cubes positioning
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@ -270,9 +270,9 @@ void RenderSystem::drawUI(const GameObjectManager& gameObjects) {
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// Смещаем по оси x: начиная с левой стороны и двигаясь вправо
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float xPos = gameObjects.SELECTED_CUBE_MARGIN
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+ i * (gameObjects.SELECTED_CUBE_ICON_SIZE + gameObjects.SELECTED_CUBE_MARGIN);
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+ i * (gameObjects.SELECTED_CUBE_ICON_SIZE + gameObjects.SELECTED_CUBE_MARGIN) + 50.0f;
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// Оставляем y константным
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float yPos = Environment::height - gameObjects.SELECTED_CUBE_MARGIN - (gameObjects.SELECTED_CUBE_ICON_SIZE * 3.0f);
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float yPos = 500.0f;
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renderer.TranslateMatrix(Vector3f{xPos, yPos, 0.0f});
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renderer.ScaleMatrix(Vector3f{2.8f, 2.8f, 1.0f});
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