have fixed screen texture

This commit is contained in:
maka70vv 2025-03-03 08:07:34 +06:00
parent 4dd60fb61e
commit 24762e4d16

View File

@ -180,7 +180,7 @@ void GameObjectManager::initialize() {
lock.activeObjectMeshMutable.RefreshVBO();
lock.objectPos = Vector3f{ 101, 100, 255 };
lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh);
lock.activeObjectScreenMeshMutable.RefreshVBO();
@ -199,7 +199,7 @@ void GameObjectManager::initialize() {
door.activeObjectMeshMutable.RefreshVBO();
door.objectPos = Vector3f{ -372, 10, 80 };
door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./hand.bmp32"));
door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh);
door.activeObjectScreenMeshMutable.RefreshVBO();