Shader
This commit is contained in:
parent
9f75e3ad60
commit
322d83de9d
@ -46,7 +46,7 @@ void main()
|
||||
|
||||
//float distanceToCamera = length(vWorldPos - targetPos);
|
||||
|
||||
if (/*(distanceX > 250 || distanceZ > 250) && */(dotProduct > 0.1) && vWorldPos.y > 30)
|
||||
if ((distanceX > 380.0 || distanceZ > 380.0) && (dotProduct > 0.0) && vWorldPos.y > 10.0)
|
||||
{
|
||||
//color.rgba = vec4(1,0,0,1);
|
||||
discard;
|
||||
@ -54,8 +54,7 @@ void main()
|
||||
else
|
||||
{
|
||||
color.rgb = texture2D(Texture, texCoord).rgb;
|
||||
//color.rgb = vec3(clamp(vWorldPos.z/500, 0, 1), 0, 0);
|
||||
color.a = 1;
|
||||
color.a = 1.0;
|
||||
}
|
||||
gl_FragColor = color;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user