390,12 +397,12 @@ namespace ZL
cubemapTexture = std::make_shared<Texture>(
std::array<TextureDataStruct, 6>{
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE)
CreateTextureDataFromPng("resources/sky/space_red.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space_red.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space_red.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space_red.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space_red.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space_red.png", CONST_ZIP_FILE)
});
@ -703,11 +710,12 @@ namespace ZL
{
glClear(GL_DEPTH_BUFFER_BIT);
}
drawShip();
drawRemoteShips();
drawRemoteShipsLabels();
drawBoxes();
drawBoxesLabels();
drawShip();
drawUI();
CheckGlError();

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@ -291,7 +291,7 @@ namespace ZL {
drawPlanet(renderer);
drawStones(renderer);
drawCamp(renderer);
//drawCamp(renderer);
glClear(GL_DEPTH_BUFFER_BIT);
drawAtmosphere(renderer);
}