deleted buttons for testing
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880caecd97
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30
main.cpp
30
main.cpp
@ -513,39 +513,11 @@ namespace ZL
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}
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break;
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case SDLK_SPACE:
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// Play the symphony when space is pressed
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if (GameObjects::audioPlayer) {
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if (GameObjects::audioPlayer) {
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GameObjects::audioPlayer->playMusic("Symphony No.6 (1st movement).ogg");
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}
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break;
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// Добавляем тестовые клавиши
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case SDLK_i: // Добавить предмет по нажатию I
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{
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static int testItemCount = 0;
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auto testTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./book03.bmp"));
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AddItemToInventory("TestItem_" + std::to_string(testItemCount++), testTexture);
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std::cout << "Added test item to inventory\n";
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PrintInventory();
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}
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break;
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case SDLK_o: // Удалить последний предмет по нажатию O
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{
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auto inventory = ReturnInventory();
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if (!inventory.empty()) {
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RemoveItemFromInventory(inventory.back().name);
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std::cout << "Removed last item from inventory\n";
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PrintInventory();
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}
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}
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break;
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case SDLK_p: // Вывести текущий инвентарь по нажатию P
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std::cout << "\nCurrent inventory contents:\n";
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PrintInventory();
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break;
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}
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}
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if (event.type == SDL_KEYUP) {
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