deleted buttons for testing

This commit is contained in:
Альберт Гадиев 2025-03-01 19:06:42 +06:00
parent 880caecd97
commit 613d809b43

View File

@ -513,39 +513,11 @@ namespace ZL
}
break;
case SDLK_SPACE:
// Play the symphony when space is pressed
if (GameObjects::audioPlayer) {
if (GameObjects::audioPlayer) {
GameObjects::audioPlayer->playMusic("Symphony No.6 (1st movement).ogg");
}
break;
// Добавляем тестовые клавиши
case SDLK_i: // Добавить предмет по нажатию I
{
static int testItemCount = 0;
auto testTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./book03.bmp"));
AddItemToInventory("TestItem_" + std::to_string(testItemCount++), testTexture);
std::cout << "Added test item to inventory\n";
PrintInventory();
}
break;
case SDLK_o: // Удалить последний предмет по нажатию O
{
auto inventory = ReturnInventory();
if (!inventory.empty()) {
RemoveItemFromInventory(inventory.back().name);
std::cout << "Removed last item from inventory\n";
PrintInventory();
}
}
break;
case SDLK_p: // Вывести текущий инвентарь по нажатию P
std::cout << "\nCurrent inventory contents:\n";
PrintInventory();
break;
}
}
if (event.type == SDL_KEYUP) {