This commit is contained in:
Vladislav Khorev 2025-03-02 15:46:20 +03:00
parent 9f75e3ad60
commit 322d83de9d

View File

@ -46,7 +46,7 @@ void main()
//float distanceToCamera = length(vWorldPos - targetPos);
if (/*(distanceX > 250 || distanceZ > 250) && */(dotProduct > 0.1) && vWorldPos.y > 30)
if ((distanceX > 380.0 || distanceZ > 380.0) && (dotProduct > 0.0) && vWorldPos.y > 10.0)
{
//color.rgba = vec4(1,0,0,1);
discard;
@ -54,8 +54,7 @@ void main()
else
{
color.rgb = texture2D(Texture, texCoord).rgb;
//color.rgb = vec3(clamp(vWorldPos.z/500, 0, 1), 0, 0);
color.a = 1;
color.a = 1.0;
}
gl_FragColor = color;
}