added musics for rooms
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1e030e9d3a
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@ -191,7 +191,7 @@ void GameObjectManager::initialize() {
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room_1.objects.push_back(cubeForFirstRoomT);
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room_1.objects.push_back(cubeForFirstRoomO);
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room_1.objects.push_back(cubeForFirstRoomM);
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room_1.sound_name = "Symphony No.6 (1st movement).ogg";
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room_1.sound_name = "lullaby-music-vol20-186394--online-audio-convert.com.ogg";
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room_1.roomLogic = createRoom1Logic();
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room_1.textMesh = preloadedRoomMeshArr[0];
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room_1.textMeshMutable.AssignFrom(room_1.textMesh);
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@ -211,7 +211,7 @@ void GameObjectManager::initialize() {
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room_2.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp"));
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room_2.objects.push_back(ao2);
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room_2.objects.push_back(carToy);
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room_2.sound_name = "Symphony No.6 (1st movement).ogg";
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room_2.sound_name = "unholy-choir-1-279337--online-audio-convert.com.ogg";
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room_2.roomLogic = createRoom2Logic();
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room_2.textMesh = preloadedRoomMeshArr[1];
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room_2.textMeshMutable.AssignFrom(room_2.textMesh);
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BIN
sounds/lullaby-music-vol20-186394--online-audio-convert.com.ogg
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BIN
sounds/lullaby-music-vol20-186394--online-audio-convert.com.ogg
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BIN
sounds/unholy-choir-1-279337--online-audio-convert.com.ogg
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BIN
sounds/unholy-choir-1-279337--online-audio-convert.com.ogg
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Binary file not shown.
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