Merge branch 'salmon' of github.com:mephi1984/ZeptoLabTest1 into pavel
This commit is contained in:
commit
4afecc431c
@ -173,6 +173,43 @@ void GameObjectManager::initialize() {
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carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
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ActiveObject lock;
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lock.name = "lock";
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lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt"); // Add ZL:: namespace
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lock.activeObjectMesh.Scale(2);
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lock.activeObjectMeshMutable.AssignFrom(lock.activeObjectMesh);
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lock.activeObjectMeshMutable.RefreshVBO();
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lock.objectPos = Vector3f{ 101, 100, 255 };
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lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
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lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
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lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh);
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lock.activeObjectScreenMeshMutable.RefreshVBO();
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lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
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ActiveObject door;
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door.name = "door";
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door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt"); // Add ZL:: namespace
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door.activeObjectMesh.Scale(60);
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// cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
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cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundY(M_PI * 1.5)));
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// cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 0.5)));
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door.activeObjectMeshMutable.AssignFrom(door.activeObjectMesh);
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door.activeObjectMeshMutable.RefreshVBO();
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door.objectPos = Vector3f{ -372, 10, 80 };
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door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
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door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
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door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh);
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door.activeObjectScreenMeshMutable.RefreshVBO();
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door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
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Room room_1;
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room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
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room_1.objects.push_back(cubeForFirstRoomT);
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@ -217,14 +254,12 @@ void GameObjectManager::initialize() {
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Room room_3;
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room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp"));
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room_3.sound_name = "unseen-danger-fss-no-copyright-music-252588--online-audio-convert.com.ogg";
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room_3.roomLogic = createRoom2Logic();
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room_3.objects.push_back(lock);
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room_3.objects.push_back(door);
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room_3.roomLogic = null;
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room_3.textMesh = preloadedRoomMeshArr[2];
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room_3.textMeshMutable.AssignFrom(room_3.textMesh);
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room_3.collisionMgr.setRoomBoundary(790, 790);
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room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -166 }, Vector3f{ 398, 0, -154 }));
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room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -328, 0, 182 }, Vector3f{ -216, 0, 332 }));
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room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -400 }, Vector3f{ -208, 0, -165}));
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room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 263, 0, 295 }, Vector3f{ 303, 0, 335 }));
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rooms.push_back(room_3);
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activeObjects = rooms[current_room_index].objects;
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93
door.txt
Normal file
93
door.txt
Normal file
@ -0,0 +1,93 @@
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===Vertices: 8
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Vertex 0: <Vector (-1.0000, -1.0000, -1.0000)>
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Vertex 1: <Vector (-1.0000, -1.3082, 2.8700)>
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||||
Vertex 2: <Vector (-1.0000, 1.0000, -1.0000)>
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||||
Vertex 3: <Vector (-1.0000, 1.0000, 3.2248)>
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||||
Vertex 4: <Vector (-0.3594, -1.0000, -1.0000)>
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Vertex 5: <Vector (-0.3594, -1.3082, 2.8700)>
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Vertex 6: <Vector (-0.3594, 1.0000, -1.0000)>
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Vertex 7: <Vector (-0.3594, 1.0000, 3.2248)>
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===UV Coordinates:
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Face count: 12
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Face 0
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UV Count: 3
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UV <Vector (0.3708, 0.0570)>
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UV <Vector (0.7416, 0.6787)>
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||||
UV <Vector (0.4203, 0.6787)>
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||||
Face 1
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||||
UV Count: 3
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||||
UV <Vector (0.7416, -0.0000)>
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||||
UV <Vector (0.8445, 0.6787)>
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||||
UV <Vector (0.7416, 0.6787)>
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||||
Face 2
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UV Count: 3
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||||
UV <Vector (-0.0000, 0.6787)>
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||||
UV <Vector (0.3708, 0.0570)>
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||||
UV <Vector (0.3213, 0.6787)>
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||||
Face 3
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UV Count: 3
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||||
UV <Vector (0.8445, -0.0000)>
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||||
UV <Vector (0.9474, 0.6237)>
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||||
UV <Vector (0.8445, 0.6237)>
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||||
Face 4
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||||
UV Count: 3
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||||
UV <Vector (0.0000, 1.0000)>
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||||
UV <Vector (0.1029, 0.6787)>
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||||
UV <Vector (0.1029, 1.0000)>
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||||
Face 5
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||||
UV Count: 3
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||||
UV <Vector (0.9474, 0.6237)>
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||||
UV <Vector (0.8445, 0.9988)>
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||||
UV <Vector (0.8445, 0.6237)>
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||||
Face 6
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UV Count: 3
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||||
UV <Vector (0.3708, 0.0570)>
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||||
UV <Vector (0.7416, -0.0000)>
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||||
UV <Vector (0.7416, 0.6787)>
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||||
Face 7
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UV Count: 3
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||||
UV <Vector (0.7416, -0.0000)>
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||||
UV <Vector (0.8445, -0.0000)>
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||||
UV <Vector (0.8445, 0.6787)>
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||||
Face 8
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UV Count: 3
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||||
UV <Vector (-0.0000, 0.6787)>
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UV <Vector (0.0000, 0.0000)>
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UV <Vector (0.3708, 0.0570)>
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Face 9
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UV Count: 3
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||||
UV <Vector (0.8445, -0.0000)>
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||||
UV <Vector (0.9474, 0.0000)>
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||||
UV <Vector (0.9474, 0.6237)>
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||||
Face 10
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UV Count: 3
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||||
UV <Vector (0.0000, 1.0000)>
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||||
UV <Vector (0.0000, 0.6787)>
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||||
UV <Vector (0.1029, 0.6787)>
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||||
Face 11
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UV Count: 3
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||||
UV <Vector (0.9474, 0.6237)>
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||||
UV <Vector (0.9474, 0.9988)>
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||||
UV <Vector (0.8445, 0.9988)>
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===Normals:
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Vertex 0: Normal <Vector (-0.5816, -0.5519, -0.5976)>
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Vertex 1: Normal <Vector (-0.5813, -0.6381, 0.5049)>
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||||
Vertex 2: Normal <Vector (-0.5773, 0.5774, -0.5774)>
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||||
Vertex 3: Normal <Vector (-0.5698, 0.5352, 0.6237)>
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||||
Vertex 4: Normal <Vector (0.5816, -0.5519, -0.5976)>
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||||
Vertex 5: Normal <Vector (0.5813, -0.6381, 0.5049)>
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||||
Vertex 6: Normal <Vector (0.5774, 0.5774, -0.5773)>
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||||
Vertex 7: Normal <Vector (0.5698, 0.5351, 0.6237)>
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===Triangles: 12
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Triangle: [1, 2, 0]
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Triangle: [3, 6, 2]
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Triangle: [6, 5, 4]
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||||
Triangle: [5, 0, 4]
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||||
Triangle: [6, 0, 2]
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||||
Triangle: [3, 5, 7]
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||||
Triangle: [1, 3, 2]
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Triangle: [3, 7, 6]
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Triangle: [6, 7, 5]
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Triangle: [5, 1, 0]
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||||
Triangle: [6, 4, 0]
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Triangle: [3, 1, 5]
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559
lock.txt
Normal file
559
lock.txt
Normal file
@ -0,0 +1,559 @@
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===Vertices: 43
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Vertex 0: <Vector (-0.0002, 4.1693, -1.1602)>
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Vertex 1: <Vector (-0.0002, 4.1693, 0.8398)>
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||||
Vertex 2: <Vector (0.9508, 3.4783, -1.1602)>
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||||
Vertex 3: <Vector (0.9508, 3.4783, 0.8398)>
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||||
Vertex 4: <Vector (0.5875, 2.3603, -1.1602)>
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||||
Vertex 5: <Vector (0.5875, 2.3603, 0.8398)>
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||||
Vertex 6: <Vector (-0.5880, 2.3603, -1.1602)>
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||||
Vertex 7: <Vector (-0.5880, 2.3603, 0.8398)>
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||||
Vertex 8: <Vector (-0.9513, 3.4783, -1.1602)>
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||||
Vertex 9: <Vector (-0.9513, 3.4783, 0.8398)>
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||||
Vertex 10: <Vector (0.5871, -2.3745, -1.1602)>
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||||
Vertex 11: <Vector (0.5871, -2.3745, 0.8398)>
|
||||
Vertex 12: <Vector (0.9510, -3.4923, -1.1602)>
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||||
Vertex 13: <Vector (0.9510, -3.4923, 0.8398)>
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||||
Vertex 14: <Vector (0.0003, -4.1838, -1.1602)>
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||||
Vertex 15: <Vector (0.0003, -4.1838, 0.8398)>
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||||
Vertex 16: <Vector (-0.9511, -3.4933, -1.1602)>
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||||
Vertex 17: <Vector (-0.9511, -3.4933, 0.8398)>
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||||
Vertex 18: <Vector (-0.5884, -2.3751, -1.1602)>
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||||
Vertex 19: <Vector (-0.5884, -2.3751, 0.8398)>
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||||
Vertex 20: <Vector (-0.5881, 1.3244, 2.2781)>
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||||
Vertex 21: <Vector (-0.5882, -0.0074, 2.7576)>
|
||||
Vertex 22: <Vector (-0.5884, -1.3392, 2.2781)>
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||||
Vertex 23: <Vector (0.5875, 1.3246, 2.2779)>
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||||
Vertex 24: <Vector (0.5873, -0.0071, 2.7573)>
|
||||
Vertex 25: <Vector (0.5872, -1.3387, 2.2779)>
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||||
Vertex 26: <Vector (-0.9513, 1.9533, 2.9574)>
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||||
Vertex 27: <Vector (-0.9512, -0.0075, 3.6633)>
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||||
Vertex 28: <Vector (-0.9512, -1.9682, 2.9574)>
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||||
Vertex 29: <Vector (-0.0001, 2.3421, 3.3770)>
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||||
Vertex 30: <Vector (0.0000, -0.0072, 4.2228)>
|
||||
Vertex 31: <Vector (0.0002, -2.3565, 3.3770)>
|
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Vertex 32: <Vector (0.9509, 1.9535, 2.9571)>
|
||||
Vertex 33: <Vector (0.9509, -0.0070, 3.6629)>
|
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Vertex 34: <Vector (0.9509, -1.9675, 2.9571)>
|
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Vertex 35: <Vector (-1.4333, -3.8304, -9.3966)>
|
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Vertex 36: <Vector (-1.4333, -4.5015, -0.9919)>
|
||||
Vertex 37: <Vector (-1.4333, 3.8841, -9.3966)>
|
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Vertex 38: <Vector (-1.4333, 4.5742, -0.9919)>
|
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Vertex 39: <Vector (1.4353, -3.8304, -9.3966)>
|
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Vertex 40: <Vector (1.4353, -4.5015, -0.9919)>
|
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Vertex 41: <Vector (1.4353, 3.8841, -9.3966)>
|
||||
Vertex 42: <Vector (1.4353, 4.5742, -0.9919)>
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||||
===UV Coordinates:
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Face count: 78
|
||||
Face 0
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||||
UV Count: 3
|
||||
UV <Vector (0.8193, 0.8359)>
|
||||
UV <Vector (0.8638, 0.9308)>
|
||||
UV <Vector (0.8193, 0.9294)>
|
||||
Face 1
|
||||
UV Count: 3
|
||||
UV <Vector (0.8699, 0.0000)>
|
||||
UV <Vector (0.7747, 0.0523)>
|
||||
UV <Vector (0.7777, 0.0000)>
|
||||
Face 2
|
||||
UV Count: 3
|
||||
UV <Vector (0.3621, 0.6569)>
|
||||
UV <Vector (0.4171, 0.7504)>
|
||||
UV <Vector (0.3621, 0.7504)>
|
||||
Face 3
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||||
UV Count: 3
|
||||
UV <Vector (0.0922, 0.6989)>
|
||||
UV <Vector (0.0030, 0.7512)>
|
||||
UV <Vector (0.0000, 0.6989)>
|
||||
Face 4
|
||||
UV Count: 3
|
||||
UV <Vector (0.7747, 0.8372)>
|
||||
UV <Vector (0.8193, 0.9294)>
|
||||
UV <Vector (0.7747, 0.9308)>
|
||||
Face 5
|
||||
UV Count: 3
|
||||
UV <Vector (0.0847, 0.7682)>
|
||||
UV <Vector (0.1370, 0.7512)>
|
||||
UV <Vector (0.1694, 0.7957)>
|
||||
Face 6
|
||||
UV Count: 3
|
||||
UV <Vector (0.8669, 0.2740)>
|
||||
UV <Vector (0.7777, 0.3263)>
|
||||
UV <Vector (0.7747, 0.2740)>
|
||||
Face 7
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.7614)>
|
||||
UV <Vector (0.4616, 0.8536)>
|
||||
UV <Vector (0.4171, 0.8549)>
|
||||
Face 8
|
||||
UV Count: 3
|
||||
UV <Vector (0.4616, 0.7601)>
|
||||
UV <Vector (0.5062, 0.8549)>
|
||||
UV <Vector (0.4616, 0.8536)>
|
||||
Face 9
|
||||
UV Count: 3
|
||||
UV <Vector (0.0951, 0.4248)>
|
||||
UV <Vector (0.0000, 0.4772)>
|
||||
UV <Vector (0.0030, 0.4248)>
|
||||
Face 10
|
||||
UV Count: 3
|
||||
UV <Vector (0.3621, 0.4941)>
|
||||
UV <Vector (0.4171, 0.5876)>
|
||||
UV <Vector (0.3621, 0.5877)>
|
||||
Face 11
|
||||
UV Count: 3
|
||||
UV <Vector (0.0323, 0.7512)>
|
||||
UV <Vector (0.0847, 0.8232)>
|
||||
UV <Vector (0.0323, 0.8402)>
|
||||
Face 12
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.6569)>
|
||||
UV <Vector (0.3621, 0.5877)>
|
||||
UV <Vector (0.4171, 0.5877)>
|
||||
Face 13
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.8751)>
|
||||
UV <Vector (0.3621, 0.8128)>
|
||||
UV <Vector (0.4171, 0.8128)>
|
||||
Face 14
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.8128)>
|
||||
UV <Vector (0.3621, 0.7504)>
|
||||
UV <Vector (0.4171, 0.7504)>
|
||||
Face 15
|
||||
UV Count: 3
|
||||
UV <Vector (0.3621, 0.4248)>
|
||||
UV <Vector (0.4171, 0.4941)>
|
||||
UV <Vector (0.3621, 0.4941)>
|
||||
Face 16
|
||||
UV Count: 3
|
||||
UV <Vector (0.7747, 0.8372)>
|
||||
UV <Vector (0.8193, 0.7207)>
|
||||
UV <Vector (0.8193, 0.8359)>
|
||||
Face 17
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.6266)>
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
UV <Vector (0.4617, 0.6448)>
|
||||
Face 18
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.4430)>
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
UV <Vector (0.4171, 0.5348)>
|
||||
Face 19
|
||||
UV Count: 3
|
||||
UV <Vector (0.5062, 0.7614)>
|
||||
UV <Vector (0.4616, 0.6448)>
|
||||
UV <Vector (0.5062, 0.6651)>
|
||||
Face 20
|
||||
UV Count: 3
|
||||
UV <Vector (0.8193, 0.7207)>
|
||||
UV <Vector (0.8638, 0.8372)>
|
||||
UV <Vector (0.8193, 0.8359)>
|
||||
Face 21
|
||||
UV Count: 3
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
UV <Vector (0.5062, 0.6266)>
|
||||
UV <Vector (0.4617, 0.6448)>
|
||||
Face 22
|
||||
UV Count: 3
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
UV <Vector (0.5062, 0.4431)>
|
||||
UV <Vector (0.5062, 0.5348)>
|
||||
Face 23
|
||||
UV Count: 3
|
||||
UV <Vector (0.4616, 0.6448)>
|
||||
UV <Vector (0.4171, 0.7614)>
|
||||
UV <Vector (0.4171, 0.6652)>
|
||||
Face 24
|
||||
UV Count: 3
|
||||
UV <Vector (0.1928, 0.6798)>
|
||||
UV <Vector (0.0922, 0.6989)>
|
||||
UV <Vector (0.1585, 0.6504)>
|
||||
Face 25
|
||||
UV Count: 3
|
||||
UV <Vector (0.2253, 0.5880)>
|
||||
UV <Vector (0.1585, 0.6504)>
|
||||
UV <Vector (0.1806, 0.5880)>
|
||||
Face 26
|
||||
UV Count: 3
|
||||
UV <Vector (0.2253, 0.5880)>
|
||||
UV <Vector (0.1585, 0.5257)>
|
||||
UV <Vector (0.1928, 0.4962)>
|
||||
Face 27
|
||||
UV Count: 3
|
||||
UV <Vector (0.1928, 0.4962)>
|
||||
UV <Vector (0.0922, 0.4772)>
|
||||
UV <Vector (0.0951, 0.4248)>
|
||||
Face 28
|
||||
UV Count: 3
|
||||
UV <Vector (0.8669, 0.0523)>
|
||||
UV <Vector (0.9675, 0.0714)>
|
||||
UV <Vector (0.9332, 0.1008)>
|
||||
Face 29
|
||||
UV Count: 3
|
||||
UV <Vector (0.9332, 0.1008)>
|
||||
UV <Vector (1.0000, 0.1631)>
|
||||
UV <Vector (0.9553, 0.1632)>
|
||||
Face 30
|
||||
UV Count: 3
|
||||
UV <Vector (0.9332, 0.2255)>
|
||||
UV <Vector (1.0000, 0.1631)>
|
||||
UV <Vector (0.9675, 0.2549)>
|
||||
Face 31
|
||||
UV Count: 3
|
||||
UV <Vector (0.8669, 0.2740)>
|
||||
UV <Vector (0.9675, 0.2549)>
|
||||
UV <Vector (0.8699, 0.3263)>
|
||||
Face 32
|
||||
UV Count: 3
|
||||
UV <Vector (0.3874, -0.0000)>
|
||||
UV <Vector (0.0000, 0.3925)>
|
||||
UV <Vector (0.0000, 0.0314)>
|
||||
Face 33
|
||||
UV Count: 3
|
||||
UV <Vector (0.7747, 0.3263)>
|
||||
UV <Vector (0.9090, 0.7207)>
|
||||
UV <Vector (0.7747, 0.7207)>
|
||||
Face 34
|
||||
UV Count: 3
|
||||
UV <Vector (0.3874, 0.0323)>
|
||||
UV <Vector (0.7747, 0.4248)>
|
||||
UV <Vector (0.3874, 0.3934)>
|
||||
Face 35
|
||||
UV Count: 3
|
||||
UV <Vector (0.6404, 0.4248)>
|
||||
UV <Vector (0.7747, 0.8192)>
|
||||
UV <Vector (0.6404, 0.8192)>
|
||||
Face 36
|
||||
UV Count: 3
|
||||
UV <Vector (0.5062, 0.7860)>
|
||||
UV <Vector (0.6404, 0.4248)>
|
||||
UV <Vector (0.6404, 0.7860)>
|
||||
Face 37
|
||||
UV Count: 3
|
||||
UV <Vector (0.2253, 0.8497)>
|
||||
UV <Vector (0.3596, 0.4248)>
|
||||
UV <Vector (0.3596, 0.8497)>
|
||||
Face 38
|
||||
UV Count: 3
|
||||
UV <Vector (0.8193, 0.8359)>
|
||||
UV <Vector (0.8638, 0.8372)>
|
||||
UV <Vector (0.8638, 0.9308)>
|
||||
Face 39
|
||||
UV Count: 3
|
||||
UV <Vector (0.8699, 0.0000)>
|
||||
UV <Vector (0.8669, 0.0523)>
|
||||
UV <Vector (0.7747, 0.0523)>
|
||||
Face 40
|
||||
UV Count: 3
|
||||
UV <Vector (0.3621, 0.6569)>
|
||||
UV <Vector (0.4171, 0.6569)>
|
||||
UV <Vector (0.4171, 0.7504)>
|
||||
Face 41
|
||||
UV Count: 3
|
||||
UV <Vector (0.0922, 0.6989)>
|
||||
UV <Vector (0.0952, 0.7512)>
|
||||
UV <Vector (0.0030, 0.7512)>
|
||||
Face 42
|
||||
UV Count: 3
|
||||
UV <Vector (0.7747, 0.8372)>
|
||||
UV <Vector (0.8193, 0.8359)>
|
||||
UV <Vector (0.8193, 0.9294)>
|
||||
Face 43
|
||||
UV Count: 3
|
||||
UV <Vector (0.1370, 0.8402)>
|
||||
UV <Vector (0.0847, 0.8232)>
|
||||
UV <Vector (0.1694, 0.7957)>
|
||||
Face 44
|
||||
UV Count: 3
|
||||
UV <Vector (0.0847, 0.8232)>
|
||||
UV <Vector (0.0847, 0.7682)>
|
||||
UV <Vector (0.1694, 0.7957)>
|
||||
Face 45
|
||||
UV Count: 3
|
||||
UV <Vector (0.8669, 0.2740)>
|
||||
UV <Vector (0.8699, 0.3263)>
|
||||
UV <Vector (0.7777, 0.3263)>
|
||||
Face 46
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.7614)>
|
||||
UV <Vector (0.4616, 0.7601)>
|
||||
UV <Vector (0.4616, 0.8536)>
|
||||
Face 47
|
||||
UV Count: 3
|
||||
UV <Vector (0.4616, 0.7601)>
|
||||
UV <Vector (0.5062, 0.7614)>
|
||||
UV <Vector (0.5062, 0.8549)>
|
||||
Face 48
|
||||
UV Count: 3
|
||||
UV <Vector (0.0951, 0.4248)>
|
||||
UV <Vector (0.0922, 0.4772)>
|
||||
UV <Vector (0.0000, 0.4772)>
|
||||
Face 49
|
||||
UV Count: 3
|
||||
UV <Vector (0.3621, 0.4941)>
|
||||
UV <Vector (0.4171, 0.4941)>
|
||||
UV <Vector (0.4171, 0.5876)>
|
||||
Face 50
|
||||
UV Count: 3
|
||||
UV <Vector (0.0323, 0.8402)>
|
||||
UV <Vector (-0.0000, 0.7957)>
|
||||
UV <Vector (0.0323, 0.7512)>
|
||||
Face 51
|
||||
UV Count: 3
|
||||
UV <Vector (0.0323, 0.7512)>
|
||||
UV <Vector (0.0847, 0.7682)>
|
||||
UV <Vector (0.0847, 0.8232)>
|
||||
Face 52
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.6569)>
|
||||
UV <Vector (0.3621, 0.6569)>
|
||||
UV <Vector (0.3621, 0.5877)>
|
||||
Face 53
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.8751)>
|
||||
UV <Vector (0.3621, 0.8751)>
|
||||
UV <Vector (0.3621, 0.8128)>
|
||||
Face 54
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.8128)>
|
||||
UV <Vector (0.3621, 0.8128)>
|
||||
UV <Vector (0.3621, 0.7504)>
|
||||
Face 55
|
||||
UV Count: 3
|
||||
UV <Vector (0.3621, 0.4248)>
|
||||
UV <Vector (0.4171, 0.4248)>
|
||||
UV <Vector (0.4171, 0.4941)>
|
||||
Face 56
|
||||
UV Count: 3
|
||||
UV <Vector (0.7747, 0.8372)>
|
||||
UV <Vector (0.7747, 0.7411)>
|
||||
UV <Vector (0.8193, 0.7207)>
|
||||
Face 57
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.6266)>
|
||||
UV <Vector (0.4171, 0.5348)>
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
Face 58
|
||||
UV Count: 3
|
||||
UV <Vector (0.4171, 0.4430)>
|
||||
UV <Vector (0.4617, 0.4248)>
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
Face 59
|
||||
UV Count: 3
|
||||
UV <Vector (0.5062, 0.7614)>
|
||||
UV <Vector (0.4616, 0.7601)>
|
||||
UV <Vector (0.4616, 0.6448)>
|
||||
Face 60
|
||||
UV Count: 3
|
||||
UV <Vector (0.8193, 0.7207)>
|
||||
UV <Vector (0.8638, 0.7411)>
|
||||
UV <Vector (0.8638, 0.8372)>
|
||||
Face 61
|
||||
UV Count: 3
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
UV <Vector (0.5062, 0.5348)>
|
||||
UV <Vector (0.5062, 0.6266)>
|
||||
Face 62
|
||||
UV Count: 3
|
||||
UV <Vector (0.4617, 0.5348)>
|
||||
UV <Vector (0.4617, 0.4248)>
|
||||
UV <Vector (0.5062, 0.4431)>
|
||||
Face 63
|
||||
UV Count: 3
|
||||
UV <Vector (0.4616, 0.6448)>
|
||||
UV <Vector (0.4616, 0.7601)>
|
||||
UV <Vector (0.4171, 0.7614)>
|
||||
Face 64
|
||||
UV Count: 3
|
||||
UV <Vector (0.1928, 0.6798)>
|
||||
UV <Vector (0.0952, 0.7512)>
|
||||
UV <Vector (0.0922, 0.6989)>
|
||||
Face 65
|
||||
UV Count: 3
|
||||
UV <Vector (0.2253, 0.5880)>
|
||||
UV <Vector (0.1928, 0.6798)>
|
||||
UV <Vector (0.1585, 0.6504)>
|
||||
Face 66
|
||||
UV Count: 3
|
||||
UV <Vector (0.2253, 0.5880)>
|
||||
UV <Vector (0.1806, 0.5880)>
|
||||
UV <Vector (0.1585, 0.5257)>
|
||||
Face 67
|
||||
UV Count: 3
|
||||
UV <Vector (0.1928, 0.4962)>
|
||||
UV <Vector (0.1585, 0.5257)>
|
||||
UV <Vector (0.0922, 0.4772)>
|
||||
Face 68
|
||||
UV Count: 3
|
||||
UV <Vector (0.8669, 0.0523)>
|
||||
UV <Vector (0.8699, 0.0000)>
|
||||
UV <Vector (0.9675, 0.0714)>
|
||||
Face 69
|
||||
UV Count: 3
|
||||
UV <Vector (0.9332, 0.1008)>
|
||||
UV <Vector (0.9675, 0.0714)>
|
||||
UV <Vector (1.0000, 0.1631)>
|
||||
Face 70
|
||||
UV Count: 3
|
||||
UV <Vector (0.9332, 0.2255)>
|
||||
UV <Vector (0.9553, 0.1632)>
|
||||
UV <Vector (1.0000, 0.1631)>
|
||||
Face 71
|
||||
UV Count: 3
|
||||
UV <Vector (0.8669, 0.2740)>
|
||||
UV <Vector (0.9332, 0.2255)>
|
||||
UV <Vector (0.9675, 0.2549)>
|
||||
Face 72
|
||||
UV Count: 3
|
||||
UV <Vector (0.3874, -0.0000)>
|
||||
UV <Vector (0.3874, 0.4248)>
|
||||
UV <Vector (0.0000, 0.3925)>
|
||||
Face 73
|
||||
UV Count: 3
|
||||
UV <Vector (0.7747, 0.3263)>
|
||||
UV <Vector (0.9090, 0.3263)>
|
||||
UV <Vector (0.9090, 0.7207)>
|
||||
Face 74
|
||||
UV Count: 3
|
||||
UV <Vector (0.3874, 0.0323)>
|
||||
UV <Vector (0.7747, 0.0000)>
|
||||
UV <Vector (0.7747, 0.4248)>
|
||||
Face 75
|
||||
UV Count: 3
|
||||
UV <Vector (0.6404, 0.4248)>
|
||||
UV <Vector (0.7747, 0.4248)>
|
||||
UV <Vector (0.7747, 0.8192)>
|
||||
Face 76
|
||||
UV Count: 3
|
||||
UV <Vector (0.5062, 0.7860)>
|
||||
UV <Vector (0.5062, 0.4248)>
|
||||
UV <Vector (0.6404, 0.4248)>
|
||||
Face 77
|
||||
UV Count: 3
|
||||
UV <Vector (0.2253, 0.8497)>
|
||||
UV <Vector (0.2253, 0.4248)>
|
||||
UV <Vector (0.3596, 0.4248)>
|
||||
===Normals:
|
||||
Vertex 0: Normal <Vector (0.0000, 0.8032, -0.5957)>
|
||||
Vertex 1: Normal <Vector (-0.0000, 0.9606, 0.2778)>
|
||||
Vertex 2: Normal <Vector (0.7639, 0.2482, -0.5957)>
|
||||
Vertex 3: Normal <Vector (0.9084, 0.3867, 0.1591)>
|
||||
Vertex 4: Normal <Vector (0.4721, -0.6498, -0.5957)>
|
||||
Vertex 5: Normal <Vector (0.6386, -0.7267, -0.2531)>
|
||||
Vertex 6: Normal <Vector (-0.4721, -0.6498, -0.5957)>
|
||||
Vertex 7: Normal <Vector (-0.6386, -0.7267, -0.2531)>
|
||||
Vertex 8: Normal <Vector (-0.7639, 0.2482, -0.5957)>
|
||||
Vertex 9: Normal <Vector (-0.9084, 0.3867, 0.1591)>
|
||||
Vertex 10: Normal <Vector (0.4718, 0.6501, -0.5957)>
|
||||
Vertex 11: Normal <Vector (0.6381, 0.7271, -0.2533)>
|
||||
Vertex 12: Normal <Vector (0.7640, -0.2478, -0.5957)>
|
||||
Vertex 13: Normal <Vector (0.9086, -0.3863, 0.1590)>
|
||||
Vertex 14: Normal <Vector (0.0004, -0.8032, -0.5957)>
|
||||
Vertex 15: Normal <Vector (0.0005, -0.9606, 0.2778)>
|
||||
Vertex 16: Normal <Vector (-0.7638, -0.2486, -0.5957)>
|
||||
Vertex 17: Normal <Vector (-0.9082, -0.3872, 0.1592)>
|
||||
Vertex 18: Normal <Vector (-0.4725, 0.6496, -0.5957)>
|
||||
Vertex 19: Normal <Vector (-0.6390, 0.7264, -0.2530)>
|
||||
Vertex 20: Normal <Vector (-0.6177, -0.4688, -0.6314)>
|
||||
Vertex 21: Normal <Vector (-0.6246, 0.0001, -0.7809)>
|
||||
Vertex 22: Normal <Vector (-0.6180, 0.4687, -0.6312)>
|
||||
Vertex 23: Normal <Vector (0.6175, -0.4689, -0.6315)>
|
||||
Vertex 24: Normal <Vector (0.6242, -0.0001, -0.7813)>
|
||||
Vertex 25: Normal <Vector (0.6173, 0.4690, -0.6317)>
|
||||
Vertex 26: Normal <Vector (-0.9056, 0.2472, 0.3447)>
|
||||
Vertex 27: Normal <Vector (-0.8986, -0.0000, 0.4387)>
|
||||
Vertex 28: Normal <Vector (-0.9055, -0.2474, 0.3449)>
|
||||
Vertex 29: Normal <Vector (0.0001, 0.6089, 0.7932)>
|
||||
Vertex 30: Normal <Vector (0.0002, -0.0000, 1.0000)>
|
||||
Vertex 31: Normal <Vector (0.0004, -0.6089, 0.7932)>
|
||||
Vertex 32: Normal <Vector (0.9057, 0.2471, 0.3445)>
|
||||
Vertex 33: Normal <Vector (0.8989, 0.0000, 0.4382)>
|
||||
Vertex 34: Normal <Vector (0.9058, -0.2469, 0.3443)>
|
||||
Vertex 35: Normal <Vector (-0.5817, -0.5518, -0.5976)>
|
||||
Vertex 36: Normal <Vector (-0.5733, -0.6020, 0.5558)>
|
||||
Vertex 37: Normal <Vector (-0.5818, 0.5511, -0.5982)>
|
||||
Vertex 38: Normal <Vector (-0.5732, 0.6027, 0.5552)>
|
||||
Vertex 39: Normal <Vector (0.5816, -0.5518, -0.5976)>
|
||||
Vertex 40: Normal <Vector (0.5733, -0.6020, 0.5558)>
|
||||
Vertex 41: Normal <Vector (0.5818, 0.5511, -0.5982)>
|
||||
Vertex 42: Normal <Vector (0.5732, 0.6027, 0.5552)>
|
||||
===Triangles: 78
|
||||
Triangle: [1, 2, 0]
|
||||
Triangle: [3, 4, 2]
|
||||
Triangle: [5, 6, 4]
|
||||
Triangle: [7, 8, 6]
|
||||
Triangle: [9, 0, 8]
|
||||
Triangle: [2, 4, 6]
|
||||
Triangle: [11, 12, 10]
|
||||
Triangle: [13, 14, 12]
|
||||
Triangle: [15, 16, 14]
|
||||
Triangle: [17, 18, 16]
|
||||
Triangle: [19, 10, 18]
|
||||
Triangle: [12, 16, 18]
|
||||
Triangle: [7, 23, 20]
|
||||
Triangle: [20, 24, 21]
|
||||
Triangle: [21, 25, 22]
|
||||
Triangle: [22, 11, 19]
|
||||
Triangle: [9, 29, 1]
|
||||
Triangle: [26, 30, 29]
|
||||
Triangle: [28, 30, 27]
|
||||
Triangle: [17, 31, 28]
|
||||
Triangle: [29, 3, 1]
|
||||
Triangle: [30, 32, 29]
|
||||
Triangle: [30, 34, 33]
|
||||
Triangle: [31, 13, 34]
|
||||
Triangle: [26, 7, 20]
|
||||
Triangle: [27, 20, 21]
|
||||
Triangle: [27, 22, 28]
|
||||
Triangle: [28, 19, 17]
|
||||
Triangle: [5, 32, 23]
|
||||
Triangle: [23, 33, 24]
|
||||
Triangle: [25, 33, 34]
|
||||
Triangle: [11, 34, 13]
|
||||
Triangle: [36, 37, 35]
|
||||
Triangle: [38, 41, 37]
|
||||
Triangle: [41, 40, 39]
|
||||
Triangle: [40, 35, 39]
|
||||
Triangle: [41, 35, 37]
|
||||
Triangle: [38, 40, 42]
|
||||
Triangle: [1, 3, 2]
|
||||
Triangle: [3, 5, 4]
|
||||
Triangle: [5, 7, 6]
|
||||
Triangle: [7, 9, 8]
|
||||
Triangle: [9, 1, 0]
|
||||
Triangle: [8, 0, 6]
|
||||
Triangle: [0, 2, 6]
|
||||
Triangle: [11, 13, 12]
|
||||
Triangle: [13, 15, 14]
|
||||
Triangle: [15, 17, 16]
|
||||
Triangle: [17, 19, 18]
|
||||
Triangle: [19, 11, 10]
|
||||
Triangle: [18, 10, 12]
|
||||
Triangle: [12, 14, 16]
|
||||
Triangle: [7, 5, 23]
|
||||
Triangle: [20, 23, 24]
|
||||
Triangle: [21, 24, 25]
|
||||
Triangle: [22, 25, 11]
|
||||
Triangle: [9, 26, 29]
|
||||
Triangle: [26, 27, 30]
|
||||
Triangle: [28, 31, 30]
|
||||
Triangle: [17, 15, 31]
|
||||
Triangle: [29, 32, 3]
|
||||
Triangle: [30, 33, 32]
|
||||
Triangle: [30, 31, 34]
|
||||
Triangle: [31, 15, 13]
|
||||
Triangle: [26, 9, 7]
|
||||
Triangle: [27, 26, 20]
|
||||
Triangle: [27, 21, 22]
|
||||
Triangle: [28, 22, 19]
|
||||
Triangle: [5, 3, 32]
|
||||
Triangle: [23, 32, 33]
|
||||
Triangle: [25, 24, 33]
|
||||
Triangle: [11, 25, 34]
|
||||
Triangle: [36, 38, 37]
|
||||
Triangle: [38, 42, 41]
|
||||
Triangle: [41, 42, 40]
|
||||
Triangle: [40, 36, 35]
|
||||
Triangle: [41, 39, 35]
|
||||
Triangle: [38, 36, 40]
|
||||
Loading…
Reference in New Issue
Block a user