Clean up UI, work on tutorial

This commit is contained in:
Vladislav Khorev 2026-06-08 22:09:24 +03:00
parent cfbd29d5b1
commit 619de45221
79 changed files with 5122 additions and 316 deletions

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@ -4,7 +4,7 @@
"name": "inai", "name": "inai",
"texturePath": "resources/w/interior/Building_work014.png", "texturePath": "resources/w/interior/Building_work014.png",
"textureDarkandsPath": "resources/w/interior/darklands_generated_building001.png", "textureDarkandsPath": "resources/w/interior/darklands_generated_building001.png",
"meshPath": "resources/w/interior/Building_007.txt.bin", "meshPath": "resources/w/interior/Building_008.txt",
"rotationX": 0.0, "rotationX": 0.0,
"rotationY": 0.0, "rotationY": 0.0,
"rotationZ": 0.0, "rotationZ": 0.0,

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@ -26,14 +26,14 @@
}, },
{ {
"name": "Knife001", "name": "Knife001",
"texturePath": "resources/w/white.png", "texturePath": "resources/w/gg/Props.png",
"meshPath": "resources/w/interior/Knife.txt.bin", "meshPath": "resources/w/interior/Knife_lay001_004.txt",
"rotationX": 0.0, "rotationX": 0.0,
"rotationY": 0.0, "rotationY": 0.0,
"rotationZ": 0.0, "rotationZ": 0.0,
"positionX": -5.3964, "positionX": -4.8327,
"positionY": 0.91414, "positionY": 0.9197,
"positionZ": 2.54703, "positionZ": 2.2418,
"approachRadius": 1.4, "approachRadius": 1.4,
"boundsMaxX": 0.30867958068847656, "boundsMaxX": 0.30867958068847656,
"boundsMaxY": 0.4, "boundsMaxY": 0.4,

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@ -2,11 +2,11 @@
"teleports": [ "teleports": [
{ {
"id": "tp_dorm_to_loc2", "id": "tp_dorm_to_loc2",
"positionX": -8.32343, "positionX": -11.4,
"positionY": 0.0, "positionY": 0.0,
"positionZ": -0.152264, "positionZ": 0.0,
"radius": 1.5, "radius": 1.5,
"active": true, "active": false,
"destinationLocation": "uni_exterior", "destinationLocation": "uni_exterior",
"destinationPositionX": -15.1939, "destinationPositionX": -15.1939,
"destinationPositionY": 0.0, "destinationPositionY": 0.0,

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@ -1,6 +1,19 @@
{ {
"teleports": [ "teleports": [
{ {
"id": "tp_loc2_to_dorm",
"positionX": -15.8665,
"positionY": 0.0,
"positionZ": -36.85,
"radius": 5.0,
"active": false,
"destinationLocation": "location_dorm",
"destinationPositionX": -8.32343,
"destinationPositionY": 0.0,
"destinationPositionZ": -0.152264,
"destinationRotationY": 1.5708
},
{
"id": "tp_loc2_to_loc1", "id": "tp_loc2_to_loc1",
"positionX": 8.2, "positionX": 8.2,
"positionY": 0.0, "positionY": 0.0,
@ -12,19 +25,6 @@
"destinationPositionY": 0.0, "destinationPositionY": 0.0,
"destinationPositionZ": -9.37259, "destinationPositionZ": -9.37259,
"destinationRotationY": -1.5708 "destinationRotationY": -1.5708
},
{
"id": "tp_loc2_to_dorm",
"positionX": -15.1939,
"positionY": 0.0,
"positionZ": -34.4107,
"radius": 5.0,
"active": true,
"destinationLocation": "location_dorm",
"destinationPositionX": -8.32343,
"destinationPositionY": 0.0,
"destinationPositionZ": -0.152264,
"destinationRotationY": 1.5708
} }
] ]
} }

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@ -1,5 +1,14 @@
{ {
"trigger_zones": [ "trigger_zones": [
{
"id": "taxi_zone001",
"positionX": -8.32343,
"positionY": 0.0,
"positionZ": 0.0,
"radius": 3.0,
"hysteresis": 0.3,
"enabled": true
},
{ {
"id": "pickup_phone_zone001", "id": "pickup_phone_zone001",
"positionX": 2.54938, "positionX": 2.54938,

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@ -1,5 +1,14 @@
{ {
"trigger_zones": [ "trigger_zones": [
{
"id": "taxi_zone001",
"positionX": -15.0359,
"positionY": 0.0,
"positionZ": -30.2937,
"radius": 4.0,
"hysteresis": 0.4,
"enabled": true
},
{ {
"id": "darklands_exit001", "id": "darklands_exit001",
"positionX": 11.747, "positionX": 11.747,

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resources/dialogue/ChoiceNormal001.png (Stored with Git LFS) Normal file

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resources/dialogue/ChoiceSelected001.png (Stored with Git LFS) Normal file

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@ -89,6 +89,16 @@ game_api.set_trigger_zone_callbacks("ladder_zone001",
nil nil
) )
function taxi_zone001_enter_callback()
game_api.start_dialogue("dialog_taxi001")
game_api.call_tutorial_taxi_required()
end
game_api.set_trigger_zone_callbacks("taxi_zone001",
taxi_zone001_enter_callback,
nil
)
function on_bed_sleep() function on_bed_sleep()
if (not game_api.is_night()) then if (not game_api.is_night()) then
game_api.start_dialogue("dialog_no_sleep001") game_api.start_dialogue("dialog_no_sleep001")

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@ -1,64 +1,122 @@
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Tri: 4 6 7
Tri: 1 26 28
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Tri: 14 33 18
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@ -0,0 +1,122 @@
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},
"fadeIn": {
"durationMs": 1000
}
},
{
"type": "StaticImage",
"name": "hint_m003arrow",
"width": 170,
"height": 48,
"x": 220,
"y": 270,
"horizontal_gravity": "center",
"vertical_gravity": "bottom",
"texture": "resources/w/ui/img/hint_arrow_right.png",
"pulse": {
"minScale": 0.92,
"maxScale": 1.08,
"periodMs": 1500
},
"fadeIn": {
"durationMs": 1000
}
},
{
"type": "StaticImage",
"name": "hint_m003",
"width": 318,
"height": 178,
"x": 420,
"y": 220,
"horizontal_gravity": "center",
"vertical_gravity": "bottom",
"texture": "resources/w/ui/img/Hint_m003.png",
"pulse": {
"minScale": 0.92,
"maxScale": 1.08,
"periodMs": 1500
},
"fadeIn": {
"durationMs": 1000
}
}
]
}
}

View File

@ -0,0 +1,164 @@
{
"root": {
"type": "FrameLayout",
"name": "hud_root",
"width": "match_parent",
"height": "match_parent",
"vertical_align": "center",
"horizontal_align": "center",
"children": [
{
"type": "Button",
"name": "phoneExitButton",
"horizontal_gravity": "center",
"vertical_gravity": "center",
"y": 0,
"width": "match_parent",
"height": "match_parent",
"textures": {
"normal": "resources/transparent.png",
"hover": "resources/transparent.png",
"pressed": "resources/transparent.png"
}
},
{
"type": "StaticImage",
"name": "phoneMain",
"horizontal_gravity": "center",
"vertical_gravity": "center",
"y": -60,
"width": 617.4,
"height": 991.2,
"texture": "resources/w/ui/img/phone2/Phone002.png"
},
{
"type": "StaticImage",
"name": "phoneTimeDay",
"horizontal_gravity": "center",
"vertical_gravity": "top",
"y": 120,
"width": 446.25,
"height": 120.4,
"texture": "resources/w/ui/img/phone2/ClockDay001.png"
},
{
"type": "StaticImage",
"name": "phoneTimeNight",
"horizontal_gravity": "center",
"vertical_gravity": "top",
"y": 120,
"width": 446.25,
"height": 120.4,
"texture": "resources/w/ui/img/phone2/ClockNight001.png"
},
{
"type": "StaticImage",
"name": "phoneTimeDawn",
"horizontal_gravity": "center",
"vertical_gravity": "top",
"y": 120,
"width": 446.25,
"height": 120.4,
"texture": "resources/w/ui/img/phone2/ClockMorning001.png"
},
{
"type": "Button",
"name": "phoneBank",
"horizontal_gravity": "center",
"vertical_gravity": "center",
"x": -80,
"y": -60,
"width": 119,
"height": 119,
"textures": {
"normal": "resources/w/ui/img/phone2/IconBank001.png",
"hover": "resources/w/ui/img/phone2/IconBank001.png",
"pressed": "resources/w/ui/img/phone2/IconBank001.png"
}
},
{
"type": "Button",
"name": "phoneTaxi",
"horizontal_gravity": "center",
"vertical_gravity": "center",
"x": 80,
"y": -60,
"width": 119,
"height": 119,
"textures": {
"normal": "resources/w/ui/img/phone2/IconTaxi001.png",
"hover": "resources/w/ui/img/phone2/IconTaxi001.png",
"pressed": "resources/w/ui/img/phone2/IconTaxi001.png"
}
},
{
"type": "Button",
"name": "phoneVideo",
"horizontal_gravity": "center",
"vertical_gravity": "center",
"x": 80,
"y": -190,
"width": 119,
"height": 119,
"textures": {
"normal": "resources/w/ui/img/phone2/IconVideo001.png",
"hover": "resources/w/ui/img/phone2/IconVideo001.png",
"pressed": "resources/w/ui/img/phone2/IconVideo001.png"
}
},
{
"type": "Button",
"name": "phoneMessenger",
"horizontal_gravity": "center",
"vertical_gravity": "center",
"x": -80,
"y": -190,
"width": 119,
"height": 119,
"textures": {
"normal": "resources/w/ui/img/phone2/IconMessenger001.png",
"hover": "resources/w/ui/img/phone2/IconMessenger001.png",
"pressed": "resources/w/ui/img/phone2/IconMessenger001.png"
}
},
{
"type": "StaticImage",
"name": "hint_m003arrow",
"width": 170,
"height": 48,
"x" : 220,
"y" : 270,
"horizontal_gravity": "center",
"vertical_gravity" : "bottom",
"texture": "resources/w/ui/img/hint_arrow_right.png",
"pulse": {
"minScale": 0.92,
"maxScale": 1.08,
"periodMs": 1500
},
"fadeIn": {
"durationMs": 1000
}
},
{
"type": "StaticImage",
"name": "hint_m003",
"width": 318,
"height": 178,
"x" : 420,
"y" : 220,
"horizontal_gravity": "center",
"vertical_gravity" : "bottom",
"texture": "resources/w/ui/img/Hint_m003.png",
"pulse": {
"minScale": 0.92,
"maxScale": 1.08,
"periodMs": 1500
},
"fadeIn": {
"durationMs": 1000
}
}
]
}
}

View File

@ -342,6 +342,26 @@ namespace ZL
if (locations["location_dorm"]->player) if (locations["location_dorm"]->player)
locations["location_dorm"]->player->onDeathAnimComplete = [this]() { startDarklandsTransition(); }; locations["location_dorm"]->player->onDeathAnimComplete = [this]() { startDarklandsTransition(); };
locations["location_dorm"]->onPlayerTaxiRequired = [this]() {
menuManager.tutorialShowTaxiHint();
};
menuManager.callTaxiFunc = [this]()
{
if (locations["location_dorm"])
{
locations["location_dorm"]->onPlayerTaxiRequired = nullptr;
}
if (currentLocation)
{
if (currentLocation->teleportZones.size() > 0)
{
currentLocation->teleportZones[0].active = true;
}
}
};
// Teleport callbacks: destination name and position come from the teleport zone data. // Teleport callbacks: destination name and position come from the teleport zone data.
auto teleportCallback = [this](const std::string& destName, const Eigen::Vector3f& destPos, float destRotY) { auto teleportCallback = [this](const std::string& destName, const Eigen::Vector3f& destPos, float destRotY) {
std::cout << "[TELEPORT] " << " -> " << destName << std::endl; std::cout << "[TELEPORT] " << " -> " << destName << std::endl;
@ -388,9 +408,20 @@ namespace ZL
}; };
} }
// Wire inventory item-pickup callback for tutorial step4/5 item tracking. renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/item_received001.png", CONST_ZIP_FILE, true);
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/item_removed001.png", CONST_ZIP_FILE, true);
// Wire inventory callbacks: tutorial tracking + toast notifications.
inventory.onItemAdded = [this](const std::string& itemId) { inventory.onItemAdded = [this](const std::string& itemId) {
menuManager.onItemPickedUp(itemId); menuManager.onItemPickedUp(itemId);
const Item* item = ItemRegistry::instance().findById(itemId);
if (item) menuManager.showToast("resources/w/ui/img/toast/item_received001.png", item->name);
};
inventory.onItemRemoved = [this](const std::string& itemId) {
const Item* item = ItemRegistry::instance().findById(itemId);
if (item) menuManager.showToast("resources/w/ui/img/toast/item_removed001.png", item->name);
}; };
// Wire phone dialogue start function so MenuManager can trigger dialogues. // Wire phone dialogue start function so MenuManager can trigger dialogues.
@ -431,9 +462,6 @@ namespace ZL
if (currentLocation) currentLocation->dialogueSystem.skipCutscene(); if (currentLocation) currentLocation->dialogueSystem.skipCutscene();
}; };
currentLocation = locations["location_dorm"];
currentLocation->scriptEngine.callLocationEnterCallback();
std::cout << "Load resurces step 5" << std::endl; std::cout << "Load resurces step 5" << std::endl;
/* /*
std::cout << "Load resurces step 12" << std::endl; std::cout << "Load resurces step 12" << std::endl;
@ -478,6 +506,11 @@ namespace ZL
std::cerr << "Failed to load UI: " << e.what() << std::endl; std::cerr << "Failed to load UI: " << e.what() << std::endl;
} }
menuManager.startGameFunc = [this]() {
currentLocation = locations["location_dorm"];
currentLocation->scriptEngine.callLocationEnterCallback();
};
// Wire HP-change callbacks so all player instances update the health bar HUD. // Wire HP-change callbacks so all player instances update the health bar HUD.
for (auto& [name, loc] : locations) { for (auto& [name, loc] : locations) {
if (loc->player) { if (loc->player) {
@ -564,10 +597,6 @@ namespace ZL
CheckGlError(__FILE__, __LINE__); CheckGlError(__FILE__, __LINE__);
} }
} }
else
{
// ??? Main menu???
}
drawUI(); drawUI();
drawDarklandsFlash(); drawDarklandsFlash();
} }
@ -632,10 +661,12 @@ namespace ZL
lastTickCount = newTickCount; lastTickCount = newTickCount;
updateDarklandsFlash(delta); updateDarklandsFlash(delta);
menuManager.uiManager.update(static_cast<float>(delta)); menuManager.uiManager.update(static_cast<float>(delta));
menuManager.topUiManager.update(static_cast<float>(delta)); menuManager.topUiManager.update(static_cast<float>(delta));
if (!menuManager.isMainMenuOpen())
menuManager.update(static_cast<float>(delta));
if (currentLocation) if (currentLocation)
{ {
currentLocation->update(delta); currentLocation->update(delta);
@ -797,7 +828,7 @@ namespace ZL
} }
break; break;
case SDLK_f: case SDLK_f:
currentLocation->dialogueSystem.startDialogue("dialog_start001"); currentLocation->dialogueSystem.startDialogue("phone_night_aiperi001");
break; break;
case SDLK_e: case SDLK_e:
@ -836,6 +867,8 @@ namespace ZL
break; break;
case SDLK_k: case SDLK_k:
x = x - 1;
std::cout << "current x: " << x << std::endl;
//y = y + 1; //y = y + 1;
//std::cout << "current y: " << y << std::endl; //std::cout << "current y: " << y << std::endl;
//y = y - 0.002; //y = y - 0.002;

View File

@ -75,9 +75,10 @@ namespace ZL
player->loadBinaryAnimation(AnimationState::ACTION_TO_DEATH, "resources/w/gg/new/gg_die001.anim", CONST_ZIP_FILE); player->loadBinaryAnimation(AnimationState::ACTION_TO_DEATH, "resources/w/gg/new/gg_die001.anim", CONST_ZIP_FILE);
player->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/gg/new/gg_die_idle001.anim", CONST_ZIP_FILE); player->loadBinaryAnimation(AnimationState::DEATH_IDLE, "resources/w/gg/new/gg_die_idle001.anim", CONST_ZIP_FILE);
player->weaponTexture = renderer.textureManager.LoadFromPng("resources/w/white.png", CONST_ZIP_FILE); player->weaponTexture = renderer.textureManager.LoadFromPng("resources/w/gg/Props.png", CONST_ZIP_FILE);
player->weaponMesh.data = LoadFromTextFile02("resources/w/gg/knife002.txt", CONST_ZIP_FILE); player->weaponMesh.data = LoadFromTextFile02("resources/w/gg/knife002.txt", CONST_ZIP_FILE);
player->weaponMesh.data.Scale(0.1f); player->weaponMesh.data.Move(Vector3f(0, -0.3, 0));
player->weaponMesh.data.Scale(0.2f);
player->weaponMesh.RefreshVBO(); player->weaponMesh.RefreshVBO();
player->weaponAttachBoneName = "RightHand"; player->weaponAttachBoneName = "RightHand";
player->weaponInitialRotation = Eigen::AngleAxisf(-M_PI * 0.5, Eigen::Vector3f::UnitZ()).toRotationMatrix(); player->weaponInitialRotation = Eigen::AngleAxisf(-M_PI * 0.5, Eigen::Vector3f::UnitZ()).toRotationMatrix();

View File

@ -106,6 +106,8 @@ namespace ZL
// Used by the tutorial system to detect the "tap to walk" gesture. // Used by the tutorial system to detect the "tap to walk" gesture.
std::function<void()> onPlayerFloorWalk; std::function<void()> onPlayerFloorWalk;
std::function<void()> onPlayerTaxiRequired;
// Set by Game after setup(). Lua and onDeathAnimComplete call this to // Set by Game after setup(). Lua and onDeathAnimComplete call this to
// request the transition without coupling Location to Game directly. // request the transition without coupling Location to Game directly.
std::function<bool()> requestDarklandsTransition; std::function<bool()> requestDarklandsTransition;

View File

@ -100,20 +100,29 @@ namespace ZL {
hudUniIntFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_full.json", renderer, zipFile); hudUniIntFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_full.json", renderer, zipFile);
hudUniIntDarkFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_dark_full.json", renderer, zipFile); hudUniIntDarkFullRoot = loadUiFromFile("resources/w/ui/hud_uni_int_dark_full.json", renderer, zipFile);
hudUniExtDarkRoot = loadUiFromFile("resources/w/ui/hud_uni_ext_dark.json", renderer, zipFile); hudUniExtDarkRoot = loadUiFromFile("resources/w/ui/hud_uni_ext_dark.json", renderer, zipFile);
hudCutsceneRoot_ = loadUiFromFile("resources/w/ui/hud_cutscene.json", renderer, zipFile); hudCutsceneRoot_ = loadUiFromFile("resources/w/ui/hud_cutscene.json", renderer, zipFile);
hudTopHintRoot_ = loadUiFromFile("resources/w/ui/hud_top_hint01.json", renderer, zipFile);
phoneMainRoot = loadUiFromFile("resources/w/ui/screen_phone.json", renderer, zipFile); phoneMainRoot = loadUiFromFile("resources/w/ui/screen_phone.json", renderer, zipFile);
phoneMainHintARoot = loadUiFromFile("resources/w/ui/screen_phone_hint001.json", renderer, zipFile);
phoneMainHintBRoot = loadUiFromFile("resources/w/ui/screen_phone_hint002.json", renderer, zipFile);
phoneMainHintABRoot = loadUiFromFile("resources/w/ui/screen_phone_hint001_002.json", renderer, zipFile);
phoneBankRoot = loadUiFromFile("resources/w/ui/screen_phone_bank.json", renderer, zipFile); phoneBankRoot = loadUiFromFile("resources/w/ui/screen_phone_bank.json", renderer, zipFile);
phoneVideoRoot = loadUiFromFile("resources/w/ui/screen_phone_video.json", renderer, zipFile); phoneVideoRoot = loadUiFromFile("resources/w/ui/screen_phone_video.json", renderer, zipFile);
phoneMapDormRoot = loadUiFromFile("resources/w/ui/screen_phone_map_dorm.json", renderer, zipFile); phoneMapDormRoot = loadUiFromFile("resources/w/ui/screen_phone_map_dorm.json", renderer, zipFile);
phoneMapUniRoot = loadUiFromFile("resources/w/ui/screen_phone_map_uni.json", renderer, zipFile); phoneMapUniRoot = loadUiFromFile("resources/w/ui/screen_phone_map_uni.json", renderer, zipFile);
phoneChatListRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list.json", renderer, zipFile); phoneChatListRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list.json", renderer, zipFile);
phoneChatListHintRoot = loadUiFromFile("resources/w/ui/screen_phone_chat_list_hint001.json", renderer, zipFile);
phoneChat1Root = loadUiFromFile("resources/w/ui/screen_phone_chat1.json", renderer, zipFile); phoneChat1Root = loadUiFromFile("resources/w/ui/screen_phone_chat1.json", renderer, zipFile);
phoneChat2Root = loadUiFromFile("resources/w/ui/screen_phone_chat2.json", renderer, zipFile); phoneChat2Root = loadUiFromFile("resources/w/ui/screen_phone_chat2.json", renderer, zipFile);
phoneChat3Root = loadUiFromFile("resources/w/ui/screen_phone_chat3.json", renderer, zipFile); phoneChat3Root = loadUiFromFile("resources/w/ui/screen_phone_chat3.json", renderer, zipFile);
newInventoryRoot = loadUiFromFile("resources/w/ui/screen_inventory.json", renderer, zipFile); newInventoryRoot = loadUiFromFile("resources/w/ui/screen_inventory.json", renderer, zipFile);
questJournalRoot = loadUiFromFile("resources/w/ui/screen_journal.json", renderer, zipFile); questJournalRoot = loadUiFromFile("resources/w/ui/screen_journal.json", renderer, zipFile);
mainMenuRoot = loadUiFromFile("resources/w/ui/screen_main_menu.json", renderer, zipFile);
aboutScreenRoot = loadUiFromFile("resources/w/ui/screen_about.json", renderer, zipFile);
texObjectiveCompleted_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/quest_objective_completed.png", zipFile, true); texObjectiveCompleted_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/quest_objective_completed.png", zipFile, true);
texObjectiveBlank_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/quest_objective_blank.png", zipFile, true); texObjectiveBlank_ = renderer.textureManager.LoadFromPng("resources/w/ui/img/journal/quest_objective_blank.png", zipFile, true);
@ -122,6 +131,29 @@ namespace ZL {
questJournal.loadFromFile("resources/quests/quests.json", zipFile); questJournal.loadFromFile("resources/quests/quests.json", zipFile);
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_new001.png", zipFile, true);
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_completed001.png", zipFile, true);
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/quest_failed001.png", zipFile, true);
questJournal.onQuestUnlocked = [this](const std::string& id) {
const Quest::QuestState* q = questJournal.findQuest(id);
if (q) showToast("resources/w/ui/img/toast/quest_new001.png", q->definition.title);
};
questJournal.onQuestCompleted = [this](const std::string& id) {
const Quest::QuestState* q = questJournal.findQuest(id);
if (q) showToast("resources/w/ui/img/toast/quest_completed001.png", q->definition.title);
};
questJournal.onQuestFailed = [this](const std::string& id) {
const Quest::QuestState* q = questJournal.findQuest(id);
if (q) showToast("resources/w/ui/img/toast/quest_failed001.png", q->definition.title);
};
/*
questJournal.onObjectiveCompleted = [this](const std::string& id, const std::string&) {
const Quest::QuestState* q = questJournal.findQuest(id);
if (q) showToast("resources/w/ui/img/toast/objective_completed001.png", q->definition.title);
};*/
const std::string imgDir = "resources/w/ui/img/phone/"; const std::string imgDir = "resources/w/ui/img/phone/";
texBubbleInCenter_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_center.png", zipFile, true); texBubbleInCenter_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_center.png", zipFile, true);
texBubbleInLT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_corner_left_top.png", zipFile, true); texBubbleInLT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_in_corner_left_top.png", zipFile, true);
@ -134,12 +166,16 @@ namespace ZL {
texBubbleOutRT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_right_top.png", zipFile, true); texBubbleOutRT_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_right_top.png", zipFile, true);
texBubbleOutRB_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_right_bottom.png",zipFile, true); texBubbleOutRB_ = renderer.textureManager.LoadFromPng(imgDir + "bubble_out_corner_right_bottom.png",zipFile, true);
enterGameplay(); showMainMenu();
} }
void MenuManager::enterGameplay() { void MenuManager::enterGameplay() {
if (state == GameState::MainMenu && startGameFunc) startGameFunc();
state = GameState::Gameplay; state = GameState::Gameplay;
uiManager.replaceRoot(hudRoot); uiManager.replaceRoot(hudRoot);
topUiManager.replaceRoot(hudTopHintRoot_);
applyCurrentHealthBar(); applyCurrentHealthBar();
/* /*
uiManager.setTextButtonCallback("inventory_button", [this](const std::string&) { uiManager.setTextButtonCallback("inventory_button", [this](const std::string&) {
@ -156,6 +192,33 @@ namespace ZL {
//openInventory() //openInventory()
} }
void MenuManager::showMainMenu() {
state = GameState::MainMenu;
uiManager.replaceRoot(mainMenuRoot);
uiManager.setTextButtonCallback("menuStartButton", [this](const std::string&) {
enterGameplay();
});
uiManager.setTextButtonCallback("menuAboutButton", [this](const std::string&) {
showAboutScreen();
});
#ifndef EMSCRIPTEN
uiManager.setTextButtonCallback("menuExitButton", [this](const std::string&) {
Environment::exitGameLoop = true;
});
#else
uiManager.setNodeVisible("menuExitButton", false);
#endif
}
void MenuManager::showAboutScreen() {
uiManager.pushMenuFromSavedRoot(aboutScreenRoot);
uiManager.setTextButtonCallback("aboutBackButton", [this](const std::string&) {
uiManager.popMenu();
});
}
void MenuManager::openInventory() { void MenuManager::openInventory() {
state = GameState::Inventory; state = GameState::Inventory;
uiManager.pushMenuFromSavedRoot(newInventoryRoot); uiManager.pushMenuFromSavedRoot(newInventoryRoot);
@ -248,7 +311,9 @@ namespace ZL {
void MenuManager::openQuestJournal() { void MenuManager::openQuestJournal() {
state = GameState::QuestJournal; state = GameState::QuestJournal;
tutorialJournalScreenOpened = true; tutorialJournalScreenOpened = true;
uiManager.setNodeVisible("hint6b", false); uiManager.setNodeVisible("hint6b", false);
uiManager.setNodeVisible("hint6barrow", false);
uiManager.pushMenuFromSavedRoot(questJournalRoot); uiManager.pushMenuFromSavedRoot(questJournalRoot);
uiManager.setButtonCallback("journalExitButton", [this](const std::string&) { uiManager.setButtonCallback("journalExitButton", [this](const std::string&) {
@ -294,10 +359,30 @@ namespace ZL {
void MenuManager::openPhoneScreen() { void MenuManager::openPhoneScreen() {
state = GameState::PhoneScreen; state = GameState::PhoneScreen;
tutorialPhoneScreenOpened = true;
uiManager.setNodeVisible("hint6a", false);
uiManager.pushMenuFromSavedRoot(phoneMainRoot);
//uiManager.setNodeVisible("hint6a", false);
//uiManager.setNodeVisible("hint6aarrow", false);
//tutorialPhoneScreenOpened = true;
if (tutorialNeedOpenTaxiScreen && (tutorialPhoneChatScreenOpened == false))
{
uiManager.pushMenuFromSavedRoot(phoneMainHintABRoot);
}
else if (tutorialNeedOpenTaxiScreen)
{
uiManager.pushMenuFromSavedRoot(phoneMainHintBRoot);
}
else if (tutorialPhoneChatScreenOpened == false)
{
uiManager.pushMenuFromSavedRoot(phoneMainHintARoot);
}
else
{
uiManager.pushMenuFromSavedRoot(phoneMainRoot);
}
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
closePhoneEntirely(); closePhoneEntirely();
}); });
@ -338,7 +423,16 @@ namespace ZL {
} }
void MenuManager::openPhoneMessenger() { void MenuManager::openPhoneMessenger() {
uiManager.pushMenuFromSavedRoot(phoneChatListRoot);
if (tutorialPhoneChatScreenOpened)
{
uiManager.pushMenuFromSavedRoot(phoneChatListRoot);
}
else
{
uiManager.pushMenuFromSavedRoot(phoneChatListHintRoot);
}
//uiManager.pushMenuFromSavedRoot(phoneChatListRoot);
refreshChatUnreadIndicators(); refreshChatUnreadIndicators();
uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) { uiManager.setButtonCallback("phoneExitButton", [this](const std::string&) {
@ -430,6 +524,12 @@ namespace ZL {
uiManager.popMenu(); uiManager.popMenu();
}); });
uiManager.setButtonCallback("mapGo", [this](const std::string&) { uiManager.setButtonCallback("mapGo", [this](const std::string&) {
tutorialNeedOpenTaxiScreen = false;
if (callTaxiFunc)
{
callTaxiFunc();
}
money_ -= 500; money_ -= 500;
closePhoneEntirely(); closePhoneEntirely();
if (startDialogueFunc) startDialogueFunc("dialog_taxi002"); if (startDialogueFunc) startDialogueFunc("dialog_taxi002");
@ -439,6 +539,7 @@ namespace ZL {
void MenuManager::openPhoneChatFromList(int chatIndex, std::shared_ptr<UiNode> chatRoot) { void MenuManager::openPhoneChatFromList(int chatIndex, std::shared_ptr<UiNode> chatRoot) {
activeChatIndex_ = chatIndex; activeChatIndex_ = chatIndex;
phoneChatVisibleBubbles_.clear(); phoneChatVisibleBubbles_.clear();
tutorialPhoneChatScreenOpened = true;
uiManager.pushMenuFromSavedRoot(chatRoot); uiManager.pushMenuFromSavedRoot(chatRoot);
rebuildChatBubblesFromHistory(chatIndex); rebuildChatBubblesFromHistory(chatIndex);
@ -460,6 +561,14 @@ namespace ZL {
activeChatIndex_ = -1; activeChatIndex_ = -1;
phoneChatVisibleBubbles_.clear(); phoneChatVisibleBubbles_.clear();
uiManager.popMenu(); uiManager.popMenu();
if (tutorialPhoneChatScreenOpened)
{
uiManager.setNodeVisible("hint_m002", false);
}
else
{
uiManager.setNodeVisible("hint_m002", true);
}
refreshChatUnreadIndicators(); refreshChatUnreadIndicators();
} }
@ -469,6 +578,32 @@ namespace ZL {
phoneChatVisibleBubbles_.clear(); phoneChatVisibleBubbles_.clear();
const int depth = uiManager.menuStackSize(); const int depth = uiManager.menuStackSize();
for (int i = 0; i < depth; ++i) uiManager.popMenu(); for (int i = 0; i < depth; ++i) uiManager.popMenu();
if (tutorialNeedOpenTaxiScreen)
{
uiManager.setNodeVisible("hint7", true);
uiManager.setNodeVisible("hint7arrow", true);
}
else
{
uiManager.setNodeVisible("hint7", false);
uiManager.setNodeVisible("hint7arrow", false);
if (tutorialPhoneChatScreenOpened)
{
uiManager.setNodeVisible("hint6a", false);
uiManager.setNodeVisible("hint6aarrow", false);
}
else
{
uiManager.setNodeVisible("hint6a", true);
uiManager.setNodeVisible("hint6aarrow", true);
}
}
} }
void MenuManager::closePhoneScreenFromChat() { void MenuManager::closePhoneScreenFromChat() {
@ -479,6 +614,21 @@ namespace ZL {
closePhoneEntirely(); closePhoneEntirely();
} }
void MenuManager::tutorialShowTaxiHint()
{
std::cout << "tutorialShowTaxiHint" << std::endl;
tutorialNeedOpenTaxiScreen = true;
if (state == GameState::Gameplay)
{
uiManager.setNodeVisible("hint6a", false);
uiManager.setNodeVisible("hint6aarrow", false);
uiManager.setNodeVisible("hint7", true);
uiManager.setNodeVisible("hint7arrow", true);
}
}
// Registers phoneButton / journalButton callbacks on the current HUD root // Registers phoneButton / journalButton callbacks on the current HUD root
// and hides any hints that have already been completed. // and hides any hints that have already been completed.
// Called after every replaceRoot during step 5. // Called after every replaceRoot during step 5.
@ -498,9 +648,30 @@ namespace ZL {
openQuestJournal(); openQuestJournal();
}); });
} }
if (tutorialPhoneScreenOpened) uiManager.setNodeVisible("hint6a", false); if (tutorialNeedOpenTaxiScreen)
if (tutorialJournalScreenOpened) uiManager.setNodeVisible("hint6b", false); {
if (tutorialPhoneScreenOpened && tutorialJournalScreenOpened) { uiManager.setNodeVisible("hint6a", false);
uiManager.setNodeVisible("hint6aarrow", false);
uiManager.setNodeVisible("hint7", true);
uiManager.setNodeVisible("hint7arrow", true);
}
else
{
uiManager.setNodeVisible("hint7", false);
uiManager.setNodeVisible("hint7arrow", false);
}
if (tutorialPhoneChatScreenOpened) {
uiManager.setNodeVisible("hint6a", false);
uiManager.setNodeVisible("hint6aarrow", false);
}
if (tutorialJournalScreenOpened)
{
uiManager.setNodeVisible("hint6b", false);
uiManager.setNodeVisible("hint6barrow", false);
}
if (tutorialPhoneChatScreenOpened && tutorialJournalScreenOpened) {
tutorialStep = TutorialStep::Step6; tutorialStep = TutorialStep::Step6;
} }
} }
@ -514,6 +685,8 @@ namespace ZL {
uiManager.setButtonCallback("journalButton", [this](const std::string&) { openQuestJournal(); }); uiManager.setButtonCallback("journalButton", [this](const std::string&) { openQuestJournal(); });
if (uiManager.findButton("darklandsButton")) if (uiManager.findButton("darklandsButton"))
uiManager.setButtonCallback("darklandsButton", [this](const std::string&) { startDarklandsTransitionFunc(); }); uiManager.setButtonCallback("darklandsButton", [this](const std::string&) { startDarklandsTransitionFunc(); });
hideAllToastWidgets();
applyToastsToUi();
} }
void MenuManager::onLocationChanged(const std::string& locationName) { void MenuManager::onLocationChanged(const std::string& locationName) {
@ -541,6 +714,7 @@ namespace ZL {
case TutorialStep::Step0: case TutorialStep::Step0:
tutorialStep = TutorialStep::Step1; tutorialStep = TutorialStep::Step1;
nextRoot = hudStep1Root; nextRoot = hudStep1Root;
topUiManager.replaceRoot(nullptr);
break; break;
case TutorialStep::Step1: case TutorialStep::Step1:
tutorialStep = TutorialStep::Step2; tutorialStep = TutorialStep::Step2;
@ -860,7 +1034,7 @@ namespace ZL {
} }
uiManager.replaceRoot(root); uiManager.replaceRoot(root);
applyCurrentHealthBar(); applyCurrentHealthBar();
setupGameplayHudCallbacks(); setupGameplayHudCallbacks(); // already calls hideAllToastWidgets + applyToastsToUi
} }
void MenuManager::onPlayerStartedWalking() void MenuManager::onPlayerStartedWalking()
@ -921,4 +1095,116 @@ namespace ZL {
uiManager.setText("healthValue", hpText); uiManager.setText("healthValue", hpText);
} }
// ---- Toast notification system ----
float MenuManager::ToastEntry::currentAlpha() const {
switch (state) {
case State::FadeIn: return min(timer / TOAST_FADE_MS, 1.0f);
case State::Visible: return 1.0f;
case State::FadeOut: return max(1.0f - timer / TOAST_FADE_MS, 0.0f);
}
return 0.0f;
}
void MenuManager::showToast(const std::string& iconPath, const std::string& text) {
if (activeToasts_.size() < 3) {
ToastEntry e;
e.iconPath = iconPath;
e.text = text;
activeToasts_.push_back(std::move(e));
} else {
toastQueue_.push_back({ iconPath, text });
}
applyToastsToUi();
}
void MenuManager::updateToasts(float deltaMs) {
if (activeToasts_.empty() && toastQueue_.empty()) return;
bool changed = false;
for (auto& e : activeToasts_) {
e.timer += deltaMs;
// Advance state machine
if (e.state == ToastEntry::State::FadeIn && e.timer >= TOAST_FADE_MS) {
e.state = ToastEntry::State::Visible;
e.timer = 0.0f;
changed = true;
} else if (e.state == ToastEntry::State::Visible && e.timer >= TOAST_VISIBLE_MS) {
e.state = ToastEntry::State::FadeOut;
e.timer = 0.0f;
changed = true;
} else if (e.state == ToastEntry::State::FadeOut && e.timer >= TOAST_FADE_MS) {
changed = true;
}
}
// Remove finished entries (FadeOut complete)
auto removed = std::remove_if(activeToasts_.begin(), activeToasts_.end(),
[](const ToastEntry& e) {
return e.state == ToastEntry::State::FadeOut && e.timer >= TOAST_FADE_MS;
});
if (removed != activeToasts_.end()) {
activeToasts_.erase(removed, activeToasts_.end());
changed = true;
}
// Pull queued messages into now-free slots (with FadeIn)
while (!toastQueue_.empty() && activeToasts_.size() < 3) {
ToastEntry e;
e.iconPath = toastQueue_.front().iconPath;
e.text = toastQueue_.front().text;
toastQueue_.pop_front();
activeToasts_.push_back(std::move(e));
changed = true;
}
if (changed) applyToastsToUi();
// Also refresh alpha smoothly every frame while any slot is fading
else if (!activeToasts_.empty()) applyToastsToUi();
}
void MenuManager::applyToastsToUi() {
static const char* imgNames[3] = { "toast001", "toast002", "toast003" };
static const char* txtNames[3] = { "toast001text", "toast002text", "toast003text" };
for (int i = 0; i < 3; ++i) {
if (i < static_cast<int>(activeToasts_.size())) {
const ToastEntry& e = activeToasts_[i];
const float a = e.currentAlpha();
auto img = uiManager.findStaticImage(imgNames[i]);
auto tv = uiManager.findTextView(txtNames[i]);
if (img) {
img->texture = renderer.textureManager.LoadFromPng(e.iconPath, CONST_ZIP_FILE, true);
img->alpha = a;
}
if (tv) {
tv->color[3] = a;
}
uiManager.setText(txtNames[i], e.text);
uiManager.setNodeVisible(imgNames[i], true);
uiManager.setNodeVisible(txtNames[i], true);
} else {
uiManager.setNodeVisible(imgNames[i], false);
uiManager.setNodeVisible(txtNames[i], false);
}
}
}
void MenuManager::hideAllToastWidgets() {
static const char* names[6] = {
"toast001", "toast001text",
"toast002", "toast002text",
"toast003", "toast003text"
};
for (const char* name : names)
uiManager.setNodeVisible(name, false);
}
void MenuManager::update(float deltaMs) {
updateToasts(deltaMs);
}
} // namespace ZL } // namespace ZL

View File

@ -6,6 +6,7 @@
#include "items/Item.h" #include "items/Item.h"
#include "quest/QuestJournal.h" #include "quest/QuestJournal.h"
#include <vector> #include <vector>
#include <deque>
#include <string> #include <string>
#include <memory> #include <memory>
@ -14,6 +15,8 @@ namespace ZL {
extern const char* CONST_ZIP_FILE; extern const char* CONST_ZIP_FILE;
enum class GameState { enum class GameState {
MainMenu,
About,
Gameplay, Gameplay,
Inventory, Inventory,
QuestJournal, QuestJournal,
@ -56,21 +59,28 @@ namespace ZL {
bool isInventoryOpen() const { return state == GameState::Inventory; } bool isInventoryOpen() const { return state == GameState::Inventory; }
bool isQuestJournalOpen() const { return state == GameState::QuestJournal; } bool isQuestJournalOpen() const { return state == GameState::QuestJournal; }
void showMainMenu();
bool isMainMenuOpen() const { return state == GameState::MainMenu; }
void openPhoneScreen(); void openPhoneScreen();
void closePhoneScreen(); void closePhoneScreen();
bool isPhoneScreenOpen() const { return state == GameState::PhoneScreen; } bool isPhoneScreenOpen() const { return state == GameState::PhoneScreen; }
void closePhoneEntirely(); void closePhoneEntirely();
void tutorialShowTaxiHint();
void setChatUnread(int chatIndex, bool unread); void setChatUnread(int chatIndex, bool unread);
void spendMoney(int amount); void spendMoney(int amount);
int getMoney() const { return money_; } int getMoney() const { return money_; }
std::function<void()> startGameFunc;
std::function<void(const std::string&)> startDialogueFunc; std::function<void(const std::string&)> startDialogueFunc;
std::function<void()> startDarklandsTransitionFunc; std::function<void()> startDarklandsTransitionFunc;
std::function<void()> startNightTransitionFunc; std::function<void()> startNightTransitionFunc;
std::function<void(int)> chatOpenCallback; std::function<void(int)> chatOpenCallback;
std::function<void()> skipCutsceneFunc; std::function<void()> skipCutsceneFunc;
std::function<void()> callTaxiFunc;
// Called when a chat message bubble should be shown (text + direction) // Called when a chat message bubble should be shown (text + direction)
void onChatBubbleReady(const std::string& text, bool incoming); void onChatBubbleReady(const std::string& text, bool incoming);
@ -90,6 +100,10 @@ namespace ZL {
void onCutsceneFinished(); void onCutsceneFinished();
bool cutsceneHudActive_ = false; bool cutsceneHudActive_ = false;
// Toast notification system
void showToast(const std::string& iconPath, const std::string& text);
void update(float deltaMs);
TutorialStep tutorialStep = TutorialStep::Step0; TutorialStep tutorialStep = TutorialStep::Step0;
protected: protected:
@ -115,6 +129,27 @@ namespace ZL {
void closePhoneScreenFromChat(); void closePhoneScreenFromChat();
void applyUniIntHud(); void applyUniIntHud();
void rebuildChatBubblesFromHistory(int chatIndex); void rebuildChatBubblesFromHistory(int chatIndex);
void showAboutScreen();
// Toast internals
struct ToastEntry {
std::string iconPath;
std::string text;
float timer = 0.0f;
enum class State { FadeIn, Visible, FadeOut } state = State::FadeIn;
float currentAlpha() const;
};
struct ToastMessage { std::string iconPath; std::string text; };
void updateToasts(float deltaMs);
void applyToastsToUi();
void hideAllToastWidgets();
std::vector<ToastEntry> activeToasts_;
std::deque<ToastMessage> toastQueue_;
static constexpr float TOAST_FADE_MS = 1000.0f;
static constexpr float TOAST_VISIBLE_MS = 2000.0f;
GameState state = GameState::Gameplay; GameState state = GameState::Gameplay;
Inventory* inventory = nullptr; Inventory* inventory = nullptr;
@ -128,8 +163,13 @@ namespace ZL {
bool tutorialPhonePickedUp = false; bool tutorialPhonePickedUp = false;
bool tutorialJournalPickedUp = false; bool tutorialJournalPickedUp = false;
bool tutorialPhoneScreenOpened = false; //bool tutorialPhoneScreenOpened = false;
bool tutorialPhoneChatScreenOpened = false;
bool tutorialJournalScreenOpened = false; bool tutorialJournalScreenOpened = false;
bool tutorialMessengerScreenOpened = false;
//bool tutorialTaxiScreenOpened = false;
bool tutorialNeedOpenTaxiScreen = false;
std::shared_ptr<UiNode> hudRoot; std::shared_ptr<UiNode> hudRoot;
std::shared_ptr<UiNode> hudStep1Root; std::shared_ptr<UiNode> hudStep1Root;
@ -147,17 +187,30 @@ namespace ZL {
std::shared_ptr<UiNode> hudUniIntStep13Root; std::shared_ptr<UiNode> hudUniIntStep13Root;
std::shared_ptr<UiNode> hudUniIntDarkFullRoot; std::shared_ptr<UiNode> hudUniIntDarkFullRoot;
std::shared_ptr<UiNode> hudUniExtDarkRoot; std::shared_ptr<UiNode> hudUniExtDarkRoot;
std::shared_ptr<UiNode> hudCutsceneRoot_; std::shared_ptr<UiNode> hudCutsceneRoot_;
std::shared_ptr<UiNode> hudTopHintRoot_;
std::shared_ptr<UiNode> phoneMainRoot; std::shared_ptr<UiNode> phoneMainRoot;
std::shared_ptr<UiNode> phoneMainHintARoot;
std::shared_ptr<UiNode> phoneMainHintBRoot;
std::shared_ptr<UiNode> phoneMainHintABRoot;
std::shared_ptr<UiNode> phoneBankRoot; std::shared_ptr<UiNode> phoneBankRoot;
std::shared_ptr<UiNode> phoneVideoRoot; std::shared_ptr<UiNode> phoneVideoRoot;
std::shared_ptr<UiNode> phoneMapDormRoot; std::shared_ptr<UiNode> phoneMapDormRoot;
std::shared_ptr<UiNode> phoneMapUniRoot; std::shared_ptr<UiNode> phoneMapUniRoot;
std::shared_ptr<UiNode> phoneChatListRoot; std::shared_ptr<UiNode> phoneChatListRoot;
std::shared_ptr<UiNode> phoneChatListHintRoot;
std::shared_ptr<UiNode> phoneChat1Root; std::shared_ptr<UiNode> phoneChat1Root;
std::shared_ptr<UiNode> phoneChat2Root; std::shared_ptr<UiNode> phoneChat2Root;
std::shared_ptr<UiNode> phoneChat3Root; std::shared_ptr<UiNode> phoneChat3Root;
std::shared_ptr<UiNode> mainMenuRoot;
std::shared_ptr<UiNode> aboutScreenRoot;
std::shared_ptr<UiNode> newInventoryRoot; std::shared_ptr<UiNode> newInventoryRoot;
std::shared_ptr<UiNode> questJournalRoot; std::shared_ptr<UiNode> questJournalRoot;

View File

@ -657,6 +657,18 @@ namespace ZL {
return this_impl->questJournal->setActiveObjective(questId, index); return this_impl->questJournal->setActiveObjective(questId, index);
}); });
api.set_function("call_tutorial_taxi_required",
[game]() -> void {
if (game->onPlayerTaxiRequired)
{
game->onPlayerTaxiRequired();
game->onPlayerTaxiRequired = nullptr;
}
else {
std::cerr << "[script] call_tutorial_taxi_required: function is empty\n";
}
});
lua.script_file(scriptPath); lua.script_file(scriptPath);
} }

View File

@ -402,15 +402,16 @@ namespace ZL {
void UiStaticImage::draw(Renderer& renderer) const { void UiStaticImage::draw(Renderer& renderer) const {
if (!texture) return; if (!texture) return;
const float alpha = (fadeInEnabled && fadeInDurationMs > 0.0f) const float fadeAlpha = (fadeInEnabled && fadeInDurationMs > 0.0f)
? std::clamp(fadeInElapsedMs / fadeInDurationMs, 0.0f, 1.0f) ? std::clamp(fadeInElapsedMs / fadeInDurationMs, 0.0f, 1.0f)
: 1.0f; : 1.0f;
const float finalAlpha = alpha * fadeAlpha;
renderer.RenderUniform1i(textureUniformName, 0); renderer.RenderUniform1i(textureUniformName, 0);
renderer.RenderUniform1f("uAlpha", alpha); renderer.RenderUniform1f("uAlpha", finalAlpha);
glBindTexture(GL_TEXTURE_2D, texture->getTexID()); glBindTexture(GL_TEXTURE_2D, texture->getTexID());
renderer.DrawVertexRenderStruct(mesh); renderer.DrawVertexRenderStruct(mesh);
if (alpha < 1.0f) { if (finalAlpha < 1.0f) {
renderer.RenderUniform1f("uAlpha", 1.0f); // restore for subsequent draws renderer.RenderUniform1f("uAlpha", 1.0f); // restore for subsequent draws
} }
} }

View File

@ -236,6 +236,9 @@ namespace ZL {
VertexRenderStruct mesh; VertexRenderStruct mesh;
// Externally controllable opacity (0=transparent, 1=opaque). Multiplies with fade-in.
float alpha = 1.0f;
// Fade-in on first display (triggers each time the containing UI is shown) // Fade-in on first display (triggers each time the containing UI is shown)
bool fadeInEnabled = false; bool fadeInEnabled = false;
float fadeInDurationMs = 1000.0f; float fadeInDurationMs = 1000.0f;

View File

@ -19,9 +19,14 @@ bool DialogueOverlay::init(Renderer& renderer, const std::string& zipFile) {
zipFilename = zipFile; zipFilename = zipFile;
textboxTexture = renderer.textureManager.LoadFromPng("resources/dialogue/textbox_bg.png", zipFile); textboxTexture = renderer.textureManager.LoadFromPng("resources/dialogue/textbox_bg.png", zipFile);
choiceMainTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_main.png", zipFile); textboxChoiceTexture = renderer.textureManager.LoadFromPng("resources/dialogue/DialogChoice001.png", zipFile);
/*choiceMainTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_main.png", zipFile);
choiceOptionalTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_optional.png", zipFile); choiceOptionalTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_optional.png", zipFile);
choiceSelectedTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_selected.png", zipFile); choiceSelectedTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_selected.png", zipFile);
*/
choiceMainTexture = renderer.textureManager.LoadFromPng("resources/dialogue/ChoiceNormal001.png", zipFile);
choiceOptionalTexture = renderer.textureManager.LoadFromPng("resources/dialogue/ChoiceNormal001.png", zipFile);
choiceSelectedTexture = renderer.textureManager.LoadFromPng("resources/dialogue/ChoiceSelected001.png", zipFile);
nameRenderer = std::make_unique<TextRenderer>(); nameRenderer = std::make_unique<TextRenderer>();
bodyRenderer = std::make_unique<TextRenderer>(); bodyRenderer = std::make_unique<TextRenderer>();
@ -57,6 +62,7 @@ void DialogueOverlay::draw(Renderer& renderer, const PresentationModel& model) {
UiRect portraitRect{ 24.0f + 90, 24.0f + 16, 176.0f, 176.0f }; UiRect portraitRect{ 24.0f + 90, 24.0f + 16, 176.0f, 176.0f };
UiRect textboxRect{ 30.f, -48.f, 1222.f, 340.0f }; UiRect textboxRect{ 30.f, -48.f, 1222.f, 340.0f };
UiRect textboxChoiceRect{ 30.f, -48.f, 1200.f, 619.5f };
lastDialogueAdvanceRect = { portraitRect.x, portraitRect.y, textboxRect.x + textboxRect.w - portraitRect.x, textboxRect.h }; lastDialogueAdvanceRect = { portraitRect.x, portraitRect.y, textboxRect.x + textboxRect.w - portraitRect.x, textboxRect.h };
@ -69,6 +75,11 @@ void DialogueOverlay::draw(Renderer& renderer, const PresentationModel& model) {
textboxQuad.rebuild(textboxRect); textboxQuad.rebuild(textboxRect);
} }
if (!textboxChoiceQuad.initialized || textboxChoiceQuad.rect.w != textboxChoiceRect.w || textboxChoiceQuad.rect.h != textboxChoiceRect.h ||
textboxChoiceQuad.rect.x != textboxChoiceRect.x || textboxChoiceQuad.rect.y != textboxChoiceRect.y) {
textboxChoiceQuad.rebuild(textboxChoiceRect);
}
glEnable(GL_BLEND); glEnable(GL_BLEND);
renderer.shaderManager.PushShader(defaultShaderName); renderer.shaderManager.PushShader(defaultShaderName);
renderer.RenderUniform1i(textureUniformName, 0); renderer.RenderUniform1i(textureUniformName, 0);
@ -77,45 +88,77 @@ void DialogueOverlay::draw(Renderer& renderer, const PresentationModel& model) {
renderer.LoadIdentity(); renderer.LoadIdentity();
renderer.RenderUniform1f("uAlpha", 1.0f); renderer.RenderUniform1f("uAlpha", 1.0f);
glBindTexture(GL_TEXTURE_2D, textboxTexture->getTexID()); if (model.mode == PresentationMode::Choice)
renderer.DrawVertexRenderStruct(textboxQuad.mesh); {
glBindTexture(GL_TEXTURE_2D, textboxTexture->getTexID());
renderer.DrawVertexRenderStruct(textboxChoiceQuad.mesh);
}
else
{
glBindTexture(GL_TEXTURE_2D, textboxTexture->getTexID());
renderer.DrawVertexRenderStruct(textboxQuad.mesh);
}
{ {
renderer.PushMatrix();
if (model.mode == PresentationMode::Choice)
{
renderer.TranslateMatrix(Vector3f{ 0, 230, 0 });
}
auto portrait = loadTextureCached(model.portraitPath); auto portrait = loadTextureCached(model.portraitPath);
if (portrait) { if (portrait) {
glBindTexture(GL_TEXTURE_2D, portrait->getTexID()); glBindTexture(GL_TEXTURE_2D, portrait->getTexID());
renderer.DrawVertexRenderStruct(portraitQuad.mesh); renderer.DrawVertexRenderStruct(portraitQuad.mesh);
} }
renderer.PopMatrix();
} }
renderer.PopMatrix(); renderer.PopMatrix();
renderer.PopProjectionMatrix(); renderer.PopProjectionMatrix();
renderer.shaderManager.PopShader(); renderer.shaderManager.PopShader();
const float nameX = 312;
const float nameX = 312+8;
const float nameY = 232 - 38.0f; const float nameY = 232 - 38.0f;
const float bodyX = 312; const float bodyX = 312+8;
const float bodyY = 232 - 78.0f; const float bodyY = 232 - 78.0f;
lastChoiceRects.clear();
if (!model.speaker.empty()) { if (!model.speaker.empty()) {
nameRenderer->drawText(model.speaker, nameX, nameY, 1.0f, false, { 1.0f, 0.88f, 0.45f, 1.0f });
if (model.mode == PresentationMode::Choice)
{
nameRenderer->drawText(model.speaker, nameX+x, nameY+230, 1.0f, false, { 1.0f, 0.88f, 0.45f, 1.0f });
}
else
{
nameRenderer->drawText(model.speaker, nameX+x, nameY, 1.0f, false, { 1.0f, 0.88f, 0.45f, 1.0f });
}
} }
const float bodyMaxWidthPx = W - nameX - 48.f - ZL::x - 60.f; const float bodyMaxWidthPx = W - nameX - 48.f - 60.f;
const std::string wrappedBody = wrapTextToWidth(model.visibleText, *bodyRenderer, bodyMaxWidthPx, 1.0f); const std::string wrappedBody = wrapTextToWidth(model.visibleText, *bodyRenderer, bodyMaxWidthPx, 1.0f);
bodyRenderer->drawText(wrappedBody, bodyX, bodyY, 1.0f, false, { 1.0f, 1.0f, 1.0f, 1.0f }); bodyRenderer->drawText(wrappedBody, bodyX, bodyY, 1.0f, false, { 1.0f, 1.0f, 1.0f, 1.0f });
lastChoiceRects.clear();
if (model.mode == PresentationMode::Choice) { if (model.mode == PresentationMode::Choice) {
const float choiceStartY = textboxRect.y + 56.0f; const float choiceStartY = 270.f-35;
const float choiceHeight = 30.0f; const float choiceHeight = 121.f*0.9;
const float choiceSpacing = 8.0f; const float choiceSpacing = -30.f;
const float choiceWidth = textboxRect.w - 48.0f; const float choiceWidth = 913.f * 0.9;
//UiRect textboxRect{ 30.f, -48.f, 1222.f, 340.0f };
if (choiceQuads.size() < model.choices.size()) { if (choiceQuads.size() < model.choices.size()) {
choiceQuads.resize(model.choices.size()); choiceQuads.resize(model.choices.size());
} }
glEnable(GL_BLEND);
renderer.shaderManager.PushShader(defaultShaderName); renderer.shaderManager.PushShader(defaultShaderName);
renderer.RenderUniform1i(textureUniformName, 0); renderer.RenderUniform1i(textureUniformName, 0);
renderer.PushProjectionMatrix(0.0f, W, 0.0f, Environment::projectionHeight, -10.0f, 10.0f); renderer.PushProjectionMatrix(0.0f, W, 0.0f, Environment::projectionHeight, -10.0f, 10.0f);
@ -124,7 +167,7 @@ void DialogueOverlay::draw(Renderer& renderer, const PresentationModel& model) {
for (size_t i = 0; i < model.choices.size(); ++i) { for (size_t i = 0; i < model.choices.size(); ++i) {
const float cy = choiceStartY + (choiceHeight + choiceSpacing) * static_cast<float>(model.choices.size() - 1 - i); const float cy = choiceStartY + (choiceHeight + choiceSpacing) * static_cast<float>(model.choices.size() - 1 - i);
UiRect rect{ textboxRect.x + 20.0f, cy, choiceWidth, choiceHeight }; UiRect rect{ 300.f, cy, choiceWidth, choiceHeight };
lastChoiceRects.push_back(rect); lastChoiceRects.push_back(rect);
choiceQuads[i].rebuild(rect); choiceQuads[i].rebuild(rect);
@ -149,7 +192,7 @@ void DialogueOverlay::draw(Renderer& renderer, const PresentationModel& model) {
const std::string wrappedChoice = wrapTextToWidth(model.choices[i].text, *choiceRenderer, rect.w - 28.0f, 1.0f); const std::string wrappedChoice = wrapTextToWidth(model.choices[i].text, *choiceRenderer, rect.w - 28.0f, 1.0f);
choiceRenderer->drawText( choiceRenderer->drawText(
wrappedChoice, rect.x + 14.0f, rect.y + 9.0f, 1.0f, false, wrappedChoice, rect.x + 32.0f, rect.y + 50.f, 1.5f, false,
isHighlighted ? std::array<float, 4>{1.0f, 1.0f, 1.0f, 1.0f} : color isHighlighted ? std::array<float, 4>{1.0f, 1.0f, 1.0f, 1.0f} : color
); );
} }

View File

@ -27,6 +27,8 @@ private:
std::string zipFilename; std::string zipFilename;
std::shared_ptr<Texture> textboxTexture; std::shared_ptr<Texture> textboxTexture;
std::shared_ptr<Texture> textboxChoiceTexture;
std::shared_ptr<Texture> choiceMainTexture; std::shared_ptr<Texture> choiceMainTexture;
std::shared_ptr<Texture> choiceOptionalTexture; std::shared_ptr<Texture> choiceOptionalTexture;
std::shared_ptr<Texture> choiceSelectedTexture; std::shared_ptr<Texture> choiceSelectedTexture;
@ -42,6 +44,7 @@ private:
UiQuad portraitQuad; UiQuad portraitQuad;
UiQuad textboxQuad; UiQuad textboxQuad;
UiQuad textboxChoiceQuad;
mutable std::vector<UiQuad> choiceQuads; mutable std::vector<UiQuad> choiceQuads;
std::shared_ptr<Texture> loadTextureCached(const std::string& path); std::shared_ptr<Texture> loadTextureCached(const std::string& path);

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@ -15,6 +15,7 @@ namespace ZL {
[&itemId](const Item& item) { return item.id == itemId; }); [&itemId](const Item& item) { return item.id == itemId; });
if (it != items.end()) { if (it != items.end()) {
std::cout << "Item removed from inventory: " << it->name << std::endl; std::cout << "Item removed from inventory: " << it->name << std::endl;
if (onItemRemoved) onItemRemoved(itemId);
items.erase(it); items.erase(it);
} }
} }

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@ -31,8 +31,9 @@ namespace ZL {
void clear() { items.clear(); } void clear() { items.clear(); }
size_t getCount() const { return items.size(); } size_t getCount() const { return items.size(); }
// Called whenever an item is added; receives the item id. // Called whenever an item is added/removed; receives the item id.
std::function<void(const std::string&)> onItemAdded; std::function<void(const std::string&)> onItemAdded;
std::function<void(const std::string&)> onItemRemoved;
}; };
} // namespace ZL } // namespace ZL

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@ -113,16 +113,21 @@ bool QuestJournal::unlockQuest(const std::string& questId) {
if (!quest) return false; if (!quest) return false;
if (quest->status == QuestStatus::Hidden) { if (quest->status == QuestStatus::Hidden) {
quest->status = QuestStatus::Available; quest->status = QuestStatus::Available;
if (onQuestUnlocked) onQuestUnlocked(questId);
} }
return true; return true;
} }
bool QuestJournal::completeQuest(const std::string& questId) { bool QuestJournal::completeQuest(const std::string& questId) {
return setStatus(questId, QuestStatus::Completed); bool changed = setStatus(questId, QuestStatus::Completed);
if (changed && onQuestCompleted) onQuestCompleted(questId);
return changed;
} }
bool QuestJournal::failQuest(const std::string& questId) { bool QuestJournal::failQuest(const std::string& questId) {
return setStatus(questId, QuestStatus::Failed); bool changed = setStatus(questId, QuestStatus::Failed);
if (changed && onQuestFailed) onQuestFailed(questId);
return changed;
} }
bool QuestJournal::setObjectiveCompleted(const std::string& questId, const std::string& objectiveId, bool completed) { bool QuestJournal::setObjectiveCompleted(const std::string& questId, const std::string& objectiveId, bool completed) {
@ -133,13 +138,19 @@ bool QuestJournal::setObjectiveCompleted(const std::string& questId, const std::
if (objective.id == objectiveId) { if (objective.id == objectiveId) {
objective.completed = completed; objective.completed = completed;
if (completed) {
if (onObjectiveCompleted) onObjectiveCompleted(questId, objectiveId);
}
if (completed && quest->definition.autoComplete && quest->status == QuestStatus::Available) { if (completed && quest->definition.autoComplete && quest->status == QuestStatus::Available) {
const bool allDone = std::all_of( const bool allDone = std::all_of(
quest->definition.objectives.begin(), quest->definition.objectives.begin(),
quest->definition.objectives.end(), quest->definition.objectives.end(),
[](const QuestObjective& o) { return o.completed; }); [](const QuestObjective& o) { return o.completed; });
if (allDone) if (allDone) {
quest->status = QuestStatus::Completed; quest->status = QuestStatus::Completed;
if (onQuestCompleted) onQuestCompleted(questId);
}
} }
return true; return true;

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@ -4,6 +4,7 @@
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include <functional>
namespace ZL::Quest { namespace ZL::Quest {
@ -11,6 +12,12 @@ class QuestJournal {
public: public:
bool loadFromFile(const std::string& path, const std::string& zipFile = ""); bool loadFromFile(const std::string& path, const std::string& zipFile = "");
// Event callbacks — set by the owner (MenuManager) to receive notifications.
std::function<void(const std::string& questId)> onQuestUnlocked;
std::function<void(const std::string& questId)> onQuestCompleted;
std::function<void(const std::string& questId)> onQuestFailed;
std::function<void(const std::string& questId, const std::string& objectiveId)> onObjectiveCompleted;
bool unlockQuest(const std::string& questId); bool unlockQuest(const std::string& questId);
bool completeQuest(const std::string& questId); bool completeQuest(const std::string& questId);
bool failQuest(const std::string& questId); bool failQuest(const std::string& questId);

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@ -471,7 +471,7 @@ void TextRenderer::drawText(const std::string& text, float x, float y, float sca
r->DrawVertexRenderStruct(cached.mesh); r->DrawVertexRenderStruct(cached.mesh);
glDisable(GL_BLEND); //glDisable(GL_BLEND);
r->shaderManager.PopShader(); r->shaderManager.PopShader();