added meshes with skeleton
This commit is contained in:
parent
4d2d35e34e
commit
407db412c7
2234
mesh_armature_and_animation_data.txt
Normal file
2234
mesh_armature_and_animation_data.txt
Normal file
File diff suppressed because it is too large
Load Diff
77
mesh_armature_and_animation_data02.txt
Normal file
77
mesh_armature_and_animation_data02.txt
Normal file
@ -0,0 +1,77 @@
|
||||
=== Armature Matrix ===
|
||||
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
|
||||
=== Armature Bones: 2
|
||||
Bone: Bone
|
||||
HEAD_LOCAL: <Vector (0.0000, 0.0000, 0.0000)>
|
||||
TAIL_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
|
||||
Length: 1.0
|
||||
<Vector (1.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, -1.0000)>
|
||||
<Vector (0.0000, 1.0000, 0.0000)>
|
||||
Parent: None
|
||||
Children: ['Bone.001']
|
||||
Bone: Bone.001
|
||||
HEAD_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
|
||||
TAIL_LOCAL: <Vector (0.0000, 0.0000, 2.0736)>
|
||||
Length: 1.0736327081284343
|
||||
<Vector (1.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 1.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, 1.0000)>
|
||||
Parent: Bone
|
||||
Children: []
|
||||
===Vertices: 3
|
||||
Vertex 0: <Vector (1.0000, -1.0000, 0.0000)>
|
||||
Vertex 1: <Vector (-1.0000, 1.0000, 0.0000)>
|
||||
Vertex 2: <Vector (1.0000, 1.0000, 0.0000)>
|
||||
===Triangles: 1
|
||||
Triangle: [0, 2, 1]
|
||||
=== Vertex Weights ===
|
||||
Vertex 0:
|
||||
Vertex groups: 1
|
||||
Group: 'Bone.001', Weight: 0.514522135257721
|
||||
Vertex 1:
|
||||
Vertex groups: 1
|
||||
Group: 'Bone.001', Weight: 0.4854777455329895
|
||||
Vertex 2:
|
||||
Vertex groups: 1
|
||||
Group: 'Bone.001', Weight: 0.4942711293697357
|
||||
=== Animation Keyframes ===
|
||||
=== Bone Transforms per Keyframe ===
|
||||
Keyframes: 2
|
||||
Frame: 0
|
||||
Bone: Bone
|
||||
Location: <Vector (0.0000, 0.0000, 0.0000)>
|
||||
Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
|
||||
Matrix:
|
||||
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
|
||||
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
|
||||
Bone: Bone.001
|
||||
Location: <Vector (0.0000, 0.0000, 1.0000)>
|
||||
Rotation: <Euler (x=1.5832, y=0.0010, z=0.0040), order='XYZ'>
|
||||
Matrix:
|
||||
<Vector (1.0000, 0.0011, 0.0040, 0.0000)>
|
||||
<Vector (0.0040, -0.0124, -0.9999, 0.0000)>
|
||||
<Vector (-0.0010, 0.9999, -0.0124, 1.0000)>
|
||||
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
|
||||
Frame: 100
|
||||
Bone: Bone
|
||||
Location: <Vector (0.0000, 0.0000, 0.0000)>
|
||||
Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
|
||||
Matrix:
|
||||
<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
|
||||
<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
|
||||
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
|
||||
Bone: Bone.001
|
||||
Location: <Vector (0.0000, 0.0000, 1.0000)>
|
||||
Rotation: <Euler (x=2.4399, y=-0.2051, z=0.2907), order='XYZ'>
|
||||
Matrix:
|
||||
<Vector (0.9380, 0.0930, 0.3340, 0.0000)>
|
||||
<Vector (0.2806, -0.7694, -0.5738, 0.0000)>
|
||||
<Vector (0.2036, 0.6320, -0.7478, 1.0000)>
|
||||
<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
|
||||
Loading…
Reference in New Issue
Block a user